MineFun King

Simple cheat for MineFun.io

< 脚本MineFun King的反馈

评价:好评 - 脚本运行良好

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发布于:2025-05-21

Hi, how about making a simple ESP player for Poki Blockpost?. It would be good

November2246作者
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发布于:2025-05-21

Thanks for the suggestion! I will look into it. If I publish a script for this I will reply to this comment again to let you know :)

November2246作者
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发布于:2025-05-22

Alright, I have uploaded a script that should work for you :)
https://greasyfork.org/en/scripts/536763-blockpost-king

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发布于:2025-05-22

It's really good but why didn't you make esp permanent can you fix it make it permanent i always see them behind walls

It's really good, but why didn't you make the ESP permanent? Can you fix it to make it permanent? I always see them through walls.

Here's my version:

// ==UserScript==
// @name         BlockPost King
// @namespace    http://tampermonkey.net/
// @version      1.1
// @description  Simple Player ESP for BlockPost on POKI (https://poki.com/en/g/blockpost)
// @author       November2246
// @match        https://49face0f-47f1-46fb-83d6-df7098677421.poki-gdn.com/*
// @icon         https://www.google.com/s2/favicons?sz=64&domain=gbkgames.github.io
// @grant        none
// @run-at       document-start
// @license      ISC
// @downloadURL  https://update.greasyfork.org/scripts/536763/BlockPost%20King.user.js
// @updateURL    https://update.greasyfork.org/scripts/536763/BlockPost%20King.meta.js
// ==/UserScript==
const WebGL=WebGL2RenderingContext.prototype;
WebGL.shaderSource=new Proxy(WebGL.shaderSource,{apply(target,thisArgs,args){
  let[shader,src]=args;
  if(src.includes('gl_Position')){
    src=src.replace(`void main()`,`out float vDepth;uniform bool enabled;uniform float threshold;void main`);
    if(src.includes('hlslcc_mtx4x4unity_WorldToObject')){
      src=src.replace(/return;/,`vDepth=gl_Position.z;if(enabled&&vDepth>threshold){gl_Position.z=0.01+gl_Position.z*0.1;}`);
    }
  }else if(src.includes('SV_Target0')){
    src=src.replace(`void main`,`in float vDepth;uniform bool enabled;uniform float threshold;void main`).replace(/return;/,`if(enabled&&vDepth>threshold){SV_Target0=mix(SV_Target0*0.8,vec4(1.0,0.0,1.0,1.0),0.3);SV_Target0.a=1.0;}`);
  }
  args[1]=src;
  return Reflect.apply(...arguments);
}});
WebGL.getUniformLocation=new Proxy(WebGL.getUniformLocation,{apply(target,thisArgs,[program,name]){
  const result=Reflect.apply(...arguments);
  if(result){
    result.name=name;
    result.program=program;
  }
  return result;
}});
WebGL.uniform4fv=new Proxy(WebGL.uniform4fv,{apply(target,thisArgs,[uniform]){
  const name=uniform&&uniform.name;
  if(name==='hlslcc_mtx4x4unity_ObjectToWorld'||name==='hlslcc_mtx4x4unity_ObjectToWorld[0]'){
    uniform.program.isUIProgram=true;
  }
  return Reflect.apply(...arguments);
}});
const handler={apply(target,thisArgs,args){
  const program=thisArgs.getParameter(thisArgs.CURRENT_PROGRAM);
  if(!program.uniforms){
    program.uniforms={
      enabled:thisArgs.getUniformLocation(program,'enabled'),
      threshold:thisArgs.getUniformLocation(program,'threshold')
    };
  }
  program.uniforms.enabled&&thisArgs.uniform1i(program.uniforms.enabled,1);
  program.uniforms.threshold&&thisArgs.uniform1f(program.uniforms.threshold,5.0);
  return Reflect.apply(...arguments);
}};
WebGL.drawElements=new Proxy(WebGL.drawElements,handler);
WebGL.drawElementsInstanced=new Proxy(WebGL.drawElementsInstanced,handler);
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发布于:2025-05-23

not work

November2246作者
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发布于:2025-05-23

not work

Which script are you referring to? MineFun King still fully works, I just tested it and had no issues

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发布于:2025-05-23

I don't mean blockpost esp doesn't work well I want it to work I always see them behind walls

I don't mean blockpost esp doesn't work well I want it to work I always see them behind walls

What? ESP is the ability to see players behind walls, that is an intended feature ma'am.

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