5/11/2023, 10:58:22 PM
< 脚本 Gradient health 的反馈
// ==UserScript==// @name Gradient health// @namespace -// @match https://sploop.io/// @grant none// @version 1.0// @license mit// @author Urban Dubov// @description 5/11/2023, 10:58:22 PM// ==/UserScript== const { fillRect } = CanvasRenderingContext2D.prototype;const firstColor = "#00ff87";const secondColor = "#60efff"; CanvasRenderingContext2D.prototype.fillRect = function (x, y, width, height) { if (this.fillStyle === "#a4cc4f") { const gradient = this.createLinearGradient(x, y, x + width, y + height); gradient.addColorStop(0, firstColor); gradient.addColorStop(1, secondColor); this.fillStyle = gradient; fillRect.call(this, x, y, width, height); } else { fillRect.call(this, x, y, width, height); }};
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// ==UserScript==
// @name Gradient health
// @namespace -
// @match https://sploop.io/
// @grant none
// @version 1.0
// @license mit
// @author Urban Dubov
// @description 5/11/2023, 10:58:22 PM
// ==/UserScript==
const { fillRect } = CanvasRenderingContext2D.prototype;
const firstColor = "#00ff87";
const secondColor = "#60efff";
CanvasRenderingContext2D.prototype.fillRect = function (x, y, width, height) {
if (this.fillStyle === "#a4cc4f") {
const gradient = this.createLinearGradient(x, y, x + width, y + height);
gradient.addColorStop(0, firstColor);
gradient.addColorStop(1, secondColor);
this.fillStyle = gradient;
fillRect.call(this, x, y, width, height);
} else {
fillRect.call(this, x, y, width, height);
}
};