HeroWarsHelper

Automation of actions for the game Hero Wars

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提问/评论

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发表于:2025-04-12

when will you fix the (new) Fix bug in adventures? "Fix" just freezes after a while, cant leave fight so have to refresh, then after refresh the turn is lost

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发表于:2025-04-29

You're not supposed to use "Fix it" in adventures. The feature has not been designed for that at all. Instead, in Adventures, if you disable "Fix it", it gives you 3 options when you lose: "OK, Cancel, and Auto". Choosing "OK" accepts the loss and you lose a point. Choosing "Cancel" cancels the battle result and you get back the point so that you can try again.

On the other hand, choosing "Auto" conducts a certain number of test battles to determine the chance of victory. If it determines that you can win, it then conducts a certain number of actual battles until you win, or gives you the option of inflicting the maximum damage. If it fails to win after the set number of attempts, the battle is cancelled and the action point is returned.

You can choose the number of test and real battles by changing the values "Number of test fights" and "Number of auto-battle attempts". This system works beautifully and has allowed me to successfully complete adventures that would otherwise have been impossible for me. I have used this method flawlessly for many months now. Hope this helps; good hunting.

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发表于:2025-04-30

You're not supposed to use "Fix it" in adventures. The feature has not been designed for that at all.

but then why does the Fix option (if ticked) activate after adventure fights in the first place?

(btw the bug I described, doesnt always happen - sometimes Fix works & I win the adventure fight)

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发表于:2025-04-30

I have shown you the correct and optimal method to carry out adventures. You can either follow this method and complete every adventure with a 100% success rate, or continue complaining about why a certain feature in a free script does not work the way it's supposed to. The choice is yours.

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发表于:2025-04-30

you said:

You're not supposed to use "Fix it" in adventures.

so I ask WHY is the Fix option available for adventures if we not suppose to use it?

whats the logic in keeping the Fix option for adventures?

> why Fix activates in adventures?

why not completely remove the Fix option for adventure? (so that player dont make mistake of using it)

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