Basic Script to Automate Critter Mound
当前为
// ==UserScript==
// @name Critter Mound Auto Level
// @namespace http://tampermonkey.net/
// @version 0.9.1
// @description Basic Script to Automate Critter Mound
// @author You
// @match https://crittermound.com/
// @grant none
// ==/UserScript==
(function() {
'use strict';
var first, mother, father;
var test = function() {
if (game.femaleMound().length > 0) {
first = game.femaleMound()[0];
mother = game.mother();
if (first.traits[0].trueValue > mother.traits[0].trueValue && first.traits[1].trueValue > mother.traits[1].trueValue && first.traits[2].trueValue > mother.traits[2].trueValue && first.traits[3].trueValue > mother.traits[3].trueValue && first.traits[4].trueValue > mother.traits[4].trueValue) {
game.Move("Mate", "Female", game, game)
console.log("New Queen");
} else {
if (Math.random() >= 0.5) {
if (game.maxArmyMoundSize() > game.armyMound().length) {
game.Move("Army", "Female", game, game)
console.log("New Female Army");
} else {
console.log("To many Army")
}
} else {
game.Move("Worker", "Female", game, game)
console.log("New Female Worker");
}
}
}
if (game.maleMound().length > 0) {
first = game.maleMound()[0];
mother = game.father();
if (first.traits[0].trueValue > mother.traits[0].trueValue && first.traits[1].trueValue > mother.traits[1].trueValue && first.traits[2].trueValue > mother.traits[2].trueValue && first.traits[3].trueValue > mother.traits[3].trueValue && first.traits[4].trueValue > mother.traits[4].trueValue) {
game.Move("Mate", "Male", game, game);
console.log("New King");
} else {
if (Math.random() >= 0.5) {
if (game.maxArmyMoundSize() > game.armyMound().length) {
game.Move("Army", "Male", game, game)
console.log("New Male Army");
} else {
console.log("To many Army")
}
} else {
game.Move("Worker", "Male", game, game)
console.log("New Male Worker");
}
}
}
}
setInterval(test,500);
})();