- // ==UserScript==
- // @name Critter Auto Script
- // @namespace http://tampermonkey.net/
- // @version 0.9.6
- // @description Basic Script to Automate Critter Mound
- // @author You
- // @match https://crittermound.com/
- // @grant none
- // ==/UserScript==
-
- (function() {
- 'use strict';
- var first, mother, father;
-
- var main = function() {
- if (game.femaleMound().length > 0) {
- first = game.femaleMound()[0];
- mother = game.mother();
- console.log("Queen:");
- console.log("Trait 1: " + first.traits[0].trueValue + " > " + mother.traits[0].trueValue + " = " + (first.traits[0].trueValue > mother.traits[0].trueValue).toString());
- console.log("Trait 2: " + first.traits[1].trueValue + " > " + mother.traits[1].trueValue + " = " + (first.traits[1].trueValue > mother.traits[1].trueValue).toString());
- console.log("Trait 3: " + first.traits[2].trueValue + " > " + mother.traits[2].trueValue + " = " + (first.traits[2].trueValue > mother.traits[2].trueValue).toString());
- console.log("Trait 4: " + first.traits[3].trueValue + " > " + mother.traits[3].trueValue + " = " + (first.traits[3].trueValue > mother.traits[3].trueValue).toString());
- console.log("Trait 5: " + first.traits[4].trueValue + " > " + mother.traits[4].trueValue + " = " + (first.traits[4].trueValue > mother.traits[4].trueValue).toString());
- if (first.traits[0].trueValue > mother.traits[0].trueValue && first.traits[1].trueValue > mother.traits[1].trueValue && first.traits[2].trueValue > mother.traits[2].trueValue && first.traits[3].trueValue > mother.traits[3].trueValue && first.traits[4].trueValue > mother.traits[4].trueValue) {
- game.Move("Mate", "Female", game, game)
- console.log("New Queen");
- } else {
- if (Math.random() >= 0.5) {
- if (game.maxArmyMoundSize() > game.armyMound().length) {
- game.Move("Army", "Female", game, game)
- console.log("New Female Army");
- } else {
- console.log("To many Army")
- }
- } else {
- game.Move("Worker", "Female", game, game)
- console.log("New Female Worker");
- }
- }
- }
-
- if (game.maleMound().length > 0) {
- first = game.maleMound()[0];
- mother = game.father();
- console.log("King:");
- console.log("Trait 1: " + first.traits[0].trueValue + " > " + mother.traits[0].trueValue + " = " + (first.traits[0].trueValue > mother.traits[0].trueValue).toString());
- console.log("Trait 2: " + first.traits[1].trueValue + " > " + mother.traits[1].trueValue + " = " + (first.traits[1].trueValue > mother.traits[1].trueValue).toString());
- console.log("Trait 3: " + first.traits[2].trueValue + " > " + mother.traits[2].trueValue + " = " + (first.traits[2].trueValue > mother.traits[2].trueValue).toString());
- console.log("Trait 4: " + first.traits[3].trueValue + " > " + mother.traits[3].trueValue + " = " + (first.traits[3].trueValue > mother.traits[3].trueValue).toString());
- console.log("Trait 5: " + first.traits[4].trueValue + " > " + mother.traits[4].trueValue + " = " + (first.traits[4].trueValue > mother.traits[4].trueValue).toString());
- if (first.traits[0].trueValue > mother.traits[0].trueValue && first.traits[1].trueValue > mother.traits[1].trueValue && first.traits[2].trueValue > mother.traits[2].trueValue && first.traits[3].trueValue > mother.traits[3].trueValue && first.traits[4].trueValue > mother.traits[4].trueValue) {
- game.Move("Mate", "Male", game, game);
- console.log("New King");
- } else {
- if (Math.random() >= 0.5) {
- if (game.maxArmyMoundSize() > game.armyMound().length) {
- game.Move("Army", "Male", game, game)
- console.log("New Male Army");
- } else {
- console.log("To many Army")
- }
- } else {
- game.Move("Worker", "Male", game, game)
- console.log("New Male Worker");
- }
- }
- }
-
- if (game.princeMound().length > 0) {
- first = game.princeMound()[0];
- mother = game.prince();
- console.log("Prince:");
- console.log("Trait 1: " + first.traits[0].trueValue + " > " + mother.traits[0].trueValue + " = " + (first.traits[0].trueValue > mother.traits[0].trueValue).toString());
- console.log("Trait 2: " + first.traits[1].trueValue + " > " + mother.traits[1].trueValue + " = " + (first.traits[1].trueValue > mother.traits[1].trueValue).toString());
- console.log("Trait 3: " + first.traits[2].trueValue + " > " + mother.traits[2].trueValue + " = " + (first.traits[2].trueValue > mother.traits[2].trueValue).toString());
- console.log("Trait 4: " + first.traits[3].trueValue + " > " + mother.traits[3].trueValue + " = " + (first.traits[3].trueValue > mother.traits[3].trueValue).toString());
- console.log("Trait 5: " + first.traits[4].trueValue + " > " + mother.traits[4].trueValue + " = " + (first.traits[4].trueValue > mother.traits[4].trueValue).toString());
- if (first.traits[0].trueValue > mother.traits[0].trueValue && first.traits[1].trueValue > mother.traits[1].trueValue && first.traits[2].trueValue > mother.traits[2].trueValue && first.traits[3].trueValue > mother.traits[3].trueValue && first.traits[4].trueValue > mother.traits[4].trueValue) {
- game.Move('MateYoung','Prince', game, game);
- console.log("New Prince");
- }
- else {
- game.Move('Recycle','Prince', game, game);
- // if (Math.random() >= 0.5) {
- // if (game.maxArmyMoundSize() > game.armyMound().length) {
- // game.Move("Army", "Male", game, game)
- // console.log("New Male Army");
- // } else {
- // console.log("To many Army")
- // }
- // } else {
- // game.Move("Worker", "Male", game, game)
- // console.log("New Male Worker");
- // }
- }
- }
-
- if (game.princessMound().length > 0) {
- first = game.princessMound()[0];
- mother = game.princess();
- console.log("Princess:");
- console.log("Trait 1: " + first.traits[0].trueValue + " > " + mother.traits[0].trueValue + " = " + (first.traits[0].trueValue > mother.traits[0].trueValue).toString());
- console.log("Trait 2: " + first.traits[1].trueValue + " > " + mother.traits[1].trueValue + " = " + (first.traits[1].trueValue > mother.traits[1].trueValue).toString());
- console.log("Trait 3: " + first.traits[2].trueValue + " > " + mother.traits[2].trueValue + " = " + (first.traits[2].trueValue > mother.traits[2].trueValue).toString());
- console.log("Trait 4: " + first.traits[3].trueValue + " > " + mother.traits[3].trueValue + " = " + (first.traits[3].trueValue > mother.traits[3].trueValue).toString());
- console.log("Trait 5: " + first.traits[4].trueValue + " > " + mother.traits[4].trueValue + " = " + (first.traits[4].trueValue > mother.traits[4].trueValue).toString());
- if (first.traits[0].trueValue > mother.traits[0].trueValue && first.traits[1].trueValue > mother.traits[1].trueValue && first.traits[2].trueValue > mother.traits[2].trueValue && first.traits[3].trueValue > mother.traits[3].trueValue && first.traits[4].trueValue > mother.traits[4].trueValue) {
- game.Move('MateYoung','Princess', game, game);
- console.log("New Princess");
- }
- else {
- game.Move('Recycle','Princess', game, game);
- // if (Math.random() >= 0.5) {
- // if (game.maxArmyMoundSize() > game.armyMound().length) {
- // game.Move("Army", "Male", game, game)
- // console.log("New Male Army");
- // } else {
- // console.log("To many Army")
- // }
- // } else {
- // game.Move("Worker", "Male", game, game)
- // console.log("New Male Worker");
- // }
- }
- }
- };
-
- function workerCode() {
- this.onmessage = function (event) {
- }
-
- var time = 500;
- setTimeout(function () { Tick() }, time);
-
- function Tick() {
- postMessage("Tick");
- setTimeout(function () { Tick() }, time);
- }
- }
-
- var blob = new Blob([
- "(" + workerCode.toString() + ")()"
- ], {type: "text/javascript"});
-
- // Note: window.webkitURL.createObjectURL() in Chrome 10+.
- var worker = new Worker(window.URL.createObjectURL(blob));
- worker.onmessage = function (e) {
- main();
- };
- worker.postMessage("hello"); // Start the worker.
-
- })();