WF Explorer Next Planet Button

Adds a next planet button for probes which launches fleet to next planet. For www.war-facts.com .

目前為 2015-05-09 提交的版本,檢視 最新版本

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name        WF Explorer Next Planet Button
// @namespace   https://greasyfork.org/en/users/10321-nikitas
// @description Adds a next planet button for probes which launches fleet to next planet. For www.war-facts.com .
// @match       http://*.war-facts.com/fleet.php*
// @version     6
// @require     https://code.jquery.com/jquery-2.1.4.min.js
// @grant       none
// ==/UserScript==


//Configuration Options:

//Change this if you do not want Auto Launch when Next Button is Pressed, or if you don't want to Auto Select Next Explorer
var AutoLaunch = true;
var AutoSelectNextExplorer = true;


// Change this if you wish to exclude Fleets whose names contain the excludeString from being auto Selected as next explorer.
var useExcludeString = false;
// Change this to what you would like to put into a fleet's name in order to exclude it from being auto selected.
var excludeString = "#NotAuto#";


// Change this if you wish to auto Select Fleets as next explorer ONLY if their names contain the includeString.
var useIncludeString = false;
// Change this to what you would like to put into a fleet's name in order to include it into being auto selected.
var includeString = "#Auto#";

//Script

$(document).ready(function() {
     
    window.setTimeout(runWholeScript,100);  //Added some extra delay cause sometimes script didn't have time to load correctly


    function runWholeScript(){
    

        var classificationNode = document.getElementById('fleetClass');
        var isExplorer = document.evaluate("//text()[contains(.,'Explorer') or contains(.,'Sentry') or contains(.,'Probe Rush')]", classificationNode, null, XPathResult.BOOLEAN_TYPE, null).booleanValue;


        
    
    
   
        
        if (isExplorer){

            var info = document.getElementById('navData').getElementsByTagName('div')[4];
            var infoSpan = info.getElementsByTagName('span')[0];

            // not  containing world in the span.
            var isAtSystemEntrance  =  ! (document.evaluate("//text()[contains(.,'World:')]", infoSpan, null, XPathResult.BOOLEAN_TYPE, null).booleanValue);


            //alert("Is explorer = " + isExplorer);
            //alert("Is at system Entrance = " + isAtSystemEntrance);
            var currentPlanet = info.getElementsByTagName('a')[0].innerHTML;

            


            //alert(currentPlanet);
            var optionGroup = document.getElementById('target1');
            optionGroup = optionGroup.getElementsByTagName('optgroup')[0];
            optionGroup = optionGroup.getElementsByTagName('option');

            var i = 0 , found = false,  optionsLength = optionGroup.length;
            var nextPlanetOption, finishedSystem = false;




            //if PlanetLess system
            if (optionsLength === 0 ) {
//            alert("Planetless System");
                found = true;
                finishedSystem = true;
            } else if (isAtSystemEntrance){ //if I am at system entrance
//            alert("At System Entrance");
                found = true;
                nextPlanetOption = optionGroup[0].value;
            }

 
            
            
            // If I am at a planet, Find next planet through the local target option list

            while ( (i < optionsLength) && (found == false) ) {

                if (optionGroup[i].innerHTML == currentPlanet ){
                    found = true;

                    if ( i == optionsLength -1 ){
                        finishedSystem = true;

                    } else {
                        nextPlanetOption = optionGroup[i+1].value;
                    }
                }

                i++;

            }

//   alert("finished system = " + finishedSystem);
//   alert("next planet = " + nextPlanetOption);



            
            
            
//       alert("Reached finished System");

            if (finishedSystem) {
//            alert("Inside finished System");
                document.getElementById('missionData').innerHTML += '<input  class = "greenbutton darkbutton" type="button" id="nextPlanetButton" value = "Done" onclick="openStarMap()" />';
                document.getElementById('nextPlanetButton').addEventListener('click', openStarMap, false);
            } else {
                //           alert("Inside NOT finished System");
                document.getElementById('missionData').innerHTML += '<input  class = "greenbutton darkbutton" type="button" id="nextPlanetButton" value = "Next Planet" onclick="selectNextPlanet()" />';
                document.getElementById('nextPlanetButton').addEventListener('click', selectNextPlanet, false);

            }

        }


        function selectNextPlanet(){
            jQuery('#target1').val(nextPlanetOption).trigger ('change');



            if (AutoLaunch){
                window.setTimeout(launchFleet,100);
            }

        }

        function openStarMap(){
            var starMapLink;
            if (isAtSystemEntrance){
                starMapLink  = document.getElementById('navData').getElementsByTagName('div')[10].getElementsByTagName('a')[0].href;
            } else {
                starMapLink  = document.getElementById('navData').getElementsByTagName('div')[11].getElementsByTagName('a')[0].href;
            }

            starMapLink = starMapLink.substring(19, starMapLink.length - 3 );   //Keep only the link, throw away the functions

            // mapWin is war-facts.com function to open javascript map
            mapWin(starMapLink);

        }



        function launchFleet(){
            var launchButton = document.getElementById('mButton').getElementsByTagName('input')[0];

            if (launchButton) { //So Button has been created
                getMission('launch');   //Launch Fleet
                autoSelectNextExplorer();

            } else {
                window.setTimeout(launchFleet,100);
            }




        }




        function checkIfLaunched(){
            var abortButton = document.getElementById('mButton').children[0];

            if (    (abortButton)  && (abortButton.value == "Abort Mission") ) {
                autoSelectNextExplorer();
            }else {
                alert("Trying Again");
                window.setTimeout(checkIfLaunched,250);
            }

        }


        function autoSelectNextExplorer(){

            if (AutoSelectNextExplorer) {


                var explorerList = document.getElementById('fc_Explorer').children;
                var index = 0;
                var explorerListLength = explorerList.length;


                while (index < explorerListLength) {

                    if (explorerList[index].children[0].style.color == "rgb(242, 242, 242)") {
                        var link = explorerList[index].children[0].href;
                        var name = explorerList[index].children[0].innerHTML;

                        if (( ( !useIncludeString) || ( name.indexOf(includeString) > -1  )  ) //If not using include string or String is in name
                            && ( ( !useExcludeString) || ( name.indexOf(excludeString) == -1 )  ) //If not using exclude string or String is NOT in name
                            && ( link != window.location.href )  //Make sure we are not chosing ourselve as this fleet is still "white"
                        ) {
                            index = explorerListLength; //To make sure if load doesn't happen immediately it stops running through fleet list
                            window.open(link, "_self");
                        }
                    }

                    index++;
                }
            }
        }
 
   } 
});