infernal wrapper

Supplies some wrapper functions for public use

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你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name infernal wrapper
// @description Supplies some wrapper functions for public use 
// @namespace infernal_wrapper
// @include https://prodgame*.alliances.commandandconquer.com/*/index.aspx*
// @version 0.390737.5
// @author infernal_me, KRS_L, krisan
// ==/UserScript==
(function () {
    var CCTAWrapper_main = function () {
        try {
            _log = function () {
                if (typeof console != 'undefined') console.log(arguments);
                else if (window.opera) opera.postError(arguments);
                else GM_log(arguments);
            }

            function createCCTAWrapper() {
                console.log('CCTAWrapper loaded');
                _log('wrapper loading' + PerforceChangelist);
                System = $I;
                SharedLib = $I;
                var strFunction;
                
                // SharedLib.Combat.CbtSimulation.prototype.DoStep
                for (var x in $I) {
                    for (var key in $I[x].prototype) {
                        if ($I[x].prototype.hasOwnProperty(key) && typeof($I[x].prototype[key]) === 'function') {  // reduced iterations from 20K to 12K
                            strFunction = $I[x].prototype[key].toString();
                            if (strFunction.indexOf("().l;var b;for (var d = 0 ; d < c.length ; d++){b = c[d];if((b.") > -1) {
                                $I[x].prototype.DoStep = $I[x].prototype[key];
                                console.log("SharedLib.Combat.CbtSimulation.prototype.DoStep = $I." + x + ".prototype." + key);
                                break;
                            }
                        }
                    }
                }

                // ClientLib.Data.CityRepair.prototype.CanRepair
                for (var key in ClientLib.Data.CityRepair.prototype) {
                    if (typeof ClientLib.Data.CityRepair.prototype[key] === 'function') {
                        strFunction = ClientLib.Data.CityRepair.prototype[key].toString();
                        if (strFunction.indexOf("DefenseSetup") > -1 && strFunction.indexOf("DamagedEntity") > -1) {  // order important to reduce iterations
                            ClientLib.Data.CityRepair.prototype.CanRepair = ClientLib.Data.CityRepair.prototype[key];
                            console.log("ClientLib.Data.CityRepair.prototype.CanRepair = ClientLib.Data.CityRepair.prototype." + key);
                            break;
                        }
                    }
                }

                // ClientLib.Data.CityRepair.prototype.UpdateCachedFullRepairAllCost
                for (var key in ClientLib.Data.CityRepair.prototype) {
                    if (typeof ClientLib.Data.CityRepair.prototype[key] === 'function') {
                        strFunction = ClientLib.Data.CityRepair.prototype[key].toString();
                        if (strFunction.indexOf("Type==7") > -1 && strFunction.indexOf("var a=0;if") > -1) {  // order important to reduce iterations
                            ClientLib.Data.CityRepair.prototype.UpdateCachedFullRepairAllCost = ClientLib.Data.CityRepair.prototype[key];
                            console.log("ClientLib.Data.CityRepair.prototype.UpdateCachedFullRepairAllCost = ClientLib.Data.CityRepair.prototype." + key);
                            break;
                        }
                    }
                }

                // ClientLib.Data.CityUnits.prototype.get_OffenseUnits
                strFunction = ClientLib.Data.CityUnits.prototype.HasUnitMdbId.toString();
                var searchString = "for (var b in {d:this.";
                var startPos = strFunction.indexOf(searchString) + searchString.length;
                var fn_name = strFunction.slice(startPos, startPos + 6);
                strFunction = "var $createHelper;return this." + fn_name + ";";
                var fn = Function('', strFunction);
                ClientLib.Data.CityUnits.prototype.get_OffenseUnits = fn;
                console.log("ClientLib.Data.CityUnits.prototype.get_OffenseUnits = function(){var $createHelper;return this." + fn_name + ";}");

                // ClientLib.Data.CityUnits.prototype.get_DefenseUnits
                strFunction = ClientLib.Data.CityUnits.prototype.HasUnitMdbId.toString();
                searchString = "for (var c in {d:this.";
                startPos = strFunction.indexOf(searchString) + searchString.length;
                fn_name = strFunction.slice(startPos, startPos + 6);
                strFunction = "var $createHelper;return this." + fn_name + ";";
                fn = Function('', strFunction);
                ClientLib.Data.CityUnits.prototype.get_DefenseUnits = fn;
                console.log("ClientLib.Data.CityUnits.prototype.get_DefenseUnits = function(){var $createHelper;return this." + fn_name + ";}");

                // ClientLib.Vis.Battleground.Battleground.prototype.get_Simulation
                strFunction = ClientLib.Vis.Battleground.Battleground.prototype.StartBattle.toString();
                searchString = "=0;for(var a=0; (a<9); a++){this.";
                startPos = strFunction.indexOf(searchString) + searchString.length;
                fn_name = strFunction.slice(startPos, startPos + 6);
                strFunction = "return this." + fn_name + ";";
                fn = Function('', strFunction);
                ClientLib.Vis.Battleground.Battleground.prototype.get_Simulation = fn;
                console.log("ClientLib.Vis.Battleground.Battleground.prototype.get_Simulation = function(){return this." + fn_name + ";}");

                // GetNerfBoostModifier
                if (typeof ClientLib.Vis.Battleground.Battleground.prototype.GetNerfAndBoostModifier == 'undefined') ClientLib.Vis.Battleground.Battleground.prototype.GetNerfAndBoostModifier = ClientLib.Base.Util.GetNerfAndBoostModifier;

                _log('wrapper loaded');
            }
        } catch (e) {
            console.log("createCCTAWrapper: ", e);
        }

        function CCTAWrapper_checkIfLoaded() {
            try {
                if (typeof qx !== 'undefined') {
                    createCCTAWrapper();
                } else {
                    window.setTimeout(CCTAWrapper_checkIfLoaded, 1000);
                }
            } catch (e) {
                CCTAWrapper_IsInstalled = false;
                console.log("CCTAWrapper_checkIfLoaded: ", e);
            }
        }

        if (/commandandconquer\.com/i.test(document.domain)) {
            window.setTimeout(CCTAWrapper_checkIfLoaded, 1000);
        }
    }

    try {
        var CCTAWrapper = document.createElement("script");
        CCTAWrapper.innerHTML = "var CCTAWrapper_IsInstalled = true; (" + CCTAWrapper_main.toString() + ")();";
        CCTAWrapper.type = "text/javascript";
        if (/commandandconquer\.com/i.test(document.domain)) {
            document.getElementsByTagName("head")[0].appendChild(CCTAWrapper);
        }
    } catch (e) {
        console.log("CCTAWrapper: init error: ", e);
    }
})();