yay it works
// ==UserScript==
// @name Bloxd.io Custom Cursor!!
// @version 3.5
// @description yay it works
// @match *://bloxd.io/*
// @grant none
// @namespace https://greasyfork.org/users/1547770
// ==/UserScript==
// SETTINGS
const NORMAL_SCALE = 1.0;
const BIG_SCALE = 1.30;
const PULSE_SPEED = 120; // faster, snappier, nonstop
let pulseEnabled = false;
let mouseHeld = false;
let pulseInterval = null;
// Create crosshair overlay
const crosshair = document.createElement('img');
crosshair.src = "https://copilot.microsoft.com/th/id/BCO.dbd68f88-11d5-46f3-bdc3-19273f157eaa.png"; // your thick black crosshair
// Bigger size
crosshair.style.width = "36px";
crosshair.style.height = "36px";
// Positioning
crosshair.style.position = "fixed";
crosshair.style.top = "50%";
crosshair.style.left = "50%";
crosshair.style.transform = `translate(-50%, -50%) scale(${NORMAL_SCALE})`;
crosshair.style.zIndex = "9999";
crosshair.style.pointerEvents = "none";
// Faster animation
crosshair.style.transition = "transform 0.06s ease";
// Convert black → white + outline + glow
crosshair.style.filter = `
brightness(0) invert(1) /* black → white */
drop-shadow(0 0 1px black) /* thin outline */
drop-shadow(0 0 4px white) /* soft glow */
`;
document.body.appendChild(crosshair);
// Nonstop pulse loop
function startPulse() {
if (pulseInterval) return;
pulseInterval = setInterval(() => {
if (!mouseHeld) {
crosshair.style.transform = `translate(-50%, -50%) scale(${BIG_SCALE})`;
setTimeout(() => {
if (!mouseHeld) {
crosshair.style.transform = `translate(-50%, -50%) scale(${NORMAL_SCALE})`;
}
}, PULSE_SPEED / 2);
}
}, PULSE_SPEED);
}
// Stop pulse
function stopPulse() {
clearInterval(pulseInterval);
pulseInterval = null;
if (!mouseHeld) {
crosshair.style.transform = `translate(-50%, -50%) scale(${NORMAL_SCALE})`;
}
}
// Toggle pulse with R/F
window.addEventListener("keydown", e => {
const key = e.key.toLowerCase();
if (key === "r" || key === "f") {
pulseEnabled = !pulseEnabled;
pulseEnabled ? startPulse() : stopPulse();
}
});
// Mouse hold = stay big
window.addEventListener("mousedown", e => {
if (e.button === 0 || e.button === 2) {
mouseHeld = true;
crosshair.style.transform = `translate(-50%, -50%) scale(${BIG_SCALE})`;
}
});
// Release mouse = resume pulse or normal
window.addEventListener("mouseup", e => {
if (e.button === 0 || e.button === 2) {
mouseHeld = false;
pulseEnabled
? crosshair.style.transform = `translate(-50%, -50%) scale(${NORMAL_SCALE})`
: crosshair.style.transform = `translate(-50%, -50%) scale(${NORMAL_SCALE})`;
}
});