Minesweeper Online Auto Solver

Instant chain-solving

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name         Minesweeper Online Auto Solver
// @namespace    http://tampermonkey.net/
// @version      2025-12-21
// @description  Instant chain-solving
// @Author       Crowzedtsu
// @license      MIT
// @match        https://minesweeper.online/*
// @icon         https://www.google.com/s2/favicons?sz=64&domain=minesweeper.online
// @grant        none
// ==/UserScript==

'use strict';

let lastRun = 0;
let solverActive = false;
let lastOpenedCount = 0;

function loop(ts) {
    if (ts - lastRun > 60) {
        lastRun = ts;
        mainLoop();
    }
    requestAnimationFrame(loop);
}
requestAnimationFrame(loop);

function mainLoop() {
    const cells = [...document.querySelectorAll('#AreaBlock .cell')];
    if (!cells.length) return;

    detectMultiplayerReset(cells);
    runSolver(cells);
}


function detectMultiplayerReset(cells) {
    const opened = cells.filter(c => c.classList.contains('hdd_opened')).length;

    if (solverActive && opened < lastOpenedCount) {
        console.warn('[MS SOLVER] Multiplayer reset detected');
        cells.forEach(clearAllMarks);
        solverActive = false;
    }

    lastOpenedCount = opened;
}


function runSolver(cells) {
    solverActive = true;

    const map = new Map();
    cells.forEach(c => {
        clearIfOpened(c);
        clearIfFlagged(c);
        map.set(`${c.dataset.x},${c.dataset.y}`, c);
    });

    let actions = 0;

    cells.forEach(cell => {
        const num = getNumber(cell);
        if (num === null) return;

        const neighbors = getNeighbors(+cell.dataset.x, +cell.dataset.y, map);

        let flagged = 0;
        let closed = [];

        neighbors.forEach(n => {
            if (isFlagged(n)) flagged++;
            else if (isClosedUnflagged(n)) closed.push(n);
        });

        // SAFE RULE
        if (flagged === num) {
            closed.forEach(n => markSafe(n) && actions++);
        }

        // BOMB RULE
        if (num - flagged === closed.length && closed.length) {
            closed.forEach(n => markBomb(n) && actions++);
        }
    });

    if (actions === 0) {
        applyProbabilityHints(cells, map);
    }
}


// REAL FLAG or SOLVER BOMB = flagged
function isFlagged(cell) {
    return cell.classList.contains('hdd_flag') ||
           cell.dataset.drawn === 'bomb';
}

function isClosedUnflagged(cell) {
    return cell.classList.contains('hdd_closed') &&
           !isFlagged(cell);
}


function getNumber(cell) {
    for (const c of cell.classList) {
        if (c.startsWith('hdd_type')) {
            return +c.replace('hdd_type', '');
        }
    }
    return null;
}

function getNeighbors(x, y, map) {
    const res = [];
    for (let dx = -1; dx <= 1; dx++)
        for (let dy = -1; dy <= 1; dy++) {
            if (!dx && !dy) continue;
            const n = map.get(`${x + dx},${y + dy}`);
            if (n) res.push(n);
        }
    return res;
}


function applyProbabilityHints(cells, map) {
    const risk = new Map();

    cells.forEach(cell => {
        const num = getNumber(cell);
        if (num === null) return;

        const neighbors = getNeighbors(+cell.dataset.x, +cell.dataset.y, map);
        let flagged = 0;
        let closed = [];

        neighbors.forEach(n => {
            if (isFlagged(n)) flagged++;
            else if (isClosedUnflagged(n)) closed.push(n);
        });

        const bombsLeft = num - flagged;
        if (bombsLeft <= 0 || !closed.length) return;

        const p = bombsLeft / closed.length;
        closed.forEach(c => {
            if (!risk.has(c)) risk.set(c, []);
            risk.get(c).push(p);
        });
    });

    if (!risk.size) return;

    let min = Infinity;
    risk.forEach(v => {
        const avg = v.reduce((a,b)=>a+b) / v.length;
        min = Math.min(min, avg);
    });

    risk.forEach((v, c) => {
        const avg = v.reduce((a,b)=>a+b) / v.length;
        if (avg === min) markProbable(c, avg);
    });
}

function markSafe(cell) {
    if (cell.classList.contains('hdd_opened') || isFlagged(cell)) return false;
    if (cell.dataset.drawn === 'prob') clearAllMarks(cell);
    if (cell.dataset.drawn) return false;

    cell.dataset.drawn = 'safe';
    cell.style.boxShadow = 'inset 0 0 0 3px #00ff66, inset 0 0 10px #00ff66';
    return true;
}

function markBomb(cell) {
    if (cell.classList.contains('hdd_opened')) return false;
    if (cell.dataset.drawn === 'prob') clearAllMarks(cell);
    if (cell.dataset.drawn) return false;

    cell.dataset.drawn = 'bomb';
    cell.style.boxShadow = 'inset 0 0 0 3px #ff3333, inset 0 0 10px #ff3333';
    return true;
}

function markProbable(cell, risk) {
    if (cell.classList.contains('hdd_opened') || isFlagged(cell)) return;
    if (cell.dataset.drawn && cell.dataset.drawn !== 'prob') return;

    cell.dataset.drawn = 'prob';
    cell.style.boxShadow = 'inset 0 0 0 3px gold, inset 0 0 10px gold';
    cell.title = `Bomb chance ≈ ${(risk * 100).toFixed(1)}%`;
}


function clearIfOpened(cell) {
    if (cell.classList.contains('hdd_opened')) clearAllMarks(cell);
}

function clearIfFlagged(cell) {
    if (cell.classList.contains('hdd_flag')) clearAllMarks(cell);
}

function clearAllMarks(cell) {
    delete cell.dataset.drawn;
    cell.style.boxShadow = '';
    cell.title = '';
}