// ==UserScript==
// @name bonk.io Mobile Mod
// @namespace http://tampermonkey.net/
// @version 1.2
// @description This script makes bonk.io playable on mobile.
// @author kitaesq
// @match https://bonk.io/gameframe-release.html
// @icon https://www.google.com/s2/favicons?sz=64&domain=bonk.io
// @grant none
// ==/UserScript==
if (!window.kitaes) window.kitaes = {}
if (!window.kitaes.requestIntercept) {
window.kitaes.requestIntercept = async () => {
const send = XMLHttpRequest.prototype.send
XMLHttpRequest.prototype.send = function(body){
this.addEventListener("load", () => {
const event = new Event("kitaes-request")
event.body = body
event.request = this
window.dispatchEvent(event)
})
return send.apply(this, [body]);
};
console.log("Request interceptor loaded")
}
window.kitaes.requestIntercept()
}
if (!window.kitaes.fullscreen) {window.kitaes.fullscreen = async () => {
console.log("[Fullscreen mod] Loading fullscreen mod...")
const styleElem = document.createElement("style")
styleElem.textContent =
`body{
overflow: hidden;
visibility: hidden;
}
#maingameframe{
margin: 0 !important;
position: fixed;
top: 0 !important;
left: 0 !important;
right: 0 !important;
top: 0 !important;
visibility: visible;
}
#theme_container{
top: 36px;
visibility: visible;
}`
top.document.head.append(styleElem)
const fstyleElem = document.createElement("style")
fstyleElem.className = "kitaes-fullscreen-style"
fstyleElem.textContent =
`#bonkiocontainer{
width: 100% !important;
height: 100% !important;
border: none !important;
}
canvas{
position: fixed;
top: 0;
bottom: 0;
left: 0;
right: 0;
margin: auto;
pointer-events: none;
}
#xpbarcontainer{
top: -4px !important
}
#fullscreen_button{
background-image: url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAYAAADgdz34AAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAABPSURBVEhLYxgFhAAjlAaD/0AAZWIARiCAMsGAWLVMUJpmgOYW4PQ2epAQArj0Dv0gorkFo2DgwWg+IAhobgHOOEAH6HFCrNrRomLYAwYGACfdIBnA7J6WAAAAAElFTkSuQmCC);
background-repeat: no-repeat;
background-position: center;
position: absolute;
top: 35px;
left: 0;
margin: 10px;
width: 40px;
height: 40px;
pointer-events: auto;
}
*{
touch-action: manipulation;
user-select: none;
}
#newbonklobby_chat_content *{
user-select: text;
}`
document.head.append(fstyleElem)
console.log("[Fullscreen mod] Style was injected")
const fullscreenBtn = document.createElement("div")
fullscreenBtn.id = "fullscreen_button"
fullscreenBtn.className = "brownButton brownButton_classic buttonShadow"
let isFullScreen = false
fullscreenBtn.onclick = () => {
if (!isFullScreen) {
document.body.requestFullscreen()
}
else{
document.exitFullscreen()
}
isFullScreen = !isFullScreen
}
prettymenu.append(fullscreenBtn)
console.log("[Fullscreen mod] Fullscreen button was added")
const interval = setInterval(() => {
if (document.body.lastElementChild.tagName !== "DIV" || document.body.lastElementChild.className) return
document.body.lastElementChild.style.top = "85px"
clearInterval(interval)
console.log("[Fullscreen mod] FPS counter was moved to the bottom")
console.log("[Fullscreen mod] Fullscreen mod was loaded")
}, 500)
}
window.kitaes.fullscreen()
}
if (!window.kitaes.mobile) {window.kitaes.mobile = async () => {
console.log("loading mobile mod...")
top.document.head.innerHTML += '<meta name="viewport" content="height=600px, initial-scale=0.5, maximum-scale=0.5">'
if ("virtualKeyboard" in navigator) {
navigator.virtualKeyboard.overlaysContent = true;
}
const fstyle = document.createElement("style")
fstyle.textContent =
`#ingamechatbox{
bottom: 210px !important;
}`
document.head.append(fstyle)
const buttonContainer = document.createElement("div")
Object.assign(buttonContainer.style, {
position: "fixed",
bottom: "25px",
right: "25px",
width: "225px",
height: "225px",
display: "flex",
flexWrap: "wrap",
lineHeight: "70px",
fontSize: "40px"
})
const keybinds = {enter: 13}
async function parseControls(base64){
const x = "data:image/png;base64," + base64
const arrayBuffer = await (await fetch(x)).arrayBuffer()
const view = new DataView(arrayBuffer);
keybinds.up = view.getUint16(2)
keybinds.down = view.getUint16(6)
keybinds.left = view.getUint16(10)
keybinds.right = view.getUint16(14)
keybinds.heavy = view.getUint16(18)
keybinds.special = view.getUint16(22)
}
window.addEventListener("kitaes-request", async (e) => {
if (e.request.responseURL === "https://bonk2.io/scripts/account_savecontrols.php"){
const {controls} = Object.fromEntries(new URLSearchParams(e.body))
await parseControls(controls)
}
if (!(e.request.responseURL === "https://bonk2.io/scripts/login_legacy.php" || e.request.responseURL === "https://bonk2.io/scripts/login_auto.php")) return
const data = JSON.parse(e.request.responseText)
await parseControls(data.controls)
})
const buttons = [["↖", "↑", "↗"],
["←", " ", "→"],
["↙", "↓", "↘"]]
const activeDirKeys = {up: false, down: false, left: false, right: false}
const activeSpecialKeys = {heavy: false, special: false}
let isActive = false
function simulateKey(key, down, element) {
if (down === activeDirKeys[key]) return
if (!element) element = document
if (Object.keys(activeDirKeys).indexOf(key) !== -1) activeDirKeys[key] = down
const event = document.createEvent("HTMLEvents");
event.initEvent("key" + (down ? "down" : "up"), true, false);
event.keyCode = keybinds[key]
element.dispatchEvent(event);
}
function simulateKeys(keys, type) {
for (const key of keys){
simulateKey(key, type)
}
}
function releaseAllKeys(){
for (const a of Object.keys(activeDirKeys)){
if (!activeDirKeys[a]) continue
simulateKey(a, false)
}
}
buttonContainer.ontouchstart = (e) => {
e = e.targetTouches[0]
const ContainerPos = buttonContainer.getBoundingClientRect()
const x = e.clientX - ContainerPos.x
const y = e.clientY - ContainerPos.y
if (x < 74) simulateKey("left", true)
else if (x > 147) simulateKey("right", true)
if (y < 74) simulateKey("up", true)
else if (y > 147) simulateKey("down", true)
isActive = true
console.log("down")
}
oncontextmenu = e => e.preventDefault()
window.ontouchend = (e) => {
if (!isActive) return
isActive = false
console.log("up")
if (e.changedTouches[0].target === buttonContainer){
releaseAllKeys()
isActive = false
}
else if (e.changedTouches[0].target.key){
simulateKey(e.changedTouches[0].target.key, false)
}
}
const gameOverlay = document.createElement("div")
gameOverlay.addEventListener('contextmenu', e => e.preventDefault());
gameOverlay.style.zIndex = 99999
gameOverlay.style.position = "fixed"
gamerenderer.append(gameOverlay)
gameOverlay.append(buttonContainer)
const bs = {height: "70px", width: "70px", pointerEvents: "none", marginBottom: "5px", marginRight: "5px"}
for (let i = 0; i < 3; i++){
for (let j = 0; j < 3; j++){
if (j === 1 && i === 1) {
const div = document.createElement("div")
Object.assign(div.style, bs)
buttonContainer.append(div)
continue
}
const keys = []
if (j === 0) keys.push("left")
else if (j === 2) keys.push("right")
if (i === 0) keys.push("up")
else if (i === 2) keys.push("down")
const button = document.createElement("div")
Object.assign(button.style, bs)
button.keys = keys
button.textContent = buttons[i][j]
button.className = "brownButton brownButton_classic buttonShadow"
buttonContainer.append(button)
}
}
buttonContainer.ontouchmove = (e) => {
e = e.targetTouches[0]
const ContainerPos = buttonContainer.getBoundingClientRect()
const x = e.clientX - ContainerPos.x
const y = e.clientY - ContainerPos.y
releaseAllKeys()
if (x < 74) simulateKey("left", true)
else if (x > 147) simulateKey("right", true)
if (y < 74) simulateKey("up", true)
else if (y > 147) simulateKey("down", true)
}
const list = ["special", "heavy", "enter"]
const leftStyle = {height: "70px", width: "200px", fontSize: "30px", lineHeight: "70px", textTransform: "capitalize", position: "fixed", left: "30px"}
for (let i = 0; i < 3; i++){
const button = document.createElement("div")
button.className = "brownButton brownButton_classic buttonShadow"
button.key = list[i]
button.textContent = button.key
Object.assign(button.style, leftStyle)
if (list[i] === "enter"){
button.textContent = "💬"
Object.assign(button.style, {left: "unset", right: "260px", bottom: "30px", width: "70px", visibility: "visible"})
button.onpointerdown = (e) => {
e.preventDefault()
}
button.onclick = () => {
simulateKey("enter", true, fdocument.activeElement)
}
gameOverlay.append(button)
return
}
button.style.bottom = (30 + (i * 100)) + "px"
button.ontouchstart = (e) => {
isActive = true
simulateKey(button.key, true)
}
gameOverlay.append(button)
}
}
window.kitaes.mobile()}