// ==UserScript==
// @name ⚡ Pokedéx Companion Mod (Pokémon Edition) 💎
// @namespace http://tampermonkey.net/
// @version 1.0
// @description Throw Poké Balls, unleash Thunderbolts, and use Full Restore! Transform Drawaria into a Pokémon battlefield.
// @author YouTubeDrawaria
// @match https://drawaria.online/*
// @match https://*.drawaria.online/*
// @icon https://media0.giphy.com/media/v1.Y2lkPTZjMDliOTUyeTRianM4ZWM1ZnphamJqZjN2bmd1cWw1YWg1ZzE1cjl5ZmYxY3F0YiZlcD12MV9zdGlja2Vyc19zZWFyY2gmY3Q9cw/kuWN0iF9BLQKk/giphy.gif
// @grant GM_xmlhttpRequest
// @license MIT
// ==/UserScript==
(function () {
'use strict';
/* ----------------------------------------------------------------------------------
// CONFIGURACIÓN Y ASSETS DE POKÉMON
// ---------------------------------------------------------------------------------- */
// Colores de la paleta Pokémon (Tipos y Objetos Clave)
const POKEMON_COLORS = {
'R': '#FF0000', // Rojo (Poké Ball)
'W': '#FFFFFF', // Blanco (Poké Ball)
'K': '#000000', // Negro (Bordes / Línea central)
'Y': '#FFD700', // Amarillo (Eléctrico / Rayo)
'B': '#0000FF', // Azul (Agua / Hielo)
'G': '#008000', // Verde (Planta / Curación)
'P': '#800080', // Púrpura (Veneno / Fantasma)
'O': '#FF4500', // Naranja (Fuego)
'S': '#C0C0C0' // Plata (Acero / Normal)
};
// Estructuras de Pixel Art detalladas (Iconos de Combate)
const POKEMON_PIXEL_ASSETS = {
// Poké Ball (Lanzamiento)
'POKE_BALL': {
art: [
" R R ",
" R R R ",
"R R K R R",
" W W W ",
" W W "
],
colors: { 'R': POKEMON_COLORS.R, 'W': POKEMON_COLORS.W, 'K': POKEMON_COLORS.K }
},
// Rayo (Thunderbolt)
'THUNDER_BOLT': {
art: [
" Y Y Y ",
" Y Y ",
" Y Y Y ",
" Y Y ",
" Y Y Y "
],
colors: { 'Y': POKEMON_COLORS.Y }
},
// Símbolo de Veneno (Toxic/Poison)
'POISON_ICON': {
art: [
" P P ",
" P P P ",
"P P P P P",
" P P P ",
" P P "
],
colors: { 'P': POKEMON_COLORS.P }
}
};
// Movimientos (Ataques) de Pokémon
const POKEMON_ATTACKS = {
'Ninguno': '',
'⚡ Rayo (Eléctrico)': 'attack:thunderbolt_shock',
'🔥 Lanzallamas (Fuego)': 'attack:flamethrower_fire',
'🔮 Bola Sombra (Fantasma)': 'attack:shadow_ball_curse',
};
// Objetos/Efectos de Estado de Pokémon
const POKEMON_EFFECTS = {
'Ninguno': '',
'💚 Full Restore (Curación)': 'effect:full_restore_heal',
'🛡️ Protección (Defensa)': 'effect:protect_shield',
'🦠 Tóxico (Veneno)': 'effect:toxic_poison',
};
const POWER_INTENSITY_LABELS = ['Nivel 10 (Poké Ball)', 'Nivel 30 (Súper Ball)', 'Nivel 50 (Ultra Ball)', 'Nivel 75 (Master Ball)', 'Nivel 100 (Legendario)'];
/* ----------------------------------------------------------------------------------
// SETUP BASE (Conexión y Canvas)
// ---------------------------------------------------------------------------------- */
let socket;
const canvas = document.getElementById('canvas');
const ctx = canvas ? canvas.getContext('2d') : null;
let stopSignal = false;
let activePowerInterval = null;
let stopBtn;
const originalSend = WebSocket.prototype.send;
WebSocket.prototype.send = function (...args) {
if (!socket) socket = this;
return originalSend.apply(this, args);
};
function getPlayerCoords(playerId) {
const avatar = document.querySelector(`.spawnedavatar[data-playerid="${playerId}"]`);
if (!avatar || !canvas) return null;
const cRect = canvas.getBoundingClientRect();
const aRect = avatar.getBoundingClientRect();
return {
x: Math.round((aRect.left - cRect.left) + (aRect.width / 2)),
y: Math.round((aRect.top - cRect.top) + (aRect.height / 2)),
width: aRect.width,
height: aRect.height
};
}
/* ----------------------------------------------------------------------------------
// NÚCLEO DE DIBUJO: DETALLE Y SINCRONIZACIÓN
// ---------------------------------------------------------------------------------- */
function drawLocalLine(x1, y1, x2, y2, color, thickness) {
if (!ctx) return;
const actualThickness = Math.abs(thickness);
ctx.beginPath();
ctx.strokeStyle = color;
ctx.lineWidth = actualThickness;
ctx.lineCap = 'butt'; // Mejor para pixel art
ctx.moveTo(x1, y1);
ctx.lineTo(x2, y2);
ctx.stroke();
ctx.closePath();
}
function sendRemoteDrawCommand(x1, y1, x2, y2, color, thickness) {
x1 = Math.round(x1);
y1 = Math.round(y1);
x2 = Math.round(x2); y2 = Math.round(y2);
if (!socket || !canvas) return;
const normX1 = (x1 / canvas.width).toFixed(4);
const normY1 = (y1 / canvas.height).toFixed(4);
const normX2 = (x2 / canvas.width).toFixed(4);
const normY2 = (y2 / canvas.height).toFixed(4);
// Usa grosor NEGATIVO para Drawaria (modo pincel/spray)
const cmd = `42["drawcmd",0,[${normX1},${normY1},${normX2},${normY2},false,${0 - thickness},"${color}",0,0,{}]]`;
socket.send(cmd);
}
function sendAndDrawCommand(x1, y1, x2, y2, color, thickness) {
drawLocalLine(x1, y1, x2, y2, color, thickness);
sendRemoteDrawCommand(x1, y1, x2, y2, color, thickness);
}
/**
* Dibuja pixel art detallado (simulando bloques de píxeles rellenos).
*/
function drawPixelArt(x, y, asset, sizeMultiplier = 1) {
const { art, colors } = asset;
const basePixelSize = 6;
const pixelSize = basePixelSize * sizeMultiplier;
const height = art.length;
const width = art[0].length;
const startX = x - (width * pixelSize) / 2;
const startY = y - (height * pixelSize) / 2;
for (let row = 0; row < height; row++) {
for (let col = 0; col < width; col++) {
const char = art[row][col];
const color = colors[char] || POKEMON_COLORS[char];
if (color && char !== ' ') {
const pX1 = startX + col * pixelSize;
const pY1 = startY + row * pixelSize;
const pX2 = pX1 + pixelSize;
const pY2 = pY1 + pixelSize;
// Relleno del pixel (varias líneas pequeñas)
for (let i = 0; i < pixelSize; i += 2) {
sendAndDrawCommand(pX1, pY1 + i, pX2, pY1 + i, color, 2);
}
// Borde del pixel (para más definición)
sendAndDrawCommand(pX1, pY1, pX2, pY1, POKEMON_COLORS.K, 1);
}
}
}
}
/* ----------------------------------------------------------------------------------
// FUNCIONES DE ATAQUES (MOVES) POKÉMON
// ---------------------------------------------------------------------------------- */
// 1. Rayo (Thunderbolt - Eléctrico)
async function thunderboltShock(playerId, intensity = 3) {
if (stopSignal) return;
const target = getPlayerCoords(playerId);
if (!target) return;
const startX = canvas.width * 0.2;
const startY = canvas.height * 0.8;
const endX = target.x;
const endY = target.y;
const duration = 800;
const startTime = Date.now();
const thickness = 5 + intensity * 2;
const colors = [POKEMON_COLORS.Y, POKEMON_COLORS.W];
// 1. Efecto de carga
drawPixelArt(startX, startY, POKEMON_PIXEL_ASSETS.THUNDER_BOLT, 1.5);
await new Promise(r => setTimeout(r, 100));
// 2. Rayo zig-zag
for (let i = 0; i < 5; i++) {
if (stopSignal) break;
let currentX = startX;
let currentY = startY;
for (let j = 0; j < 10; j++) {
const targetProgress = j / 9;
const nextX = startX + (endX - startX) * targetProgress + (Math.random() - 0.5) * 20;
const nextY = startY + (endY - startY) * targetProgress + (Math.random() - 0.5) * 20;
const color = colors[Math.floor(Math.random() * colors.length)];
sendAndDrawCommand(currentX, currentY, nextX, nextY, color, thickness);
currentX = nextX;
currentY = nextY;
}
await new Promise(r => setTimeout(r, 50));
}
// 3. Impacto
sendAndDrawCommand(endX, endY, endX, endY, POKEMON_COLORS.Y, 30);
}
// 2. Lanzallamas (Flamethrower - Fuego)
async function flamethrowerFire(playerId, intensity = 3) {
if (stopSignal) return;
const target = getPlayerCoords(playerId);
if (!target) return;
const endX = target.x;
const endY = target.y;
const duration = 1200;
const startTime = Date.now();
const thickness = 10 + intensity * 3;
const colors = [POKEMON_COLORS.R, POKEMON_COLORS.O, POKEMON_COLORS.Y];
while (Date.now() - startTime < duration) {
if (stopSignal) break;
const elapsed = Date.now() - startTime;
const startX = canvas.width * 0.8;
const startY = canvas.height * 0.8;
for (let i = 0; i < 8 + intensity; i++) {
const progress = elapsed / duration;
const xOffset = (Math.random() - 0.5) * 50 * (1 - progress);
const yOffset = (Math.random() - 0.5) * 50 * (1 - progress);
const color = colors[Math.floor(Math.random() * colors.length)];
// Ondas de fuego desde abajo a la derecha
sendAndDrawCommand(startX + xOffset, startY + yOffset, endX + xOffset, endY + yOffset, color, thickness);
}
await new Promise(r => setTimeout(r, 30));
}
}
// 3. Hidrobomba (Hydro Pump - Agua)
async function hydroPumpJet(playerId, intensity = 3) {
if (stopSignal) return;
const target = getPlayerCoords(playerId);
if (!target) return;
const startX = canvas.width * 0.1;
const startY = canvas.height * 0.8;
const endX = target.x;
const endY = target.y;
// Trayectoria del chorro de agua
for (let i = 0; i < 20; i++) {
if (stopSignal) break;
const progress = i / 19;
const currentX = startX + (endX - startX) * progress;
const currentY = startY + (endY - startY) * progress;
const thickness = 15 + intensity * 5;
// Chorro principal (azul intenso)
sendAndDrawCommand(currentX, currentY, currentX, currentY, POKEMON_COLORS.B, thickness);
// Salpicaduras (blanco/azul claro)
for (let j = 0; j < 3; j++) {
const xSplash = currentX + (Math.random() - 0.5) * 20;
const ySplash = currentY + (Math.random() - 0.5) * 20;
const color = (Math.random() > 0.5) ? POKEMON_COLORS.B : POKEMON_COLORS.W;
sendAndDrawCommand(xSplash, ySplash, xSplash, ySplash, color, 5);
}
await new Promise(r => setTimeout(r, 40));
}
}
// 4. Bola Sombra (Shadow Ball - Fantasma)
async function shadowBallCurse(playerId, intensity = 3) {
if (stopSignal) return;
const target = getPlayerCoords(playerId);
if (!target) return;
const startX = canvas.width * 0.5;
const startY = canvas.height * 0.5;
const endX = target.x;
const endY = target.y;
const shadowColor = '#360050'; // Púrpura oscuro fantasma
// Bola de energía Fantasma
for (let i = 0; i < 15; i++) {
if (stopSignal) break;
const progress = i / 14;
const currentX = startX + (endX - startX) * progress;
const currentY = startY + (endY - startY) * progress;
const radius = 10 + intensity * 2;
// Dibujar círculo Fantasma
for (let j = 0; j < 8; j++) {
const angle = (j / 8) * 2 * Math.PI;
const dist = radius;
const x = currentX + dist * Math.cos(angle);
const y = currentY + dist * Math.sin(angle);
const color = (Math.random() > 0.5) ? POKEMON_COLORS.P : shadowColor;
sendAndDrawCommand(currentX, currentY, x, y, color, 3);
}
await new Promise(r => setTimeout(r, 40));
}
// Efecto de Maldición al Impacto
sendAndDrawCommand(endX, endY, endX, endY, POKEMON_COLORS.P, 40);
}
/* ----------------------------------------------------------------------------------
// FUNCIONES DE OBJETOS/EFECTOS DE ESTADO POKÉMON
// ---------------------------------------------------------------------------------- */
// 5. Full Restore (Curación)
async function fullRestoreHeal(playerId, intensity = 3) {
if (stopSignal) return;
const target = getPlayerCoords(playerId);
if (!target) return;
const duration = 2500;
const startTime = Date.now();
const healColor = POKEMON_COLORS.G;
while (Date.now() - startTime < duration) {
if (stopSignal) break;
const count = 5 + intensity * 2;
// Partículas verdes de curación ascendentes
for (let i = 0; i < count; i++) {
const x = target.x + (Math.random() - 0.5) * 50;
const startY = target.y + 20;
const endY = target.y - 50;
const currentY = startY + (endY - startY) * (Math.random());
sendAndDrawCommand(x, currentY, x, currentY - 5, healColor, 5);
}
await new Promise(r => setTimeout(r, 80));
}
}
// 6. Protección (Protect - Defensa)
async function protectShield(playerId, intensity = 3) {
if (stopSignal) return;
const target = getPlayerCoords(playerId);
if (!target) return;
const duration = 3000;
const startTime = Date.now();
const thickness = 5 + intensity * 2;
const shieldColor = '#00FF7F'; // Verde brillante
while (Date.now() - startTime < duration) {
if (stopSignal) break;
const elapsed = Date.now() - startTime;
const radius = 40;
const pulse = Math.sin(elapsed * 0.025) * 8; // Pulso
// Dibuja un campo de energía hexagonal/circular
for (let i = 0; i < 8 + intensity; i++) {
const angle = (i / 8) * 2 * Math.PI;
const dist = radius + pulse;
const x = target.x + dist * Math.cos(angle);
const y = target.y + dist * Math.sin(angle);
const color = (elapsed % 300 < 150) ? shieldColor : POKEMON_COLORS.W;
sendAndDrawCommand(target.x, target.y, x, y, color, thickness);
}
await new Promise(r => setTimeout(r, 80));
}
}
// 7. Tóxico (Toxic - Veneno)
async function toxicPoison(playerId, intensity = 3) {
if (stopSignal) return;
const target = getPlayerCoords(playerId);
if (!target) return;
const duration = 500;
const startTime = Date.now();
const thickness = 5 + intensity * 2;
while (Date.now() - startTime < duration) {
if (stopSignal) break;
// Burbujas de veneno púrpura que envuelven al objetivo
for (let i = 0; i < 5 + intensity; i++) {
const r = 30 + Math.random() * 20;
const angle = Math.random() * Math.PI * 2;
const x = target.x + r * Math.cos(angle);
const y = target.y + r * Math.sin(angle);
// Dibuja la burbuja de veneno (punto píxel art)
drawPixelArt(x, y, POKEMON_PIXEL_ASSETS.POISON_ICON, 0.5 + intensity * 0.1);
}
await new Promise(r => setTimeout(r, 100));
}
}
// 8. X Precisión (X Accuracy - Buff)
async function xAccuracyEvasion(playerId, intensity = 3) {
if (stopSignal) return;
const target = getPlayerCoords(playerId);
if (!target) return;
const duration = 2000;
const startTime = Date.now();
const buffColor = POKEMON_COLORS.S; // Plateado
while (Date.now() - startTime < duration) {
if (stopSignal) break;
const count = 5 + intensity * 2;
// Pequeños destellos plateados que rodean al objetivo (simulando enfoque)
for (let i = 0; i < count; i++) {
const r = 30 + Math.random() * 20;
const angle = Math.random() * Math.PI * 2;
const x = target.x + r * Math.cos(angle);
const y = target.y + r * Math.sin(angle);
sendAndDrawCommand(x, y, x, y, buffColor, 5);
}
await new Promise(r => setTimeout(r, 50));
}
}
/* ----------------------------------------------------------------------------------
// INTERFAZ DE USUARIO Y GESTIÓN DE EVENTOS
// ---------------------------------------------------------------------------------- */
const pokemonContainer = document.createElement('div');
pokemonContainer.id = 'PokemonCompanionUI';
pokemonContainer.style.cssText = `
position:fixed; bottom:10px; right:10px; z-index:9999;
background:rgba(0, 0, 0, 0.9);
color:#FFFFFF; padding:15px 20px; border-radius:10px;
font-family: 'Consolas', 'Monospace', sans-serif; font-size:12px;
display:flex; flex-direction:column; gap:10px;
box-shadow: 0 5px 20px rgba(0,0,0,0.8), 0 0 15px rgba(255, 0, 0, 0.5);
border: 3px solid #FF0000; /* Rojo Poké Ball */
min-width: 250px;
backdrop-filter: blur(5px);
`;
const titleBar = document.createElement('div');
titleBar.innerHTML = '⚡ POKÉDEX COMPANION MOD 🧪';
titleBar.style.cssText = `
font-weight: bold; font-size: 14px; text-align: center; cursor: grab;
color: #FFD700;
background: rgba(255, 0, 0, 0.7);
text-shadow: 0 0 5px #000000;
margin: -15px -20px 8px -20px; padding: 10px 20px;
border-bottom: 2px solid #FFD700;
border-radius: 7px 7px 0 0;
`;
pokemonContainer.appendChild(titleBar);
const contentDiv = document.createElement('div');
contentDiv.style.cssText = `display:flex; flex-direction:column; gap:8px;`;
pokemonContainer.appendChild(contentDiv);
const pokemonInputStyle = `
flex-grow: 1; padding: 6px 10px; border-radius: 5px;
border: 2px solid #FFD700; background: rgba(0, 0, 0, 0.7);
color: #FFFFFF; font-size: 11px; font-family: monospace;
transition: all 0.2s ease;
`;
function createPokemonRow(parent, labelText, inputElement) {
const wrapper = document.createElement('div');
wrapper.style.cssText = `display:flex; align-items:center; gap:8px;`;
const label = document.createElement('span');
label.textContent = labelText;
label.style.cssText = `color: #FFFFFF; font-weight: bold; min-width: 80px;`;
wrapper.appendChild(label);
wrapper.appendChild(inputElement);
parent.appendChild(wrapper);
return wrapper;
}
// Selector de Enemigo (Target)
const enemySelect = document.createElement('select');
enemySelect.style.cssText = pokemonInputStyle;
createPokemonRow(contentDiv, '👤 Rival (Pokémon):', enemySelect);
// Selector de Ataques
const attackSelect = document.createElement('select');
attackSelect.style.cssText = pokemonInputStyle;
for (const name in POKEMON_ATTACKS) {
const opt = document.createElement('option');
opt.value = POKEMON_ATTACKS[name];
opt.textContent = name;
attackSelect.appendChild(opt);
}
attackSelect.value = POKEMON_ATTACKS['Ninguno'];
createPokemonRow(contentDiv, '⚔️ Ataque:', attackSelect);
// Selector de Objetos/Efectos
const effectSelect = document.createElement('select');
effectSelect.style.cssText = pokemonInputStyle;
for (const name in POKEMON_EFFECTS) {
const opt = document.createElement('option');
opt.value = POKEMON_EFFECTS[name];
opt.textContent = name;
effectSelect.appendChild(opt);
}
effectSelect.value = POKEMON_EFFECTS['Ninguno'];
createPokemonRow(contentDiv, '🧪 Objeto/Estado:', effectSelect);
// Auto-reset de selectores (solo uno a la vez)
attackSelect.addEventListener('change', () => {
if (attackSelect.value !== '') effectSelect.value = POKEMON_EFFECTS['Ninguno'];
});
effectSelect.addEventListener('change', () => {
if (effectSelect.value !== '') attackSelect.value = POKEMON_ATTACKS['Ninguno'];
});
// Medidor de Nivel (Intensity)
const powerInput = document.createElement('input');
powerInput.type = 'range';
powerInput.min = '1';
powerInput.max = '5';
powerInput.value = '3';
powerInput.style.cssText = `flex-grow: 1; accent-color: #0000FF;`;
createPokemonRow(contentDiv, '📈 Nivel:', powerInput);
const powerLabel = document.createElement('span');
powerLabel.style.cssText = 'color: #FFD700; font-size: 10px; text-align: center; margin-top: -5px;';
powerLabel.textContent = `Nivel: ${POWER_INTENSITY_LABELS[powerInput.value - 1]}`;
contentDiv.appendChild(powerLabel);
powerInput.addEventListener('input', () => {
powerLabel.textContent = `Nivel: ${POWER_INTENSITY_LABELS[powerInput.value - 1]}`;
});
// Toggle de Repetición ("Combate Continuo")
const repeatToggle = document.createElement('input');
repeatToggle.type = 'checkbox';
repeatToggle.style.cssText = `transform: scale(1.2); accent-color: #FF0000;`;
const repeatLabel = document.createElement('label');
repeatLabel.textContent = ' 🔄 Combate Continuo (Spam Attack)';
repeatLabel.style.cssText = `color: #FF0000; font-weight: bold; cursor: pointer;`;
const repeatWrapper = document.createElement('div');
repeatWrapper.style.cssText = `display:flex; align-items:center; gap:8px; justify-content: center;`;
repeatWrapper.appendChild(repeatToggle);
repeatWrapper.appendChild(repeatLabel);
contentDiv.appendChild(repeatWrapper);
// Botón de Activación
const activateBtn = document.createElement('button');
activateBtn.textContent = '🔥 ¡A LUCHAR! (Usar Ataque/Objeto)';
activateBtn.disabled = true;
activateBtn.style.cssText = `
padding: 10px 15px; border-radius: 8px; border: none;
background: linear-gradient(45deg, #FF0000, #0000FF);
color: #FFD700; font-weight: bold; font-size: 14px;
cursor: pointer; transition: all 0.2s ease;
box-shadow: 0 3px 10px rgba(255, 0, 0, 0.5);
font-family: 'Monospace', monospace;
&:hover { background: linear-gradient(45deg, #0000FF, #FF0000); transform: translateY(-1px); }
&:disabled { background: #666; cursor: not-allowed; opacity: 0.5; transform: none; }
`;
contentDiv.appendChild(activateBtn);
// Botón de Parada
stopBtn = document.createElement('button');
stopBtn.textContent = '⛔ DEVOLVER (Stop Combate)';
stopBtn.disabled = true;
stopBtn.style.cssText = `
margin-top: 5px; padding: 8px 12px; border-radius: 6px; border: none;
background: linear-gradient(45deg, #000000, #444444);
color: #FFFFFF; font-weight: bold; font-size: 12px;
cursor: pointer; transition: all 0.2s ease;
box-shadow: 0 2px 8px rgba(0, 0, 0, 0.6);
font-family: 'Monospace', monospace;
&:hover { background: linear-gradient(45deg, #444444, #000000); transform: translateY(-1px); }
&:disabled { background: #666; cursor: not-allowed; opacity: 0.5; transform: none; }
`;
contentDiv.appendChild(stopBtn);
document.body.appendChild(pokemonContainer);
// --- Lógica de Gestión de Jugadores ---
let lastPlayerList = new Set();
let isUpdatingList = false;
function refreshPlayerList() {
if (isUpdatingList) return;
const currentPlayers = new Set();
const playerRows = document.querySelectorAll('.playerlist-row[data-playerid]');
playerRows.forEach(row => {
if (row.dataset.self !== 'true' && row.dataset.playerid !== '0') {
const name = row.querySelector('.playerlist-name a')?.textContent || `Player ${row.dataset.playerid}`;
currentPlayers.add(`${row.dataset.playerid}:${name}`);
}
});
const playersChanged = currentPlayers.size !== lastPlayerList.size ||
![...currentPlayers].every(player => lastPlayerList.has(player));
if (!playersChanged) return;
isUpdatingList = true;
const previousSelection = enemySelect.value;
enemySelect.innerHTML = '';
enemySelect.textContent = '👤 Tú (Entrenador)';
playerRows.forEach(row => {
if (row.dataset.self === 'true') return;
if (row.dataset.playerid === '0') return;
const name = row.querySelector('.playerlist-name a')?.textContent || `Enemy ${row.dataset.playerid}`;
const opt = document.createElement('option');
opt.value = row.dataset.playerid;
const pokeName = name.includes('Police') ? '🐢 Blastoise' : '🐲 Charizard'; // Nombres épicos
opt.textContent = `🎯 ${pokeName} (${name})`;
enemySelect.appendChild(opt);
});
if (previousSelection) {
enemySelect.value = previousSelection;
}
lastPlayerList = new Set(currentPlayers);
activateBtn.disabled = enemySelect.children.length === 0;
isUpdatingList = false;
}
// --- Eventos Principales ---
// Arrastrar ventana
let isDragging = false;
let dragOffsetX, dragOffsetY;
titleBar.addEventListener('mousedown', (e) => {
isDragging = true;
dragOffsetX = e.clientX - pokemonContainer.getBoundingClientRect().left;
dragOffsetY = e.clientY - pokemonContainer.getBoundingClientRect().top;
titleBar.style.cursor = 'grabbing';
});
document.addEventListener('mousemove', (e) => {
if (!isDragging) return;
let newX = e.clientX - dragOffsetX;
let newY = e.clientY - dragOffsetY;
newX = Math.max(0, Math.min(newX, window.innerWidth - pokemonContainer.offsetWidth));
newY = Math.max(0, Math.min(newY, window.innerHeight - pokemonContainer.offsetHeight));
pokemonContainer.style.left = newX + 'px';
pokemonContainer.style.top = newY + 'px';
pokemonContainer.style.right = 'auto';
pokemonContainer.style.bottom = 'auto';
});
document.addEventListener('mouseup', () => {
isDragging = false;
titleBar.style.cursor = 'grab';
});
// Botón de parada
stopBtn.addEventListener('click', () => {
console.log('⛔ Combate detenido. Devolviendo Pokémon.');
stopSignal = true;
if (activePowerInterval) {
clearInterval(activePowerInterval);
activePowerInterval = null;
}
activateBtn.textContent = '🔥 ¡A LUCHAR! (Usar Ataque/Objeto)';
activateBtn.style.background = 'linear-gradient(45deg, #FF0000, #0000FF)';
activateBtn.disabled = false;
stopBtn.disabled = true;
});
// Botón principal de activación
activateBtn.addEventListener('click', async () => {
const playerId = enemySelect.value;
if (!playerId) {
alert('🎯 ¡Escoge un Pokémon Rival!');
return;
}
const selectedAttack = attackSelect.value;
const selectedEffect = effectSelect.value;
const intensity = parseInt(powerInput.value);
if (activePowerInterval) {
stopBtn.click();
return;
}
let actionToExecute = null;
let actionName = '';
if (selectedAttack && selectedAttack.startsWith('attack:')) {
switch (selectedAttack) {
case 'attack:thunderbolt_shock': actionToExecute = () => thunderboltShock(playerId, intensity); actionName = 'Rayo'; break;
case 'attack:flamethrower_fire': actionToExecute = () => flamethrowerFire(playerId, intensity); actionName = 'Lanzallamas'; break;
case 'attack:hydro_pump_jet': actionToExecute = () => hydroPumpJet(playerId, intensity); actionName = 'Hidrobomba'; break;
case 'attack:shadow_ball_curse': actionToExecute = () => shadowBallCurse(playerId, intensity); actionName = 'Bola Sombra'; break;
default: return;
}
} else if (selectedEffect && selectedEffect.startsWith('effect:')) {
switch (selectedEffect) {
case 'effect:full_restore_heal': actionToExecute = () => fullRestoreHeal(playerId, intensity); actionName = 'Full Restore'; break;
case 'effect:protect_shield': actionToExecute = () => protectShield(playerId, intensity); actionName = 'Protección'; break;
case 'effect:toxic_poison': actionToExecute = () => toxicPoison(playerId, intensity); actionName = 'Tóxico'; break;
case 'effect:x_accuracy_evasion': actionToExecute = () => xAccuracyEvasion(playerId, intensity); actionName = 'X Precisión'; break;
default: return;
}
} else {
alert('🔺 ¡Debes seleccionar un Ataque o un Objeto/Estado!');
return;
}
stopSignal = false;
activateBtn.disabled = true;
stopBtn.disabled = false;
try {
if (repeatToggle.checked) {
activateBtn.textContent = '🔄 DETENER COMBATE CONTINUO';
activateBtn.style.background = 'linear-gradient(45deg, #000000, #FF0000)';
activateBtn.disabled = false;
console.log(`🔥 ¡Iniciando Combate Continuo con ${actionName}!`);
const continuousAction = async () => {
if (stopSignal || !repeatToggle.checked) {
if (activePowerInterval) clearInterval(activePowerInterval);
activePowerInterval = null;
activateBtn.textContent = '🔥 ¡A LUCHAR! (Usar Ataque/Objeto)';
activateBtn.style.background = 'linear-gradient(45deg, #FF0000, #0000FF)';
stopBtn.disabled = true;
return;
}
try {
await actionToExecute();
} catch (error) {
console.error(`Error durante el Combate Continuo (${actionName}):`, error);
}
};
await continuousAction();
if (!stopSignal) {
activePowerInterval = setInterval(continuousAction, 2500);
}
} else {
console.log(`💥 Ejecutando ${actionName} una sola vez...`);
await actionToExecute();
}
} finally {
if (!activePowerInterval) {
activateBtn.disabled = false;
stopBtn.disabled = true;
}
}
});
// Observar cambios en la lista de jugadores
const playerListElement = document.getElementById('playerlist');
if (playerListElement) {
new MutationObserver(() => {
setTimeout(refreshPlayerList, 100);
}).observe(playerListElement, {
childList: true,
subtree: true,
attributes: true,
attributeFilter: ['data-playerid']
});
}
// Limpieza al cerrar
window.addEventListener('beforeunload', () => {
if (activePowerInterval) {
clearInterval(activePowerInterval);
activePowerInterval = null;
}
stopSignal = true;
console.log('¡GRACIAS POR JUGAR! ¡Vuelve pronto para ser el mejor Entrenador! -Pokémon.');
});
// Inicialización
refreshPlayerList();
console.log('✨ Pokedéx Companion Mod cargado. ¡Te elijo a ti! ✨');
})();