HW star Theme

Adds a custom background to the Hero Wars game rather than the normal

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name         HW star Theme
// @namespace    HW star Theme
// @version      1.0
// @description  Adds a custom background to the Hero Wars game rather than the normal
// @author       Hamizuse
// @license GPL-3.0
// @match        https://www.hero-wars.com/*
// @icon         https://www.google.com/s2/favicons?sz=64&domain=hero-wars.com
// @grant        none
// ==/UserScript==
(function() {
    const layout = document.querySelector('.layout');
    const layoutContent = document.querySelector('.layout_content');
    if (!layout || !layoutContent) return;

    // Set higher z-index for content
    layoutContent.style.position = 'relative';
    layoutContent.style.zIndex = '10';

    // Store original styles to restore later
    const originalStyles = {
        position: layout.style.position,
        overflow: layout.style.overflow,
        background: layout.style.background
    };

    // Set container styles
    layout.style.position = 'relative';
    layout.style.overflow = 'hidden';
    layout.style.background = 'linear-gradient(135deg, #0a0a2a, #000000, #0a0a2a)';

    // Create stars container
    const starsContainer = document.createElement('div');
    starsContainer.style.position = 'absolute';
    starsContainer.style.top = '0';
    starsContainer.style.left = '0';
    starsContainer.style.width = '100%';
    starsContainer.style.height = '100%';
    starsContainer.style.pointerEvents = 'none';
    starsContainer.style.zIndex = '1';

    // Create shooting stars container
    const shootingStarsContainer = document.createElement('div');
    shootingStarsContainer.style.position = 'absolute';
    shootingStarsContainer.style.top = '0';
    shootingStarsContainer.style.left = '0';
    shootingStarsContainer.style.width = '100%';
    shootingStarsContainer.style.height = '100%';
    shootingStarsContainer.style.pointerEvents = 'none';
    shootingStarsContainer.style.zIndex = '2';

    // Add containers to layout
    layout.appendChild(starsContainer);
    layout.appendChild(shootingStarsContainer);

    // Create stars
    const starCount = 200;
    const starColors = ['#ffffff', '#ffffdd', '#d0e8ff', '#ffddaa', '#e8f4ff', '#aaccff'];

    for (let i = 0; i < starCount; i++) {
        const star = document.createElement('div');
        const size = Math.random() * 3 + 1;
        const brightness = Math.random() * 0.7 + 0.3;
        const color = starColors[Math.floor(Math.random() * starColors.length)];

        star.style.position = 'absolute';
        star.style.width = `${size}px`;
        star.style.height = `${size}px`;
        star.style.borderRadius = '50%';
        star.style.backgroundColor = color;
        star.style.opacity = brightness.toString();
        star.style.boxShadow = `0 0 ${size * 2}px ${size / 2}px rgba(255, 255, 255, ${brightness * 0.5})`;
        star.style.left = `${Math.random() * 100}%`;
        star.style.top = `${Math.random() * 100}%`;

        // Add twinkling animation
        const twinkleDuration = 2 + Math.random() * 5;
        star.style.animation = `twinkle ${twinkleDuration}s infinite ease-in-out`;
        star.style.animationDelay = `${Math.random() * 5}s`;

        starsContainer.appendChild(star);
    }

    // Create a shooting stars function with continuous looping
    function createShootingStar() {
        if (document.querySelector('.layout') !== layout) return;

        const shootingStar = document.createElement('div');
        const length = Math.random() * 80 + 50;
        const startX = Math.random() * 100;
        const startY = Math.random() * 100;
        const angle = Math.random() * 25 + 15; // More natural shooting star angles
        const speed = Math.random() * 1000 + 800;

        shootingStar.style.position = 'absolute';
        shootingStar.style.width = `${length}px`;
        shootingStar.style.height = '3px';
        shootingStar.style.background = 'linear-gradient(90deg, rgba(255,255,255,0) 0%, #ffffff 50%, rgba(100,200,255,0.8) 100%)';
        shootingStar.style.transform = `rotate(${angle}deg)`;
        shootingStar.style.transformOrigin = 'left center';
        shootingStar.style.left = `${startX}%`;
        shootingStar.style.top = `${startY}%`;
        shootingStar.style.opacity = '0';
        shootingStar.style.boxShadow = '0 0 20px 3px rgba(150, 200, 255, 0.9)';

        shootingStarsContainer.appendChild(shootingStar);

        // Simple horizontal animation that definitely works
        const animation = shootingStar.animate([
            {
                opacity: 0,
                transform: `rotate(${angle}deg) translateX(-100px)`
            },
            {
                opacity: 1,
                transform: `rotate(${angle}deg) translateX(0)`
            },
            {
                opacity: 0.8,
                transform: `rotate(${angle}deg) translateX(200px)`
            },
            {
                opacity: 0,
                transform: `rotate(${angle}deg) translateX(400px)`
            }
        ], {
            duration: speed,
            easing: 'ease-out'
        });

        // Remove element after animation and create a new 
        animation.onfinish = () => {
            if (shootingStar.parentNode === shootingStarsContainer) {
                shootingStarsContainer.removeChild(shootingStar);
            }
            // Create another shooting star after a random delay
            setTimeout(createShootingStar, Math.random() * 1500 + 500);
        };
    }

    // Create multiple initial shooting stars
    for (let i = 0; i < 3; i++) {
        setTimeout(createShootingStar, i * 800);
    }

    // Add CSS for twinkling animation
    const style = document.createElement('style');
    style.textContent = `
        @keyframes twinkle {
            0%, 100% { opacity: 0.3; transform: scale(1); }
            25% { opacity: 0.8; transform: scale(1.1); }
            50% { opacity: 1; transform: scale(1.2); }
            75% { opacity: 0.6; transform: scale(1.05); }
        }
    `;
    document.head.appendChild(style);

    // Clean up after 10 seconds
    setTimeout(() => {
        if (document.querySelector('.layout') === layout) {
            layout.style.position = originalStyles.position;
            layout.style.overflow = originalStyles.overflow;
            layout.style.background = originalStyles.background;

            if (starsContainer.parentNode === layout) {
                layout.removeChild(starsContainer);
            }

            if (shootingStarsContainer.parentNode === layout) {
                layout.removeChild(shootingStarsContainer);
            }

            if (style.parentNode === document.head) {
                document.head.removeChild(style);
            }

            // Reset content z-index
            layoutContent.style.position = '';
            layoutContent.style.zIndex = '';
        }
    }, 10000);
})();