// ==UserScript==
// @name 摸鱼放置妙妙小工具_v0.33
// @namespace http://tampermonkey.net/
// @version 0.33
// @description 火龙果妙妙小工具,日利计算,每日利润计算,仓库价格统计,菜单栏技能信息
// @author 火龙果
// @match **moyu-idle.com/*
// @match *://*moyu-idle.com/*
// @match *://www.moyu-idle.com/*
// @license MIT
// @icon https://www.google.com/s2/favicons?sz=64&domain=moyu-idle.com
// @grant GM_addStyle
// @grant GM_getValue
// @grant GM_setValue
// @grant unsafeWindow
// @grant GM_xmlhttpRequest
// @grant GM_setClipboard
// @run-at document-start
// @require https://cdnjs.cloudflare.com/ajax/libs/pako/2.1.0/pako.min.js
// ==/UserScript==
(function () {
'use strict';
//有什么关于本脚本的意见或建议 1群内找火龙果
// 显示用户等级信息
let showUserLevel = true;
// 显示物品价格
let showItemPrice = false;
// 等待返回消息时长 设置长时间以防破财 毫秒
const waitForMsg = 30 * 1000;
// socketIo模式
const socketIoMode = true;
// ws调试模式开关
let WS_DEBUG_MODE = false;
// 显示真战斗经验
let showRealBattleExp = true;
console.log(`[猫猫放置妙妙小工具] 已启动 v0.33`);
initWs()
// 物品价格 物品:价格
const cn_en = { "饱食度": "__satiety", "小猫咪": "__cat", "金币": "gold", "猫爪古钱币": "catPawCoin", "矿石": "stone", "煤炭": "coal", "沙子": "sand", "铁": "iron", "钢": "steel", "银矿": "silverOre", "银锭": "silverIngot", "秘银矿": "mithrilOre", "秘银锭": "mithrilIngot", "玻璃瓶": "glassBottles", "铁罐头": "ironCan", "鱼鳞矿": "fishscaleMineral", "绒毛岩": "fluffstone", "爪痕矿": "clawmarkOre", "魔晶石": "manacrystal", "猫眼石": "catEyeStone", "琥珀瞳石": "amberEyeStone", "鱼鳞合金": "fishscaleMineralIgnot", "暗影精铁": "shadowSteel", "星辰合金": "starforgedAlloy", "羊绒布料": "cashmere", "丝绸布料": "silkFabric", "绒毛": "fluff", "绒毛布料": "fluffFabric", "斧头": "axe", "铁镐": "pickaxe", "采集戒指": "collectRing", "附魔采集戒指": "collectRing2", "哥布林匕首·改": "goblinDaggerPlus", "狼皮甲": "wolfPeltArmor", "骷髅盾·强化": "skeletonShieldPlus", "巨魔木棒·重型": "trollClubPlus", "巨蝎毒矛": "scorpionStingerSpear", "守护者核心护符": "guardianCoreAmulet", "月光守护者": "moonlightGuardianCoreAmulet", "龙鳞甲": "dragonScaleArmor", "羊毛衣": "woolCoat", "羊毛帽": "woolHat", "羊毛手套": "woolGloves", "羊毛裤": "woolPants", "铁甲衣": "ironCoat", "铁头盔": "ironHat", "铁护手": "ironGloves", "铁护腿": "ironPants", "钢甲衣": "steelCoat", "钢头盔": "steelHat", "钢护手": "steelGloves", "钢护腿": "steelPants", "银质剑": "silverSword", "银质匕首": "silverDagger", "银护甲": "silverCoat", "银头盔": "silverHat", "银护手": "silverGloves", "银护腿": "silverPants", "猫猫礼袋": "catGiftBag", "幸运猫盒": "luckyCatBox", "神秘罐头": "mysteryCan", "猫薄荷惊喜包": "catnipSurprise", "喵能量球": "meowEnergyBall", "梦羽袋": "dreamFeatherBag", "木剑": "woodSword", "毛毛衣": "catFurCoat", "毛毛帽": "catFurHat", "毛毛手套": "catFurGloves", "毛毛裤": "catFurPants", "采集手环": "collectingBracelet", "采矿工作服": "miningBelt", "园艺手套": "farmingGloves", "重型矿工手套": "heavyMinerGloves", "灵巧采集靴": "agileGatherBoots", "月光吊坠": "moonlightPendant", "测试资源": "testResource", "冰霜匕首": "frostDagger", "冰镐": "icePickaxe", "羊毛罩袍": "woolBurqa", "羊毛法师帽": "woolMageHat", "羊毛法师手套": "woolMageLongGloves", "羊毛法师裤": "woolMagePants", "羊毛紧身衣": "woolTightsCloth", "羊毛裹头巾": "woolDexHeadScarf", "羊毛绑带手套": "woolDexGloves", "羊毛紧身裤": "woolTightsPants", "木法杖": "woodStaff", "铁匕首": "ironDagger", "月光法杖": "moonlightStaff", "喵影法杖": "mewShadowStaff", "魔晶法杖": "manacrystalStaff", "时光猫眼法杖": "timeflowCatEyeStaff", "交织猫瞳杖": "intertwinedCatEyeStaff", "奇兆短杖": "AmberGazeOddSignStaff", "秘银头盔": "mithrilHat", "秘银护甲": "mithrilCoat", "秘银手套": "mithrilGloves", "秘银护腿": "mithrilPants", "群体护盾技能书": "groupShieldSkillBook", "穿针引线技能书": "threadingNeedleSkillBook", "自然馈赠技能书": "natureGiftSkillBook", "知识启迪技能书": "knowledgeInspirationSkillBook", "种瓜得瓜技能书": "sowMelonsReapMelonsSkillBook", "强化赋能技能书": "enhanceEmpowerSkillBook", "强化冲击技能书": "enhanceStrikeSkillBook", "钓鱼技能书": "fishmanSkillSkillBook", "yixiao的感谢之帽": "yixiaosCuteHat", "王总的感谢之帽": "wangzongsCuteHat", "超级大蘑菇": "hugeMushroom", "神秘浆果": "mysteriousBerry_1", "闪光岩": "flashStone", "彩虹鱼": "rainbowFish", "黑暗鱼": "darkFish", "胖胖鱼": "fatFish", "闪光鱼": "flashFish", "失败作": "failedFood", "闪光料理": "flashFood", "会跳舞的蛋糕": "dancingCake", "金蛋": "goldenEgg", "心意点数": "cutePoint", "可爱的衣服": "cuteOutfit", "可爱的手环": "cuteBracelet", "可爱的帽子": "cuteHat", "可爱的围脖": "cuteScarf", "可爱的娃娃": "cuteDoll", "可爱的裙子": "cuteDress", "可爱的鞋子": "cuteShoes", "猫猫枪": "cuteGun", "猫猫剑": "cuteSword", "猫猫锤": "cuteHammer", "猫猫项链": "cuteIronBracelet", "神秘小铁猫": "cuteIronCat", "猫猫小铁盒": "cuteIronBox", "闪光铁剑": "shinyIronSword", "猫猫铃": "cuteIronBell", "猫猫盾": "cuteIronShield", "重建纪念徽章": "reconstructionCommemorative", "葡萄": "grape", "黑麦": "rye", "木材": "wood", "竹子": "bamboo", "蘑菇": "mushroom", "浆果": "berry", "蜂蜜": "honey", "草药": "herb", "晨露花": "dawnBlossom", "琥珀汁": "amberSap", "夜光苔": "luminousMoss", "风铃草": "windBellHerb", "云絮": "cloudCotton", "彩虹碎片": "rainbowShard", "鸡蛋": "chickenEgg", "牛奶": "milk", "羊毛": "wool", "蚕丝": "silk", "珍珠": "pearl", "月光珍珠": "moonPearl", "黑珍珠": "blackPearl", "自动喂食器": "autoFeeder", "猫抓板": "scratchingPost", "书桌": "studyDesk", "毛绒玩具": "cashmereToy", "舒适猫窝": "silkKittyNest", "遮光窗帘": "silkCurtain", "鱼": "fish", "鲑鱼": "salmon", "金枪鱼": "tuna", "翡翠金枪鱼": "jadeTuna", "余烬鳗": "emberEel", "月光虾": "moonlightShrimp", "水晶鲤": "crystalCarp", "木钓竿": "woodFishingRod", "竹钓竿": "bambooFishingRod", "竹抄网": "bambooDiddleNet", "竹制捕鱼笼": "bambooFishpot", "铁钓竿": "ironFishingRod", "铁抄网": "ironDiddleNet", "铁制捕鱼笼": "ironFishpot", "钓鱼帽": "fishingHat", "钓鱼专注帽": "focusedFishingCap", "远古鱼骨项链": "ancientFishboneNecklace", "钢制重锤": "steelHammer", "铁剑": "ironSword", "钢剑": "steelSword", "秘银剑": "mithrilSword", "秘银匕首": "mithrilDagger", "暗影精铁匕首": "shadowSteelDagger", "暗影精铁剑": "shadowSteelSword", "暗影精铁大锤": "shadowSteelHammer", "暗影精铁镰刀": "shadowSteelScythe", "野草沙拉": "simpleSalad", "野果拼盘": "wildFruitMix", "鱼汤": "fishSoup", "浆果派": "berryPie", "蘑菇炖汤": "mushroomStew", "猫薄荷饼干": "catMint", "猫咪零食": "catSnack", "豪华猫粮": "luxuryCatFood", "鲜鱼刺身拼盘": "sashimiPlatter", "蛋奶布丁": "custardPudding", "浆果酒": "berryWine", "晨露精酿": "dawnBlossomWine", "铃语精酿": "windBellWine", "软软棉花糖": "cloudFluffCandy", "浆果奶昔": "milkManaShake", "铃语奶昔": "windBellMilkShake", "金枪鱼罐头": "cannedTuna", "风味虾仁罐头": "cannedShrimp", "彩虹鱼干罐头": "cannedRainbowFish", "神秘锦鲤罐头": "cannedMysticalKoi", "银项链": "silverNecklace", "银手链": "silverBracelet", "猫薄荷手链": "catPotionSilverBracelet", "竹质弓": "bambooBow", "竹质弩": "bambooCrossbow", "铁锅": "ironPot", "铁铲": "ironShovel", "钢锅": "steelPot", "钢铲": "steelShovel", "铁锤": "ironMachinistHammer", "钢锤": "steelMachinistHammer", "酿造搅拌器": "fermentationStirrer", "裁缝剪刀": "tailorScissors", "针线包": "needleandThread", "采矿收纳背篓": "bambooMiningCatbasket", "秘银工匠锤": "mithrilMachinistHammer", "铁钳": "ironTongs", "彩虹手链": "rainbowBracelet", "彩虹项链": "rainbowNecklace", "冰羽靴": "iceFeatherBoots", "云行靴": "cloudwalkerBoots", "雪狼皮披风": "snowWolfCloak", "云行斗篷": "cloudwalkerCloak", "诅咒香囊": "cursedSilkSachet", "丝质罩袍": "silkMageBurqa", "丝质法师帽": "silkMageHat", "丝质法师手套": "silkMageLongGloves", "丝质法师裤": "silkMagePants", "丝质法师披肩": "silkMageCloak", "丝质夜行衣": "silkTightsCloth", "丝质裹头巾": "silkDexHeadScarf", "丝质绑带手套": "silkDexGloves", "丝质宽松裤": "silkTightsPants", "丝质夜行斗篷": "silkDexCloak", "丝质战斗披风": "silkWarriorCloak", "丝质活力披肩": "silkVitalityCloak", "绒毛法师手套": "fluffMageGloves", "绒毛法师帽": "fluffMageHat", "绒毛法师罩袍": "fluffMageBurqa", "绒毛法师裤": "fluffMagePants", "绒毛法师披肩": "fluffMageCloak", "云绒绑带手套": "fluffDexGloves", "云绒裹头巾": "fluffDexScarf", "云布衣": "fluffDexCloth", "云绒紧身裤": "fluffDexPants", "毛毛裁缝服": "catTailorClothes", "毛毛裁缝手套": "catTailorGloves", "羊毛裁缝服": "woolTailorClothes", "羊毛裁缝手套": "woolTailorGloves", "毛毛可爱帽": "catFurCuteHat", "羊毛可爱帽": "woolCuteHat", "羊毛可爱手套": "woolCuteGloves", "羊毛工匠服": "woolArtisanOutfit", "丝质可爱帽": "silkCuteHat", "丝质可爱手套": "silkCuteGloves", "丝质工匠服": "silkArtisanOutfit", "丝质裁缝服": "silkTailorClothes", "丝质裁缝手套": "silkTailorGloves", "厨师帽": "chefHat", "羊毛围裙": "woolChefApron", "羊毛隔热手套": "woolHeatResistantGloves", "丝质围裙": "silkChefApron", "丝质隔热手套": "silkHeatResistantGloves", "羊毛隔热服": "woolHeatInsulatingCloth", "丝质隔热服": "silkHeatInsulatingCloth", "羊毛探险背包": "woolExplorerCatpack", "虹运飘带": "luckRainbowRibbon", "鱼鳞合金头盔": "fishscaleMineralHat", "鱼鳞合金盔甲": "fishscaleMineralCoat", "鱼鳞合金护手": "fishscaleMineralGloves", "鱼鳞合金护腿": "fishscaleMineralPants", "暗影精铁头盔": "shadowSteelHat", "暗影精铁盔甲": "shadowSteelCoat", "暗影精铁臂甲": "shadowSteelGloves", "暗影精铁腿甲": "shadowSteelPants", "提纯灵质": "purifiedEctoplasm", "纯净精华": "pureEssence", "治疗药水": "healingPotion", "魔法药水": "manaPotion", "魂灵之刃": "infusedShadowBlade", "纯净香囊": "puredSilkSachet", "魂灵守护者": "infusedGuardianCoreAmulet", "猫爪印章": "catPawStamp", "稀有猫鱼": "rareCatfish", "神秘锦鲤": "mysticalKoi", "藏宝图": "treasureMap", "猫爪化石": "catPawFossil", "猫雕像": "catStatue", "神秘铃铛": "mysteriousBell", "古代猫碗": "ancientCatBowl", "猫之卷轴": "catScroll", "猫咪文物碎片": "catAntiqueShard", "猫毛球": "catHairball", "招财猫护符": "luckyCatCharm", "猫薄荷宝石": "catnipGem", "远古鱼骨": "ancientFishBone", "胡须羽毛": "whiskerFeather", "月光铃铛": "moonlightBell", "贝壳": "shell", "神秘精华": "mysticalEssence", "猫薄荷药剂": "catPotion", "魔法卷轴": "magicScroll", "猫咪圣物": "catRelic", "祝福铃铛": "blessedBell", "悠闲平原探险地图": "plain_001_expedition_map", "幽暗森林探险地图": "forest_001_expedition_map", "黑石洞窟探险地图": "cave_001_expedition_map", "遗迹深处探险地图": "ruins_001_expedition_map", "极寒雪原探险地图": "snowfield_001_expedition_map", "猫影深渊探险地图": "cat_dungeon_001_expedition_map", "神圣猫咪神殿探险地图": "holy_cat_temple_001_expedition_map", "影爪巢穴探险地图": "shadow_paw_hideout_expedition_map", "星辉女帝试炼探险地图": "astralEmpressTrial_expedition_map", "\"游乐园\"探险地图": "amusement_park_expedition_map", "木浆": "woodPulp", "纸": "paper", "书": "book", "碳笔": "pencil", "力量经验": "experienceOfStrength", "敏捷经验": "experienceOfDexterity", "智力经验": "experienceOfIntelligence", "力量之书": "bookOfStrength", "敏捷之书": "bookOfDexterity", "智力之书": "bookOfIntelligence", "超级智力之书": "bookOfIntelligence_levelUp", "超级学识之书": "bookOfKnowledge_levelUp", "魔法书": "magicBook", "史莱姆凝胶": "slimeGel", "史莱姆核心": "slimeCore", "哥布林耳朵": "goblinEar", "哥布林匕首": "goblinDagger", "蝙蝠翅膀": "batWing", "蝙蝠牙": "batTooth", "狼牙": "wolfFang", "狼皮": "wolfPelt", "骷髅骨": "skeletonBone", "骷髅残盾": "skeletonShield", "毒孢子": "toxicSpore", "蘑菇怪帽": "mushroomCap", "分裂核心": "slimeDivideCore", "蝠影披风": "batShadownCape", "兽牙项链": "fangNecklace", "蜥蜴鳞片": "lizardScale", "蜥蜴尾巴": "lizardTail", "幽灵精华": "spiritEssence", "灵质": "ectoplasm", "巨魔兽皮": "trollHide", "巨魔木棒": "trollClub", "巨蝎毒针": "scorpionStinger", "巨蝎甲壳": "scorpionCarapace", "守护者核心": "guardianCore", "古代齿轮": "ancientGear", "熔岩之心": "lavaHeart", "龙鳞": "dragonScale", "剧毒匕首": "venomDagger", "余烬庇护": "emberAegis", "过载核心": "overloadGuardianCore", "冰霜凝胶": "iceGel", "霜之结晶": "frostCrystal", "雪狼皮": "snowWolfFur", "冰弹": "iceBomb", "冰蝙蝠翅膀": "iceBatWing", "雪兔皮": "snowRabbitFur", "霜之精华": "frostEssence", "巨兽獠牙": "snowBeastFang", "巨兽皮": "snowBeastHide", "霜之王冠": "frostCrown", "暗影猫皮": "shadowFur", "猫影宝石": "catShadowGem", "地牢钥匙": "dungeonKey", "铁爪护甲": "ironPawArmor", "幻影胡须": "phantomWhisker", "诅咒之翼": "curseWing", "猫偶核心": "golemCore", "巫术猫帽": "witchHat", "暗影法球": "shadowOrb", "深渊披风": "abyssalCloak", "猫祖王冠": "ancestorCrown", "影之刃": "shadowBlade", "星辉精华": "starEssence", "星辰碎片": "starShard", "陷阱零件": "trapParts", "星尘": "starDust", "星辉遗物": "starRelic", "星辰魔法书": "starDustMagicBook", "星辉王冠": "starCrown", "夜瞳宝石": "nightEyeGem", "剧毒皮毛": "toxicFur", "胡须护符": "whiskerCharm", "暗影披风": "shadowCape", "稀有利爪": "rareClaw", "烟雾弹": "smokeBall", "伏击吊坠": "stealthAmulet", "先机吊坠": "initiativeAmulet", "糖果炸弹": "candyBomb", "毛绒绒": "plushFur", "恶灵精华": "ghostEssence", "游行披风": "paradeCape", "女皇披风": "empressCloak", "“游乐园之王”": "loadOfamusementPark", "被封印的铃铛": "sealBell", "魔典残页": "tomeFragment", "魔法猫头鹰羽毛": "owlFeather", "记忆残页": "memoryPage", "黑暗结晶": "darkCrystal", "图书馆徽章": "libraryKingBadge", "知识冠冕": "knowledgeCrown", "孤影法杖": "solitudeStaff", "噩梦监狱宝箱": "nightmarePrisonChest", "薄荷贵族": "sponsorPointResource_catnip_aristocrat", "战斗面板样式-战士喵": "sponsorPointResource_battleStyleWarrior", "战斗面板样式-魔法师喵": "sponsorPointResource_battleStyleMagical", "战斗面板样式-牧师喵": "sponsorPointResource_battleStyleCleric", "斧头+1": "axe+1", "斧头+2": "axe+2", "斧头+3": "axe+3", "斧头+4": "axe+4", "斧头+5": "axe+5", "哥布林匕首·改+1": "goblinDaggerPlus+1", "哥布林匕首·改+2": "goblinDaggerPlus+2", "哥布林匕首·改+3": "goblinDaggerPlus+3", "哥布林匕首·改+4": "goblinDaggerPlus+4", "哥布林匕首·改+5": "goblinDaggerPlus+5", "哥布林匕首·改+6": "goblinDaggerPlus+6", "哥布林匕首·改+7": "goblinDaggerPlus+7", "哥布林匕首·改+8": "goblinDaggerPlus+8", "哥布林匕首·改+9": "goblinDaggerPlus+9", "哥布林匕首·改+10": "goblinDaggerPlus+10", "铁甲衣+1": "ironCoat+1", "铁甲衣+2": "ironCoat+2", "铁甲衣+3": "ironCoat+3", "铁甲衣+4": "ironCoat+4", "铁甲衣+5": "ironCoat+5", "铁甲衣+6": "ironCoat+6", "铁甲衣+7": "ironCoat+7", "铁甲衣+8": "ironCoat+8", "铁甲衣+9": "ironCoat+9", "铁甲衣+10": "ironCoat+10", "铁头盔+1": "ironHat+1", "铁头盔+2": "ironHat+2", "铁头盔+3": "ironHat+3", "铁头盔+4": "ironHat+4", "铁头盔+5": "ironHat+5", "铁头盔+6": "ironHat+6", "铁头盔+7": "ironHat+7", "铁头盔+8": "ironHat+8", "铁头盔+9": "ironHat+9", "铁头盔+10": "ironHat+10", "铁护手+1": "ironGloves+1", "铁护手+2": "ironGloves+2", "铁护手+3": "ironGloves+3", "铁护手+4": "ironGloves+4", "铁护手+5": "ironGloves+5", "铁护手+6": "ironGloves+6", "铁护手+7": "ironGloves+7", "铁护手+8": "ironGloves+8", "铁护手+9": "ironGloves+9", "铁护手+10": "ironGloves+10", "铁护腿+1": "ironPants+1", "铁护腿+2": "ironPants+2", "铁护腿+3": "ironPants+3", "铁护腿+4": "ironPants+4", "铁护腿+5": "ironPants+5", "铁护腿+6": "ironPants+6", "铁护腿+7": "ironPants+7", "铁护腿+8": "ironPants+8", "铁护腿+9": "ironPants+9", "铁护腿+10": "ironPants+10", "钢甲衣+1": "steelCoat+1", "钢甲衣+2": "steelCoat+2", "钢甲衣+3": "steelCoat+3", "钢甲衣+4": "steelCoat+4", "钢甲衣+5": "steelCoat+5", "钢甲衣+6": "steelCoat+6", "钢甲衣+7": "steelCoat+7", "钢甲衣+8": "steelCoat+8", "钢甲衣+9": "steelCoat+9", "钢甲衣+10": "steelCoat+10", "钢头盔+1": "steelHat+1", "钢头盔+2": "steelHat+2", "钢头盔+3": "steelHat+3", "钢头盔+4": "steelHat+4", "钢头盔+5": "steelHat+5", "钢头盔+6": "steelHat+6", "钢头盔+7": "steelHat+7", "钢头盔+8": "steelHat+8", "钢头盔+9": "steelHat+9", "钢头盔+10": "steelHat+10", "钢护手+1": "steelGloves+1", "钢护手+2": "steelGloves+2", "钢护手+3": "steelGloves+3", "钢护手+4": "steelGloves+4", "钢护手+5": "steelGloves+5", "钢护手+6": "steelGloves+6", "钢护手+7": "steelGloves+7", "钢护手+8": "steelGloves+8", "钢护手+9": "steelGloves+9", "钢护手+10": "steelGloves+10", "钢护腿+1": "steelPants+1", "钢护腿+2": "steelPants+2", "钢护腿+3": "steelPants+3", "钢护腿+4": "steelPants+4", "钢护腿+5": "steelPants+5", "钢护腿+6": "steelPants+6", "钢护腿+7": "steelPants+7", "钢护腿+8": "steelPants+8", "钢护腿+9": "steelPants+9", "钢护腿+10": "steelPants+10", "银质剑+1": "silverSword+1", "银质剑+2": "silverSword+2", "银质剑+3": "silverSword+3", "银质剑+4": "silverSword+4", "银质剑+5": "silverSword+5", "银质剑+6": "silverSword+6", "银质剑+7": "silverSword+7", "银质剑+8": "silverSword+8", "银质剑+9": "silverSword+9", "银质剑+10": "silverSword+10", "银质匕首+1": "silverDagger+1", "银质匕首+2": "silverDagger+2", "银质匕首+3": "silverDagger+3", "银质匕首+4": "silverDagger+4", "银质匕首+5": "silverDagger+5", "银质匕首+6": "silverDagger+6", "银质匕首+7": "silverDagger+7", "银质匕首+8": "silverDagger+8", "银质匕首+9": "silverDagger+9", "银质匕首+10": "silverDagger+10", "银护甲+1": "silverCoat+1", "银护甲+2": "silverCoat+2", "银护甲+3": "silverCoat+3", "银护甲+4": "silverCoat+4", "银护甲+5": "silverCoat+5", "银护甲+6": "silverCoat+6", "银护甲+7": "silverCoat+7", "银护甲+8": "silverCoat+8", "银护甲+9": "silverCoat+9", "银护甲+10": "silverCoat+10", "银头盔+1": "silverHat+1", "银头盔+2": "silverHat+2", "银头盔+3": "silverHat+3", "银头盔+4": "silverHat+4", "银头盔+5": "silverHat+5", "银头盔+6": "silverHat+6", "银头盔+7": "silverHat+7", "银头盔+8": "silverHat+8", "银头盔+9": "silverHat+9", "银头盔+10": "silverHat+10", "银护手+1": "silverGloves+1", "银护手+2": "silverGloves+2", "银护手+3": "silverGloves+3", "银护手+4": "silverGloves+4", "银护手+5": "silverGloves+5", "银护手+6": "silverGloves+6", "银护手+7": "silverGloves+7", "银护手+8": "silverGloves+8", "银护手+9": "silverGloves+9", "银护手+10": "silverGloves+10", "银护腿+1": "silverPants+1", "银护腿+2": "silverPants+2", "银护腿+3": "silverPants+3", "银护腿+4": "silverPants+4", "银护腿+5": "silverPants+5", "银护腿+6": "silverPants+6", "银护腿+7": "silverPants+7", "银护腿+8": "silverPants+8", "银护腿+9": "silverPants+9", "银护腿+10": "silverPants+10", "木剑+1": "woodSword+1", "木剑+2": "woodSword+2", "木剑+3": "woodSword+3", "木剑+4": "woodSword+4", "木剑+5": "woodSword+5", "采集手环+1": "collectingBracelet+1", "采集手环+2": "collectingBracelet+2", "采集手环+3": "collectingBracelet+3", "采集手环+4": "collectingBracelet+4", "采集手环+5": "collectingBracelet+5", "月光吊坠+1": "moonlightPendant+1", "月光吊坠+2": "moonlightPendant+2", "月光吊坠+3": "moonlightPendant+3", "月光吊坠+4": "moonlightPendant+4", "月光吊坠+5": "moonlightPendant+5", "冰霜匕首+1": "forestDagger+1", "冰霜匕首+2": "forestDagger+2", "冰霜匕首+3": "forestDagger+3", "冰霜匕首+4": "forestDagger+4", "冰霜匕首+5": "forestDagger+5", "冰镐+1": "icePickaxe+1", "冰镐+2": "icePickaxe+2", "冰镐+3": "icePickaxe+3", "冰镐+4": "icePickaxe+4", "冰镐+5": "icePickaxe+5", "羊毛罩袍+1": "woolBurqa+1", "羊毛罩袍+2": "woolBurqa+2", "羊毛罩袍+3": "woolBurqa+3", "羊毛罩袍+4": "woolBurqa+4", "羊毛罩袍+5": "woolBurqa+5", "羊毛法师帽+1": "woolMageHat+1", "羊毛法师帽+2": "woolMageHat+2", "羊毛法师帽+3": "woolMageHat+3", "羊毛法师帽+4": "woolMageHat+4", "羊毛法师帽+5": "woolMageHat+5", "羊毛法师手套+1": "woolMageLongGloves+1", "羊毛法师手套+2": "woolMageLongGloves+2", "羊毛法师手套+3": "woolMageLongGloves+3", "羊毛法师手套+4": "woolMageLongGloves+4", "羊毛法师手套+5": "woolMageLongGloves+5", "羊毛法师裤+1": "woolMagePants+1", "羊毛法师裤+2": "woolMagePants+2", "羊毛法师裤+3": "woolMagePants+3", "羊毛法师裤+4": "woolMagePants+4", "羊毛法师裤+5": "woolMagePants+5", "羊毛紧身衣+1": "woolTightsCloth+1", "羊毛紧身衣+2": "woolTightsCloth+2", "羊毛紧身衣+3": "woolTightsCloth+3", "羊毛紧身衣+4": "woolTightsCloth+4", "羊毛紧身衣+5": "woolTightsCloth+5", "羊毛裹头巾+1": "woolDexHeadScarf+1", "羊毛裹头巾+2": "woolDexHeadScarf+2", "羊毛裹头巾+3": "woolDexHeadScarf+3", "羊毛裹头巾+4": "woolDexHeadScarf+4", "羊毛裹头巾+5": "woolDexHeadScarf+5", "羊毛绑带手套+1": "woolDexGloves+1", "羊毛绑带手套+2": "woolDexGloves+2", "羊毛绑带手套+3": "woolDexGloves+3", "羊毛绑带手套+4": "woolDexGloves+4", "羊毛绑带手套+5": "woolDexGloves+5", "羊毛紧身裤+1": "woolTightsPants+1", "羊毛紧身裤+2": "woolTightsPants+2", "羊毛紧身裤+3": "woolTightsPants+3", "羊毛紧身裤+4": "woolTightsPants+4", "羊毛紧身裤+5": "woolTightsPants+5", "木法杖+1": "woodStaff+1", "木法杖+2": "woodStaff+2", "木法杖+3": "woodStaff+3", "木法杖+4": "woodStaff+4", "木法杖+5": "woodStaff+5", "木法杖+6": "woodStaff+6", "木法杖+7": "woodStaff+7", "木法杖+8": "woodStaff+8", "木法杖+9": "woodStaff+9", "木法杖+10": "woodStaff+10", "月光法杖+1": "moonlightStaff+1", "月光法杖+2": "moonlightStaff+2", "月光法杖+3": "moonlightStaff+3", "月光法杖+4": "moonlightStaff+4", "月光法杖+5": "moonlightStaff+5", "月光法杖+6": "moonlightStaff+6", "月光法杖+7": "moonlightStaff+7", "月光法杖+8": "moonlightStaff+8", "月光法杖+9": "moonlightStaff+9", "月光法杖+10": "moonlightStaff+10", "喵影法杖+1": "mewShadowStaff+1", "喵影法杖+2": "mewShadowStaff+2", "喵影法杖+3": "mewShadowStaff+3", "喵影法杖+4": "mewShadowStaff+4", "喵影法杖+5": "mewShadowStaff+5", "喵影法杖+6": "mewShadowStaff+6", "喵影法杖+7": "mewShadowStaff+7", "喵影法杖+8": "mewShadowStaff+8", "喵影法杖+9": "mewShadowStaff+9", "喵影法杖+10": "mewShadowStaff+10", "魔晶法杖+1": "manacrystalStaff+1", "魔晶法杖+2": "manacrystalStaff+2", "魔晶法杖+3": "manacrystalStaff+3", "魔晶法杖+4": "manacrystalStaff+4", "魔晶法杖+5": "manacrystalStaff+5", "魔晶法杖+6": "manacrystalStaff+6", "魔晶法杖+7": "manacrystalStaff+7", "魔晶法杖+8": "manacrystalStaff+8", "魔晶法杖+9": "manacrystalStaff+9", "魔晶法杖+10": "manacrystalStaff+10", "时光猫眼法杖+1": "timeflowCatEyeStaff+1", "时光猫眼法杖+2": "timeflowCatEyeStaff+2", "时光猫眼法杖+3": "timeflowCatEyeStaff+3", "时光猫眼法杖+4": "timeflowCatEyeStaff+4", "时光猫眼法杖+5": "timeflowCatEyeStaff+5", "时光猫眼法杖+6": "timeflowCatEyeStaff+6", "时光猫眼法杖+7": "timeflowCatEyeStaff+7", "时光猫眼法杖+8": "timeflowCatEyeStaff+8", "时光猫眼法杖+9": "timeflowCatEyeStaff+9", "时光猫眼法杖+10": "timeflowCatEyeStaff+10", "交织猫瞳杖+1": "intertwinedCatEyeStaff+1", "交织猫瞳杖+2": "intertwinedCatEyeStaff+2", "交织猫瞳杖+3": "intertwinedCatEyeStaff+3", "交织猫瞳杖+4": "intertwinedCatEyeStaff+4", "交织猫瞳杖+5": "intertwinedCatEyeStaff+5", "交织猫瞳杖+6": "intertwinedCatEyeStaff+6", "交织猫瞳杖+7": "intertwinedCatEyeStaff+7", "交织猫瞳杖+8": "intertwinedCatEyeStaff+8", "交织猫瞳杖+9": "intertwinedCatEyeStaff+9", "交织猫瞳杖+10": "intertwinedCatEyeStaff+10", "奇兆短杖+1": "AmberGazeOddSignStaff+1", "奇兆短杖+2": "AmberGazeOddSignStaff+2", "奇兆短杖+3": "AmberGazeOddSignStaff+3", "奇兆短杖+4": "AmberGazeOddSignStaff+4", "奇兆短杖+5": "AmberGazeOddSignStaff+5", "奇兆短杖+6": "AmberGazeOddSignStaff+6", "奇兆短杖+7": "AmberGazeOddSignStaff+7", "奇兆短杖+8": "AmberGazeOddSignStaff+8", "奇兆短杖+9": "AmberGazeOddSignStaff+9", "奇兆短杖+10": "AmberGazeOddSignStaff+10", "秘银头盔+1": "mithrilHat+1", "秘银头盔+2": "mithrilHat+2", "秘银头盔+3": "mithrilHat+3", "秘银头盔+4": "mithrilHat+4", "秘银头盔+5": "mithrilHat+5", "秘银头盔+6": "mithrilHat+6", "秘银头盔+7": "mithrilHat+7", "秘银头盔+8": "mithrilHat+8", "秘银头盔+9": "mithrilHat+9", "秘银头盔+10": "mithrilHat+10", "秘银护甲+1": "mithrilCoat+1", "秘银护甲+2": "mithrilCoat+2", "秘银护甲+3": "mithrilCoat+3", "秘银护甲+4": "mithrilCoat+4", "秘银护甲+5": "mithrilCoat+5", "秘银护甲+6": "mithrilCoat+6", "秘银护甲+7": "mithrilCoat+7", "秘银护甲+8": "mithrilCoat+8", "秘银护甲+9": "mithrilCoat+9", "秘银护甲+10": "mithrilCoat+10", "秘银手套+1": "mithrilGloves+1", "秘银手套+2": "mithrilGloves+2", "秘银手套+3": "mithrilGloves+3", "秘银手套+4": "mithrilGloves+4", "秘银手套+5": "mithrilGloves+5", "秘银手套+6": "mithrilGloves+6", "秘银手套+7": "mithrilGloves+7", "秘银手套+8": "mithrilGloves+8", "秘银手套+9": "mithrilGloves+9", "秘银手套+10": "mithrilGloves+10", "秘银护腿+1": "mithrilPants+1", "秘银护腿+2": "mithrilPants+2", "秘银护腿+3": "mithrilPants+3", "秘银护腿+4": "mithrilPants+4", "秘银护腿+5": "mithrilPants+5", "秘银护腿+6": "mithrilPants+6", "秘银护腿+7": "mithrilPants+7", "秘银护腿+8": "mithrilPants+8", "秘银护腿+9": "mithrilPants+9", "秘银护腿+10": "mithrilPants+10", "斧头+6": "axe+6", "斧头+7": "axe+7", "斧头+8": "axe+8", "斧头+9": "axe+9", "斧头+10": "axe+10", "斧头+11": "axe+11", "斧头+12": "axe+12", "斧头+13": "axe+13", "斧头+14": "axe+14", "斧头+15": "axe+15", "斧头+16": "axe+16", "斧头+17": "axe+17", "斧头+18": "axe+18", "斧头+19": "axe+19", "斧头+20": "axe+20", "斧头+21": "axe+21", "斧头+22": "axe+22", "斧头+23": "axe+23", "斧头+24": "axe+24", "斧头+25": "axe+25", "斧头+26": "axe+26", "斧头+27": "axe+27", "斧头+28": "axe+28", "斧头+29": "axe+29", "斧头+30": "axe+30", "斧头+31": "axe+31", "斧头+32": "axe+32", "斧头+33": "axe+33", "斧头+34": "axe+34", "斧头+35": "axe+35", "斧头+36": "axe+36", "斧头+37": "axe+37", "斧头+38": "axe+38", "斧头+39": "axe+39", "斧头+40": "axe+40", "斧头+41": "axe+41", "斧头+42": "axe+42", "斧头+43": "axe+43", "斧头+44": "axe+44", "斧头+45": "axe+45", "斧头+46": "axe+46", "斧头+47": "axe+47", "斧头+48": "axe+48", "斧头+49": "axe+49", "斧头+50": "axe+50", "斧头+51": "axe+51", "斧头+52": "axe+52", "斧头+53": "axe+53", "斧头+54": "axe+54", "斧头+55": "axe+55", "斧头+56": "axe+56", "斧头+57": "axe+57", "斧头+58": "axe+58", "斧头+59": "axe+59", "斧头+60": "axe+60", "斧头+61": "axe+61", "斧头+62": "axe+62", "斧头+63": "axe+63", "斧头+64": "axe+64", "斧头+65": "axe+65", "斧头+66": "axe+66", "斧头+67": "axe+67", "斧头+68": "axe+68", "斧头+69": "axe+69", "斧头+70": "axe+70", "斧头+71": "axe+71", "斧头+72": "axe+72", "斧头+73": "axe+73", "斧头+74": "axe+74", "斧头+75": "axe+75", "斧头+76": "axe+76", "斧头+77": "axe+77", "斧头+78": "axe+78", "斧头+79": "axe+79", "斧头+80": "axe+80", "斧头+81": "axe+81", "斧头+82": "axe+82", "斧头+83": "axe+83", "斧头+84": "axe+84", "斧头+85": "axe+85", "斧头+86": "axe+86", "斧头+87": "axe+87", "斧头+88": "axe+88", "斧头+89": "axe+89", "斧头+90": "axe+90", "斧头+91": "axe+91", "斧头+92": "axe+92", "斧头+93": "axe+93", "斧头+94": "axe+94", "斧头+95": "axe+95", "斧头+96": "axe+96", "斧头+97": "axe+97", "斧头+98": "axe+98", "斧头+99": "axe+99", "斧头+100": "axe+100", "斧头+101": "axe+101", "斧头+102": "axe+102", "斧头+103": "axe+103", "斧头+104": "axe+104", "铁钓竿+1": "ironFishingRod+1", "铁钓竿+2": "ironFishingRod+2", "铁钓竿+3": "ironFishingRod+3", "铁钓竿+4": "ironFishingRod+4", "铁钓竿+5": "ironFishingRod+5", "铁抄网+1": "ironDiddleNet+1", "铁抄网+2": "ironDiddleNet+2", "铁抄网+3": "ironDiddleNet+3", "铁抄网+4": "ironDiddleNet+4", "铁抄网+5": "ironDiddleNet+5", "铁制捕鱼笼+1": "ironFishpot+1", "铁制捕鱼笼+2": "ironFishpot+2", "铁制捕鱼笼+3": "ironFishpot+3", "铁制捕鱼笼+4": "ironFishpot+4", "铁制捕鱼笼+5": "ironFishpot+5", "钓鱼帽+1": "fishingHat+1", "钓鱼帽+2": "fishingHat+2", "钓鱼帽+3": "fishingHat+3", "钓鱼帽+4": "fishingHat+4", "钓鱼帽+5": "fishingHat+5", "远古鱼骨项链+1": "ancientFishboneNecklace+1", "远古鱼骨项链+2": "ancientFishboneNecklace+2", "远古鱼骨项链+3": "ancientFishboneNecklace+3", "远古鱼骨项链+4": "ancientFishboneNecklace+4", "远古鱼骨项链+5": "ancientFishboneNecklace+5", "钢制重锤+1": "steelHammer+1", "钢制重锤+2": "steelHammer+2", "钢制重锤+3": "steelHammer+3", "钢制重锤+4": "steelHammer+4", "钢制重锤+5": "steelHammer+5", "钢制重锤+6": "steelHammer+6", "钢制重锤+7": "steelHammer+7", "钢制重锤+8": "steelHammer+8", "钢制重锤+9": "steelHammer+9", "钢制重锤+10": "steelHammer+10", "铁剑+1": "ironSword+1", "铁剑+2": "ironSword+2", "铁剑+3": "ironSword+3", "铁剑+4": "ironSword+4", "铁剑+5": "ironSword+5", "铁剑+6": "ironSword+6", "铁剑+7": "ironSword+7", "铁剑+8": "ironSword+8", "铁剑+9": "ironSword+9", "铁剑+10": "ironSword+10", "钢剑+1": "steelSword+1", "钢剑+2": "steelSword+2", "钢剑+3": "steelSword+3", "钢剑+4": "steelSword+4", "钢剑+5": "steelSword+5", "钢剑+6": "steelSword+6", "钢剑+7": "steelSword+7", "钢剑+8": "steelSword+8", "钢剑+9": "steelSword+9", "钢剑+10": "steelSword+10", "秘银剑+1": "mithrilSword+1", "秘银剑+2": "mithrilSword+2", "秘银剑+3": "mithrilSword+3", "秘银剑+4": "mithrilSword+4", "秘银剑+5": "mithrilSword+5", "秘银剑+6": "mithrilSword+6", "秘银剑+7": "mithrilSword+7", "秘银剑+8": "mithrilSword+8", "秘银剑+9": "mithrilSword+9", "秘银剑+10": "mithrilSword+10", "秘银匕首+1": "mithrilDagger+1", "秘银匕首+2": "mithrilDagger+2", "秘银匕首+3": "mithrilDagger+3", "秘银匕首+4": "mithrilDagger+4", "秘银匕首+5": "mithrilDagger+5", "秘银匕首+6": "mithrilDagger+6", "秘银匕首+7": "mithrilDagger+7", "秘银匕首+8": "mithrilDagger+8", "秘银匕首+9": "mithrilDagger+9", "秘银匕首+10": "mithrilDagger+10", "暗影精铁匕首+1": "shadowSteelDagger+1", "暗影精铁匕首+2": "shadowSteelDagger+2", "暗影精铁匕首+3": "shadowSteelDagger+3", "暗影精铁匕首+4": "shadowSteelDagger+4", "暗影精铁匕首+5": "shadowSteelDagger+5", "暗影精铁匕首+6": "shadowSteelDagger+6", "暗影精铁匕首+7": "shadowSteelDagger+7", "暗影精铁匕首+8": "shadowSteelDagger+8", "暗影精铁匕首+9": "shadowSteelDagger+9", "暗影精铁匕首+10": "shadowSteelDagger+10", "暗影精铁剑+1": "shadowSteelSword+1", "暗影精铁剑+2": "shadowSteelSword+2", "暗影精铁剑+3": "shadowSteelSword+3", "暗影精铁剑+4": "shadowSteelSword+4", "暗影精铁剑+5": "shadowSteelSword+5", "暗影精铁剑+6": "shadowSteelSword+6", "暗影精铁剑+7": "shadowSteelSword+7", "暗影精铁剑+8": "shadowSteelSword+8", "暗影精铁剑+9": "shadowSteelSword+9", "暗影精铁剑+10": "shadowSteelSword+10", "暗影精铁大锤+1": "shadowSteelHammer+1", "暗影精铁大锤+2": "shadowSteelHammer+2", "暗影精铁大锤+3": "shadowSteelHammer+3", "暗影精铁大锤+4": "shadowSteelHammer+4", "暗影精铁大锤+5": "shadowSteelHammer+5", "暗影精铁大锤+6": "shadowSteelHammer+6", "暗影精铁大锤+7": "shadowSteelHammer+7", "暗影精铁大锤+8": "shadowSteelHammer+8", "暗影精铁大锤+9": "shadowSteelHammer+9", "暗影精铁大锤+10": "shadowSteelHammer+10", "暗影精铁镰刀+1": "shadowSteelScythe+1", "暗影精铁镰刀+2": "shadowSteelScythe+2", "暗影精铁镰刀+3": "shadowSteelScythe+3", "暗影精铁镰刀+4": "shadowSteelScythe+4", "暗影精铁镰刀+5": "shadowSteelScythe+5", "暗影精铁镰刀+6": "shadowSteelScythe+6", "暗影精铁镰刀+7": "shadowSteelScythe+7", "暗影精铁镰刀+8": "shadowSteelScythe+8", "暗影精铁镰刀+9": "shadowSteelScythe+9", "暗影精铁镰刀+10": "shadowSteelScythe+10", "猫薄荷手链+1": "catPotionSilverBracelet+1", "猫薄荷手链+2": "catPotionSilverBracelet+2", "猫薄荷手链+3": "catPotionSilverBracelet+3", "猫薄荷手链+4": "catPotionSilverBracelet+4", "猫薄荷手链+5": "catPotionSilverBracelet+5", "竹质弓+1": "bambooBow+1", "竹质弓+2": "bambooBow+2", "竹质弓+3": "bambooBow+3", "竹质弓+4": "bambooBow+4", "竹质弓+5": "bambooBow+5", "竹质弓+6": "bambooBow+6", "竹质弓+7": "bambooBow+7", "竹质弓+8": "bambooBow+8", "竹质弓+9": "bambooBow+9", "竹质弓+10": "bambooBow+10", "竹质弩+1": "bambooCrossbow+1", "竹质弩+2": "bambooCrossbow+2", "竹质弩+3": "bambooCrossbow+3", "竹质弩+4": "bambooCrossbow+4", "竹质弩+5": "bambooCrossbow+5", "竹质弩+6": "bambooCrossbow+6", "竹质弩+7": "bambooCrossbow+7", "竹质弩+8": "bambooCrossbow+8", "竹质弩+9": "bambooCrossbow+9", "竹质弩+10": "bambooCrossbow+10", "铁锅+1": "ironPot+1", "铁锅+2": "ironPot+2", "铁锅+3": "ironPot+3", "铁锅+4": "ironPot+4", "铁锅+5": "ironPot+5", "铁铲+1": "ironShovel+1", "铁铲+2": "ironShovel+2", "铁铲+3": "ironShovel+3", "铁铲+4": "ironShovel+4", "铁铲+5": "ironShovel+5", "钢锅+1": "steelPot+1", "钢锅+2": "steelPot+2", "钢锅+3": "steelPot+3", "钢锅+4": "steelPot+4", "钢锅+5": "steelPot+5", "钢铲+1": "steelShovel+1", "钢铲+2": "steelShovel+2", "钢铲+3": "steelShovel+3", "钢铲+4": "steelShovel+4", "钢铲+5": "steelShovel+5", "铁锤+1": "ironMachinistHammer+1", "铁锤+2": "ironMachinistHammer+2", "铁锤+3": "ironMachinistHammer+3", "铁锤+4": "ironMachinistHammer+4", "铁锤+5": "ironMachinistHammer+5", "钢锤+1": "steelMachinistHammer+1", "钢锤+2": "steelMachinistHammer+2", "钢锤+3": "steelMachinistHammer+3", "钢锤+4": "steelMachinistHammer+4", "钢锤+5": "steelMachinistHammer+5", "酿造搅拌器+1": "fermentationStirrer+1", "酿造搅拌器+2": "fermentationStirrer+2", "酿造搅拌器+3": "fermentationStirrer+3", "酿造搅拌器+4": "fermentationStirrer+4", "酿造搅拌器+5": "fermentationStirrer+5", "裁缝剪刀+1": "tailorScissors+1", "裁缝剪刀+2": "tailorScissors+2", "裁缝剪刀+3": "tailorScissors+3", "裁缝剪刀+4": "tailorScissors+4", "裁缝剪刀+5": "tailorScissors+5", "针线包+1": "needleandThread+1", "针线包+2": "needleandThread+2", "针线包+3": "needleandThread+3", "针线包+4": "needleandThread+4", "针线包+5": "needleandThread+5", "采矿收纳背篓+1": "bambooMiningCatbasket+1", "采矿收纳背篓+2": "bambooMiningCatbasket+2", "采矿收纳背篓+3": "bambooMiningCatbasket+3", "采矿收纳背篓+4": "bambooMiningCatbasket+4", "采矿收纳背篓+5": "bambooMiningCatbasket+5", "秘银工匠锤+1": "mithrilMachinistHammer+1", "秘银工匠锤+2": "mithrilMachinistHammer+2", "秘银工匠锤+3": "mithrilMachinistHammer+3", "秘银工匠锤+4": "mithrilMachinistHammer+4", "秘银工匠锤+5": "mithrilMachinistHammer+5", "铁钳+1": "ironTongs+1", "铁钳+2": "ironTongs+2", "铁钳+3": "ironTongs+3", "铁钳+4": "ironTongs+4", "铁钳+5": "ironTongs+5", "彩虹手链+1": "rainbowBracelet+1", "彩虹手链+2": "rainbowBracelet+2", "彩虹手链+3": "rainbowBracelet+3", "彩虹手链+4": "rainbowBracelet+4", "彩虹手链+5": "rainbowBracelet+5", "彩虹项链+1": "rainbowNecklace+1", "彩虹项链+2": "rainbowNecklace+2", "彩虹项链+3": "rainbowNecklace+3", "彩虹项链+4": "rainbowNecklace+4", "彩虹项链+5": "rainbowNecklace+5", "冰羽靴+1": "iceFeatherBoots+1", "冰羽靴+2": "iceFeatherBoots+2", "冰羽靴+3": "iceFeatherBoots+3", "冰羽靴+4": "iceFeatherBoots+4", "冰羽靴+5": "iceFeatherBoots+5", "云行靴+1": "cloudwalkerBoots+1", "云行靴+2": "cloudwalkerBoots+2", "云行靴+3": "cloudwalkerBoots+3", "云行靴+4": "cloudwalkerBoots+4", "云行靴+5": "cloudwalkerBoots+5", "雪狼皮披风+1": "snowWolfCloak+1", "雪狼皮披风+2": "snowWolfCloak+2", "雪狼皮披风+3": "snowWolfCloak+3", "雪狼皮披风+4": "snowWolfCloak+4", "雪狼皮披风+5": "snowWolfCloak+5", "云行斗篷+1": "cloudwalkerCloak+1", "云行斗篷+2": "cloudwalkerCloak+2", "云行斗篷+3": "cloudwalkerCloak+3", "云行斗篷+4": "cloudwalkerCloak+4", "云行斗篷+5": "cloudwalkerCloak+5", "丝质罩袍+1": "silkMageBurqa+1", "丝质罩袍+2": "silkMageBurqa+2", "丝质罩袍+3": "silkMageBurqa+3", "丝质罩袍+4": "silkMageBurqa+4", "丝质罩袍+5": "silkMageBurqa+5", "丝质法师帽+1": "silkMageHat+1", "丝质法师帽+2": "silkMageHat+2", "丝质法师帽+3": "silkMageHat+3", "丝质法师帽+4": "silkMageHat+4", "丝质法师帽+5": "silkMageHat+5", "丝质法师手套+1": "silkMageLongGloves+1", "丝质法师手套+2": "silkMageLongGloves+2", "丝质法师手套+3": "silkMageLongGloves+3", "丝质法师手套+4": "silkMageLongGloves+4", "丝质法师手套+5": "silkMageLongGloves+5", "丝质法师裤+1": "silkMagePants+1", "丝质法师裤+2": "silkMagePants+2", "丝质法师裤+3": "silkMagePants+3", "丝质法师裤+4": "silkMagePants+4", "丝质法师裤+5": "silkMagePants+5", "丝质法师披肩+1": "silkMageCloak+1", "丝质法师披肩+2": "silkMageCloak+2", "丝质法师披肩+3": "silkMageCloak+3", "丝质法师披肩+4": "silkMageCloak+4", "丝质法师披肩+5": "silkMageCloak+5", "丝质夜行衣+1": "silkTightsCloth+1", "丝质夜行衣+2": "silkTightsCloth+2", "丝质夜行衣+3": "silkTightsCloth+3", "丝质夜行衣+4": "silkTightsCloth+4", "丝质夜行衣+5": "silkTightsCloth+5", "丝质裹头巾+1": "silkDexHeadScarf+1", "丝质裹头巾+2": "silkDexHeadScarf+2", "丝质裹头巾+3": "silkDexHeadScarf+3", "丝质裹头巾+4": "silkDexHeadScarf+4", "丝质裹头巾+5": "silkDexHeadScarf+5", "丝质绑带手套+1": "silkDexGloves+1", "丝质绑带手套+2": "silkDexGloves+2", "丝质绑带手套+3": "silkDexGloves+3", "丝质绑带手套+4": "silkDexGloves+4", "丝质绑带手套+5": "silkDexGloves+5", "丝质宽松裤+1": "silkTightsPants+1", "丝质宽松裤+2": "silkTightsPants+2", "丝质宽松裤+3": "silkTightsPants+3", "丝质宽松裤+4": "silkTightsPants+4", "丝质宽松裤+5": "silkTightsPants+5", "丝质夜行斗篷+1": "silkDexCloak+1", "丝质夜行斗篷+2": "silkDexCloak+2", "丝质夜行斗篷+3": "silkDexCloak+3", "丝质夜行斗篷+4": "silkDexCloak+4", "丝质夜行斗篷+5": "silkDexCloak+5", "丝质战斗披风+1": "silkWarriorCloak+1", "丝质战斗披风+2": "silkWarriorCloak+2", "丝质战斗披风+3": "silkWarriorCloak+3", "丝质战斗披风+4": "silkWarriorCloak+4", "丝质战斗披风+5": "silkWarriorCloak+5", "丝质活力披肩+1": "silkVitalityCloak+1", "丝质活力披肩+2": "silkVitalityCloak+2", "丝质活力披肩+3": "silkVitalityCloak+3", "丝质活力披肩+4": "silkVitalityCloak+4", "丝质活力披肩+5": "silkVitalityCloak+5", "绒毛法师手套+1": "fluffMageGloves+1", "绒毛法师手套+2": "fluffMageGloves+2", "绒毛法师手套+3": "fluffMageGloves+3", "绒毛法师手套+4": "fluffMageGloves+4", "绒毛法师手套+5": "fluffMageGloves+5", "绒毛法师帽+1": "fluffMageHat+1", "绒毛法师帽+2": "fluffMageHat+2", "绒毛法师帽+3": "fluffMageHat+3", "绒毛法师帽+4": "fluffMageHat+4", "绒毛法师帽+5": "fluffMageHat+5", "绒毛法师罩袍+1": "fluffMageBurqa+1", "绒毛法师罩袍+2": "fluffMageBurqa+2", "绒毛法师罩袍+3": "fluffMageBurqa+3", "绒毛法师罩袍+4": "fluffMageBurqa+4", "绒毛法师罩袍+5": "fluffMageBurqa+5", "绒毛法师裤+1": "fluffMagePants+1", "绒毛法师裤+2": "fluffMagePants+2", "绒毛法师裤+3": "fluffMagePants+3", "绒毛法师裤+4": "fluffMagePants+4", "绒毛法师裤+5": "fluffMagePants+5", "绒毛法师披肩+1": "fluffMageCloak+1", "绒毛法师披肩+2": "fluffMageCloak+2", "绒毛法师披肩+3": "fluffMageCloak+3", "绒毛法师披肩+4": "fluffMageCloak+4", "绒毛法师披肩+5": "fluffMageCloak+5", "云绒绑带手套+1": "fluffDexGloves+1", "云绒绑带手套+2": "fluffDexGloves+2", "云绒绑带手套+3": "fluffDexGloves+3", "云绒绑带手套+4": "fluffDexGloves+4", "云绒绑带手套+5": "fluffDexGloves+5", "云绒裹头巾+1": "fluffDexScarf+1", "云绒裹头巾+2": "fluffDexScarf+2", "云绒裹头巾+3": "fluffDexScarf+3", "云绒裹头巾+4": "fluffDexScarf+4", "云绒裹头巾+5": "fluffDexScarf+5", "云布衣+1": "fluffDexCloth+1", "云布衣+2": "fluffDexCloth+2", "云布衣+3": "fluffDexCloth+3", "云布衣+4": "fluffDexCloth+4", "云布衣+5": "fluffDexCloth+5", "云绒紧身裤+1": "fluffDexPants+1", "云绒紧身裤+2": "fluffDexPants+2", "云绒紧身裤+3": "fluffDexPants+3", "云绒紧身裤+4": "fluffDexPants+4", "云绒紧身裤+5": "fluffDexPants+5", "羊毛裁缝服+1": "woolTailorClothes+1", "羊毛裁缝服+2": "woolTailorClothes+2", "羊毛裁缝服+3": "woolTailorClothes+3", "羊毛裁缝服+4": "woolTailorClothes+4", "羊毛裁缝服+5": "woolTailorClothes+5", "羊毛裁缝手套+1": "woolTailorGloves+1", "羊毛裁缝手套+2": "woolTailorGloves+2", "羊毛裁缝手套+3": "woolTailorGloves+3", "羊毛裁缝手套+4": "woolTailorGloves+4", "羊毛裁缝手套+5": "woolTailorGloves+5", "毛毛可爱帽+1": "catFurCuteHat+1", "毛毛可爱帽+2": "catFurCuteHat+2", "毛毛可爱帽+3": "catFurCuteHat+3", "毛毛可爱帽+4": "catFurCuteHat+4", "毛毛可爱帽+5": "catFurCuteHat+5", "羊毛可爱帽+1": "woolCuteHat+1", "羊毛可爱帽+2": "woolCuteHat+2", "羊毛可爱帽+3": "woolCuteHat+3", "羊毛可爱帽+4": "woolCuteHat+4", "羊毛可爱帽+5": "woolCuteHat+5", "羊毛可爱手套+1": "woolCuteGloves+1", "羊毛可爱手套+2": "woolCuteGloves+2", "羊毛可爱手套+3": "woolCuteGloves+3", "羊毛可爱手套+4": "woolCuteGloves+4", "羊毛可爱手套+5": "woolCuteGloves+5", "羊毛工匠服+1": "woolArtisanOutfit+1", "羊毛工匠服+2": "woolArtisanOutfit+2", "羊毛工匠服+3": "woolArtisanOutfit+3", "羊毛工匠服+4": "woolArtisanOutfit+4", "羊毛工匠服+5": "woolArtisanOutfit+5", "丝质可爱帽+1": "silkCuteHat+1", "丝质可爱帽+2": "silkCuteHat+2", "丝质可爱帽+3": "silkCuteHat+3", "丝质可爱帽+4": "silkCuteHat+4", "丝质可爱帽+5": "silkCuteHat+5", "丝质可爱手套+1": "silkCuteGloves+1", "丝质可爱手套+2": "silkCuteGloves+2", "丝质可爱手套+3": "silkCuteGloves+3", "丝质可爱手套+4": "silkCuteGloves+4", "丝质可爱手套+5": "silkCuteGloves+5", "丝质工匠服+1": "silkArtisanOutfit+1", "丝质工匠服+2": "silkArtisanOutfit+2", "丝质工匠服+3": "silkArtisanOutfit+3", "丝质工匠服+4": "silkArtisanOutfit+4", "丝质工匠服+5": "silkArtisanOutfit+5", "丝质裁缝服+1": "silkTailorClothes+1", "丝质裁缝服+2": "silkTailorClothes+2", "丝质裁缝服+3": "silkTailorClothes+3", "丝质裁缝服+4": "silkTailorClothes+4", "丝质裁缝服+5": "silkTailorClothes+5", "丝质裁缝手套+1": "silkTailorGloves+1", "丝质裁缝手套+2": "silkTailorGloves+2", "丝质裁缝手套+3": "silkTailorGloves+3", "丝质裁缝手套+4": "silkTailorGloves+4", "丝质裁缝手套+5": "silkTailorGloves+5", "羊毛围裙+1": "woolChefApron+1", "羊毛围裙+2": "woolChefApron+2", "羊毛围裙+3": "woolChefApron+3", "羊毛围裙+4": "woolChefApron+4", "羊毛围裙+5": "woolChefApron+5", "羊毛隔热手套+1": "woolHeatResistantGloves+1", "羊毛隔热手套+2": "woolHeatResistantGloves+2", "羊毛隔热手套+3": "woolHeatResistantGloves+3", "羊毛隔热手套+4": "woolHeatResistantGloves+4", "丝质围裙+1": "silkChefApron+1", "丝质围裙+2": "silkChefApron+2", "丝质围裙+3": "silkChefApron+3", "丝质围裙+4": "silkChefApron+4", "丝质围裙+5": "silkChefApron+5", "丝质隔热手套+1": "silkHeatResistantGloves+1", "丝质隔热手套+2": "silkHeatResistantGloves+2", "丝质隔热手套+3": "silkHeatResistantGloves+3", "丝质隔热手套+4": "silkHeatResistantGloves+4", "丝质隔热手套+5": "silkHeatResistantGloves+5", "羊毛隔热服+1": "woolHeatInsulatingCloth+1", "羊毛隔热服+2": "woolHeatInsulatingCloth+2", "羊毛隔热服+3": "woolHeatInsulatingCloth+3", "羊毛隔热服+4": "woolHeatInsulatingCloth+4", "羊毛隔热服+5": "woolHeatInsulatingCloth+5", "丝质隔热服+1": "silkHeatInsulatingCloth+1", "丝质隔热服+2": "silkHeatInsulatingCloth+2", "丝质隔热服+3": "silkHeatInsulatingCloth+3", "丝质隔热服+4": "silkHeatInsulatingCloth+4", "丝质隔热服+5": "silkHeatInsulatingCloth+5", "羊毛探险背包+1": "woolExplorerCatpack+1", "羊毛探险背包+2": "woolExplorerCatpack+2", "羊毛探险背包+3": "woolExplorerCatpack+3", "羊毛探险背包+4": "woolExplorerCatpack+4", "羊毛探险背包+5": "woolExplorerCatpack+5", "虹运飘带+1": "luckRainbowRibbon+1", "虹运飘带+2": "luckRainbowRibbon+2", "虹运飘带+3": "luckRainbowRibbon+3", "虹运飘带+4": "luckRainbowRibbon+4", "虹运飘带+5": "luckRainbowRibbon+5", "鱼鳞合金头盔+1": "fishscaleMineralHat+1", "鱼鳞合金头盔+2": "fishscaleMineralHat+2", "鱼鳞合金头盔+3": "fishscaleMineralHat+3", "鱼鳞合金头盔+4": "fishscaleMineralHat+4", "鱼鳞合金头盔+5": "fishscaleMineralHat+5", "鱼鳞合金头盔+6": "fishscaleMineralHat+6", "鱼鳞合金头盔+7": "fishscaleMineralHat+7", "鱼鳞合金头盔+8": "fishscaleMineralHat+8", "鱼鳞合金头盔+9": "fishscaleMineralHat+9", "鱼鳞合金头盔+10": "fishscaleMineralHat+10", "鱼鳞合金盔甲+1": "fishscaleMineralCoat+1", "鱼鳞合金盔甲+2": "fishscaleMineralCoat+2", "鱼鳞合金盔甲+3": "fishscaleMineralCoat+3", "鱼鳞合金盔甲+4": "fishscaleMineralCoat+4", "鱼鳞合金盔甲+5": "fishscaleMineralCoat+5", "鱼鳞合金盔甲+6": "fishscaleMineralCoat+6", "鱼鳞合金盔甲+7": "fishscaleMineralCoat+7", "鱼鳞合金盔甲+8": "fishscaleMineralCoat+8", "鱼鳞合金盔甲+9": "fishscaleMineralCoat+9", "鱼鳞合金盔甲+10": "fishscaleMineralCoat+10", "鱼鳞合金护手+1": "fishscaleMineralGloves+1", "鱼鳞合金护手+2": "fishscaleMineralGloves+2", "鱼鳞合金护手+3": "fishscaleMineralGloves+3", "鱼鳞合金护手+4": "fishscaleMineralGloves+4", "鱼鳞合金护手+5": "fishscaleMineralGloves+5", "鱼鳞合金护手+6": "fishscaleMineralGloves+6", "鱼鳞合金护手+7": "fishscaleMineralGloves+7", "鱼鳞合金护手+8": "fishscaleMineralGloves+8", "鱼鳞合金护手+9": "fishscaleMineralGloves+9", "鱼鳞合金护手+10": "fishscaleMineralGloves+10", "鱼鳞合金护腿+1": "fishscaleMineralPants+1", "鱼鳞合金护腿+2": "fishscaleMineralPants+2", "鱼鳞合金护腿+3": "fishscaleMineralPants+3", "鱼鳞合金护腿+4": "fishscaleMineralPants+4", "鱼鳞合金护腿+5": "fishscaleMineralPants+5", "鱼鳞合金护腿+6": "fishscaleMineralPants+6", "鱼鳞合金护腿+7": "fishscaleMineralPants+7", "鱼鳞合金护腿+8": "fishscaleMineralPants+8", "鱼鳞合金护腿+9": "fishscaleMineralPants+9", "鱼鳞合金护腿+10": "fishscaleMineralPants+10", "暗影精铁头盔+1": "shadowSteelHat+1", "暗影精铁头盔+2": "shadowSteelHat+2", "暗影精铁头盔+3": "shadowSteelHat+3", "暗影精铁头盔+4": "shadowSteelHat+4", "暗影精铁头盔+5": "shadowSteelHat+5", "暗影精铁头盔+6": "shadowSteelHat+6", "暗影精铁头盔+7": "shadowSteelHat+7", "暗影精铁头盔+8": "shadowSteelHat+8", "暗影精铁头盔+9": "shadowSteelHat+9", "暗影精铁头盔+10": "shadowSteelHat+10", "暗影精铁盔甲+1": "shadowSteelCoat+1", "暗影精铁盔甲+2": "shadowSteelCoat+2", "暗影精铁盔甲+3": "shadowSteelCoat+3", "暗影精铁盔甲+4": "shadowSteelCoat+4", "暗影精铁盔甲+5": "shadowSteelCoat+5", "暗影精铁盔甲+6": "shadowSteelCoat+6", "暗影精铁盔甲+7": "shadowSteelCoat+7", "暗影精铁盔甲+8": "shadowSteelCoat+8", "暗影精铁盔甲+9": "shadowSteelCoat+9", "暗影精铁盔甲+10": "shadowSteelCoat+10", "暗影精铁臂甲+1": "shadowSteelGloves+1", "暗影精铁臂甲+2": "shadowSteelGloves+2", "暗影精铁臂甲+3": "shadowSteelGloves+3", "暗影精铁臂甲+4": "shadowSteelGloves+4", "暗影精铁臂甲+5": "shadowSteelGloves+5", "暗影精铁臂甲+6": "shadowSteelGloves+6", "暗影精铁臂甲+7": "shadowSteelGloves+7", "暗影精铁臂甲+8": "shadowSteelGloves+8", "暗影精铁臂甲+9": "shadowSteelGloves+9", "暗影精铁臂甲+10": "shadowSteelGloves+10", "暗影精铁腿甲+1": "shadowSteelPants+1", "暗影精铁腿甲+2": "shadowSteelPants+2", "暗影精铁腿甲+3": "shadowSteelPants+3", "暗影精铁腿甲+4": "shadowSteelPants+4", "暗影精铁腿甲+5": "shadowSteelPants+5", "暗影精铁腿甲+6": "shadowSteelPants+6", "暗影精铁腿甲+7": "shadowSteelPants+7", "暗影精铁腿甲+8": "shadowSteelPants+8", "暗影精铁腿甲+9": "shadowSteelPants+9", "暗影精铁腿甲+10": "shadowSteelPants+10", "魔法书+1": "magicBook+1", "魔法书+2": "magicBook+2", "魔法书+3": "magicBook+3", "魔法书+4": "magicBook+4", "魔法书+5": "magicBook+5", "兽牙项链+1": "fangNecklace+1", "兽牙项链+2": "fangNecklace+2", "兽牙项链+3": "fangNecklace+3", "兽牙项链+4": "fangNecklace+4", "兽牙项链+5": "fangNecklace+5", "余烬庇护+1": "emberAegis+1", "余烬庇护+2": "emberAegis+2", "余烬庇护+3": "emberAegis+3", "余烬庇护+4": "emberAegis+4", "余烬庇护+5": "emberAegis+5", "过载核心+1": "overloadGuardianCore+1", "过载核心+2": "overloadGuardianCore+2", "过载核心+3": "overloadGuardianCore+3", "过载核心+4": "overloadGuardianCore+4", "过载核心+5": "overloadGuardianCore+5", "霜之王冠+1": "frostCrown+1", "霜之王冠+2": "frostCrown+2", "霜之王冠+3": "frostCrown+3", "霜之王冠+4": "frostCrown+4", "“极寒雪原之王”": "frostCrown+5", "猫祖王冠+1": "ancestorCrown+1", "猫祖王冠+2": "ancestorCrown+2", "猫祖王冠+3": "ancestorCrown+3", "猫祖王冠+4": "ancestorCrown+4", "“深渊之主”": "ancestorCrown+5", "星辰魔法书+1": "starDustMagicBook+1", "星辰魔法书+2": "starDustMagicBook+2", "星辰魔法书+3": "starDustMagicBook+3", "星辰魔法书+4": "starDustMagicBook+4", "星辰魔法书+5": "starDustMagicBook+5", "星辉王冠+1": "starCrown+1", "星辉王冠+2": "starCrown+2", "星辉王冠+3": "starCrown+3", "星辉王冠+4": "starCrown+4", "“星界主冠”": "starCrown+5", "“游乐园之王”+1": "loadOfamusementPark+1", "“游乐园之王”+2": "loadOfamusementPark+2", "“游乐园之王”+3": "loadOfamusementPark+3", "“游乐园之王”+4": "loadOfamusementPark+4", "“游乐园传奇”": "loadOfamusementPark+5", "自然馈赠": "natureGiftSkillBook", "穿针引线": "threadingNeedleSkillBook", "知识启迪": "knowledgeInspirationSkillBook", "种瓜得瓜": "sowMelonsReapMelonsSkillBook", "强化赋能": "enhanceEmpowerSkillBook", "强化冲击": "enhanceStrikeSkillBook", "普通攻击": "baseAttackSkillBook", "骨盾": "boneShieldSkillBook", "腐蚀吐息": "corrosiveBreathSkillBook", "召唤浆果鸟": "summonBerryBirdSkillBook", "基础治疗": "baseHealSkillBook", "中毒": "poisonSkillBook", "自我疗愈": "selfHealSkillBook", "横扫": "sweepSkillBook", "基础群体治疗": "baseGroupHealSkillBook", "重击": "powerStrikeSkillBook", "守护者激光": "guardianLaserSkillBook", "熔岩吐息": "lavaBreathSkillBook", "龙之咆哮": "dragonRoarSkillBook", "双重打击": "doubleStrikeSkillBook", "弱点打击": "lowestHpStrikeSkillBook", "爆炸射击": "explosiveShotSkillBook", "冻结": "freezeSkillBook", "冰弹": "iceBombSkillBook", "吸血": "lifeDrainSkillBook", "咆哮": "roarSkillBook", "暴风雪": "blizzardSkillBook", "铁壁": "ironWallSkillBook", "诅咒": "curseSkillBook", "暗影爆发": "shadowBurstSkillBook", "群体诅咒": "groupCurseSkillBook", "神圣之光": "holyLightSkillBook", "祝福": "blessSkillBook", "复活": "reviveSkillBook", "群体再生": "groupRegenSkillBook", "星辉结界": "astralBarrierSkillBook", "星辉冲击": "astralBlastSkillBook", "群体沉默": "groupSilenceSkillBook", "自我修复": "selfRepairSkillBook", "驱散": "cleanseSkillBook", "彗星打击": "cometStrikeSkillBook", "破甲": "armorBreakSkillBook", "星辰陷阱": "starTrapSkillBook", "星辉终极裁决": "emperorCatFinale_forAstralEmpressBossSkillBook", "星辉风暴": "astralStormSkillBook", "群体护盾": "groupShieldSkillBook", "潜行": "sneakSkillBook", "偷袭": "ambushSkillBook", "毒爪": "poisonClawSkillBook", "暗影步": "shadowStepSkillBook", "沉默打击": "silenceStrikeSkillBook", "静默烟雾弹": "slientSmokeScreenSkillBook", "镜像影分身": "mirrorImageSkillBook", "绝影连杀": "shadowAssassinUltSkillBook", "偷天换日": "stardustMouseSwapSkillBook", "眩晕旋转": "dizzySpinSkillBook", "失控加速": "carouselOverdriveSkillBook", "糖果爆裂": "candyBombSkillBook", "恶作剧烟雾": "prankSmokeSkillBook", "嘲讽": "mercenaryTauntSkillBook", "毛绒嘲讽": "plushTauntSkillBook", "星光治愈": "starlightSanctuarySkillBook", "鬼影冲锋": "ghostlyStrikeSkillBook", "狂欢号角": "paradeHornSkillBook", "小丑召集令": "clownSummonSkillBook", "猫王庇护": "kingAegisSkillBook", "封印魔法": "sealMagicSkillBook", "驱逐": "banishSkillBook", "束缚": "bindSkillBook", "识破魔法": "detectMagicSkillBook", "惩戒": "punishSkillBook", "扰乱": "confuseSkillBook", "禁忌魔法": "forbiddenMagicSkillBook", "禁魔审判": "ultimateLibraryJudgementSkillBook", "锁链鞭打": "chainWhipSkillBook", "恐惧": "fearInductionSkillBook", "灵魂吸取": "soulDrainSkillBook", "恶魔狂怒": "demonicRageSkillBook", "幽灵利爪": "spectralClawSkillBook", "哀嚎怨声": "hauntingWailSkillBook", "复仇一击": "vengeanceStrikeSkillBook", "绝望光环": "despairAuraSkillBook", "幽灵突击": "phantomStrikeSkillBook", "精神崩溃": "mentalBreakSkillBook", "痛苦放大": "painAmplifierSkillBook", "酷刑程序": "tortureProtocolSkillBook", "机械钳制": "mechanicalGripSkillBook", "暗影腐蚀": "shadowCorruptionSkillBook", "噩梦重击": "nightmareSlamSkillBook", "末日咆哮": "apocalypticRoarSkillBook", "监狱统治": "prisonDominationSkillBook", "黑暗仪式": "darkRitualSkillBook" }
const en_cn = Object.fromEntries(Object.entries(cn_en).map(item => [item[1], item[0]]))
// 仓库物品数量
let warehouseItemsCount = null;
// 市场价格
let marketPrices = GM_getValue('marketPrices', {});
unsafeWindow.marketPrices = marketPrices;
unsafeWindow.itemCnEn = cn_en
initMarketPrices();
let catDaily = GM_getValue('catDaily', false);
async function initMarketPrices() {
// API 请求配置
const apiUrl = 'https://www.moyu-idle.com/api/game/market/price';
const data = await httpGet(apiUrl);
console.log('[妙妙工具] 获取市场价格成功,更新时间:', new Date(data.lastUpdateTime).toLocaleString())
const newMarketPrices = data.items
newMarketPrices["gold"] = {
sellOrders: {
itemId: "gold",
minPrice: 1,
minPriceCount: 1
},
buyOrders: {
itemId: "gold",
maxPrice: 1,
maxPriceCount: 1
}
}
newMarketPrices["__satiety"] = {
sellOrders: {
itemId: "__satiety",
minPrice: 5,
minPriceCount: 1
},
buyOrders: {
itemId: "__satiety",
maxPrice: 5,
maxPriceCount: 1
}
}
for (const [id, item] of Object.entries(newMarketPrices)) {
if (id) {
if (!item['sellOrders']) {
item['sellOrders'] = {
minPrice: 0,
minPriceCount: 0
}
}
if (!item['buyOrders']) {
item['buyOrders'] = {
maxPrice: 0,
maxPriceCount: 0
}
}
marketPrices[id] = item;
}
}
GM_setValue('marketPrices', marketPrices);
}
// 使用 Promise 封装 GM_xmlhttpRequest
function httpGet(url) {
return new Promise((resolve, reject) => {
GM_xmlhttpRequest({
method: "GET",
url: url,
headers: {
"Content-Type": "application/json"
},
onload: function (response) {
if (response.status === 200) {
try {
const data = JSON.parse(response.responseText);
if (data.code === 200) {
resolve(data.data); // 数据
} else {
reject(new Error("业务错误: " + data.message));
}
} catch (error) {
reject(new Error("解析响应失败: " + error.message));
}
} else {
reject(new Error("请求失败,状态码: " + response.status));
}
},
onerror: function (error) {
reject(new Error("网络错误: " + error));
}
});
});
}
function addDailyTable(dialog) {
if (!dialog) {
return;
}
// 横杠
const borderElement = dialog.querySelector('.border-t.border-gray-200.dark\\:border-gray-600.my-3');
const oldDailyStatsTable = document.querySelector('#daily-stats-table')
if (oldDailyStatsTable) {
oldDailyStatsTable.remove()
}
// 3. 提取耗时(修复querySelector)
const timeLabel = findElementByText(dialog, '耗时:', 'span');
const timeCard = timeLabel?.closest('.p-2.bg-gray-100.dark\\:bg-gray-700.rounded.mb-2');
if (!timeCard) {
return;
}
// 4. 耗时转换(保持不变)
const timeTextRaw = timeCard.querySelector('.bg-blue-100')?.textContent || '';
let actualTimeText;
if (catDaily) {
actualTimeText = timeTextRaw.match(/(?<=基础)(\d+天)?(\d+时)?(\d+分)?(\d+秒)?/)?.[0]?.trim() || '';
} else {
actualTimeText = timeTextRaw.match(/^(.*?)\(基础/)?.[1]?.trim() || '';
}
let costTime = convertTimeToSeconds(actualTimeText);
if (catDaily) {
costTime *= 0.96;
}
// 提取需求(避免重复解析)
const demands = [];
const demandLabels = findElementsByText(dialog, '需求:', 'span');
demandLabels.forEach(label => {
const demandCard = label.closest('.p-2.bg-gray-100.dark\\:bg-gray-700.rounded.mb-2');
// 精准选择需求项元素(只选择最内层的span)
const demandItems = demandCard?.querySelectorAll('div.flex.items-center.rounded.text-sm.white-space-nowrap > span.inline-block.px-2.py-1.rounded.text-sm');
demandItems?.forEach(item => {
const text = item.textContent.trim();
// 尝试匹配"名称: 数量"格式
const resourceMatch = text.match(/(.+?)\s*[::]\s*(\d+)\s*(?:\(([^)]*)\))?/);
if (resourceMatch) {
demands.push({
type: 'resource',
name: removeEmoji(resourceMatch[1].trim()).trim(),
amount: parseInt(resourceMatch[2])
});
}
});
});
// 提取获得
const gainLabel = findElementByText(dialog, '获得:', 'span');
const gainCard = gainLabel?.closest('.p-2.bg-gray-100.dark\\:bg-gray-700.rounded.mb-2');
const gainItems = gainCard?.querySelectorAll('.bg-blue-100');
const gains = [];
gainItems?.forEach(item => {
const text = item.textContent.trim();
const nameMatch = text.match(/(.+?)\s*[::]/)?.[1]?.trim();
const probMatch = text.match(/(\d+\.?\d*)%/)?.[1] || '100';
let min, max;
const rangeMatch = text.match(/(\d+)\s*[~-]\s*(\d+)/);
if (rangeMatch) {
// 处理范围情况(如 "1~3")
min = parseInt(rangeMatch[1]);
max = parseInt(rangeMatch[2]);
} else {
// 处理单个数字情况(如 "1")
const singleMatch = text.match(/(\d+)/);
if (singleMatch) {
min = max = parseInt(singleMatch[1]);
} else {
// 默认值(防止NaN)
min = max = 1;
}
}
const probability = parseFloat(probMatch) / 100;
if (nameMatch && !isNaN(min) && !isNaN(max) && !isNaN(probability)) {
gains.push({
name: removeEmoji(nameMatch).trim(),
range: [min, max],
probability
});
}
});
// 7. 计算每日产量和消耗量(保持不变)
const dailyTimes = Math.floor(86400 / costTime);
// 原料
const dailyConsume = demands.map(demand => {
const amount = demand.amount * (catDaily ? 0.95 : 1);
return {
name: demand.name,
amount: amount,
total: amount * dailyTimes
}
});
// 产出
const dailyOutput = gains.map(gain => {
const avgPerAmount = (gain.range[0] + gain.range[1]) / 2;
const avgAmount = avgPerAmount * gain.probability * (catDaily ? 1.05 : 1);
return {
name: gain.name,
amount: avgAmount,
total: Math.round(dailyTimes * avgAmount)
};
});
// 创建展示区
createDisplayHtml(dialog, borderElement, costTime, dailyConsume, dailyOutput);
}
//秒转 天 时 分 秒
function formatSeconds(seconds) {
// 处理无效输入
if (typeof seconds !== 'number' || isNaN(seconds) || seconds < 0) {
return "0秒";
}
// 计算各单位值
const days = Math.floor(seconds / 86400); // 1天 = 86400秒
const hours = Math.floor((seconds % 86400) / 3600); // 1小时 = 3600秒
const minutes = Math.floor((seconds % 3600) / 60); // 1分钟 = 60秒
const remainingSeconds = Math.floor(seconds % 60);
// 存储非零单位
const timeParts = [];
if (days > 0) timeParts.push(`${days}天`);
if (hours > 0) timeParts.push(`${hours}时`);
if (minutes > 0) timeParts.push(`${minutes}分`);
if (remainingSeconds > 0) timeParts.push(`${remainingSeconds}秒`);
// 处理所有单位都为0的情况(输入为0时)
if (timeParts.length === 0) {
return "0秒";
}
// 拼接结果
return timeParts.join('');
}
function convertTimeToSeconds(timeText) {
let totalSeconds = 0;
// 匹配“时”(1时=3600秒)
const hourMatch = timeText.match(/(\d+\.?\d*)\s*[时h]/);
if (hourMatch) {
totalSeconds += parseFloat(hourMatch[1]) * 3600;
timeText = timeText.replace(hourMatch[0], ''); // 移除已匹配的部分
}
// 匹配“分”(1分=60秒)
const minuteMatch = timeText.match(/(\d+\.?\d*)\s*[分m]/);
if (minuteMatch) {
totalSeconds += parseFloat(minuteMatch[1]) * 60;
timeText = timeText.replace(minuteMatch[0], ''); // 移除已匹配的部分
}
// 匹配“秒”(直接累加)
const secondMatch = timeText.match(/(\d+\.?\d*)\s*[秒s]/);
if (secondMatch) {
totalSeconds += parseFloat(secondMatch[1]);
}
return totalSeconds;
}
/**
* 查找包含指定文本的元素
* @param {Element} parent 父元素
* @param {string} text 要匹配的文本
* @param {string} tag 目标元素标签(如 'span')
* @returns {Element[]} 匹配的元素数组
*/
function findElementsByText(parent, text, tag = '*') {
const result = [];
const elements = parent.getElementsByTagName(tag);
for (const el of elements) {
if (el.textContent.trim().includes(text.trim())) {
result.push(el);
}
}
return result;
}
// 工具函数:查找包含指定文本的单个元素
function findElementByText(parent, text, tag = '*') {
const elements = parent.getElementsByTagName(tag);
for (const el of elements) {
if (el.textContent.trim().includes(text.trim())) {
return el;
}
}
return null;
}
GM_addStyle(`
.item-refresh-btn {
cursor: pointer;
font-size: 18px;
transition: all 0.2s ease;
user-select: none;
}
.item-refresh-btn:active {
transform: scale(0.9);
opacity: 0.6;
filter: brightness(0.7);
}
.item-refresh-btn:hover {
transform: rotate(15deg);
}
`);
// 核心函数:使用dailyConsume和dailyOutput创建展示区HTML
function createDisplayHtml(dialog, borderElement, costTime, dailyConsume, dailyOutput) {
// 单个物品的材料价格
let sellUnitPrice = 0;
let buyUnitPrice = 0;
// 计算原料总价值
const materialRows = dailyConsume.map(item => {
const price = marketPrices[cn_en[item.name]] || { sellOrders: { minPrice: 0 }, buyOrders: { maxPrice: 0 } };
const sellValue = item.total * price.sellOrders.minPrice; // 总挂价价值
const buyValue = item.total * price.buyOrders.maxPrice; // 总填价价值
sellUnitPrice += item.amount * price.sellOrders.minPrice;
buyUnitPrice += item.amount * price.buyOrders.maxPrice;
return {
...item,
price,
sellValue,
buyValue
};
});
// 计算产品总价值
const productRows = dailyOutput.map(item => {
const price = marketPrices[cn_en[item.name]] || { sellOrders: { minPrice: 0 }, buyOrders: { maxPrice: 0 } };
const sellValue = item.total * price.sellOrders?.minPrice; // 总挂价价值
const buyValue = item.total * price.buyOrders?.maxPrice; // 总填价价值
return {
...item,
price,
sellValue,
buyValue
};
});
// 计算总计
const totalMaterialSell = materialRows.reduce((sum, item) => sum + item.sellValue, 0);
const totalMaterialBuy = materialRows.reduce((sum, item) => sum + item.buyValue, 0);
const totalProductSell = productRows.reduce((sum, item) => sum + item.sellValue, 0);
const totalProductBuy = productRows.reduce((sum, item) => sum + item.buyValue, 0);
const cutTex = 0.97
// 计算利润
const profit1 = totalProductSell * cutTex - totalMaterialBuy; // 产品挂价 - 原料填价
const profit2 = totalProductBuy * cutTex - totalMaterialSell; // 产品填价 - 原料挂价
// 生成原料行HTML
const materialHtml = materialRows.map(item => `
<tr>
<td class="border px-2 py-1 text-sm">${item.name}<span class="item-refresh-btn text-sm" data-itemname="${cn_en[item.name]}">↺</span></td>
<td class="border px-2 py-1 text-sm text-right">${item.total.toFixed(0)}</td>
<td class="border px-2 py-1 text-sm text-right ${item.price.sellOrders.minPrice == 0 ? 'text-red-600' : ''}">${formatLargeNumber(item.price.sellOrders.minPrice)}</td>
<td class="border px-2 py-1 text-sm text-right">${formatLargeNumber(item.sellValue)}</td>
<td class="border px-2 py-1 text-sm text-right ${item.price.buyOrders.maxPrice == 0 ? 'text-red-600' : ''}">${formatLargeNumber(item.price.buyOrders.maxPrice)}</td>
<td class="border px-2 py-1 text-sm text-right">${formatLargeNumber(item.buyValue)}</td>
</tr>
`).join('');
// 生成产品行HTML
const productHtml = productRows.map(item => `
<tr>
<td class="border px-2 py-1 text-sm">${item.name}<span class="item-refresh-btn text-sm" data-itemname="${cn_en[item.name]}">↺</span></td>
<td class="border px-2 py-1 text-sm text-right">${item.total.toFixed(0)}</td>
<td class="border px-2 py-1 text-sm text-right ${item.price.sellOrders.minPrice == 0 ? 'text-red-600' : ''}">${formatLargeNumber(item.price.sellOrders.minPrice)}</td>
<td class="border px-2 py-1 text-sm text-right">${formatLargeNumber(item.sellValue)}</td>
<td class="border px-2 py-1 text-sm text-right ${item.price.buyOrders.maxPrice == 0 ? 'text-red-600' : ''}">${formatLargeNumber(item.price.buyOrders.maxPrice)}</td>
<td class="border px-2 py-1 text-sm text-right">${formatLargeNumber(item.buyValue)}</td>
</tr>
`).join('');
// 技能升级提示
const displayHtml = `
<div id="daily-stats-table" class="my-4 p-3 bg-white dark:bg-gray-800 rounded-lg border border-gray-200 dark:border-gray-700">
<!-- 插入样式代码 -->
<style>
/* 表格边框统一改为浅灰色 */
#daily-stats-table table {
border-collapse: collapse;
}
#daily-stats-table th,
#daily-stats-table td {
border-color: #e5e7eb !important;
}
@media (prefers-color-scheme: dark) {
#daily-stats-table th,
#daily-stats-table td {
border-color: #374151 !important;
}
}
#daily-stats-table thead tr {
border-bottom: 1px solid #e5e7eb !important;
}
#daily-stats-table .input-checkbox {
vertical-align: middle;
margin-top: 2px;
}
#daily-stats-table .span-checkbox {
display: inline-flex;
align-items: center;
gap: 4px;
}
@media (prefers-color-scheme: dark) {
#daily-stats-table thead tr {
border-bottom-color: #374151 !important;
}
}
</style>
<h4 class="text-sm font-medium text-gray-800 dark:text-gray-200 mb-2">每日产量/消耗价值表<span class="text-sm span-checkbox"> (小猫<input type="checkbox" id="isCatDaily" class="input-checkbox" ${catDaily ? 'checked' : ''}>)</span></h4>
<!-- 原料消耗部分 -->
<div class="mb-4">
<h5 class="text-xs font-medium text-gray-600 dark:text-gray-400 mb-1">消耗</h5>
<table class="min-w-full text-sm">
<thead>
<tr class="bg-gray-50 dark:bg-gray-700">
<th class="border px-2 py-1 text-left" style="min-width: 45px;">原料</th>
<th class="border px-2 py-1 text-center">日消</th>
<th class="border px-2 py-1 text-center">挂</th>
<th class="border px-2 py-1 text-center">总挂</th>
<th class="border px-2 py-1 text-center">填</th>
<th class="border px-2 py-1 text-center">总填</th>
</tr>
</thead>
<tbody>${materialHtml}</tbody>
<tfoot class="bg-gray-50 dark:bg-gray-700 font-medium">
<tr>
<td class="border px-2 py-1 text-left" style="min-width: 45px;">总计</td>
<td class="border px-2 py-1 text-center">-</td>
<td class="border px-2 py-1 text-center">${formatLargeNumber(sellUnitPrice)}</td>
<td class="border px-2 py-1 text-center">${formatLargeNumber(totalMaterialSell)}</td>
<td class="border px-2 py-1 text-center">${formatLargeNumber(buyUnitPrice)}</td>
<td class="border px-2 py-1 text-center">${formatLargeNumber(totalMaterialBuy)}</td>
</tr>
</tfoot>
</table>
</div>
<!-- 产品产出部分 -->
<div class="mb-4">
<h5 class="text-xs font-medium text-gray-600 dark:text-gray-400 mb-1">产出</h5>
<table class="min-w-full text-sm">
<thead>
<tr class="bg-gray-50 dark:bg-gray-700">
<th class="border px-2 py-1 text-left" style="min-width: 45px;">产品</th>
<th class="border px-2 py-1 text-center">日产</th>
<th class="border px-2 py-1 text-center">挂</th>
<th class="border px-2 py-1 text-center">总挂</th>
<th class="border px-2 py-1 text-center">填</th>
<th class="border px-2 py-1 text-center">总填</th>
</tr>
</thead>
<tbody>${productHtml}</tbody>
<tfoot class="bg-gray-50 dark:bg-gray-700 font-medium">
<tr>
<td class="border px-2 py-1 text-left" style="min-width: 45px;">总计</td>
<td class="border px-2 py-1 text-center">-</td>
<td class="border px-2 py-1 text-center">-</td>
<td class="border px-2 py-1 text-center">${formatLargeNumber(totalProductSell)}</td>
<td class="border px-2 py-1 text-center">-</td>
<td class="border px-2 py-1 text-center">${formatLargeNumber(totalProductBuy)}</td>
</tr>
</tfoot>
</table>
</div>
<!-- 利润计算部分 -->
<div class="p-2 bg-gray-50 dark:bg-gray-700 rounded-lg">
<h5 class="text-xs font-medium text-gray-600 dark:text-gray-400 mb-2">每日利润分析</h5>
<div class="grid grid-cols-2 gap-2 text-sm">
<div class="flex justify-between">
<span class="text-gray-600 dark:text-gray-400">挂填:</span>
<span class="${profit1 >= 0 ? 'text-green-600' : 'text-red-600'}">
${profit1 >= 0 ? '+' : ''}${formatLargeNumber(profit1)}
</span>
</div>
<div class="flex justify-between">
<span class="text-gray-600 dark:text-gray-400">填挂:</span>
<span class="${profit2 >= 0 ? 'text-green-600' : 'text-red-600'}">
${profit2 >= 0 ? '+' : ''}${formatLargeNumber(profit2)}
</span>
</div>
</div>
</div>
<div class="p-2 bg-gray-50 rounded-lg">
到
<input type="number" id="levelUpInput" value="100" min="0" max="102" step="1" style="width: 40px;">
级还需做
<span id="levelUpTimesSpan">0 次[0 天]</span>
</div>
</div>
`;
// 6. 插入到指定位置
borderElement.insertAdjacentHTML('afterend', displayHtml);
document.getElementById('isCatDaily').addEventListener('change', function () {
catDaily = this.checked;
GM_setValue('catDaily', catDaily);
document.getElementById("daily-stats-table").remove()
addDailyTable(dialog);
});
document.querySelectorAll('.item-refresh-btn.text-sm').forEach(btn => {
btn.addEventListener('click', async function () {
sendGetItemPriceMessage(this.dataset.itemname)
wsRespondMsgStatus.wait = true
const res = await waitTaskListCallback()
if (res) {
setTimeout(() => {
document.getElementById("daily-stats-table").remove()
createDisplayHtml(dialog, borderElement, costTime, dailyConsume, dailyOutput)
}, 200)
}
});
});
const levelUpTimesSpan = document.getElementById('levelUpTimesSpan')
levelUpTimesSpan.innerText = ` 0 次[0 天]`
const expPerLabel = findElementByText(dialog, '提升:', 'span');
if (expPerLabel) {
//flex flex-wrap gap-2 ml-10 w-full
const expLabel = expPerLabel.parentNode.children[1]
const expLabelInnerText = expLabel.innerText.trim();
if (expLabelInnerText && expLabelInnerText.includes('经验')) {
const expLabelInfos = expLabelInnerText.replace(' ', '').split(':');
const expName = removeEmoji(expLabelInfos[0]);
const exp = parseInt(expLabelInfos[1].replace('经验', ''), 0);
const levelUpInput = document.getElementById('levelUpInput')
const expInfo = expInfoMap[skillEnCn[expName] || '']
if (expInfo) {
// 技能升级提示
levelUpInput.dataset.expName = expName;
levelUpInput.dataset.exp = exp;
levelUpInput.value = expInfo.level
levelUpInput.addEventListener('change', function () {
const value = this.value
const level = expInfo.level
if (value < 0 || value > levelExp.length) {
this.value = level
return
}
let totalNeedExp = levelExp[String(level + 1)] - expInfo.currentExp
for (let i = level + 2; i <= value; i++) {
totalNeedExp += parseInt(levelExp[String(i)])
}
const doTimes = totalNeedExp / exp
levelUpTimesSpan.innerText = ` ${doTimes.toFixed(2)} 次[${formatSeconds(doTimes * costTime)}]`
});
}
}
}
}
async function sleep(time) {
await new Promise(resolve => setTimeout(resolve, time));
}
function removeEmoji(text) {
if (!text) return '';
// 更全面的emoji匹配正则,包括变体选择器
const emojiRegex = /(?:[\u2700-\u27BF]|(?:\ud83c[\udde6-\uddff]){2}|[\ud800-\udbff][\udc00-\udfff]|[\u0023-\u0039]\ufe0f?\u20e3|\u3299|\u3297|\u303d|\u3030|\u24c2|\ud83c[\udd70-\udd71]|\ud83c[\udd7e-\udd7f]|\ud83c\udd8e|\ud83c[\udd91-\udd9a]|\ud83c[\udde6-\uddff]|[\ud83c[\ude01-\ude02]|\ud83c\ude1a|\ud83c\ude2f|[\ud83c[\ude32-\ude3a]|[\ud83c[\ude50-\ude51]|\u203c|\u2049|[\u25aa-\u25ab]|\u25b6|\u25c0|[\u25fb-\u25fe]|\u00a9|\u00ae|\u2122|\u2139|\ud83c\udc04|[\u2600-\u26FF]|\u2b05|\u2b06|\u2b07|\u2b1b|\u2b1c|\u2b50|\u2b55|\u231a|\u231b|\u2328|\u23cf|[\u23e9-\u23f3]|[\u23f8-\u23fa]|\ud83c\udccf|\u2934|\u2935|[\u2190-\u21ff]|[\uFE00-\uFE0F])/g;
try {
return text.replace(emojiRegex, '');
} catch (error) {
console.error('妙妙工具 移除 emoji 失败:', error);
return '';
}
}
let expQueueLock;
let resQueueLock;
// 物品价格 物品:价格
function monitorMarketMessage(data) {
const event = data?.event
if (event === "battle:giveExpReward:success") {
if (!expQueueLock) expQueueLock = new MethodQueueLock();
expQueueLock.acquire(addBattleExpInfo, data.data)
} else if (event === "battle:giveResourceReward:success") {
if (!resQueueLock) resQueueLock = new MethodQueueLock();
resQueueLock.acquire(addBattleResInfo, data.data)
} else if (event === "battle:fullInfo:success") {
updateBattleUserNameInfo(data.data)
} else if (event === "dispatchInventoryInfo") {
warehouseItemsCount = data.data.data
} else if (event === "battle:useBattleItem:success") {
updateBattleItemUsedInfo(data.data.data)
}
//其他功能
if (!socketIoMode) return
if (event === "newMarket:getUnifiedTransactionList:success") {
updateMarketPrices(data.data.data)
}
else if (showUserLevel && event.includes("dispatchCharacterStatusInfo")) {
const userExpInfo = data.data?.data
menusAddUserExpInfo(userExpInfo)
userInfoPageAddUserExpInfo(userExpInfo)
} else if (event.includes("dispatchTaskQueueToClient")) {
tryUpdateSatietyShow(data.data?.data)
}
}
window.monitorMarketMessage = monitorMarketMessage
let updateMarketPricesing = false;
function updateMarketPrices(marketList) {
if (updateMarketPricesing) return;
updateMarketPricesing = true;
const marketItem = { itemId: "", sellOrders: { minPrice: 0 }, buyOrders: { maxPrice: 0 } }
for (let marketListElement of marketList) {
if (!marketItem.itemId) {
marketItem.itemId = marketListElement.sellResourceId ? marketListElement.sellResourceId : marketListElement.requireResourceId
if (!marketItem.itemId) {
continue;
}
}
if (marketListElement.costResourceId === "gold" && marketListElement.type === "sell") {
if (marketItem.itemId === marketListElement.sellResourceId && (marketItem.sellOrders.minPrice === 0 || marketItem.sellOrders.minPrice > marketListElement.costPerUnit)) {
//卖
marketItem.sellOrders = {
minPrice: marketListElement.costPerUnit,
minPriceCount: marketListElement.sellResourceCount - marketListElement.selledResourceCount
}
}
} else if (marketListElement.payResourceId === "gold" && marketListElement.type === "buy") {
if (marketItem.itemId === marketListElement.requireResourceId && (marketItem.buyOrders.maxPrice === 0 || marketItem.buyOrders.maxPrice < marketListElement.payPerUnit)) {
//买
marketItem.buyOrders = {
maxPrice: marketListElement.payPerUnit,
maxPriceCount: marketListElement.requireResourceCount - marketListElement.doneResourceCount
}
}
}
}
if (marketItem.itemId) {
marketPrices[marketItem.itemId] = marketItem
GM_setValue("marketPrices", marketPrices)
console.log('[妙妙工具] 获取市场价格完成', marketItem.itemId, marketItem.sellOrders, marketItem.buyOrders)
}
updateMarketPricesing = false;
}
// 菜单栏 添加经验信息============================================================
//升级经验
const levelExp = { '1': '0', '2': '20', '3': '45', '4': '80', '5': '125', '6': '180', '7': '245', '8': '320', '9': '405', '10': '500', '11': '605', '12': '720', '13': '845', '14': '980', '15': '1125', '16': '1280', '17': '1445', '18': '1620', '19': '1805', '20': '2000', '21': '2205', '22': '2420', '23': '2645', '24': '2880', '25': '3125', '26': '3380', '27': '3645', '28': '3920', '29': '4205', '30': '4500', '31': '4805', '32': '5760', '33': '6825', '34': '8000', '35': '9285', '36': '10680', '37': '12185', '38': '13800', '39': '15525', '40': '17360', '41': '19305', '42': '21360', '43': '23525', '44': '25800', '45': '28185', '46': '30680', '47': '33285', '48': '36000', '49': '38825', '50': '41760', '51': '44805', '52': '52869', '53': '62386', '54': '73616', '55': '86866', '56': '102502', '57': '120953', '58': '142725', '59': '168415', '60': '198730', '61': '234502', '62': '276712', '63': '326520', '64': '385294', '65': '454647', '66': '536483', '67': '633050', '68': '747000', '69': '881460', '70': '1040122', '71': '1227344', '72': '1448267', '73': '1708955', '74': '2016566', '75': '2379549', '76': '2807867', '77': '3313284', '78': '3909675', '79': '4613416', '80': '5443831', '81': '6423721', '82': '7579991', '83': '8944389', '84': '10554379', '85': '12454168', '86': '14695918', '87': '17341183', '88': '20462597', '89': '24145864', '90': '28492120', '91': '33620701', '92': '39672428', '93': '46813465', '94': '55239888', '95': '65183068', '96': '76916021', '97': '90760905', '98': '107097867', '99': '126375484', '100': '149123071', '101': '175965224', '102': '202360007', '103': '232714008', '104': '267621110', '105': '307764276', '106': '353928918', '107': '407018256', '108': '468070994', '109': '538281643', '110': '619023890', '111': '711877473', '112': '818659094', '113': '941457958', '114': '1082676652', '115': '1245078150', '116': '1431839873', '117': '1646615854', '118': '1893608232', '119': '2177649467', '120': '2504296887', '121': '2879941420', '122': '3311932633', '123': '3808722528', '124': '4380030907', '125': '5037035543', '126': '5792590875', '127': '6661479506', '128': '7660701432', '129': '8809806647', '130': '10131277644', '131': '11650969291', '132': '13049085606', '133': '14614975878', '134': '16368772984', '135': '18333025742', '136': '20532988831', '137': '22996947491', '138': '25756581190', '139': '28847370932', '140': '32309055444', '141': '36186142098', '142': '40528479150', '143': '45391896648', '144': '50838924245', '145': '56939595155', '146': '63772346574', '147': '71425028162', '148': '79996031542', '149': '89595555327', '150': '100347021966', '151': '112388664602' }
const levelTotalExp = { 1: 0, 2: 20, 3: 65, 4: 145, 5: 270, 6: 450, 7: 695, 8: 1015, 9: 1420, 10: 1920, 11: 2525, 12: 3245, 13: 4090, 14: 5070, 15: 6195, 16: 7475, 17: 8920, 18: 10540, 19: 12345, 20: 14345, 21: 16550, 22: 18970, 23: 21615, 24: 24495, 25: 27620, 26: 31000, 27: 34645, 28: 38565, 29: 42770, 30: 47270, 31: 52075, 32: 57835, 33: 64660, 34: 72660, 35: 81945, 36: 92625, 37: 104810, 38: 118610, 39: 134135, 40: 151495, 41: 170800, 42: 192160, 43: 215685, 44: 241485, 45: 269670, 46: 300350, 47: 333635, 48: 369635, 49: 408460, 50: 450220, 51: 495025, 52: 547894, 53: 610280, 54: 683896, 55: 770762, 56: 873264, 57: 994217, 58: 1136942, 59: 1305357, 60: 1504087, 61: 1738589, 62: 2015301, 63: 2341821, 64: 2727115, 65: 3181762, 66: 3718245, 67: 4351295, 68: 5098295, 69: 5979755, 70: 7019877, 71: 8247221, 72: 9695488, 73: 11404443, 74: 13421009, 75: 15800558, 76: 18608425, 77: 21921709, 78: 25831384, 79: 30444800, 80: 35888631, 81: 42312352, 82: 49892343, 83: 58836732, 84: 69391111, 85: 81845279, 86: 96541197, 87: 113882380, 88: 134344977, 89: 158490841, 90: 186982961, 91: 220603662, 92: 260276090, 93: 307089555, 94: 362329443, 95: 427512511, 96: 504428532, 97: 595189437, 98: 702287304, 99: 828662788, 100: 977785859, 101: 1153751083, 102: 1180145866, 103: 1412859874, 104: 1680480984, 105: 1988245260, 106: 2342174178, 107: 2749192434, 108: 3217263428, 109: 3755545071, 110: 4374568961, 111: 5086446434, 112: 5905105528, 113: 6846563486, 114: 7929240138, 115: 9174318288, 116: 10606158161, 117: 12252774015, 118: 14146382247, 119: 16324031714, 120: 18828328601, 121: 21708270021, 122: 25020202654, 123: 28828925182, 124: 33208956089, 125: 38245991632, 126: 44038582507, 127: 50700062013, 128: 58360763445, 129: 67170570092, 130: 77301847736, 131: 88952817027, 132: 102001902633, 133: 116616878511, 134: 132985651495, 135: 151318677237, 136: 171851666068, 137: 194848613559, 138: 220605194749, 139: 249452565681, 140: 281761621125, 141: 317947763223, 142: 358476242373, 143: 403868139021, 144: 454707063266, 145: 511646658421, 146: 575419004995, 147: 646844033157, 148: 726840064699, 149: 816435620026, 150: 916782641992, 151: 1029171306594 }
const menusEnCn = { "市场": "trading", "强化": "enhance", "战斗": "battle", "采集": 'collecting', "钓鱼": 'fishing', '养殖': 'farmingAnimal', '采矿': 'mining', "烹饪": 'cooking', "制造": 'manufacturing', '锻造': 'forging', '缝制': 'sewing', '炼金': 'mysterious', '探索': 'exploring' }
const skillEnCn = { "攻击": "attacking", "战斗": "battle", "采集": "collecting", "烹饪": "cooking", "防御": "defencing", "敏捷": "dexterity", "强化": "enhance", "探索": "exploring", "畜牧": "farmingAnimal", "种植": "farmingPlant", "钓鱼": "fishing", "锻造": "forging", "智力": "intelligence", "学识": "knowledge", "幸运": "luck", "制造": "manufacturing", "挖掘": "mining", "神秘": "mysterious", "缝纫": "sewing", "耐力": "stamina", "力量": "strength", "交易": "trading" }
let expInfoMap;
let menusAddUserExpInfoing = false;
function menusAddUserExpInfo(userExpInfo) {
if (menusAddUserExpInfoing) return;
menusAddUserExpInfoing = true;
expInfoMap = userExpInfo
// 尝试通过特定类名查找
const menubars = document.querySelectorAll('.el-menu-item.cute-menu-item');
for (let menubar of menubars) {
const menubarText = (menubar.querySelector('.menu-text')?.innerText || '').trim();
const menuName = menusEnCn[menubarText]
if (menuName) {
const menuExp = userExpInfo[menuName]
if (!menuExp) continue
//往左移动
menubar.style.paddingLeft = '8px'
// 3. 创建等级标签并插入到图标左侧
const id = `${menuName}-level`
let levelBadge = document.getElementById(id)
if (!levelBadge) {
levelBadge = document.createElement('span');
levelBadge.id = `${menuName}-level`
// 调整等级标签样式(减小宽度和内边距)
levelBadge.className = 'inline-block mr-0 px-0 py-0.5 text-xs rounded-sm';
levelBadge.style.minWidth = '2.3em'; // 强制最小宽度为两个字符
levelBadge.style.textAlign = 'center'; // 文本居中
// 找到图标元素并插入等级标签
const iconElement = menubar.querySelector('.el-icon.menu-icon');
if (iconElement) {
iconElement.parentNode.appendChild(levelBadge);
}
}
levelBadge.textContent = menuExp?.level || 0;
// 4. 创建进度条容器并插入到按钮底部
const progressId = `${menuName}-progress`
let progressContainer = document.getElementById(progressId)
if (!progressContainer) {
progressContainer = document.createElement('div');
progressContainer.id = `${menuName}-progress`;
progressContainer.className = 'absolute bottom-0 left-10% right-10% h-0.5 bg-gray-300 dark:bg-gray-600';
//'absolute bottom-0 left-10% right-10% h-0.5 bg-gray-300 dark:bg-gray-600';
progressContainer.style.width = '75%';
menubar.appendChild(progressContainer);
}
// 7. 进度条背景
const progressBgId = `${menuName}-progress-bg`
let progressBg = document.getElementById(progressBgId)
if (!progressBg) {
progressBg = document.createElement('div');
progressBg.id = progressBgId;
progressBg.className = 'w-full h-1.5 bg-gray-200 dark:bg-gray-700 rounded-full overflow-hidden';
progressContainer.appendChild(progressBg);
}
// 8. 进度条填充部分
const progressFillId = `${menuName}-progress-fill`
let progressFill = document.getElementById(progressFillId)
if (!progressFill) {
progressFill = document.createElement('div');
progressFill.id = progressFillId;
progressFill.className = 'h-full bg-blue-400 transition-all duration-300';
progressBg.appendChild(progressFill);
}
const progressPercent = ((menuExp.currentExp || 0) / (levelExp[menuExp.level + 1] || 99999999)) * 100;
progressFill.style.width = `${Math.min(100, progressPercent)}%`;
// 7. 调整菜单项样式,为进度条腾出空间
// menubar.style.paddingBottom = '8px';
// menubar.style.position = 'relative';
}
}
menusAddUserExpInfoing = false;
}
let startExpInfoMap;
let startExpInfoTime = Date.now();
let tryUserInfoPageAddUserExpInfo = 0;
let userInfoPageAddUserExpInfoing = false;
// 人物信息页面添加
function userInfoPageAddUserExpInfo(userExpInfo) {
if (userInfoPageAddUserExpInfoing) return;
userInfoPageAddUserExpInfoing = true;
if (!startExpInfoMap) {
startExpInfoMap = userExpInfo;
}
//校验是否在页面
const characterStatusInfoPanel = document.querySelector('.character-status-info.flex.flex-col.gap-4')
if (!characterStatusInfoPanel || characterStatusInfoPanel.children.length <= 0) {
tryUserInfoPageAddUserExpInfo++;
userInfoPageAddUserExpInfoing = false;
if (tryUserInfoPageAddUserExpInfo < 10) {
setTimeout(() => {
userInfoPageAddUserExpInfo(userExpInfo)
}, 500);
} else {
tryUserInfoPageAddUserExpInfo = 0;
}
return;
};
try {
characterStatusInfoPanel.children.forEach(item => {
const nameDiv = item.querySelector('.name.font-bold.text-lg')
if (!nameDiv) return;
const cnName = nameDiv.innerText
const enName = skillEnCn[cnName]
const expInfo = userExpInfo[enName]
const setrtExpInfo = startExpInfoMap[enName]
if (expInfo && setrtExpInfo) {
const expIncrease = expInfo.currentExp + (levelTotalExp[expInfo.level] || 0) - setrtExpInfo.currentExp - (levelTotalExp[setrtExpInfo.level] || 0)
const expPerHour = battleInfoCalcPerHour(expIncrease, startExpInfoTime)
const span = item.querySelector('.exp-per-hour')
if (span) {
span.textContent = `(${formatLargeNumber(expPerHour)}/h)`
} else {
item.querySelector('.exp.text-sm.text-gray-400').insertAdjacentHTML('afterend', `<span class="text-sm text-gray-400 exp-per-hour">(${formatLargeNumber(expPerHour)}/h)</span>`)
}
// 升级时间
const upNeedExpSpan = item.querySelector('.text-xs.text-gray-400.ml-auto')
if (upNeedExpSpan) {
let timeText = ''
if (expInfo.currentExp - setrtExpInfo.currentExp <= 0) {
timeText = '--'
} else {
const upNeedExpText = upNeedExpSpan.innerText || ''
// 正则表达式:匹配"升级所需: "后面的数字
const regex = /(?<=升级所需: )\d+/;
// 执行匹配
const result = upNeedExpText.match(regex) || [0];
const upNeedExp = parseInt(result[0], 0)
const perSecond = battleInfoCalcPerSecond(expIncrease, startExpInfoTime)
const upNeedSecond = upNeedExp / perSecond
timeText = formatSecondToTime(upNeedSecond)
}
const span = item.querySelector('.up-need-second')
if (span) {
span.textContent = ` (${timeText})`
} else {
upNeedExpSpan.insertAdjacentHTML('afterend', `<span class="text-xs text-gray-400 up-need-second"> (${timeText})</span>`)
}
}
}
})
} catch (error) {
console.log(error)
} finally {
userInfoPageAddUserExpInfoing = false;
tryUserInfoPageAddUserExpInfo = 0;
}
}
/**
* 将大数字格式化为人性化显示(k/m/b)
* @param {number} num - 要格式化的数字
* @param {number} [decimalPlaces=1] - 保留的小数位数
* @returns {string} 格式化后的字符串(如 "100.0k", "100.0m", "100.0b")
*/
function formatLargeNumber(num, decimalPlaces = 1) {
if (typeof num !== 'number') {
try {
num = parseInt(num, 0)
} catch (error) {
return 0.0;
}
}
// 处理非数字或0的情况
if (isNaN(num) || num === 0 || num === 0.0) return '0';
// 定义单位和对应的量级
const units = [
{ unit: 'b', value: 1e9 }, // 十亿
{ unit: 'm', value: 1e6 }, // 百万
{ unit: 'k', value: 1e3 } // 千
];
// 遍历单位找到合适的量级
for (const { unit, value } of units) {
if (Math.abs(num) >= value) {
// 计算数值并保留指定小数位数
const formattedNum = (num / value).toFixed(decimalPlaces);
return `${formattedNum}${unit}`;
}
}
// 小于1k的数字直接返回(可根据需要添加整数处理)
try {
return num.toFixed(decimalPlaces);
} catch (error) {
console.log('[妙妙工具] 序列化大数字异常', num, error)
return 0.0;
}
}
/**
* 将带单位的数值字符串转换为实际数值
* @param {string} valueStr - 带单位的数值字符串,如 "32.0K"、"1.5M"
* @returns {number} - 转换后的实际数值
*/
function parseUnitValue(valueStr) {
// 定义单位映射表(k: 千, m: 百万, b: 十亿, 以此类推)
const unitMap = {
'b': 1e9, // 10^9
'm': 1e6, // 10^6
'k': 1e3, // 10^3
'': 1 // 无单位,基数为1
};
// 正则表达式:匹配数字部分和单位部分
const regex = /^(\d+(?:\.\d+)?)\s*([bkm]?)$/i;
const match = valueStr.trim().match(regex);
if (!match) {
return 0;
}
// 提取数字和单位
const number = parseFloat(match[1]);
const unit = match[2].toLowerCase();
// 转换为实际数值
return number * unitMap[unit];
}
function dailyNodeObserver() {
// 1. 日利节点
// 选择要观察的目标节点(这里选择body)
const targetNode = document.body;
// 创建观察器实例
const observer = new MutationObserver(mutationsList => {
// 检查body是否有目标class
if (document.body.classList.contains('el-popup-parent--hidden')) {
// 查找可见的el-overlay元素
const visibleOverlay = document.querySelector('div.el-overlay:not([style*="display: none"])');
if (visibleOverlay && visibleOverlay.parentElement === document.body) {
// 在这里执行你需要的操作
addDailyTable(visibleOverlay)
}
}
});
// 配置观察选项
const config = {
attributes: true, // 监听属性变化
attributeFilter: ['class'], // 只监听class属性
childList: true, // 监听子节点变化
subtree: false // 不监听所有后代节点
};
// 开始观察
observer.observe(targetNode, config);
}
// 日利完成 开始仓库相关=======================================================================================================
let showSellPrice = true;
let showItemPriceCopy = showItemPrice
// 仓库内容配置
const warehouseConfig = {
// 左侧菜单中“仓库”选项的选择器
warehouseMenuSelector: '.el-menu-item:has(.iconify.i-material-symbols\\:warehouse-outline-rounded)',
// 内容容器(仓库页面内容的父容器)
contentWrapper: '.content-wrapper',
// 仓库内容面板(仓库页面的核心容器)
warehousePane: '#pane-full',
// 物品卡片基础类
itemCard: '.item-card.relative',
// 物品名称选择器(用于获取物品名称)
itemNameSelector: '.absolute.text-center.left-0.-bottom-5.5.text-xs'
};
// 仓库内容状态管理:避免重复监听和处理
let warehouseState = {
isInWarehouse: false, // 是否在仓库页面
menuObserver: null, // 监听仓库菜单点击的观察者
itemObserver: null, // 监听物品卡片的观察者
itemHoverObserver: null // 监听物品卡片悬停的观察者
};
/**
* 第一步:监听仓库菜单点击,启动仓库监听逻辑
*/
function watchWarehouseEntry() {
// 查找仓库菜单元素
const warehouseMenu = document.querySelector(warehouseConfig.warehouseMenuSelector);
if (warehouseMenu) {
// 直接监听菜单点击事件
warehouseMenu.addEventListener('click', onWarehouseEnter);
} else {
setTimeout(watchWarehouseEntry, 1000);
}
//面板折叠 iconify i-material-symbols:expand-content-rounded
const collapseMenu = document.querySelector('.iconify.i-material-symbols\\:collapse-content-rounded');
if (collapseMenu) {
collapseMenu.parentNode.parentNode.addEventListener('click', function () {
stopWarehouseListening()
setTimeout(watchWarehouseEntry, 1000);
});
}
const expandMenu = document.querySelector('.iconify.i-material-symbols\\:expand-content-rounded');
if (expandMenu) {
expandMenu.parentNode.parentNode.addEventListener('click', function () {
stopWarehouseListening()
setTimeout(watchWarehouseEntry, 1000);
});
}
}
/**
* 进入仓库页面后执行的逻辑
*/
function onWarehouseEnter() {
if (warehouseState.isInWarehouse) {
return;
}
warehouseState.isInWarehouse = true;
// 等待仓库内容加载(给页面渲染留时间)
setTimeout(() => {
// 监听是否离开仓库页面
watchWarehouseExit();
try {
startWarehouseContentListener();
} catch (e) {
console.error('物品价格渲染失败', e);
}
try {
itemHoverNodeObserver();
} catch (e) {
console.error('物品hover渲染失败', e);
}
}, 100);
}
/**
* 第二步:监听仓库内容容器,等待仓库面板出现
*/
function startWarehouseContentListener() {
const contentWrapper = document.querySelector(warehouseConfig.contentWrapper);
if (!contentWrapper) {
console.error('未找到仓库内容容器');
return;
}
const warehousePane = document.querySelector(warehouseConfig.warehousePane)
// 初始扫描已存在的物品卡片
scanAndProcessItems(warehousePane);
// 启动物品卡片监听(监听新增和刷新)
//watchWarehouseItems(warehousePane);
}
/**
* 第三步:监听仓库面板内的物品卡片变化
* @param {HTMLElement} warehousePane - 仓库面板元素
*/
function watchWarehouseItems(warehousePane) {
warehouseState.itemObserver = new MutationObserver((mutations) => {
mutations.forEach(mutation => {
// 处理新增物品卡片
if (mutation.type === 'childList') {
mutation.addedNodes.forEach(node => {
if (node.nodeType === 1) {
// 新增节点本身是物品卡片
if (node.matches(warehouseConfig.itemCard)) {
processItemCard(node);
}
// 新增节点的后代中包含物品卡片
node.querySelectorAll(warehouseConfig.itemCard).forEach(processItemCard);
}
});
}
});
});
// 只监听仓库面板内的必要变化
warehouseState.itemObserver.observe(warehousePane.querySelector('.flex.flex-wrap.gap-x-6.gap-8.pb-8'), {
childList: true,
subtree: true, // 监听后代(物品卡片在面板内部)
attributes: true,
attributeFilter: ['class'], // 只关注影响显示的属性
attributeOldValue: false
});
}
/**
* 扫描并处理容器内所有未处理的物品卡片
* @param {HTMLElement} container - 容器元素
*/
function scanAndProcessItems(container) {
//container.querySelectorAll(warehouseConfig.itemCard).forEach(processItemCard);
//计算总价
warehouseTotalPrice()
}
let warehouseTotalPriceUpdate = false;
function warehouseTotalPrice() {
if (warehouseTotalPriceUpdate) return;
warehouseTotalPriceUpdate = true;
let sellTotal = 0
let buyTotal = 0
warehouseItemsCount
for (const [name, count] of Object.entries(warehouseItemsCount)) {
const marketPrice = marketPrices[name] || { sellOrders: { minPrice: 0 }, buyOrders: { maxPrice: 0 } };
sellTotal += count.count * marketPrice.sellOrders.minPrice
buyTotal += count.count * marketPrice.buyOrders.maxPrice
}
const sellTotalStr = formatLargeNumber(sellTotal)
const buyTotalStr = formatLargeNumber(buyTotal)
// 定位输入框容器
const inputContainer = document.querySelector('.el-input.w-full.md\\:w-20');
if (!inputContainer) return;
// 缩短输入框宽度
inputContainer.style.width = '45%'; // 可根据需要调整
// 创建"总资产"显示区域
const assetsContainerId = 'assets-container';
let assetsContainer = document.getElementById(assetsContainerId)
if (!assetsContainer) {
assetsContainer = document.createElement('div');
assetsContainer.className = 'ml-2 flex items-center justify-center px-3 py-1 bg-gray-100 dark:bg-gray-800 rounded-md cursor-help relative';
assetsContainer.innerHTML = `
<span class="text-sm font-medium">总资产: 0/0</span>
<button class="el-button el-button--mini ml-2" style="padding: 2px 8px; font-size: 12px;">挂价</button>
<button class="el-button el-button--mini ml-1" style="padding: 2px 8px; font-size: 12px;">填价</button>
`;
assetsContainer.id = 'assets-container'
// 调整总资产容器样式阻止换行+灵活占宽
assetsContainer.style.cssText += `white-space: nowrap; flex: 1; min-width: 0; `;
// 添加到页面
inputContainer.parentNode.appendChild(assetsContainer);
// 绑定按钮点击事件
const priceButton = assetsContainer.querySelector('button:first-of-type');
const fillButton = assetsContainer.querySelector('button:last-of-type');
if (!showItemPriceCopy) showSellPrice = null;
priceButton.addEventListener('click', () => {
if (showSellPrice === null || showSellPrice === false) {
showSellPrice = true;
showItemPriceCopy = true;
document.querySelector(warehouseConfig.warehousePane).querySelectorAll(warehouseConfig.itemCard).forEach(processItemCard);
addTypeTotalPrice();
//sort
document.getElementById('pane-full').querySelectorAll('.flex.flex-col.gap-2.w-full > .flex.flex-wrap.gap-x-6.gap-8').forEach(sortGroupedChildDivs)
}
});
fillButton.addEventListener('click', () => {
if (showSellPrice === null || showSellPrice === true) {
showSellPrice = false;
showItemPriceCopy = true;
document.querySelector(warehouseConfig.warehousePane).querySelectorAll(warehouseConfig.itemCard).forEach(processItemCard);
addTypeTotalPrice();
//sort
document.getElementById('pane-full').querySelectorAll('.flex.flex-col.gap-2.w-full > .flex.flex-wrap.gap-x-6.gap-8').forEach(sortGroupedChildDivs)
}
});
}
assetsContainer.querySelector('.text-sm.font-medium').innerText = `总资产: ${sellTotalStr}/${buyTotalStr}`;
warehouseTotalPriceUpdate = false;
}
function addTypeTotalPrice() {
const itemCardPrices = document.querySelectorAll('.item-card-price')
const typePriceMap = {}
itemCardPrices.forEach(itemCardPrice => {
const priceinfo = itemCardPrice.dataset.price
const name = itemCardPrice.dataset.name
const type = itemCardPrice.dataset.type
if (!priceinfo) {
return
}
const prices = priceinfo.split('/')
const sell = parseInt(prices[0], 0)
const buy = parseInt(prices[1], 0)
//大类计价
let typePrice = typePriceMap[type]
if (!typePrice) {
typePrice = { sell: 0, buy: 0 }
typePriceMap[type] = typePrice
}
typePrice.sell += sell
typePrice.buy += buy
});
document.querySelectorAll('.w-full.font-bold.text-lg').forEach(cardTitle => {
const title = cardTitle.innerText.trim()
const typePrice = typePriceMap[title]
if (typePrice) {
// 创建要添加的小字元素
let smallText = document.getElementById('type-Price-' + title)
if (!smallText) {
smallText = document.createElement('div');
smallText.id = 'type-Price-' + title
smallText.style.cssText = `
display: inline-block;
font-size: 0.7em;
font-weight: normal;
color: #666;
vertical-align: middle;
`;
// 获取目标元素的父容器(用于插入同级元素)
cardTitle.parentNode.insertBefore(smallText, cardTitle.nextSibling);
}
smallText.textContent = `${formatLargeNumber(typePrice.sell)}/${formatLargeNumber(typePrice.buy)}`;
}
});
}
/**
* 对父div的第一级子节点按两两一组排序
* @param {boolean} isAsc 是否升序(默认true)
*/
function sortGroupedChildDivs(parent) {
const isAsc = false;
const targetClass = 'item-card-price'
// 获取第一级子节点(只包含直接子元素,且过滤非div节点)
const children = Array.from(parent.children).filter(el => el.tagName === 'DIV');
// 检查子节点数量是否为双数
if (children.length % 2 !== 0) {
console.warn('子节点数量不是双数,无法按两两分组');
return;
}
// 2. 按两两一组分组([0,1]、[2,3]、[4,5]...)
const groups = [];
for (let i = 0; i < children.length; i += 2) {
const group = [
children[i], // 组内第一个节点
children[i + 1] // 组内第二个节点
];
groups.push(group);
}
// 3. 为每组提取排序关键字(组内任一节点中目标class的文本)
groups.forEach(group => {
// 在组内两个节点中查找带目标class的元素
let sortText = 0;
group.some(node => {
const targetEl = node.querySelector(`.${targetClass}`);
if (targetEl) {
const pricesText = targetEl.dataset.price.trim(); // 提取文本作为排序依据
pricesText.split('/')
sortText = parseInt(pricesText.split('/')[showSellPrice ? 0 : 1]);
return true; // 找到后停止查找
}
return false;
});
group.sortText = sortText; // 存储排序关键字
});
// 4. 按组的排序关键字排序(支持数字/文本排序)
groups.sort((a, b) => {
const textA = a.sortText;
const textB = b.sortText;
// 优先按数字排序(如果是数字)
if (!isNaN(Number(textA)) && !isNaN(Number(textB))) {
return isAsc ? Number(textA) - Number(textB) : Number(textB) - Number(textA);
}
// 文本按字母顺序排序
return -1;
});
// 关键修改:不销毁节点,仅移动位置(保留事件和绑定)
// 1. 先将所有节点临时移到文档片段(避免频繁DOM重绘)
const fragment = document.createDocumentFragment();
groups.forEach(group => {
fragment.appendChild(group[0]); // 移动组内第一个节点
fragment.appendChild(group[1]); // 移动组内第二个节点
});
// 2. 将文档片段一次性插入父容器(高效且保留节点)
parent.appendChild(fragment);
console.log(`已按${isAsc ? '升' : '降'}序完成分组排序`);
}
function processItemCard(itemCard) {
//跳过金币
const itemNum = parseUnitValue(itemCard.children[1].innerText)
const itemCnName = itemCard.children[2].innerText.trim()
let itemEnName
if (itemCnName.endsWith('技能书')) {
itemEnName = cn_en[itemCnName.replace('技能书', '')]
} else {
itemEnName = cn_en[itemCnName]
}
if (!itemEnName) {
console.log(`未找到 ${itemCnName} 的英文名称`)
return
}
const itemPrice = marketPrices[itemEnName] || { sellOrders: { minPrice: 0 }, buyOrders: { maxPrice: 0 } };
//获取类型标签
let typeNode;
if (itemCard.parentNode.classList && itemCard.parentNode.classList.length > 0) {
typeNode = itemCard.parentNode.parentNode.children[0]
} else {
typeNode = itemCard.parentNode.parentNode.parentNode.children[0]
}
let type = ''
if (typeNode) {
type = typeNode.innerText.trim()
}
// 创建新的数字元素
let id = 'item-card-' + type + "-" + itemCnName
let numberElement = document.getElementById(id)
if (!numberElement) {
numberElement = document.createElement('div');
numberElement.id = id
// 将新元素添加到卡片中
itemCard.appendChild(numberElement);
// 设置与现有数字相同的样式类
numberElement.className = 'flex justify-start items-start text-sm text-yellow-600 dark:text-cyan-600 absolute w-16 h-16 left-1 top-1 break-all text-left drop-shadow-sm item-card-price';
}
// 设置文本内容
const sellTotal = itemNum * itemPrice.sellOrders.minPrice || 0;
const buyTotal = itemNum * itemPrice.buyOrders.maxPrice || 0;
numberElement.textContent = showSellPrice ? formatLargeNumber(sellTotal) : formatLargeNumber(buyTotal);
numberElement.dataset.price = sellTotal + "/" + buyTotal
numberElement.dataset.name = itemCnName
numberElement.dataset.type = type
numberElement.style.display = showItemPriceCopy ? "block" : 'none'
}
function itemHoverNodeObserver() {
let targetNode = null;
// 物品hover节点
document.querySelectorAll('[id^="el-popper-container-"]').forEach(element => {
if (/^el-popper-container-\d+$/.test(element.id)) {
targetNode = element;
return;
}
});
if (!targetNode) {
console.log('未找到匹配的hover元素');
}
// 创建观察器实例,只监听 targetNode 内部的变化
warehouseState.itemHoverObserver = new MutationObserver(mutationsList => {
for (const mutation of mutationsList) {
if (mutation.type === 'childList') {
mutation.addedNodes.forEach(node => {
if (node.nodeType === 1) {
addPriceInfo(node);
}
});
}
}
});
// 配置观察选项
const config = {
childList: true, // 监听子节点添加/移除
attributes: false, // 监听属性变化
subtree: false,
//attributeFilter: ['style'], // 只监听class属性
};
// 开始观察
warehouseState.itemHoverObserver.observe(targetNode, config);
}
// 在指定节点下查找目标div并添加价格信息
function addPriceInfo(parentNode) {
// 查找目标div元素
const targetDiv = parentNode.querySelector('div.el-divider.el-divider--horizontal.my-2\\!');
if (targetDiv) {
const text = parentNode.querySelectorAll('.font-bold.text-base.mb-1')[0].innerText.trim()
// 创建价格信息元素
const id = 'price-info-' + text;
let priceDiv = document.getElementById(id)
if (!priceDiv) {
//oldInfo.remove()
priceDiv = document.createElement('div');
// 设置样式类(使用Tailwind CSS类)
priceDiv.className = 'text-sm text-gray-600 dark:text-gray-400 mb-2';
priceDiv.id = id;
// 将价格元素插入到目标div之后
targetDiv.parentNode.insertBefore(priceDiv, targetDiv.nextSibling);
}
// 设置文本内容
const itemNum = parseUnitValue(getPreviousSiblingText(text))
const itemPrice = marketPrices[cn_en[text]] || { sellOrders: { minPrice: 0 }, buyOrders: { maxPrice: 0 } };
const totalSell = itemNum * itemPrice.sellOrders.minPrice
priceDiv.textContent = `价格:${formatLargeNumber(itemPrice.sellOrders.minPrice)}/${formatLargeNumber(itemPrice.buyOrders.maxPrice)} (${formatLargeNumber(totalSell, 1)}/${formatLargeNumber(itemNum * itemPrice.buyOrders.maxPrice, 1)})`;
}
}
// 函数:获取指定文本的div的上一个同级div的文本
function getPreviousSiblingText(targetText) {
// 1. 查找页面中所有符合样式的div
const allDivs = document.querySelectorAll(
'div[class*="absolute"][class*="text-center"][class*="left-0"][class*="-bottom-5.5"][class*="text-xs"][class*="w-16"][class*="text-gray-600"][class*="dark:text-gray-200"]'
);
// 2. 遍历div,找到文本内容匹配的目标元素
let targetDiv = null;
for (const div of allDivs) {
if (div.textContent.trim() === targetText) {
targetDiv = div;
break; // 找到第一个匹配的即可
}
}
if (!targetDiv) {
console.log(`未找到文本为"${targetText}"的div元素`);
return 0;
}
const prevDiv = getPrevDivNode(targetDiv)
if (!prevDiv) {
console.log(`目标div没有同级上一个div元素`);
return 0;
}
// 4. 返回上一个div的文本内容
const prevText = prevDiv.textContent.trim();
return prevText;
}
// 同级上一个div
function getPrevDivNode(node) {
// 3. 获取上一个同级div元素(只找div类型的同级元素)
let prevDiv = node.previousElementSibling;
// 循环查找上一个同级,直到找到div或无同级元素
while (prevDiv && prevDiv.tagName !== 'DIV') {
prevDiv = prevDiv.previousElementSibling;
}
return prevDiv;
}
/**
* 监听是否离开仓库页面(停止所有监听)
*/
function watchWarehouseExit() {
// 监听仓库菜单是否失去激活状态(离开仓库时)
warehouseState.menuObserver = new MutationObserver(() => {
const warehouseMenu = document.querySelector(warehouseConfig.warehouseMenuSelector);
// 仓库菜单不再激活,视为离开仓库
if (warehouseMenu && !warehouseMenu.classList.contains('is-active')) {
stopWarehouseListening();
} else if (!warehouseMenu) {
stopWarehouseListening();
}
});
// 监听菜单的类名变化(检测激活状态)
const menuContainer = document.querySelector('.el-menu');
if (menuContainer) {
warehouseState.menuObserver.observe(menuContainer, {
childList: false,
subtree: true,
attributes: true,
attributeFilter: ['class']
});
}
}
/**
* 离开仓库页面时,停止所有监听并清理状态
*/
function stopWarehouseListening() {
if (!warehouseState.isInWarehouse) return;
warehouseState.isInWarehouse = false;
showItemPriceCopy = showItemPrice;
// 断开所有观察者
if (warehouseState.menuObserver) warehouseState.menuObserver.disconnect();
if (warehouseState.itemObserver) warehouseState.itemObserver.disconnect();
if (warehouseState.itemHoverObserver) warehouseState.itemHoverObserver.disconnect();
}
// 仓库相关结束 ====================================================================================================
// 聊天图片=========================================================================================================
function createPicUpdateUI() {
// 添加样式
GM_addStyle(`
.moyu-upload-container {
bottom: 20px;
right: 20px;
cursor: move;
}
.moyu-upload-btn {
background-color: #4CAF50;
color: white;
border: none;
padding: 10px 15px;
border-radius: 5px;
cursor: pointer;
font-size: 14px;
transition: all 0.3s;
box-shadow: 0 2px 5px rgba(0,0,0,0.2);
}
.moyu-upload-btn:hover {
background-color: #45a049;
transform: translateY(-2px);
box-shadow: 0 4px 8px rgba(0,0,0,0.2);
}
.moyu-upload-panel {
display: none;
position: fixed;
z-index: 99999;
bottom: 80px;
right: 0;
width: 320px;
background: white;
border-radius: 8px;
box-shadow: 0 4px 15px rgba(0,0,0,0.2);
padding: 15px;
cursor: default;
}
.moyu-upload-panel.show {
display: block;
animation: fadeIn 0.3s;
}
.moyu-paste-hint {
margin-bottom: 15px;
font-size: 14px;
color: #555;
text-align: center;
padding: 10px;
background: #f8f9fa;
border-radius: 5px;
}
.moyu-preview-container {
position: relative;
margin: 10px 0;
display: none;
}
.moyu-preview {
max-width: 100%;
max-height: 200px;
display: block;
margin: 0 auto;
border-radius: 5px;
box-shadow: 0 2px 5px rgba(0,0,0,0.1);
}
.moyu-result {
margin-top: 15px;
padding: 12px;
background: #f8f9fa;
border-radius: 5px;
word-break: break-all;
font-size: 13px;
display: none;
border: 1px solid #e0e0e0;
}
.moyu-copy-btn {
background-color: #2196F3;
color: white;
border: none;
padding: 8px 15px;
border-radius: 5px;
cursor: pointer;
margin-top: 12px;
font-size: 13px;
width: 100%;
transition: all 0.2s;
}
.moyu-copy-btn:hover {
background-color: #0b7dda;
transform: translateY(-1px);
}
.moyu-status {
margin: 12px 0;
font-size: 13px;
color: #666;
text-align: center;
min-height: 20px;
}
.moyu-close-btn {
position: absolute;
top: 8px;
right: 8px;
background: #f44336;
color: white;
border: none;
width: 24px;
height: 24px;
border-radius: 50%;
font-size: 14px;
cursor: pointer;
display: flex;
align-items: center;
justify-content: center;
opacity: 0.8;
transition: opacity 0.2s;
}
.moyu-close-btn:hover {
opacity: 1;
}
.moyu-header {
display: flex;
justify-content: space-between;
align-items: center;
margin-bottom: 15px;
padding-bottom: 10px;
border-bottom: 1px solid #eee;
}
.moyu-title {
font-weight: bold;
color: #333;
}
.moyu-drag-handle {
width: 100%;
height: 30px;
position: absolute;
top: 0;
left: 0;
cursor: move;
}
@keyframes fadeIn {
from { opacity: 0; transform: translateY(10px); }
to { opacity: 1; transform: translateY(0); }
}
.moyu-progress {
width: 100%;
height: 4px;
background: #e0e0e0;
border-radius: 2px;
margin: 10px 0;
overflow: hidden;
display: none;
}
.moyu-progress-bar {
height: 100%;
background: #4CAF50;
width: 0%;
transition: width 0.3s;
}
`);
// 创建UI元素
const container = document.createElement('div');
container.className = 'moyu-upload-container';
const uploadBtn = document.createElement('button');
uploadBtn.className = 'moyu-upload-btn';
uploadBtn.textContent = '截图上传';
const panel = document.createElement('div');
panel.className = 'moyu-upload-panel';
const header = document.createElement('div');
header.className = 'moyu-header';
const title = document.createElement('div');
title.className = 'moyu-title';
title.textContent = '截图上传助手';
const closeBtn = document.createElement('button');
closeBtn.className = 'moyu-close-btn';
closeBtn.innerHTML = '×';
closeBtn.title = '关闭';
const pasteHint = document.createElement('div');
pasteHint.className = 'moyu-paste-hint';
pasteHint.textContent = '截图后按 Ctrl+V 粘贴图片';
const previewContainer = document.createElement('div');
previewContainer.className = 'moyu-preview-container';
const preview = document.createElement('img');
preview.className = 'moyu-preview';
const progress = document.createElement('div');
progress.className = 'moyu-progress';
const progressBar = document.createElement('div');
progressBar.className = 'moyu-progress-bar';
progress.appendChild(progressBar);
const status = document.createElement('div');
status.className = 'moyu-status';
const result = document.createElement('div');
result.className = 'moyu-result';
const copyBtn = document.createElement('button');
copyBtn.className = 'moyu-copy-btn';
copyBtn.textContent = '复制图片链接';
// 组装UI
header.appendChild(title);
header.appendChild(closeBtn);
panel.appendChild(header);
panel.appendChild(pasteHint);
previewContainer.appendChild(preview);
panel.appendChild(previewContainer);
panel.appendChild(progress);
panel.appendChild(status);
panel.appendChild(result);
panel.appendChild(copyBtn);
container.appendChild(uploadBtn);
container.appendChild(panel);
// 事件处理
uploadBtn.addEventListener('click', () => {
panel.classList.toggle('show');
if (panel.classList.contains('show')) {
panel.focus();
result.textContent = '';
result.style.display = 'none';
status.textContent = '';
preview.src = '';
previewContainer.style.display = 'none';
}
});
closeBtn.addEventListener('click', () => {
panel.classList.remove('show');
});
copyBtn.addEventListener('click', () => {
if (result.textContent) {
GM_setClipboard(result.textContent);
//showNotification('复制成功', '图片链接已复制到剪贴板');
}
});
// 粘贴事件处理
panel.addEventListener('paste', async (e) => {
panel.classList.add('show');
const items = e.clipboardData.items;
let imageFound = false;
for (let i = 0; i < items.length; i++) {
if (items[i].type.indexOf('image') !== -1) {
imageFound = true;
const blob = items[i].getAsFile();
// 显示预览
const reader = new FileReader();
reader.onload = (e) => {
preview.src = e.target.result;
previewContainer.style.display = 'block';
};
reader.readAsDataURL(blob);
status.textContent = '正在上传截图...';
result.style.display = 'none';
progress.style.display = 'block';
progressBar.style.width = '30%';
try {
const formData = new FormData();
formData.append('image', blob);
formData.append('outputFormat', 'auto');
const xhr = new XMLHttpRequest();
xhr.open('POST', 'https://img.scdn.io/api/v1.php', true);
xhr.upload.onprogress = (e) => {
if (e.lengthComputable) {
const percent = Math.round((e.loaded / e.total) * 100);
progressBar.style.width = percent + '%';
}
};
xhr.onload = () => {
if (xhr.status === 200) {
const data = JSON.parse(xhr.responseText);
if (data.success) {
const imgUrl = `[${data.url}]`;
result.textContent = imgUrl;
result.style.display = 'block';
status.textContent = '上传成功!';
progressBar.style.width = '100%';
setTimeout(() => {
progress.style.display = 'none';
}, 500);
} else {
status.textContent = '上传失败: ' + (data.message || '未知错误');
progress.style.display = 'none';
}
} else {
status.textContent = '上传出错: 服务器返回状态 ' + xhr.status;
progress.style.display = 'none';
}
};
xhr.onerror = () => {
status.textContent = '上传出错: 网络错误';
progress.style.display = 'none';
};
xhr.send(formData);
} catch (error) {
console.error('上传错误:', error);
status.textContent = '上传出错: ' + error.message;
progress.style.display = 'none';
}
break;
}
}
if (!imageFound) {
status.textContent = '剪贴板中没有找到图片';
setTimeout(() => {
status.textContent = '';
}, 2000);
}
});
// 使面板可聚焦
panel.tabIndex = -1;
// // 显示通知
// function showNotification(title, text) {
// GM_notification({
// title: title,
// text: text,
// timeout: 2000,
// silent: true
// });
// }
return container
}
function chatPicTool() {
const chatBtn = document.querySelector('.cute-chat-button.fixed\\!.z-50.bottom-6.right-6.md\\:bottom-8.md\\:right-8')
if (!chatBtn) {
setTimeout(() => {
chatPicTool()
}, 500);
return
}
chatBtn.addEventListener('click', function () {
setTimeout(() => {
const chatInput = document.querySelector('.el-input.el-input--large.flex-1')
let picUpdateContainer = document.getElementById('picUpdateContainer')
if (chatInput && !picUpdateContainer && !chatInput.dataset?.processed) {
chatInput.dataset.processed = true
picUpdateContainer = createPicUpdateUI()
picUpdateContainer.id = 'picUpdateContainer'
chatInput.parentNode.appendChild(picUpdateContainer, chatInput.nextSibling);
}
}, 500);
});
}
function satietyShowTool() {
const mainBar = document.querySelector('.el-icon.menu-icon')
if (!mainBar) {
setTimeout(() => {
satietyShowTool()
}, 500);
return
}
mainBar.parentNode.addEventListener('click', function () {
tryUpdateSatietyShowCount = 0
setTimeout(updateSatietyShow, 500);
});
tryUpdateSatietyShowCount = 0
setTimeout(updateSatietyShow, 500);
}
let tryUpdateSatietyShowCount = 0
function tryUpdateSatietyShow(data) {
tryUpdateSatietyShowCount = 0
setTimeout(() => updateSatietyShow(data), 500);
}
let tryUpdateSatietyShowing = false
function updateSatietyShow(data) {
if (tryUpdateSatietyShowing) {
return
}
tryUpdateSatietyShowing = true
tryUpdateSatietyShowCount++
const userTaskCadrsNode = document.querySelector('.bg-gradient-to-br.from-white')
if (!userTaskCadrsNode) {
if (tryUpdateSatietyShowCount < 10) {
setTimeout(updateSatietyShow, 500);
}
tryUpdateSatietyShowing = false
return
}
const totalSatietyShow = userTaskCadrsNode.querySelector('.min-w-0.flex-1 > .text-sm.font-semibold.text-red-600.dark\\:text-red-400');
if (!totalSatietyShow) {
if (tryUpdateSatietyShowCount < 10) {
setTimeout(updateSatietyShow, 500);
}
tryUpdateSatietyShowing = false
return
}
let totalSatiety = totalSatietyShow.innerText?.trim()?.split('/')[1]
if (!totalSatiety) {
if (tryUpdateSatietyShowCount < 10) {
setTimeout(updateSatietyShow, 500);
}
tryUpdateSatietyShowing = false
return
}
const taskCards = userTaskCadrsNode.querySelectorAll('.group.relative.overflow-hidden.rounded-lg.border.transition-all.duration-300')
let firstUseOut = true
let lastEndTime = new Date()
for (let i = 0; i < taskCards.length; i++) {
const taskCard = taskCards[i];
const taskInfo = data[i] || { actionId: "", createTime: 0, currentRepeat: 0, hasDeductFirstTaskResource: false, lastSubtaskDoneTime: 0, pastTimeAboutLastSubtask: 0, repeatCount: 0 }
const satietyShow = taskCard.querySelector('.flex.items-center.space-x-2.text-xs.text-gray-500');
const satietyNode = satietyShow.childNodes[0]
const satiety = parseInt(removeEmoji(satietyNode.textContent?.trim()), 0)
//剩余饱食
const remaining = totalSatiety
totalSatiety -= satiety
const useOut = totalSatiety <= 0
const appendDiv = document.getElementById('totalSatiety-' + i)
let originaltime;
if (appendDiv) {
originaltime = appendDiv.dataset.originaltime
appendDiv.remove()
} else {
originaltime = satietyShow.childNodes[1].innerText
}
satietyNode.insertAdjacentHTML('afterend', `<span id='totalSatiety-${i}' data-originaltime="${originaltime}" class="text-xs text-gray-500 ${useOut ? 'text-red-400' : ''} ">(剩余 ${totalSatiety})</span>`)
if (useOut) {
if (firstUseOut) {
firstUseOut = false
const doTimes = taskInfo.repeatCount - taskInfo.currentRepeat
satietyShow.childNodes[2].innerText = calculateAdjustedTime(originaltime, lastEndTime, remaining / satiety)
} else {
satietyShow.childNodes[2].innerText = '-----------------------'
}
}
//结束时间
lastEndTime = originaltime
}
tryUpdateSatietyShowCount = 0
tryUpdateSatietyShowing = false
}
/**
* 计算两个时间差值%并加到初始时间上
* @param {string} time1 - 带⏰的结束时间字符串
* @param {string} time2 - 带⏰的开始时间字符串
* @returns {string} 计算后的时间字符串(带⏰)
*/
function calculateAdjustedTime(time1, time2, percentage) {
try {
// 解析时间字符串为Date对象
const date1 = new Date(removeEmoji(time1));
const date2 = new Date(removeEmoji(time2));
// 计算时间差(毫秒)并转换为秒
const timeDiffMs = date1 - date2;
const timeDiffSeconds = timeDiffMs / 1000;
// 计算差值
const adjustmentSeconds = timeDiffSeconds * percentage;
// 计算调整后的时间(毫秒)
const adjustedTimeMs = date2.getTime() + adjustmentSeconds * 1000;
// 格式化结果为指定字符串格式
const adjustedDate = new Date(adjustedTimeMs);
const year = adjustedDate.getFullYear();
const month = String(adjustedDate.getMonth() + 1).padStart(2, '0');
const day = String(adjustedDate.getDate()).padStart(2, '0');
const hours = String(adjustedDate.getHours()).padStart(2, '0');
const minutes = String(adjustedDate.getMinutes()).padStart(2, '0');
const seconds = String(adjustedDate.getSeconds()).padStart(2, '0');
return `⏰ ${year}/${month}/${day} ${hours}:${minutes}:${seconds}`;
} catch (error) {
console.error('时间计算出错:', error);
return '';
}
}
function calculateTime(startTime, endTime) {
if (!startTime || !endTime) {
return '';
}
// 确保输入是Date对象,如果是时间戳则转换
const start = startTime instanceof Date ? startTime : new Date(startTime);
const end = endTime instanceof Date ? endTime : new Date(endTime);
// 计算时间差(毫秒),取绝对值确保结果为正
const diffMs = Math.abs(end - start);
// 转换为各时间单位
const totalSeconds = Math.floor(diffMs / 1000);
return formatSecondToTime(totalSeconds);
}
function formatSecondToTime(totalSeconds) {
const seconds = (totalSeconds % 60).toFixed(2);
const totalMinutes = Math.floor(totalSeconds / 60);
const minutes = totalMinutes % 60;
const totalHours = Math.floor(totalMinutes / 60);
const hours = totalHours % 24;
const days = Math.floor(totalHours / 24);
// 收集非零的时间部分
const parts = [];
if (days > 0) parts.push(`${days}天`);
if (hours > 0) parts.push(`${hours}时`);
if (minutes > 0) parts.push(`${minutes}分`);
if (seconds > 0) parts.push(`${seconds}秒`);
// 处理所有单位都为零的情况
return parts.length > 0 ? parts.join('') : '0秒';
}
// 战斗页面 ============================================================================
// 战斗内容配置
const battleInfoConfig = {
// 左侧菜单中“战斗”选项的选择器
menuSelector: '.el-menu-item:has(.iconify.i-game-icons\\:crossed-swords)',
// 内容容器(战斗页面内容的父容器)
contentWrapper: '.content-wrapper',
collapseSelector: '.el-menu-item:has(.iconify.i-material-symbols\\:collapse-content-rounded)',
expandSelector: '.el-menu-item:has(.iconify.i-material-symbols\\:expand-content-rounded)'
};
// 战斗内容状态管理:避免重复监听和处理
let battleInfoState = {
isInPage: false, // 是否在战斗页面
menuObserver: null // 监听战斗菜单点击的观察者
};
/**
* 第一步:监听菜单点击,启动监听逻辑
*/
function battlePageEntry() {
// 查找战斗菜单元素
const menuBar = document.querySelector(battleInfoConfig.menuSelector);
if (menuBar) {
// 直接监听菜单点击事件
menuBar.addEventListener('click', onBattlePageEnter);
} else {
setTimeout(battlePageEntry, 1000);
}
//面板折叠 iconify i-material-symbols:expand-content-rounded
const collapseMenu = document.querySelector(battleInfoConfig.collapseSelector);
if (collapseMenu) {
collapseMenu.addEventListener('click', function () {
stopBattlePageListening()
setTimeout(battlePageEntry, 1000);
});
}
const expandMenu = document.querySelector(battleInfoConfig.expandSelector);
if (expandMenu) {
expandMenu.addEventListener('click', function () {
stopBattlePageListening()
setTimeout(battlePageEntry, 1000);
});
}
}
/**
* 进入页面后执行的逻辑
*/
function onBattlePageEnter() {
if (battleInfoState.isInPage) {
return;
}
battleInfoState.isInPage = true;
// 等待内容加载(给页面渲染留时间)
setTimeout(() => {
// 监听是否离开页面
watchBattlePageExit();
try {
startShowBattleInfo();
} catch (e) {
console.error('妙妙工具 渲染失败', e);
}
}, 1000);
}
/**
* 第二步:监听内容容器,等待面板出现
*/
function startShowBattleInfo() {
const contentWrapper = document.querySelector(battleInfoConfig.contentWrapper);
if (!contentWrapper) {
return;
}
//判断是否在战斗动画页面
const battleTab = document.getElementById('tab-battle')
if (!battleTab) {
return
}
if (battleTab.classList.contains('is-active')) {
//在战斗页面
showBattleInfo()
} else {
//不在战斗页面
if (battleTab.dataset?.showbattleinfo) return
battleTab.dataset.showbattleinfo = true
battleTab.addEventListener('click', function () {
//在战斗页面
setTimeout(showBattleInfo, 1000)
})
}
}
// 全局样式(使用GM_addStyle确保隔离)
GM_addStyle(`
/* 布局基础类 */
.battle-info-mb-2 { margin-bottom: 0.5rem !important; }
.battle-info-mr-2 { margin-right: 0.5rem !important; }
.battle-info-mt-3 { margin-top: 0.75rem !important; }
.battle-info-p-3 { padding: 0.75rem !important; }
.battle-info-flex { display: flex !important; }
.battle-info-grid { display: grid !important; }
.battle-info-grid-cols-2 { grid-template-columns: repeat(3, 1fr) !important; }
.battle-info-gap-2 { gap: 0.5rem !important; }
/* 样式类 */
.battle-info-border { border: 1px solid #e5e7eb !important; }
.battle-info-rounded-md { border-radius: 0.375rem !important; }
.battle-info-bg-white { background-color: #fff !important; }
.battle-info-text-primary { color: #409eff !important; }
.battle-info-hidden { display: none !important; }
/* 玩家选择器样式 */
.battle-info-player-selector { display: flex; gap: 8px; padding: 8px 0; flex-wrap: wrap; margin-bottom: 10px; }
/* 基础按钮样式 - 浅色模式默认 */
.battle-info-player-btn {
padding: 4px 12px !important;
cursor: pointer !important;
border-radius: 4px !important;
border: 1px solid #dcdfe6 !important;
background: #fff !important;
color: #303133 !important; /* 浅色模式文字色 */
transition: all 0.2s ease !important; /* 平滑过渡效果 */
}
/* hover状态 - 浅色模式 */
.battle-info-player-btn:hover {
background: #f5f7fa !important;
border-color: #c0c4cc !important;
}
/* 激活状态 - 浅色模式 */
.battle-info-player-btn.active {
background: #409eff !important;
color: #fff !important;
border-color: #409eff !important;
}
/* 夜间模式基础样式 */
.dark .battle-info-player-btn {
background: #303133 !important; /* 深色背景 */
border-color: #4e4e4e !important; /* 深色边框 */
color: #e5e6eb !important; /* 深色模式文字色 */
}
/* 夜间模式hover状态 */
.dark .battle-info-player-btn:hover {
background: #4e4e4e !important;
border-color: #666 !important;
}
/* 夜间模式激活状态 */
.dark .battle-info-player-btn.active {
background: #409eff !important; /* 保持主色调一致性 */
color: #fff !important; /* 激活状态文字始终为白色 */
border-color: #69b1ff !important; /* 亮一点的边框 */
}
/* 物品容器基础样式 */
.battle-info-items-used-container,
.battle-info-items-container {
display: flex !important;
flex-wrap: wrap !important;
margin: 0 -5px !important;
padding: 5px 0 !important;
}
.battle-info-item {
flex: 0 0 16% !important;
max-width: 16% !important;
box-sizing: border-box !important;
padding: 0 8px !important;
margin-bottom: 8px !important;
font-size: 12px !important;
display: flex !important;
align-items: center !important; /* 垂直居中 */
white-space: nowrap !important;
overflow: hidden !important;
}
/* 物品名称部分 - 占50%宽度,居左 */
.battle-info-item-name {
width: 50% !important; /* 占父容器50% */
overflow: hidden !important;
text-overflow: ellipsis !important;
margin-right: 5px !important; /* 与右侧保持间距 */
text-align: left !important;
}
/* 数量价格部分 - 占50%宽度,居左 */
.battle-info-item-meta {
width: 50% !important; /* 占父容器50% */
overflow: hidden !important;
text-overflow: ellipsis !important;
text-align: left !important; /* 改为居左对齐 */
}
/* 保持夜间模式适配 */
.battle-info-item {
color: #666 !important;
}
.dark .battle-info-item {
color: #bbb !important;
}
/* 无物品提示的特殊样式 */
.battle-info-items-empty {
flex: 0 0 100% !important; /* 占满整行 */
font-style: italic !important; /* 区分普通物品项 */
}
/* 基础红色文本样式,提高优先级 */
.battle-info-item.text-red-600 {
color: #dc2626 !important; /* 红色 */
}
/* 夜间模式下的红色文本(更亮一些,确保可见) */
.dark .battle-info-item.text-red-600 {
color: #f87171 !important;
}
/* 确保覆盖其他颜色样式 */
.battle-info-item.text-red-600.battle-info-item-name,
.battle-info-item.text-red-600.battle-info-item-meta {
color: inherit !important; /* 继承父元素的红色 */
}
/* 响应式调整 */
@media (max-width: 768px) {
.battle-info-item {
flex: 0 0 50% !important; /* 小屏幕每行5个 */
max-width: 50% !important;
}
}
`);
let tryShowBattleInfo = 0
function showBattleInfo() {
tryShowBattleInfo++;
const battlePane = document.getElementById('pane-battle')
if (!battlePane) return
const cardBody = battlePane.querySelector('.el-card.is-always-shadow.mb-4 > .el-card__body')
if (!cardBody || cardBody.children.length < 1) {
if (tryShowBattleInfo < 10) {
setTimeout(() => {
showBattleInfo()
}, 500)
}
return
}
const thisBo = cardBody?.children[0]
if (!thisBo) return
let thisBoText = thisBo.innerText?.trim() || ''
if (!thisBoText.includes('当前波次:')) return;
thisBoText = thisBoText.replace('当前波次:', '')
const thisBoNum = parseInt(thisBoText)
if (thisBoNum < 1) return;
if (!battleUserMap || Object.keys(battleUserMap).length < 1) {
if (tryShowBattleInfo < 10) {
setTimeout(() => {
showBattleInfo()
}, 500)
}
return
}
const miaomiaobattleshow = document.getElementById('miaomiao-battle-show')
if (!miaomiaobattleshow) {
// 战斗统计面板HTML(Element UI风格)
const selectedPlayer = (battleUserMap[battleCountInfo.selectedPlayerUuid ? battleCountInfo.selectedPlayerUuid : battleCountInfo.uuid]) || new BattleUserInfo('', '')
// 面板HTML结构
const battleInfoHtml = `
<div id="miaomiao-battle-show">
<!-- 玩家选择区 -->
<div class="battle-info-player-selector"></div>
<div class="battle-info-mb-2 text-gray-600 dark:text-gray-300 text-base">
<span>统计波次:</span>
<span class="battle-info-wave-count">${battleCountInfo.count} (${battleInfoCalcPerHour(battleCountInfo.count, battleCountInfo.start)}/h)</span>
</div>
<div class="battle-info-mb-2 text-gray-600 dark:text-gray-300 text-base">
<span>统计时间长:</span>
<span class="battle-info-time-count">${calculateTime(new Date(), battleCountInfo.start)}${battleCountInfo.count} (前30波: ${calculateTime(battleCountInfo.lastEne30Time, battleCountInfo.lastStart30Time)})</span>
</div>
<div class="battle-info-mb-2 text-gray-600 dark:text-gray-300 text-base">
<span>战利品价值:</span>
<span class="battle-info-item-sell">0.0</span>/<span class="battle-info-item-buy">0.0</span>
<span class="text-gray-500 text-sm ml-2">
( <span class="battle-info-sell-rate">0.0</span>/d / <span class="battle-info-buy-rate">0.0</span>/d )
</span>
</div>
<div class="battle-info-mb-2 text-gray-600 dark:text-gray-300 text-base">
<span>消耗品价值:</span>
<span class="battle-info-item-used-sell">0.0</span>/<span class="battle-info-item-used-buy">0.0</span>
<span class="text-gray-500 text-sm ml-2">
( <span class="battle-info-used-sell-rate">0.0</span>/d / <span class="battle-info-used-buy-rate">0.0</span>/d )
</span>
</div>
<div class="battle-info-mb-2 text-gray-600 dark:text-gray-300 text-base">
<span>战斗经验:</span>
<span class="battle-info-battle-exp">${selectedPlayer.exp.battle}</span>
<span class="text-gray-500 text-sm ml-2">
( <span class="battle-info-battle-exp-rate">0.0</span> )
</span>
</div>
<div class="battle-info-flex items-center battle-info-mb-2">
<span class="battle-info-mr-2 w-24 text-gray-600 dark:text-gray-300 text-nowrap">详细信息:</span>
<div class="battle-info-details-trigger battle-info-text-primary cursor-pointer text-sm" style="text-decoration: underline;">
点击查看属性经验及物品
</div>
</div>
<div class="battle-info-details-panel battle-info-hidden battle-info-mt-3 battle-info-p-3 battle-info-border battle-info-rounded-md">
<div class="text-gray-700 dark:text-gray-200 font-medium battle-info-mb-2">属性经验详情</div>
<div class="battle-info-grid battle-info-grid-cols-2 battle-info-gap-2 text-sm">
<div class="text-gray-600 dark:text-gray-300">
智力:<span class="battle-info-intelligence-exp">0.0</span>
<span class="text-gray-500 ml-1">(<span class="battle-info-intelligence-rate">0.0</span>/h)</span>
</div>
<div class="text-gray-600 dark:text-gray-300">
力量:<span class="battle-info-strength-exp">0.0</span>
<span class="text-gray-500 ml-1">(<span class="battle-info-strength-rate">0.0</span>/h)</span>
</div>
<div class="text-gray-600 dark:text-gray-300">
敏捷:<span class="battle-info-dexterity-exp">0.0</span>
<span class="text-gray-500 ml-1">(<span class="battle-info-dexterity-rate">0.0</span>/h)</span>
</div>
<div class="text-gray-600 dark:text-gray-300">
攻击:<span class="battle-info-attacking-exp">0.0</span>
<span class="text-gray-500 ml-1">(<span class="battle-info-attacking-rate">0.0</span>/h)</span>
</div>
<div class="text-gray-600 dark:text-gray-300">
耐力:<span class="battle-info-stamina-exp">0.0</span>
<span class="text-gray-500 ml-1">(<span class="battle-info-stamina-rate">0.0</span>/h)</span>
</div>
<div class="text-gray-600 dark:text-gray-300">
防御:<span class="battle-info-defencing-exp">0.0</span>
<span class="text-gray-500 ml-1">(<span class="battle-info-defencing-rate">0.0</span>/h)</span>
</div>
</div>
<div class="text-gray-700 dark:text-gray-200 font-medium battle-info-mt-3 battle-info-mb-2 battle-info-items-used-title">消耗品剩余</div>
<div class="battle-info-items-used-container text-sm">
<div class="text-gray-600 dark:text-gray-300">暂无物品</div>
</div>
<div class="text-gray-700 dark:text-gray-200 font-medium battle-info-mt-3 battle-info-mb-2">战利品详情</div>
<div class="battle-info-items-container text-sm">
<div class="text-gray-600 dark:text-gray-300">暂无物品</div>
</div>
</div>
<div class="battle-info-flex justify-start battle-info-mt-3">
<button aria-disabled="false" id="battle-info-refreshbattleInfo" type="button" class="el-button el-button--primary el-button--small battle-info-mr-2">
<span>重置统计</span>
</button>
</div>
</div>
`;
cardBody.children[1].insertAdjacentHTML('afterend', battleInfoHtml);
// 绑定详情面板切换事件
document.querySelector('.battle-info-details-trigger').addEventListener('click', () => {
document.querySelector('.battle-info-details-panel')?.classList.toggle('battle-info-hidden');
});
document.getElementById('battle-info-refreshbattleInfo').addEventListener('click', () => {
initBattleInfo();
updateBattleInfoDisplay();
});
updateBattleInfoPlayerSelector();
}
// 初始化显示
updateBattleInfoDisplay();
tryShowBattleInfo = 0;
}
// 工具函数:计算每小时速率
function battleInfoCalcPerHour(value, startTime) {
const hours = (new Date() - startTime) / (1000 * 60 * 60);
return hours > 0 ? (value / hours).toFixed(1) : "0.0";
}
// 工具函数:计算每小时速率
function battleInfoCalcPerDay(value, startTime) {
const hours = (new Date() - startTime) / (1000 * 60 * 60 * 24);
return hours > 0 ? (value / hours).toFixed(1) : "0.0";
}
// 工具函数:计算每小时速率
function battleInfoCalcPerSecond(value, startTime) {
const second = (new Date() - startTime) / (1000);
return second > 0 ? (value / second).toFixed(1) : 0;
}
// 更新玩家选择器
function updateBattleInfoPlayerSelector() {
const selector = document.querySelector('.battle-info-player-selector');
if (!selector) return;
selector.innerHTML = '';
if (Object.keys(battleUserMap).length === 0) {
selector.innerHTML = '<div class="text-gray-500">未选择玩家</div>';
return;
}
Object.values(battleUserMap).forEach(user => {
const btn = document.createElement('button');
btn.className = `battle-info-player-btn ${(battleCountInfo.selectedPlayerUuid || battleCountInfo.uuid) === user.uuid ? 'active' : ''}`;
btn.textContent = user.name || user.uuid;
btn.addEventListener('click', () => {
battleCountInfo.selectedPlayerUuid = user.uuid;
selector.querySelectorAll('.battle-info-player-btn').forEach(btn => {
btn.classList.remove('active')
if (btn.textContent === user.name || btn.textContent === user.uuid) {
btn.classList.add('active');
}
});
updateBattleInfoDisplay();
});
selector.appendChild(btn);
});
}
// 更新战斗统计UI
function updateBattleInfoDisplay() {
if (!battleInfoState.isInPage || !document.getElementById('miaomiao-battle-show')) return;
const uuid = battleCountInfo.selectedPlayerUuid ? battleCountInfo.selectedPlayerUuid : battleCountInfo.uuid
// 获取当前数据(全局或选中玩家)
const currentData = battleUserMap[battleCountInfo.selectedPlayerUuid ? battleCountInfo.selectedPlayerUuid : battleCountInfo.uuid];
if (!currentData) return;
// 更新基础信息
document.querySelector('.battle-info-wave-count').textContent = `${battleCountInfo.count} (${battleInfoCalcPerHour(battleCountInfo.count, battleCountInfo.start)}/h)`;
document.querySelector('.battle-info-time-count').textContent =
`${calculateTime(new Date(), battleCountInfo.start)}${battleCountInfo.count} (前30波: ${calculateTime(battleCountInfo.lastEne30Time, battleCountInfo.lastStart30Time)})`;
// 更新经验信息
let expPerHour
if (startExpInfoMap && showRealBattleExp && battleCountInfo.uuid === uuid) {
const expInfo = expInfoMap['battle']
const setrtExpInfo = startExpInfoMap['battle']
if (expInfo && setrtExpInfo) {
const expIncrease = expInfo.currentExp + (levelTotalExp[expInfo.level] || 0) - setrtExpInfo.currentExp - (levelTotalExp[setrtExpInfo.level] || 0)
expPerHour = battleInfoCalcPerDay(expIncrease, startExpInfoTime)
}
}
document.querySelector('.battle-info-battle-exp').textContent = currentData.exp.battle;
document.querySelector('.battle-info-battle-exp-rate').textContent = formatLargeNumber(battleInfoCalcPerDay(currentData.exp.battle, battleCountInfo.start)) + "/d" + (expPerHour ? ` 真实: ${formatLargeNumber(expPerHour)}/d` : '');
// 更新属性经验详情
const expKeys = ['intelligence', 'strength', 'dexterity', 'attacking', 'stamina', 'defencing'];
expKeys.forEach(key => {
document.querySelector(`.battle-info-${key}-exp`).textContent = currentData.exp[key].toFixed(1);
document.querySelector(`.battle-info-${key}-rate`).textContent = formatLargeNumber(battleInfoCalcPerHour(currentData.exp[key], battleCountInfo.start));
});
// 更新物品详情
const itemsContainer = document.querySelector('.battle-info-items-container');
itemsContainer.innerHTML = '';
const [itemDivs, sellTotal, buyTotal] = itemCountGoldShow(currentData.res.items)
itemDivs.forEach(div => itemsContainer.appendChild(div));
// 获取物品总金
document.querySelector('.battle-info-item-sell').textContent = formatLargeNumber(sellTotal);
document.querySelector('.battle-info-item-buy').textContent = formatLargeNumber(buyTotal);
document.querySelector('.battle-info-sell-rate').textContent = formatLargeNumber(battleInfoCalcPerDay(sellTotal, battleCountInfo.start));
document.querySelector('.battle-info-buy-rate').textContent = formatLargeNumber(battleInfoCalcPerDay(buyTotal, battleCountInfo.start));
// 更新消耗品 battle-info-items-used-container
const itemsUsedContainer = document.querySelector('.battle-info-items-used-container');
itemsUsedContainer.innerHTML = '';
const [itemUsedDivs, sellTotalUsed, buyTotalUsed] = itemUsedCountGoldShow(currentData.res.itemsUsed)
itemUsedDivs.forEach(div => itemsUsedContainer.appendChild(div));
// 获取物品总金
document.querySelector('.battle-info-item-used-sell').textContent = formatLargeNumber(sellTotalUsed);
document.querySelector('.battle-info-item-used-buy').textContent = formatLargeNumber(buyTotalUsed);
document.querySelector('.battle-info-used-sell-rate').textContent = formatLargeNumber(battleInfoCalcPerDay(sellTotalUsed, battleCountInfo.start));
document.querySelector('.battle-info-used-buy-rate').textContent = formatLargeNumber(battleInfoCalcPerDay(buyTotalUsed, battleCountInfo.start));
}
function itemCountGoldShow(items) {
let sellTotal = 0;
let buyTotal = 0;
const itemDivs = [];
if (Object.keys(items).length === 0) {
// 无物品提示 - 适配深色模式
const emptyDiv = document.createElement('div');
emptyDiv.className = 'battle-info-item battle-info-items-empty';
// 不直接设置颜色,由CSS根据模式自动切换
emptyDiv.textContent = '暂无物品';
itemDivs.push(emptyDiv);
} else {
// 物品渲染逻辑
Object.entries(items).forEach(([name, count]) => {
const div = document.createElement('div');
div.className = 'battle-info-item';
// 获取市场价格数据
const marketPrice = marketPrices[name] || {
sellOrders: { minPrice: 0 },
buyOrders: { maxPrice: 0 }
};
const sellPrice = marketPrice.sellOrders.minPrice;
const buyPrice = marketPrice.buyOrders.maxPrice;
div.dataset.sellprice = sellPrice;
const itemSellPrice = sellPrice * count
const itemBuyPrice = buyPrice * count
sellTotal += itemSellPrice;
buyTotal += itemBuyPrice;
// 完整信息(用于悬停提示)
const fullInfo = `${en_cn[name] || name}:${count} (${formatLargeNumber(itemSellPrice)}/${formatLargeNumber(itemBuyPrice)})`;
div.title = fullInfo;
// 左侧:物品名称
const nameSpan = document.createElement('span');
nameSpan.className = 'battle-info-item-name';
nameSpan.textContent = en_cn[name] || name;
// 右侧:数量和价格
const metaSpan = document.createElement('span');
metaSpan.className = 'battle-info-item-meta';
metaSpan.textContent = `${count} (${formatLargeNumber(itemSellPrice)}/${formatLargeNumber(itemBuyPrice)})`;
// 组合元素
div.appendChild(nameSpan);
div.appendChild(metaSpan);
itemDivs.push(div);
});
itemDivs.sort((a, b) => b.dataset.sellprice - a.dataset.sellprice)
}
return [itemDivs, sellTotal, buyTotal];
}
function itemUsedCountGoldShow(items) {
let sellTotal = 0;
let buyTotal = 0;
const itemDivs = [];
let minUsedOutTime;
if (Object.keys(items).length === 0) {
// 无物品提示 - 适配深色模式
const emptyDiv = document.createElement('div');
emptyDiv.className = 'battle-info-item battle-info-items-empty';
// 不直接设置颜色,由CSS根据模式自动切换
emptyDiv.textContent = '暂无物品';
itemDivs.push(emptyDiv);
} else {
// 物品渲染逻辑
Object.entries(items).forEach(([name, countInfo]) => {
const div = document.createElement('div');
/*
{
startCount: data.remainingCount + 1,
remainingCount: data.remainingCount
}
*/
const count = countInfo.startCount - countInfo.remainingCount;
const useOutTime = calculateItemDepletion(countInfo.startCount, countInfo.remainingCount, battleCountInfo.start) || Infinity;
if (useOutTime && (!minUsedOutTime || minUsedOutTime.time > useOutTime)) {
// 未用完 添加时间显示
minUsedOutTime = {
div: div,
time: useOutTime
}
}
// 获取市场价格数据
const marketPrice = marketPrices[name] || {
sellOrders: { minPrice: 0 },
buyOrders: { maxPrice: 0 }
};
const sellPrice = marketPrice.sellOrders.minPrice;
const buyPrice = marketPrice.buyOrders.maxPrice;
div.dataset.timeout = useOutTime;
const itemSellPrice = sellPrice * count
const itemBuyPrice = buyPrice * count
sellTotal += itemSellPrice;
buyTotal += itemBuyPrice;
const usedPerDay = battleInfoCalcPerHour(count, battleCountInfo.start)
// 完整信息(用于悬停提示)
const fullInfo = `${en_cn[name] || name}:${countInfo.remainingCount} (${usedPerDay}/h)`;
div.title = fullInfo;
// 左侧:物品名称
const nameSpan = document.createElement('span');
nameSpan.className = `battle-info-item-name item-used-${name}`;
nameSpan.textContent = en_cn[name] || name;
// 右侧:数量和价格
const metaSpan = document.createElement('span');
metaSpan.className = `battle-info-item-meta item-used-${name}`;
metaSpan.textContent = `${countInfo.remainingCount} (${usedPerDay}/h)`;
// 组合元素
div.className = `battle-info-item ${useOutTime > itemUsedOutMillisecond ? 'text-gray-500' : 'text-red-600'}`;
div.appendChild(nameSpan);
div.appendChild(metaSpan);
itemDivs.push(div);
});
itemDivs.sort((a, b) => a.dataset.timeout - b.dataset.timeout)
}
//text-red-600
const itemUsedTitle = document.querySelector('.battle-info-items-used-title');
if (minUsedOutTime) {
if (minUsedOutTime.time) {
//大于两小时时间用完
const textColor = minUsedOutTime.time > itemUsedOutMillisecond ? 'text-gray-500' : 'text-red-600';
itemUsedTitle.innerHTML = `消耗品剩余 <span class="text-sm ${textColor}">剩余时间: ${formatSecondToTime(minUsedOutTime.time / 1000)}</span>`;
} else {
itemUsedTitle.innerHTML = `消耗品剩余 <span class="text-sm text-red-600">剩余时间: 0.0秒</span>`;
}
} else {
const itemUsedTitle = document.querySelector('.battle-info-items-used-title');
itemUsedTitle.innerHTML = `消耗品剩余`;
}
return [itemDivs, sellTotal, buyTotal];
}
/**
* 计算单个物品的用完时间
* @param {number} startCount - 初始数量
* @param {number} remainingCount - 剩余数量
* @param {Date} startTime - 开始时间
* @returns {Object} 包含用完时间及相关信息的对象
*/
function calculateItemDepletion(startCount, remainingCount, startTime) {
// 获取当前时间
const now = new Date();
// 计算从开始到现在经过的毫秒数
const elapsedMs = now - startTime;
// 如果还没有经过时间,无法计算消耗速率
if (elapsedMs <= 0) {
return
}
// 已使用的数量
const usedCount = startCount - remainingCount;
// 如果还没有使用任何物品,无法预测用完时间
if (usedCount <= 0) {
return
}
// 计算消耗速率(个/毫秒)
const consumptionRate = usedCount / elapsedMs;
// 如果消耗速率为0,也无法预测
if (consumptionRate <= 0) {
return
}
// 计算剩余物品用完所需的毫秒数
const timeToDepletionMs = remainingCount / consumptionRate;
// 计算用完的具体时间
return timeToDepletionMs;
}
/**
* 监听是否离开页面(停止所有监听)
*/
function watchBattlePageExit() {
// 监听菜单是否失去激活状态
battleInfoState.menuObserver = new MutationObserver(() => {
const menuBar = document.querySelector(battleInfoConfig.menuSelector);
// 菜单不再激活,视为离开
if (!menuBar || !menuBar.classList.contains('is-active')) {
stopBattlePageListening();
}
});
// 监听菜单的类名变化(检测激活状态)
const menuContainer = document.querySelector('.el-menu');
if (menuContainer) {
battleInfoState.menuObserver.observe(menuContainer, {
childList: false,
subtree: true,
attributes: true,
attributeFilter: ['class']
});
}
}
/**
* 离开页面时,停止所有监听并清理状态
*/
function stopBattlePageListening() {
if (!battleInfoState.isInPage) return;
battleInfoState.isInPage = false;
// 断开所有观察者
if (battleInfoState.menuObserver) battleInfoState.menuObserver.disconnect();
}
let battleCountInfo = {
start: new Date(),
lastStart30Time: null,
lastEne30Time: null,
count: 0,
uuid: '',
selectedPlayerUuid: '',
}
const battleUserMap = {}
const expEnCn = {
battle: '战斗',
intelligence: '智力',
strength: '力量',
dexterity: '敏捷',
attacking: '攻击',
stamina: '耐力',
defencing: '防御'
}
//4 * 60 * 60 * 1000
const itemUsedOutMillisecond = 10 * 60 * 60 * 1000;
function initBattleInfo() {
battleCountInfo = {
start: new Date(),
lastStart30Time: null,
lastEne30Time: null,
count: 0,
uuid: battleCountInfo.uuid,
selectedPlayerUuid: battleCountInfo.selectedPlayerUuid
}
Object.keys(battleUserMap).forEach(k => {
battleUserMap[k].clearInfo()
})
startExpInfoMap = null;
startExpInfoTime = Date.now();
}
function addBattleExpInfo(data) {
const userUuid = data.user
if (!userUuid) return
const expRewardDetail = data.data?.expRewardDetail
if (!expRewardDetail) return
//本玩家uuid
if (!battleCountInfo.uuid) {
battleCountInfo.uuid = userUuid
}
for (const [uuid, info] of Object.entries(battleUserMap)) {
const userExpRewardDetail = expRewardDetail[uuid]
if (!userExpRewardDetail) continue
info.updateExp(userExpRewardDetail)
}
if (!battleCountInfo.lastEne30Time) battleCountInfo.lastEne30Time = Date.now();
if (showRealBattleExp) {
try {
sendGetUserInfoMessage()
} catch (e) {
//
}
}
}
function addBattleResInfo(data) {
const userUuid = data.user
if (!userUuid) return
const resourceRewardDetail = data.data?.resourceRewardDetail
if (!resourceRewardDetail) return
//本玩家uuid
if (!battleCountInfo.uuid) {
battleCountInfo.uuid = userUuid
}
for (const [uuid, info] of Object.entries(battleUserMap)) {
const userResourceRewardDetail = resourceRewardDetail[uuid]
if (!userResourceRewardDetail) continue
info.updateRes(userResourceRewardDetail)
}
battleCountInfo.count++
if (!battleCountInfo.lastEne30Time) battleCountInfo.lastEne30Time = Date.now()
if (battleCountInfo.count && battleCountInfo.count % 30 === 0) {
battleCountInfo.lastStart30Time = battleCountInfo.lastEne30Time
battleCountInfo.lastEne30Time = Date.now()
}
updateBattleInfoDisplay()
}
function updateBattleUserNameInfo(data) {
const battleInfo = data?.data?.battleInfo || null
if (!battleInfo) return
if (!battleCountInfo.uuid) {
battleCountInfo.uuid = data.user
}
if (battleInfo.battleStatus !== "BATTLING") return
const members = battleInfo.members
if (!members || members.length < 1) return
// 可以获取装备技能信息
//所有的玩家信息
const players = members.filter(member => member.isPlayer)
//删除不存在的玩家
const playerUuids = new Set(players.map(player => player.uuid))
for (const [battleUserUuid, v] of Object.entries(battleUserMap)) {
if (!playerUuids.has(battleUserUuid)) {
delete battleUserMap[battleUserUuid]
}
}
// 更新玩家名字信息
for (const player of players) {
const uuid = player.uuid
if (!battleUserMap[uuid]) {
battleUserMap[uuid] = new BattleUserInfo(player.name, uuid)
}
const battleUser = battleUserMap[uuid]
if (player.name !== battleUser) {
battleUser.setName(player.name)
}
}
}
//玩家物品信息
function updateBattleItemUsedInfo(data) {
const battleUser = battleUserMap[data.user]
if (!battleUser) return
battleUser.updateItemsUsed(data)
}
class BattleUserInfo {
constructor(name, uuid) {
this.name = name
this.uuid = uuid
this.exp = {
battle: 0, //战斗
intelligence: 0, //智力
strength: 0, //力量
dexterity: 0, //敏捷
attacking: 0, //攻击
stamina: 0, //耐力
defencing: 0 //防御
}
this.res = {
items: {},
itemsUsed: {}
}
}
setName(name) {
this.name = name
}
updateExp(userExpRewardDetail) {
if (!userExpRewardDetail) return
for (const [expListKey, expList] of Object.entries(userExpRewardDetail)) {
for (const expObj of expList) {
const expName = expObj['status']
if (!this.exp[expName]) this.exp[expName] = 0
try {
this.exp[expName] += expObj['increaseExp']
} catch (e) {
console.error(`妙妙工具 [${this.name ? this.name : this.uuid} ${expEnCn[expName]} ${expName}]经验数据异常 重置经验`, e)
this.exp[expName] = 0
}
}
}
}
updateRes(userResourceRewardDetail) {
if (!userResourceRewardDetail) return
try {
for (const [resName, resObj] of Object.entries(userResourceRewardDetail)) {
if (!this.res.items[resName]) this.res.items[resName] = 0
this.res.items[resName] += resObj.count
}
} catch (e) {
console.error('资源数据异常', e)
this.res = {
items: {},
itemsUsed: {}
}
}
}
updateItemsUsed(data) {
if (!data || this.uuid !== data.user) return
if (!this.res.itemsUsed[data.itemId]) {
this.res.itemsUsed[data.itemId] = {
startCount: data.remainingCount + 1,
remainingCount: data.remainingCount
}
}
this.res.itemsUsed[data.itemId].remainingCount = data.remainingCount
}
// getItemsSellPrice(){
// this.res.items
// let sum = 0;
// for (const [resName, resObj] of Object.entries(this.res.items)) {
// const itemPrice = marketPrices[resName] || { sellOrders: { minPrice: 0 }, buyOrders: { maxPrice: 0 } };
// sum += (resObj.count * itemPrice.sellOrders.minPrice)
// }
// }
// getItemsBuyPrice(){
// }
clearInfo() {
this.exp = {
battle: 0, //战斗
intelligence: 0, //智力
strength: 0, //力量
dexterity: 0, //敏捷
attacking: 0, //攻击
stamina: 0, //耐力
defencing: 0 //防御
}
this.res = {
items: {},
itemsUsed: {}
}
}
}
class MethodQueueLock {
constructor() {
// 任务队列,存储待执行的任务
this.queue = [];
// 标记当前是否有任务正在执行
this.isProcessing = false;
}
/**
* 获取锁并执行方法
* @param {Function} fn - 需要执行的方法(可以是异步方法)
* @param {...any} args - 方法的参数
* @returns {Promise} - 返回一个Promise, resolve为方法执行结果,reject为错误信息
*/
acquire(fn, ...args) {
return new Promise((resolve, reject) => {
// 将任务添加到队列
this.queue.push({
fn,
args,
resolve,
reject
});
// 如果当前没有任务在执行,则开始处理队列
if (!this.isProcessing) {
this.isProcessing = true;
this.processQueue();
}
});
}
/**
* 处理队列中的任务
*/
async processQueue() {
// 如果队列为空,重置状态并返回
if (this.queue.length === 0) {
this.isProcessing = false;
return;
}
// 取出队列中的第一个任务
const { fn, args, resolve, reject } = this.queue.shift();
try {
// 执行任务(支持同步和异步方法)
const result = await fn(...args);
resolve(result);
} catch (error) {
// 捕获执行过程中的错误
reject(error);
} finally {
// 无论成功失败,继续处理下一个任务
this.processQueue();
}
}
/**
* 清除队列中未执行的任务
*/
clearQueue() {
this.queue = [];
}
/**
* 获取当前队列长度
* @returns {number} 队列长度
*/
getQueueLength() {
return this.queue.length;
}
}
// ws =================================================================================
// =================================================================================
// == 核心:WebSocket 拦截器 (原型链拦截)
// =================================================================================
// 全局WebSocket实例引用
let currentSocket = null;
let userInfo = null;
let wsRespondMsgStatus = {
titel: '',
wait: false, //是否等待
netx: false //是否下一条消息
};
const wsRespondFuns = {
// 'dispatchCharacterStatusInfo': menusAddUserExpInfo,
// 'dispatchTaskQueueToClient': tryUpdateSatietyShow,
'newMarket:getUnifiedTransactionList:success': updateMarketPrices,
// 'battle:fullInfo:success': updateBattleUserNameInfo
};
// 存储所有活跃连接
const activeSockets = new Set();
function initWs() {
console.log('妙妙工具 初始化WebSocket...');
// // 1. 拦截构造函数(关键新增)
// const OriginalWebSocket = window.WebSocket;
// unsafeWindow.WebSocket = function (...args) {
// const ws = new OriginalWebSocket(...args);
// activeSockets.add(ws);
// setupSocketCleanup(ws); // 设置清理钩子
// return ws;
// };
// // 2. 连接清理函数
// function setupSocketCleanup(ws) {
// const originalClose = ws.close;
// ws.close = function (...args) {
// activeSockets.delete(ws);
// return originalClose.apply(this, args);
// };
// ws.addEventListener('close', () => {
// activeSockets.delete(ws);
// currentSocket = null;
// });
// }
// // 3. 页面刷新时的清理(新增)
// unsafeWindow.addEventListener('beforeunload', () => {
// for (let ws of activeSockets) {
// try {
// ws.close(1000, 'page reload');
// } catch (e) { }
// }
// });
wsSendAndReceive()
console.log('[妙妙工具] WebSocket拦截初始化完成');
}
function wsSendAndReceive() {
const wsProto = WebSocket.prototype;
// 判断当前对象是否为真正的WebSocket实例
function isRealWebSocket(obj) {
// 双重校验:类型和构造函数,避免原型链污染导致的误判
return obj instanceof WebSocket &&
obj.constructor === WebSocket &&
!activeSockets.has(obj); // 避免重复处理;
}
// 1. 拦截 send 方法
const originalSend = wsProto.send;
wsProto.send = function (data) {
if (!isRealWebSocket(this)) {
return originalSend.apply(this, arguments); // 非WebSocket实例直接放行
}
currentSocket = this;
handleSendMessage(data);
return originalSend.apply(this, arguments);
};
// 2. 拦截 onmessage
let onmessageDescriptor = Object.getOwnPropertyDescriptor(wsProto, 'onmessage');
if (!onmessageDescriptor || typeof onmessageDescriptor.set !== 'function') {
const onmessageStore = new WeakMap();
onmessageDescriptor = {
get() { return onmessageStore.get(this); },
set(callback) { onmessageStore.set(this, callback); }
};
}
Object.defineProperty(wsProto, 'onmessage', {
...onmessageDescriptor,
set: function (callback) {
if (!isRealWebSocket(this)) {
return onmessageDescriptor.set.call(this, callback); // 非WebSocket实例直接放行
}
const ws = this;
currentSocket = ws;
const wrapped = (event) => {
handleReceivedMessage(event.data, ws);
if (typeof callback === 'function') {
callback.call(ws, event);
}
};
onmessageDescriptor.set.call(this, wrapped);
}
});
// 3. 拦截 addEventListener
const originalAddEventListener = wsProto.addEventListener;
wsProto.addEventListener = function (type, listener, options) {
if (!isRealWebSocket(this)) {
return originalAddEventListener.call(this, type, listener, options); // 非WebSocket实例直接放行
}
if (type === 'message') {
const ws = this;
currentSocket = ws;
const wrappedListener = (event) => {
handleReceivedMessage(event.data, ws);
listener.call(ws, event);
};
return originalAddEventListener.call(this, type, wrappedListener, options);
}
return originalAddEventListener.call(this, type, listener, options);
};
}
// —— 消息处理核心函数 ——
/**
* 处理发送的WebSocket消息
* @param {string|ArrayBuffer} data - 发送的消息数据
*/
function handleSendMessage(data) {
if (WS_DEBUG_MODE) {
console.log('%c[妙妙工具 WS发送]', 'color: #03A9F4; font-weight: bold;', data);
}
if (!userInfo) {
userInfo = getUserInfo(data);
}
// 可在此处添加发送消息的自定义处理逻辑
}
// —— 解析用户数据 ——
function getUserInfo(data) {
try {
if (typeof data === 'string' && data.length > 2) {
const payload = JSON.parse(data.substring(2, data.length));
if (payload[1] && payload[1]['user'] && payload[1]['user']['name']) {
return payload[1]['user'];
}
}
} catch (e) {
// 解析失败,忽略
}
return null;
}
/**
* 处理接收的WebSocket消息
* @param {string|ArrayBuffer} messageData - 接收的消息数据
* @param {WebSocket} ws - WebSocket实例
*/
function handleReceivedMessage(messageData, ws) {
if (messageData instanceof ArrayBuffer) {
try {
// 检测压缩格式并解压
const format = detectCompression(messageData);
const text = pako.inflate(new Uint8Array(messageData), { to: 'string' });
let parsed;
let isJson = false;
try {
parsed = JSON.parse(text);
isJson = true;
} catch {
parsed = text;
}
if (WS_DEBUG_MODE) {
console.log('%c[妙妙工具 WS接收]', 'color: #4CAF50; font-weight: bold;', `(已压缩 ${format} ${isJson ? 'json' : ''})`, parsed);
}
// 可在此处添加接收消息的自定义处理逻辑
// 例如:解析特定消息类型、触发自定义事件等
if (wsRespondMsgStatus.netx) {
wsRespondMsgStatus.netx = false;
wsRespondMsgStatus.wait = false;
const fun = wsRespondFuns[wsRespondMsgStatus.titel]
if (fun && typeof fun === 'function') {
fun(parsed.data)
}
wsRespondMsgStatus.titel = ''
}
} catch (err) {
if (WS_DEBUG_MODE) {
console.error('%c[妙妙工具 WS错误]', 'color: #f44336;', '消息解压失败:', err);
}
}
} else {
// 文本消息直接打印
if (WS_DEBUG_MODE) {
console.log('%c[妙妙工具 WS接收]', 'color: #4CAF50; font-weight: bold;', '(文本消息)', messageData);
}
let listIndex = messageData.indexOf('[')
let mapIndex = messageData.indexOf('{')
messageData = messageData.substring(listIndex > mapIndex ? mapIndex : listIndex)
try {
const payload = JSON.parse(messageData);
if (wsRespondFuns[payload[0]]) {
wsRespondMsgStatus.wait = true;
wsRespondMsgStatus.titel = payload[0];
wsRespondMsgStatus.netx = true
}
} catch (e) {
//
}
}
}
/**
* 检测数据压缩格式
* @param {ArrayBuffer} buf - 二进制数据
* @returns {string} 压缩格式 ('gzip'|'zlib'|'deflate')
*/
function detectCompression(buf) {
const b = new Uint8Array(buf);
if (b.length < 2) return 'deflate';
if (b[0] === 0x1f && b[1] === 0x8b) return 'gzip';
if (b[0] === 0x78 && (((b[0] << 8) | b[1]) % 31) === 0) return 'zlib';
return 'deflate';
}
// —— 自定义发送消息接口 ——
// 等待任务列表返回
async function waitTaskListCallback() {
const now = Date.now();
while (Date.now() - now < waitForMsg && wsRespondMsgStatus.wait) {
await sleep(100);
}
if (wsRespondMsgStatus.wait) {
wsRespondMsgStatus.wait = false;
wsRespondMsgStatus.netx = false;
return false;
}
wsRespondMsgStatus.wait = false;
wsRespondMsgStatus.netx = false;
return true
};
// 刷新物品价格
function sendGetItemPriceMessage(itemName) {
if (!itemName || itemName === '' || itemName === 'null' || itemName === 'undefined') {
return;
}
console.log('妙妙工具 发送刷新物品价格消息', itemName)
const msg = `42["newMarket:getUnifiedTransactionList",{"user":${JSON.stringify(userInfo)},"data":{"resourceId":"${itemName}"}}]`
sendCustomWsMessage(msg)
}
// 刷新个人信息
function sendGetUserInfoMessage() {
const msg = `42["requestCharacterStatusInfo",{"user":${JSON.stringify(userInfo)},"data":null}]`
sendCustomWsMessage(msg)
}
// —— 自定义发送消息接口 ——
/**
* 发送自定义WebSocket消息
* @param {string|object} data - 要发送的消息数据(对象会自动转为JSON字符串)
* @param {string} [type='custom'] - 消息类型标识
* @returns {boolean} 是否发送成功
*/
let sendLastMsgTime = null;
function sendCustomWsMessage(message) {
if (sendLastMsgTime && Date.now() - sendLastMsgTime < 500) {
console.log('%c[妙妙工具 WS发送失败]', 'color: #f44336;', '消息发送太频繁');
return false;
}
sendLastMsgTime = Date.now();
if (!currentSocket || currentSocket.readyState !== WebSocket.OPEN) {
console.error('%c[妙妙工具 WS发送失败]', 'color: #f44336;', 'WebSocket未连接或已关闭');
wsSendAndReceive();
return false;
}
try {
currentSocket.send(message);
//console.log('%c[自定义发送]', 'color: #FF9800; font-weight: bold;', message);
return true;
} catch (error) {
console.error('%c[妙妙工具 自定义发送失败]', 'color: #f44336;', error);
return false;
}
};
window.addEventListener('load', function () {
// 延迟创建以确保页面完全加载
setTimeout(async function(){
// 1. 日利节点
dailyNodeObserver()
// 2. 仓库点击展示价格
watchWarehouseEntry()
// 3. 聊天图片
chatPicTool()
// 4.饱食度 使用socket触发
//satietyShowTool()
// 5. 战斗信息
battlePageEntry()
}, 1200);
});
})();
window.addEventListener("moyu-socket-event", (e) => {
monitorMarketMessage(e.detail);
});