// ==UserScript==
// @name White Mod (MD EXLUSIVE)
// @namespace none
// @version EXCLUSIVE
// @description hack mod
// @author guyq
// @license MIT
// @icon
// @match *://moomoo.io/*
// @match *://sandbox.moomoo.io/*
// @match *://dev.moomoo.io/*
// @require https://greasyfork.org/scripts/368273-msgpack/code/msgpack.js?version=598723
// @require http://code.jquery.com/jquery-3.3.1.min.js
// @require https://cdn.jsdelivr.net/npm/[email protected]/dist/msgpack.min.js
// @require https://cdn.jsdelivr.net/npm/[email protected]/fontfaceobserver.standalone.min.js
// @grant none
// ==/UserScript==
let whereverifybutton = document.querySelector("#altcha_checkbox")
function clicktheverify() {
if (whereverifybutton) {
whereverifybutton.click()
}
}
setInterval(clicktheverify, 10);
const PACKET_MAP = {
// wont have all old packets, since they conflict with some of the new ones, add them yourself if you want to unpatch mods that are that old.
"33": "9",
// "7": "K",
"ch": "6",
"pp": "0",
"13c": "c",
// most recent packet changes
"f": "9",
"a": "9",
"d": "F",
"G": "z"
}
let originalSend = WebSocket.prototype.send;
WebSocket.prototype.send = new Proxy(originalSend, {
apply: ((target, websocket, argsList) => {
let decoded = msgpack.decode(new Uint8Array(argsList[0]));
if (PACKET_MAP.hasOwnProperty(decoded[0])) {
decoded[0] = PACKET_MAP[decoded[0]];
}
return target.apply(websocket, [msgpack.encode(decoded)]);
})
});
setInterval(() => window.follmoo && follmoo(), 10);
if(location.hostname == "sandbox.moomoo.io") {
document.getElementById("foodDisplay").style.display = "none";
document.getElementById("woodDisplay").style.display = "none";
document.getElementById("stoneDisplay").style.display = "none";
}
document.getElementById("enterGame").addEventListener("click", autohide);
function autohide() {
$("#ot-sdk-btn-floating").hide();
}
document.getElementById("linksContainer2").innerHTML = " ";
let changes = `<div id="subConfirmationElement"><a href="https://discord.gg/BVx8EWfBny">Join Discord!</a></div>`;
$('#linksContainer2').prepend(changes);
$('#subConfirmationElement').click( () => {
try { window.follmoo(); } catch(e){};
localStorage["moofoll"] = "1"; localStorage["moofol"] = "1";
});
document.querySelector("#joinPartyButton").remove();
document.querySelector("#pre-content-container").remove(); //ANTI AD
document.getElementById("gameName").innerHTML = "By DarrkYT";
setTimeout( () => {
document.getElementById("gameName").innerHTML = "⚪ ~White Mod~ ⚪";
}, 1000);
setTimeout( () => {
document.getElementById("gameName").innerHTML = "___________________";
}, 300);
setTimeout( () => {
document.getElementById("gameName").innerHTML = "By DarrkYT";
}, 100);
setTimeout( () => {
document.getElementById("gameName").innerHTML = "⚪ ~White Mod~ ⚪";
}, 300);
document.getElementById("gameName").innerHTML = "___________________";
document.getElementById('gameName').style.font = '20px';
let changes2 = `<div id="customMenuName"><h3 style="font-size: 50px;" class = "indent">By omen</a></div>`;
$('#gameName').prepend(changes2);
document.getElementById("loadingText").innerHTML = `<div id="LOADING" class="loader">`
document.getElementById("diedText").innerHTML = "You Lost?";
setTimeout(() => {
document.getElementById("diedText").innerHTML = "Go Win!";
}, 100);
document.getElementById("diedText").innerHTML = "You Lost?";
setTimeout(() => {
document.getElementById("diedText").innerHTML = "Go Win!";
}, 100);
document.getElementById("diedText").innerHTML = "You Lost?";
setTimeout(() => {
document.getElementById("diedText").innerHTML = "Go Win!";
}, 100);
document.getElementById("diedText").innerHTML = "You Lost?";
setTimeout(() => {
document.getElementById("diedText").innerHTML = "Go Win!";
}, 100);
document.getElementById("diedText").style.color = "#ffffff";
document.title = "Works!";
document.getElementById("leaderboard").append("By GUYQ");
document.getElementById("storeHolder").style = "height: 1150px; width: 400px;";
document.getElementById('promoImgHolder').innerHTML =
`
`
$("#itemInfoHolder").css({ top: "0px", left: "15px" });
$("#youtuberOf").remove();
$("#adCard").remove();
$("#mobileInstructions").remove();
$("#downloadButtonContainer").remove();
$("#mobileDownloadButtonContainer").remove();
$(".downloadBadge").remove();
const shadowStyle = "box-shadow: 0 0 10px 10px rgba(0, 0, 0, 0.4)";
const setupCardDiv = document.getElementById("setupCard");
if (setupCardDiv) {
setupCardDiv.style.cssText += shadowStyle;
}
const serverBrowserSelect = document.getElementById("serverBrowser");
if (serverBrowserSelect) {
serverBrowserSelect.style.color = "#333";
serverBrowserSelect.style.backgroundColor = "#e5e3e4";
}
const enterGameButton = document.getElementById("enterGame");
if (enterGameButton) {
enterGameButton.style.backgroundColor = "#333";
}
const style = document.createElement("style");
style.innerHTML = `
.menuLink {
font-size: 20px;
color: #333;
}
a {
color: #333;
text-decoration: none;
}
`;
document.head.appendChild(style);
const nameInputElement = document.getElementById("nameInput");
if (nameInputElement) {
nameInputElement.style.color = "#333";
}
const guideCardDiv = document.getElementById("guideCard");
if (guideCardDiv) {
guideCardDiv.style.cssText += shadowStyle;
setupCardDiv.style.backgroundColor = "#181818";
guideCardDiv.style.backgroundColor = "#181818";
}
let anti = true;
let hitBack = false;
let stackInsta = false;
let lastDamageTick = 0;
let HP = 100;
let gameTick = 0;
var shame = 0;
let shameTime,
damageTimes = 0;
let mouseX;
let mouseY;
let width;
let height;
//autoaim1
setInterval(() => {
if (autoaim == true) {
doNewSend(["D", [nearestEnemyAngle]]);
}
}, 10);
setInterval(() => {
if (hatToggle == 1) {
if (oldHat != normalHat) {
hat(normalHat);
console.log("Tried. - Hat")
}
if (oldAcc != normalAcc) {
acc(normalAcc);
console.log("Tried. - Acc")
}
oldHat = normalHat;
oldAcc = normalAcc
}
}, 25);
setInterval(function () {
if (myPlayer.hat == 45) {
doNewSend(["6", ["plez no kil :c"]]);
}
}, 1980);// messages send ever 2000ms but this is incase of packet mashes
function normal() {
hat(normalHat);
acc(normalAcc);
}
function aim(x, y) {
var cvs = document.getElementById("gameCanvas");
cvs.dispatchEvent(new MouseEvent("mousemove", {
clientX: x,
clientY: y
}));
}
let coreURL = new URL(window.location.href);
window.sessionStorage.force = coreURL.searchParams.get("fc");
var packet
var nearestEnemy;
var nearestEnemyAngle;
var oppositeEnemyAngle;
var enemyRan;
let trap_a = null;
let intrap = false;
let trapid = null;
var antitrap = false;
var isEnemyNear;
var primary;
var secondary;
var foodType;
var wallType;
var spikeType;
var millType;
var mineType;
var boostType;
var turretType;
var spawnpadType;
var autoaim = false;
var autoprimary = false;
var autosecondary = false;
var tick = 1;
var oldHat;
var oldAcc;
var enemiesNear;
var normalHat;
var normalAcc;
var ws;
var msgpack5 = msgpack;
var boostDir;
let myPlayer = {
id: null,
x: null,
y: null,
dir: null,
object: null,
weapon: null,
clan: null,
isLeader: null,
hat: null,
accessory: null,
isSkull: null,
};
let healSpeed = 100;
var messageToggle = 0;
var clanToggle = 0;
let healToggle = 1;
let hatToggle = 1;
document.msgpack = msgpack;
function n() {
this.buffer = new Uint8Array([0]);
this.buffer.__proto__ = new Uint8Array;
this.type = 0;
}
WebSocket.prototype.oldSend = WebSocket.prototype.send;
WebSocket.prototype.send = function(m) {
if (!ws) {
document.ws = this;
ws = this;
socketFound(this);
}
this.oldSend(m);
};
function biomeHat() {
if (myPlayer.y < 2400) {
hat(20);
} else {
if (myPlayer.y > 6850 && myPlayer.y < 7550) {
hat(20);
} else {
hat(20);
}
}
}
var animateyorn = false;
setInterval(() => {
if(messageToggle == 1) {
doNewSend(["6", [animate(true, 5)]])
}
}, 200);
function animate(space, chance) {
let result = '';
let characters;
if(space) {
characters = '|White~Mod~Pro|';
} else {
characters = 'Zpace';
}
if(space) {
characters = characters.padStart((30 - characters.length) / 2 + characters.length)
characters = characters.padEnd(30);
}
let count = 0;
for (let i = 0; i < characters.length; i++ ) {
if(Math.floor(Math.random() * chance) == 1 && characters.charAt(i) != "-" && count < 2 && characters.charAt(i) != " ") {
result += "_";
count++
} else {
result += characters.charAt(i);
}
}
return result;
}
document.addEventListener('keydown', (e)=>{
if(e.keyCode == 38 && document.activeElement.id.toLowerCase() !== 'chatbox') {
messageToggle = (messageToggle + 1) % 2;
}
})
function socketFound(socket) {
socket.addEventListener('message', function(message) {
handleMessage(message);
});
}
function handleMessage(m) {
let temp = msgpack5.decode(new Uint8Array(m.data));
let data;
if (temp.length > 1) {
data = [temp[0], ...temp[1]];
if (data[1] instanceof Array) {
data = data;
}
} else {
data = temp;
}
let item = data[0];
if (!data) {
return
};
if (item === "io-init") {
let cvs = document.getElementById("gameCanvas");
width = cvs.clientWidth;
height = cvs.clientHeight;
$(window).resize(function() {
width = cvs.clientWidth;
height = cvs.clientHeight;
});
cvs.addEventListener("mousemove", e => {
mouseX = e.clientX;
mouseY = e.clientY;
});
}
if (item == "C" && myPlayer.id == null) {
myPlayer.id = data[1];
}
if (item == "a") {
enemiesNear = [];
for (let i = 0; i < data[1].length / 13; i++) {
let playerInfo = data[1].slice(13 * i, 13 * i + 13);
if (playerInfo[0] == myPlayer.id) {
myPlayer.x = playerInfo[1];
myPlayer.y = playerInfo[2];
myPlayer.dir = playerInfo[3];
myPlayer.object = playerInfo[4];
myPlayer.weapon = playerInfo[5];
myPlayer.clan = playerInfo[7];
myPlayer.isLeader = playerInfo[8];
myPlayer.hat = playerInfo[9];
myPlayer.accessory = playerInfo[10];
myPlayer.isSkull = playerInfo[11];
} else if (playerInfo[7] != myPlayer.clan || playerInfo[7] === null) {
enemiesNear.push(playerInfo);
}
}
}
update();
if (item == "H") {
for(let i = 0; i < data[1].length / 8; i++) {
let info = data[1].slice(8*i, 8*i+8);
if(info[6] == millType && info[7] == myPlayer.id){
friendlyMillLocs.push(info)
}
if(info[7] == myPlayer.id){
onWeapon = true;
}
}
}
update();
/*if(item == "P"){
setTimeout(() => {
doNewSend(["M", [{name: "vn-" + "",moofoll: 1,skin: "#cc5151"}]]);
}, 200);
}*/
if(item == "Q"){
removeArraysWithValue(friendlyMillLocs, data[1])
}
update();
if(item == "R"){
removeArraysWithValue(friendlyMillLocs, data[1])
}
update();
if(item == "S"){
if(data[1] == 3){
millCount = data[2];
}
}
update();
if(friendlyMillLocs){
nearestFriendlyMill = friendlyMillLocs.sort((a,b) => dist(a, myPlayer) - dist(b, myPlayer))[0];
if(nearestFriendlyMill){
nearestFriendlyMillX = nearestFriendlyMill[1]
nearestFriendlyMillY = nearestFriendlyMill[2]
nearestFriendlyMillScale = nearestFriendlyMill[4]
}
}
if(Math.sqrt(Math.pow((myPlayer.y-nearestFriendlyMillY), 2) + Math.pow((myPlayer.x-nearestFriendlyMillX), 2)) < nearestFriendlyMillScale + 100) {
console.log(true)
isNextToFriendlyMill = true;
} else {
isNextToFriendlyMill = false;
}
WebSocket.prototype.send = function(m){
let xcc = new Uint8Array(m);
this.oldSend(m);
let realData = {};
let realInfo = msgpack5.decode(xcc);
if (realInfo[1] instanceof Array){
realData.data = [realInfo[0], ...realInfo[1]]
}
let rd0 = realData.data[0];
let rd1 = realData.data[1];
let rd2 = realData.data[2]
if(rd0 == 'a'){
movementDirection = rd1
}
};
isEnemyNear = false;
if (enemiesNear) {
nearestEnemy = enemiesNear.sort((a, b) => dist(a, myPlayer) - dist(b, myPlayer))[0];
}
if (nearestEnemy) {
nearestEnemyAngle = Math.atan2(nearestEnemy[2] - myPlayer.y, nearestEnemy[1] - myPlayer.x);
oppositeEnemyAngle = Math.atan2(nearestEnemy[2] + myPlayer.y, nearestEnemy[1] + myPlayer.x);
enemyRan = Math.sqrt(Math.pow((myPlayer.y - nearestEnemy[2]), 2) + Math.pow((myPlayer.x - nearestEnemy[1]), 2));
if (Math.sqrt(Math.pow((myPlayer.y - nearestEnemy[2]), 2) + Math.pow((myPlayer.x - nearestEnemy[1]), 2)) < 285) {
isEnemyNear = true;
if (autoaim == false && myPlayer.hat != 7 && myPlayer.hat != 53) {
normalHat = 6;
if (primary != 8) {
normalAcc = 21
}
};
}
}
if (isEnemyNear == false && autoaim == false) {
if (myPlayer.y < 2400) {
normalHat = 15;
} else if (myPlayer.y > 6850 && myPlayer.y < 7550) {
normalHat = 31;
} else {
normalHat = 12;
}
}
if(isEnemyNear == true && nearestEnemy[5] == 4 && nearestEnemy[9] == 7 && hitBack == true && myPlayer.hat != 7 && myPlayer.hat != 53 && myPlayer.hat != 22 && myPlayer.hat != 11){
doNewSend(["c", [0, 11, 0]]);
setTimeout(()=>{
doNewSend(["c", [0, 21, 1]]);
},60);
}
if (!nearestEnemy) {
nearestEnemyAngle = myPlayer.dir;
}
if (item == "X") {
//this is Sync detector(beta)
if (data[5] == 3.6) {
let dir_1 = (dir) => Math.atan2(Math.sin(dir), Math.cos(dir));
let a1 = dir_1(
(Math.atan2(data[2] - myPlayer.y, data[1] - myPlayer.x) +
Math.PI +
Math.PI) %
(Math.PI * 2)
);
let a2 = dir_1((dir_1(data[3]) + Math.PI) % (Math.PI * 2));
let a3 = a1 - a2;
if (0.36 > a3 && -0.36 < a3) {
//doNewSend(["6", ["Sync Detect Test"]]);
doNewSend(["D",[Math.atan2(data[2] - myPlayer.y, data[1] - myPlayer.x)],]);
if (data[2] < 80 && data[2] > 0) {
doNewSend(["c", [0, 6, 0]]);
place(foodType);
place(foodType);
}
}
}
}
if (myPlayer.hat == 45 && shame) shameTime = 30000;
if (myPlayer.hat == 45 && shame) shame = 30000;
if (data[0] == "a") {
gameTick++;
}
if (item == "O" && data[1] == myPlayer.id) {
gameTick = 0;
lastDamageTick = 0;
shame = 0;
HP = 100;
shameTime = 0;
if (item == "O" && data[1] == myPlayer.id) {
let damage = HP - data[2];
HP = data[2];
if (damage <= -1) {
damageTimes++;
if (!lastDamageTick) return;
let healTime = gameTick - lastDamageTick;
lastDamageTick = 0;
if (healTime <= 1) {
shame = shame++;
} else {
shame = Math.max(0, shame - 2);
}
} else {
lastDamageTick = gameTick;
}
}
if (data[2] < 100 && data[2] > 0 && healToggle == true) {
//normal heal
console.log("normal healing");
setTimeout(() => {
place(foodType);
place(foodType);
doNewSend(["c", [0, 6, 0]]);
// doNewSend(["6", ["Heal"]]);
}, 115);
}
if (data[2] < 48 && data[2] > 0 && anti == true && (nearestEnemy[5] == 5 || nearestEnemy[5] == 3)) {
healToggle = false;
//antiinsta no sold for pol
console.log("no soldier anti - polearm");
doNewSend(["c", [0, 22, 0]]);
//doNewSend(["6", ["Anti"]]);
place(foodType);
setTimeout(() => {
place(foodType);
doNewSend(["c", [0, 6, 0]]);
healToggle = true;
}, 200);
setTimeout(() => {
doNewSend(["c", [0, 7, 0]]);
}, 700);
setTimeout(() => {
doNewSend(["c", [0, 6, 0]]);
}, 1900);
}
if (data[2] < 62 && data[2] > 41 && anti == true && (nearestEnemy[5] == 5 || nearestEnemy[5] == 3)) {
healToggle = false;
//antiinsta for pol
console.log("anti insta - polearm");
doNewSend(["c", [0, 22, 0]]);
//doNewSend(["6", ["Anti"]]);
place(foodType);
setTimeout(() => {
place(foodType);
doNewSend(["c", [0, 6, 0]]);
healToggle = true;
}, 200);
setTimeout(() => {
doNewSend(["c", [0, 7, 0]]);
}, 700);
setTimeout(() => {
doNewSend(["c", [0, 6, 0]]);
}, 1900);
}
if (data[2] < 56 && data[2] > 50) {
healToggle = false;
//bullspam heal
console.log("anti bullspam");
setTimeout(() => {
place(foodType);
place(foodType);
doNewSend(["c", [0, 6, 0]]);
//doNewSend(["6", ["BHeal1"]]);
healToggle = true;
}, 140);
}
if (data[2] < 41 && data[2] > 0 && hitBack == true && nearestEnemy[5] == 4) {
console.log("hitbacking");
healToggle = false;
autoaim = true;
setTimeout(() => {
place(foodType);
place(foodType);
}, 133);
place(spikeType, nearestEnemyAngle);
doNewSend(["d", [1]]);
doNewSend(["c", [0, 7, 0]]);
doNewSend(["G", [primary, true]]);
setTimeout(() => {
doNewSend(["c", [0, 53, 0]]);
doNewSend(["d", [0]]);
healToggle = true;
}, 150);
setTimeout(() => {
doNewSend(["c", [0, 11, 0]]);
autoaim = false;
}, 300);
}
}
update();
}
function doNewSend(sender) {
ws.send(new Uint8Array(Array.from(msgpack5.encode(sender))));
}
function acc(id) {
doNewSend(["c", [0, 0, 1]]);
doNewSend(["c", [0, id, 1]]);
}
function hat(id) {
doNewSend(["c", [0, id, 0]]);
}
function placeO(id, angle = Math.atan2(mouseY - height / 2, mouseX - width / 2)) {
doNewSend(["G", [myPlayer.weapon, true]]);
doNewSend(["G", [id, null]]);
doNewSend(["d", [1, angle]]);
doNewSend(["d", [0, angle]]);
doNewSend(["G", [myPlayer.weapon, true]]);
}
function place(id, angle = Math.atan2(mouseY - height / 2, mouseX - width / 2)) {
doNewSend(["G", [id, null]]);
doNewSend(["d", [1, angle]]);
doNewSend(["d", [0, angle]]);
doNewSend(["G", [myPlayer.weapon, true]]);
}
var repeater = function(key, action, interval, bu) {
let _isKeyDown = false;
let _intervalId = undefined;
return {
start(keycode) {
if (keycode == key && document.activeElement.id.toLowerCase() !== 'chatbox') {
_isKeyDown = true;
if (_intervalId === undefined) {
_intervalId = setInterval(() => {
action();
if (!_isKeyDown) {
clearInterval(_intervalId);
_intervalId = undefined;
console.log("claered");
}
}, interval);
}
}
},
stop(keycode) {
if (keycode == key && document.activeElement.id.toLowerCase() !== 'chatbox') {
_isKeyDown = false;
}
}
};
}
function removeArraysWithValue(arr, valueToRemove) {
for (let i = arr.length - 1; i >= 0; i--) {
const innerArray = arr[i];
if (innerArray.includes(valueToRemove)) {
arr.splice(i, 1);
}
}
}
let movementDirection
let millCount = 0;
let nearestRandomObjectX;
let nearestRandomObjectY;
let friendlyMillLocs = [];
let nearestFriendlyMill;
let nearestFriendlyMillX;
let nearestFriendlyMillY;
let nearestFriendlyMillScale;
let isNextToFriendlyMill = false;
let automilling = false
let automill = false
function toRad(deg) {
return deg * (Math.PI / 180);
}
function placeBehind(id, angleOffsetDeg) {
const angle = myPlayer.dir + Math.PI + toRad(angleOffsetDeg);
doNewSend(["G", [id, null]]);
doNewSend(["d", [1, angle]]);
}
setInterval(() => {
if (automill && !isNextToFriendlyMill && millCount < 298 && !automilling) {
doNewSend(["6", ["Frozen mills"]]);
automilling = true;
placeBehind(millType, 90);
placeBehind(millType, -90);
placeBehind(millType, -180);
doNewSend(["G", [myPlayer.weapon, true]]);
automilling = false;
}
}, 40);
let loopInterval = null;
let hatLoop = () => {
hat(51);
setTimeout(() => { hat(50); }, 400);
setTimeout(() => { hat(28); }, 600);
setTimeout(() => { hat(29); }, 800);
setTimeout(() => { hat(30); }, 1000);
setTimeout(() => { hat(36); }, 1200);
setTimeout(() => { hat(37); }, 1400);
setTimeout(() => { hat(38); }, 1600);
setTimeout(() => { hat(44); }, 1800);
setTimeout(() => { hat(35); }, 2000);
setTimeout(() => { hat(42); }, 2200);
setTimeout(() => { hat(43); }, 2400);
setTimeout(() => { hat(49); }, 2600);
};
document.addEventListener("keydown", function (e) {
if (e.keyCode === 79 && document.activeElement.id.toLowerCase() !== "chatbox") {
if (loopInterval === null) {
hatLoop();
loopInterval = setInterval(hatLoop, 2800);
} else {
clearInterval(loopInterval);
loopInterval = null;
}
}
});
const boostPlacer = repeater(70,() => {place(boostType);
}, 50);
const spikePlacer = repeater(86,() => {place(spikeType);
}, 50);
const placers = [boostPlacer, spikePlacer];
let prevCount = 0;
// killchat
const handleMutations = (mutationsList) => {
for (const mutation of mutationsList) {
if (mutation.target.id === "killCounter") {
const count = parseInt(mutation.target.innerText, 10) || 0;
if (count > prevCount) {
doNewSend(["6", ["!~ WhiTE MoD ~!"]]);
prevCount = count;
}
}
}
};
const observer = new MutationObserver(handleMutations);
observer.observe(document, {
subtree: true,
childList: true,
});
document.addEventListener('keydown', (e) => {
if (["allianceinput", "chatbox", "nameinput", "storeHolder"].includes(document.activeElement.id.toLowerCase()))
return null;
placers.forEach((t) => {
t.start(e.keyCode);
});
document.addEventListener("keydown", function(e) {
if (e.code == "KeyZ" && document.activeElement.id.toLowerCase() !== "chatbox") {
automill = !automill;
}
});
if (e.code === "KeyH" && document.activeElement.id.toLowerCase() !== "chatbox") {
const angles = [0, Math.PI / 2, Math.PI, (3 * Math.PI) / 2];
for (let angle of angles) {
place(turretType, myPlayer.dir + angle);
}
}
/* if (e.keyCode == 16) {
biomeHat();
}*/
if (e.keyCode == 32 && document.activeElement.id.toLowerCase() !== "chatbox") { // 32 is space
// spiketick
autoaim = true;
place(spikeType, nearestEnemyAngle);
doNewSend(["d", [1]]);
doNewSend(["c", [0, 7, 0]]);
doNewSend(["G", [primary, true]]);
doNewSend(["d", [1]]);
setTimeout(() => {
doNewSend(["c", [0, 6, 0]]);
doNewSend(["d", [0]]);
autoaim = false;
}, 400);
}
if (e.keyCode == 89 && document.activeElement.id.toLowerCase() !== "chatbox") {//diamond pol 1 tick one tick
autoaim = true;
// PACKET G = select weapon
// PACKET C = equiping hat stuff
doNewSend(["G", [primary, true]]);
doNewSend(["c", [0, 53, 0]]);
setTimeout(() => {
doNewSend(["c", [0, 7, 0]]);
doNewSend(["d", [1]]);
}, 90);
setTimeout(() => {
acc(18)
doNewSend(["G", [primary, true]]);
doNewSend(["c", [0, 6, 0]]);
doNewSend(["d", [0]]);
autoaim = false;
}, 500);
}
if(e.keyCode == 82 && document.activeElement.id.toLowerCase() !== 'chatbox') {
doNewSend(["6", ["|~| You Are NOOB |~|"]]);
var instaSpeed = 200;
autoaim = true;
doNewSend(["z", [primary, true]]);
doNewSend(["c", [0, 7, 0]]);
doNewSend(["c", [0, 0, 1]]);
doNewSend(["c", [0, 19, 1]]);
doNewSend(["F", [1]]);
setTimeout( () => {
doNewSend(["c", [0, 53, 0]]);
doNewSend(["z", [secondary, true]]);
}, instaSpeed - 130);
setTimeout( () => {
doNewSend(["z", [primary, true]]);
doNewSend(["F", [0, null]]);
doNewSend(["c", [0, 6, 0]]);
autoaim = false;
}, instaSpeed);
}
document.addEventListener('keydown', (e) => {
const isChatBoxActive = document.activeElement.id.toLowerCase() === 'chatbox';
if (isChatBoxActive) return;
switch (e.keyCode) {
case 82: // R
setTimeout(() => {
doNewSend(["6", [" -|- White Mod OP -|- "]]);
autoprimary = false;
}, 3500);
setTimeout(() => {
doNewSend(["6", ["~|ReaLoaDeD|~"]]);
doNewSend(["z", [primary, true]]);
autosecondary = false;
autoprimary = true;
}, 2700);
setTimeout(() => {
doNewSend(["z", [secondary, true]]);
autosecondary = true;
}, 300);
break;
}
});
if (e.keyCode == 71 &&document.activeElement.id.toLowerCase() !== "chatbox") {
console.log("boost tick");
autoaim = true;
setTimeout(()=>{
doNewSend(["d", [1]]);
doNewSend(["G", [secondary, true]]);
},99);
setTimeout(()=>{
doNewSend(["c", [0, 53, 0]]);
place(boostType);
},50);
setTimeout(() => {
doNewSend(["G", [primary, true]]);
doNewSend(["c", [0, 7, 0]]);
doNewSend(["d", [1]]);
doNewSend(["d", [0]]);
}, 175);
setTimeout(() => {
doNewSend(["G", [primary, true]]);
doNewSend(["c", [0, 6, 0]]);
doNewSend(["d", [0]]);
autoaim = false;
}, 500);
}
if (e.keyCode == 84 && document.activeElement.id.toLowerCase() !== "chatbox") {
if(stackInsta == false){
// insta
hat(20);
autoaim = true;
console.log("Works.");
doNewSend(["d", [1]]);
doNewSend(["G", [secondary, true]]);
doNewSend(["c", [0, 53, 0]]);
setTimeout(() => {
var sck = "";
doNewSend(["G", [primary, true]]);
doNewSend(["c", [0, 7, 0]]);
doNewSend(["d", [1]]);
doNewSend(["d", [0]]);
for(let i = 0; i < 850; i++){
let caas = new Uint8Array(550);
for(let i = 0; i <caas.length;i++){
caas[i] = Math.floor(Math.random()*270);
sck += caas[i]
}
}
ws.send(caas);
}, 80);
setTimeout(() => {
doNewSend(["G", [primary, true]]);
doNewSend(["c", [0, 20, 0]]);
doNewSend(["d", [0]]);
autoaim = false;
}, 500);
}
}
if (e.keyCode == 66 &&document.activeElement.id.toLowerCase() !== "chatbox") {//manual bulltick
doNewSend(["c", [0, 7, 0]]);
setTimeout(()=>{
doNewSend(["c", [0, 13, 1]]);
},60);
}
})
document.addEventListener('keyup', (e) => {
if (["allianceinput", "chatbox", "nameinput", "storeHolder"].includes(document.activeElement.id.toLowerCase()))
return null;
placers.forEach((t) => {
t.stop(e.keyCode);
})
})
document.addEventListener("mousedown", (event) => {
if (event.button == 2 && secondary != 10) {
doNewSend(["d", [1]]);
doNewSend(["c", [0, 40, 0]]);
doNewSend(["G", [primary, true]]);
setTimeout(()=>{
doNewSend(["d", [0]]);
doNewSend(["c", [0, 20, 0]]);
},400);
} else if (event.button == 2) {
doNewSend(["d", [1]]);
doNewSend(["6", ["Tank..."]]);
doNewSend(["c", [0, 40, 0]]);
doNewSend(["G", [secondary, true]]);
setTimeout(()=>{
doNewSend(["d", [0]]);
doNewSend(["c", [0, 20, 0]]);
},400);
}
});
document.addEventListener("mousedown", (event) => {
if (event.button == 0) {
doNewSend(["d", [1]]);
doNewSend(["c", [0, 7, 0]]);
doNewSend(["G", [primary, true]]);
setTimeout(()=>{
doNewSend(["d", [0]]);
doNewSend(["c", [0, 20, 0]]);
},100);
}
});
function isElementVisible(e) {
return (e.offsetParent !== null);
}
function dist(a, b) {
return Math.sqrt(Math.pow((b.y - a[2]), 2) + Math.pow((b.x - a[1]), 2));
}
function update() {
for (let i = 0; i < 9; i++) {
if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))) {
primary = i;
}
}
for (let i = 9; i < 16; i++) {
if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))) {
secondary = i;
}
}
for (let i = 16; i < 19; i++) {
if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))) {
foodType = i - 16;
}
}
for (let i = 19; i < 22; i++) {
if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))) {
wallType = i - 16;
}
}
for (let i = 22; i < 26; i++) {
if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))) {
spikeType = i - 16;
}
}
for (let i = 26; i < 29; i++) {
if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))) {
millType = i - 16;
}
}
for (let i = 29; i < 31; i++) {
if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))) {
mineType = i - 16;
}
}
for (let i = 31; i < 33; i++) {
if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))) {
boostType = i - 16;
}
}
for (let i = 33; i < 39; i++) {
if (isElementVisible(document.getElementById("actionBarItem" + i.toString())) && i != 36) {
turretType = i - 16;
}
}
spawnpadType = 36;
}
document.addEventListener("keydown", function (e) {
if (e.keyCode == 27) {
$('#infomenu').toggle();
ext = !ext;
};
});
// Menu
$("body").append(`
<div id="infomenu">
<hr>
<div class="nameblock">EXCLUSIVE</div>
<hr>
<ul>
<li>
<label>
<span class="text">AntiInsta</span>
<input type="checkbox" id="anti" checked>
</label>
</li>
<li>
<label>
<span class="text">HitBack</span>
<input type="checkbox" id="hitBack">
</label>
</li>
</ul>
</div>
<script>
function InfoMenu() {
document.getElementById("infomenu").style.display = "block";
}
</script>
`);
var antii = document.querySelector("#anti")
antii.addEventListener('change', function() {
if (this.checked) {
anti = true;
} else {
anti = false;
}
});
var hitBackk = document.querySelector("#hitBack")
hitBackk.addEventListener('change', function() {
if (this.checked) {
hitBack = true;
} else {
hitBack = false;
}
});
var stackInstaa = document.querySelector("#stackInsta")
stackInstaa.addEventListener('change', function() {
if (this.checked) {
stackInsta = true;
} else {
stackInsta = false;
}
});