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Neopets - Karla's Neggsweeper Autoplayer

Auto plays neggsweeper, for Neopoints, trophy, and random events!

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name         Neopets - Karla's Neggsweeper Autoplayer
// @namespace    karla@neopointskarla
// @license      GPL3
// @version      0.0.4
// @description  Auto plays neggsweeper, for Neopoints, trophy, and random events!
// @author       Karla
// @match        *://*.neopets.com/games/neggsweeper/neggsweeper.phtml*
// @homepage     https://neopointskarla.com
// @icon         https://github.com/karlaneo/neopets-scripts/blob/main/favicon-32x32.png?raw=true
// @grant        GM_addStyle
// @grant        GM_setValue
// @grant        GM_getValue
// ==/UserScript==

const random_in_range = (start, end) => {
  return Math.floor(Math.random() * (end - start + 1) + start);
};

function shuffle(array) {
    let currentIndex = array.length;
    while (currentIndex != 0) {
        let randomIndex = Math.floor(Math.random() * currentIndex);
        currentIndex--;
        [array[currentIndex], array[randomIndex]] = [
            array[randomIndex], array[currentIndex]];
    }
}

function getCombinations(arr, n) {
    const result = [];

    function helper(start, combo) {
        if (combo.length === n) {
            result.push([...combo]);
            return;
        }

        for (let i = start; i < arr.length; i++) {
            combo.push(arr[i]);
            helper(i + 1, combo);
            combo.pop();
        }
    }

    helper(0, []);
    return result;
}

function buildGameboard() {
    const gameboard = [];
    const trs = document.querySelectorAll('[bgcolor="white"]');
    for (let i = 1; i < trs.length; i += 1) {
        const tr = trs[i];
        const tds = tr.querySelectorAll('td');
        const row = [];
        for (let j = 0; j < tds.length; j += 1) {
            if (tds[j].querySelector('img[src="//images.neopets.com/x/gn.gif"], img[src="//images.neopets.com/games/neggsweeper/old/badnegg.gif"]')) {
                row.push('?');
            } else if (tds[j].querySelector('img[src="//images.neopets.com/games/neggsweeper/old/flagnegg.gif"]')) {
                row.push('x');
            } else {
                row.push(tds[j].textContent.replace(/\xA0/g, '') || '0');
            }
        }
        gameboard.push(row);
    }
    for (let i = 0; i < gameboard.length; i += 1) {
        const row = gameboard[i];
        for (let j = 0; j < row.length; j += 1) {
            const item = row[j];
            if (item === 'x') {
                for (let x = 0; x < directions1.length; x += 1) {
                    if (/^\d+$/g.test(gameboard[i + directions1[x]]?.[j + directions2[x]])) {
                        gameboard[i + directions1[x]][j + directions2[x]] -= 1;
                    }
                }
            }
        }
    }
    return gameboard;
}

const directions1 = [-1, -1, -1, 0, 0, 1, 1, 1];
const directions2 = [-1, 0, 1, -1, 1, -1, 0, 1];

const totalMines = {
    9: 10,
    12: 25,
    14: 40
}

function scanGameboard(gameboard) {
    const globalPositions = [];
    for (let i = 0; i < gameboard.length; i += 1) {
        for (let j = 0; j < gameboard[i].length; j += 1) {
            if (gameboard[i][j] === '?') {
                globalPositions.push(`${i},${j}`);
            }
        }
    }
    // let minesLeft = totalMines[gameboard.length];
    let mineGroups = [];
    for (let i = 0; i < gameboard.length; i += 1) {
        const row = gameboard[i];
        for (let j = 0; j < row.length; j += 1) {
            const item = row[j];
            if (item !== '?' && item !== 'x' && item !== 'b' && item !== '0') {
                const count = Number(item);
                const arr = [count];
                for (let x = 0; x < directions1.length; x += 1) {
                    if (gameboard[i + directions1[x]]?.[j + directions2[x]] === '?') {
                        arr.push(`${i + directions1[x]},${j + directions2[x]}`);
                        const globalIndex = globalPositions.indexOf(`${i + directions1[x]},${j + directions2[x]}`);
                        if (globalIndex > -1) {
                            globalPositions.splice(globalIndex, 1);
                        }
                    }
                }
                if (arr.length > 1) {
                    mineGroups.push(arr);
                }
            }
        }
    }

    let pointer = 0;
    let changed = false;
    while (pointer < mineGroups.length) {
        mineGroups = mineGroups.filter(n => n.length > 1);
        const mineCell = mineGroups.find((mg) => mg.length - 1 === mg[0]);
        if (mineCell) {
            return { pos: mineCell[1], mine: true };
        }

        const safeCell = mineGroups.find((mg) => mg[0] <= 0);
        if (safeCell) {
            return { pos: safeCell[1], mine: false };
        }

        const mineGroup = mineGroups[pointer];
        for (let i = mineGroups.length - 1; i >= 0; i -= 1) {
            if (i === pointer) {
                continue;
            }
            const otherMineGroup = mineGroups[i];

            if (
                mineGroup
                .slice(1)
                .reduce((acc, mg) => acc || otherMineGroup.indexOf(mg) > -1, false)
            ) {
                const unionCells = mineGroup.slice(1).filter((c) => otherMineGroup.indexOf(c) >= 0);
                const groupALeft = mineGroup.slice(1).filter(c => unionCells.indexOf(c) < 0);
                const groupBLeft = otherMineGroup.slice(1).filter(c => unionCells.indexOf(c) < 0);
                const mineSpaces = new Set(Array.from(new Set([...mineGroup.slice(1), ...otherMineGroup.slice(1)])).filter(c => unionCells.indexOf(c) < 0));
                const safeSpaces = new Set(Array.from(new Set([...mineGroup.slice(1), ...otherMineGroup.slice(1)])).filter(c => unionCells.indexOf(c) < 0));
                for (let x = groupALeft.length > 0 && groupBLeft.length > 0 ? 0 : 1; x <= Math.min(unionCells.length, mineGroup[0], otherMineGroup[0]); x += 1) {
                    const possibleMines = getCombinations(unionCells, x);
                    for (let y = 0; y < possibleMines.length; y += 1) {
                        const minesLeftInGroupA = mineGroup[0] - x;
                        const minesLeftInGroupB = otherMineGroup[0] - x;
                        if (minesLeftInGroupA > groupALeft.length || minesLeftInGroupB > groupBLeft.length) {
                            continue;
                        }
                        groupALeft.forEach(n => {
                            if (minesLeftInGroupA === 0) {
                                mineSpaces.delete(n)
                            } else if (minesLeftInGroupA === groupALeft.length) {
                                safeSpaces.delete(n);
                            } else {
                                mineSpaces.delete(n);
                                safeSpaces.delete(n);
                            }
                        });
                        groupBLeft.forEach(n => {
                            if (minesLeftInGroupB === 0) {
                                mineSpaces.delete(n)
                            } else if (minesLeftInGroupB === groupBLeft.length) {
                                safeSpaces.delete(n);
                            } else {
                                mineSpaces.delete(n);
                                safeSpaces.delete(n);
                            }
                        });
                    }
                }
                const mines = Array.from(mineSpaces);
                const safes = Array.from(safeSpaces);
                if (mines.length > 0) {
                    mineGroups.push([mines.length, ...mines]);
                }
                if (safes.length > 0) {
                    mineGroups.push([0, ...safes]);
                }
            }
        }
        pointer += 1;
    }

    if (globalPositions.length > 0) {
        shuffle(globalPositions);
        return { pos: globalPositions[0], mine: false };
    }
    const bestChancePositions = mineGroups.reduce((acc, n) => n[0] / (n.length - 1) < acc[0] / (acc.length - 1) ? n : acc);
    return { pos: bestChancePositions[1], mine: false };
}

(function() {
    'use strict';

    // Your code here...
    let autoplaying = GM_getValue('status');
    let loseCounter = GM_getValue('lose') || 0;
    let winCounter = GM_getValue('win') || 0;
    let difficulty = GM_getValue('difficulty') || 3;
    let delay = GM_getValue('delay') || 1000;

    const section = document.querySelector('[action="neggsweeper.phtml"] [style="padding:7px;"]');
    const controlPanel = document.createElement('div');
    controlPanel.innerHTML = `<div>Autoplayer</div>
    <button id="start" style="margin-top: 10px;">${autoplaying ? 'Stop' : 'Start'}</button><button id="reset">Reset</button>
    <div>
    <select id="difficulty"><option value="1">Easy</option><option value="2">Medium</option><option value="3">Hard</option></select>
    <label title="don't set this too low">Click Delay (ms)<input value="${delay}" type="number" /></label>
    </div>
    <div>Win ${winCounter}</div>
    <div>Lose ${loseCounter}</div>`;
    section.prepend(controlPanel);
    controlPanel.querySelector('#start').addEventListener('click', function (evt) {
        evt.stopPropagation();
        evt.preventDefault();
        if (autoplaying) {
            evt.currentTarget.innerText = 'Start';
            GM_setValue('status', false);
            autoplaying = false;
        } else {
            evt.currentTarget.innerText = 'Stop';
            GM_setValue('status', true);
            autoplaying = true;
            setTimeout(() => {
                window.location.reload();
            }, 1000);
        }
    });
    controlPanel.querySelector('#reset').addEventListener('click', function (evt) {
        evt.stopPropagation();
        evt.preventDefault();
        GM_setValue('lose', 0);
        GM_setValue('win', 0);
    });
    controlPanel.querySelector('select').selectedIndex = difficulty - 1;
    controlPanel.querySelector('select').addEventListener('change', function (evt) {
        difficulty = Number(evt.target.value);
        GM_setValue('difficulty', difficulty);
    });
    controlPanel.querySelector('input').addEventListener('change', function (evt) {
        delay = Number(evt.target.value);
        GM_setValue('delay', delay);
    });

    try {
        if (document.querySelector('[name="game_level"]')) {
            if (document.querySelector('[action="neggsweeper.phtml"]').innerText.includes('You Lose!!!')) {
                GM_setValue('lose', Number(loseCounter) + 1);
            } else {
                GM_setValue('win', Number(winCounter) + 1);
            }
            document.querySelector('[name="game_level"]').selectedIndex = difficulty || 3;

            setTimeout(() => {
                document.querySelector('[value="Play Again!!!"]').click();
            }, 300);
        } else if (document.querySelector('[src="//images.neopets.com/x/gn.gif"]') && autoplaying) {
            const gameboard = buildGameboard();
            const { pos, mine } = scanGameboard(gameboard);
            const [x, y] = pos.split(',');

            document.querySelectorAll('[bgcolor="white"]')[+x + 1].querySelectorAll('td')[y].style.border = mine ? '3px solid red' : '3px solid green';

            setTimeout(() => {
                do_move(`${y}-${x}`, { ctrlKey: mine });
            }, random_in_range(delay, delay + 500));
        } else if (document.querySelector('body').innerText.includes('Internal Server Error')) {
            setTimeout(() => {
                window.location.reload();
            }, 2000);
        }
    } catch (e) {
        console.log(e);
    }
})();