Krunker.IO Aimbot + ESP (Menu on L)

Aimbot & ESP with toggleable menu (press L). Works on Krunker.io and browserfps.com.

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name         Krunker.IO Aimbot + ESP (Menu on L)
// @namespace    https://greasyfork.org/users/662330-zertalious
// @version      0.4.0
// @description  Aimbot & ESP with toggleable menu (press L). Works on Krunker.io and browserfps.com.
// @author       Zertalious (fixed by K50)
// @match        *://krunker.io/*
// @match        *://browserfps.com/*
// @exclude      *://krunker.io/social*
// @exclude      *://krunker.io/editor*
// @icon         https://www.google.com/s2/favicons?domain=krunker.io
// @grant        none
// @run-at       document-idle
// @require      https://unpkg.com/[email protected]/build/three.min.js
// ==/UserScript==

(function () {
    'use strict';

    let scene, myPlayer;
    let rightMouseDown = false;
    let menuVisible = false;

    const settings = {
        aimbotEnabled: true,
        aimbotOnRightMouse: false,
        espEnabled: true,
        espLines: true,
        wireframe: false
    };

    const keyToSetting = {
        KeyB: 'aimbotEnabled',
        KeyM: 'espEnabled',
        KeyN: 'espLines',
        KeyK: 'wireframe'
    };

    const gui = createMenu();
    gui.style.display = 'none'; // Start hidden

    window.addEventListener('keyup', e => {
        if (e.code === 'KeyL') {
            menuVisible = !menuVisible;
            gui.style.display = menuVisible ? '' : 'none';
        }
        if (menuVisible && keyToSetting[e.code]) {
            toggleSetting(keyToSetting[e.code]);
        }
    });

    window.addEventListener('pointerdown', e => {
        if (e.button === 2) rightMouseDown = true;
    });
    window.addEventListener('pointerup', e => {
        if (e.button === 2) rightMouseDown = false;
    });

    function toggleSetting(key) {
        settings[key] = !settings[key];
        updateMenu();
    }

    function updateMenu() {
        for (const key in settings) {
            const el = document.getElementById(`toggle-${key}`);
            if (el) {
                el.innerText = settings[key] ? 'ON' : 'OFF';
                el.style.color = settings[key] ? 'lime' : 'red';
            }
        }
    }

    function createMenu() {
        const menu = document.createElement('div');
        menu.style.position = 'fixed';
        menu.style.top = '10px';
        menu.style.right = '10px';
        menu.style.background = 'rgba(0, 0, 0, 0.8)';
        menu.style.color = '#fff';
        menu.style.padding = '10px';
        menu.style.border = '2px solid #fff';
        menu.style.zIndex = 99999;
        menu.style.fontFamily = 'monospace';
        menu.innerHTML = `
            <h4 style="margin:0 0 10px 0;">Krunker.IO Cheats</h4>
            ${Object.keys(settings).map(key => `
                <div>
                    ${key}: <span id="toggle-${key}">${settings[key] ? 'ON' : 'OFF'}</span>
                </div>`).join('')}
            <p style="margin-top:10px;">[L]=Menu [B/M/N/K]=Toggle Cheats</p>`;
        document.body.appendChild(menu);
        return menu;
    }

    const tempVector = new THREE.Vector3();
    const tempObject = new THREE.Object3D();
    tempObject.rotation.order = 'YXZ';

    const geometry = new THREE.EdgesGeometry(new THREE.BoxGeometry(5, 15, 5).translate(0, 7.5, 0));
    const material = new THREE.LineBasicMaterial({ color: 0xff0000 });
    const wireframeMaterial = new THREE.MeshBasicMaterial({ wireframe: true });

    const line = new THREE.LineSegments(new THREE.BufferGeometry(), material);
    line.frustumCulled = false;
    const linePositions = new THREE.BufferAttribute(new Float32Array(100 * 2 * 3), 3);
    line.geometry.setAttribute('position', linePositions);

    function gameLoop() {
        requestAnimationFrame(gameLoop);
        if (!scene) findScene();
        if (!scene) return;

        const players = [];
        scene.traverse(obj => {
            if (obj.type === 'Object3D' && obj.children.length > 0) {
                try {
                    if (obj.children[0].children[0]?.type === 'PerspectiveCamera') {
                        myPlayer = obj;
                    } else {
                        players.push(obj);
                    }
                } catch {}
            }
        });

        if (!myPlayer) return;

        let counter = 0;
        let targetPlayer;
        let minDistance = Infinity;

        tempObject.matrix.copy(myPlayer.matrix).invert();

        for (const player of players) {
            if (!player.box) {
                const box = new THREE.LineSegments(geometry, material);
                box.frustumCulled = false;
                player.add(box);
                player.box = box;
            }

            player.box.visible = settings.espEnabled;
            player.children.forEach(child => {
                if (child.material) {
                    child.material.wireframe = settings.wireframe;
                }
            });

            if (player.position.equals(myPlayer.position)) continue;

            linePositions.setXYZ(counter++, 0, 10, -5);
            tempVector.copy(player.position).y += 9;
            tempVector.applyMatrix4(tempObject.matrix);
            linePositions.setXYZ(counter++, tempVector.x, tempVector.y, tempVector.z);

            const distance = player.position.distanceTo(myPlayer.position);
            if (distance < minDistance) {
                targetPlayer = player;
                minDistance = distance;
            }
        }

        linePositions.needsUpdate = true;
        line.geometry.setDrawRange(0, counter);
        line.visible = settings.espLines;

        if (settings.aimbotEnabled && (!settings.aimbotOnRightMouse || rightMouseDown) && targetPlayer) {
            tempVector.setScalar(0);
            targetPlayer.children[0]?.children[0]?.localToWorld(tempVector);
            tempObject.position.copy(myPlayer.position);
            tempObject.lookAt(tempVector);
            myPlayer.children[0].rotation.x = -tempObject.rotation.x;
            myPlayer.rotation.y = tempObject.rotation.y + Math.PI;
        }
    }

    function findScene() {
        const gameObjects = Object.values(window).filter(obj =>
            obj && typeof obj === 'object' && obj.isScene
        );
        if (gameObjects.length > 0) {
            scene = gameObjects[0];
            console.log('Krunker Cheat: Scene hooked!');
        }
    }

    gameLoop();
})();