Wormax.IO Zoom [WORKS ONLY ON THORIUM] [Stutter fix]

Stutter and respawn fix!

目前為 2025-07-13 提交的版本,檢視 最新版本

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name         Wormax.IO Zoom [WORKS ONLY ON THORIUM] [Stutter fix]
// @namespace    http://tampermonkey.net/
// @version      3.4
// @description  Stutter and respawn fix! 
// @author       AdamStorme
// @match        *://*.wormax.io/*
// @grant        none
// @license      MIT
// ==/UserScript==
// ==UserScript==
// @name         Wormax.IO Zoom (Final Fix - Stable, Stutter-Free, Respawn-Safe)
// @namespace    http://tampermonkey.net/
// @version      3.6
// @description  Smooth zoom for Wormax.IO, rehooks after death, avoids lag, and uses zoom property trapping that actually works every time, on every browser/client reliably.
// @author       AdamStorme
// @match        *://*.wormax.io/*
// @grant        none
// @license      MIT
// ==/UserScript==

(function () {
    const script = document.createElement('script');
    script.textContent = '(' + function () {
        let zoomTarget = 1.0;
        let zoomCurrent = 1.0;
        let currentCamera = null;
        let currentController = null;

        function findCameraController() {
            const stack = [window];
            const visited = new WeakSet();

            while (stack.length) {
                const obj = stack.pop();
                if (!obj || typeof obj !== 'object' || visited.has(obj)) continue;
                visited.add(obj);

                for (const key in obj) {
                    try {
                        const val = obj[key];
                        if (
                            val &&
                            typeof val === 'object' &&
                            val.camera &&
                            typeof val.camera.zoom === 'number' &&
                            'updateZoom' in val &&
                            'follow' in val
                        ) {
                            return val;
                        }
                        if (val && typeof val === 'object') {
                            stack.push(val);
                        }
                    } catch {}
                }
            }
            return null;
        }

        function isZoomGetterWorking(camera) {
            const descriptor = Object.getOwnPropertyDescriptor(camera, 'zoom');
            return descriptor && typeof descriptor.get === 'function' && descriptor.get.toString().includes('zoomCurrent');
        }

        function patchZoomProperty(camera) {
            try {
                Object.defineProperty(camera, 'zoom', {
                    get: () => zoomCurrent,
                    set: (v) => {
                        zoomTarget = Math.max(0.1, Math.min(5.0, v));
                    },
                    configurable: true
                });
                console.log('[ZoomMod] Patched camera.zoom');
            } catch (e) {
                console.warn('[ZoomMod] Zoom patch failed:', e);
            }
        }

        function animationLoop() {
            const step = () => {
                const controller = findCameraController();

                if (
                    controller &&
                    controller.camera &&
                    typeof controller.camera.zoom === 'number'
                ) {
                    if (controller !== currentController) {
                        currentController = controller;
                        currentCamera = controller.camera;
                        controller.updateZoom = false;
                        console.log('[ZoomMod] Rehooked new camera');
                    }

                    // Repatch if camera object changed or lost our trap
                    if (currentCamera !== controller.camera || !isZoomGetterWorking(controller.camera)) {
                        currentCamera = controller.camera;
                        patchZoomProperty(currentCamera);
                    }

                    // Smooth zoom update
                    const diff = zoomTarget - zoomCurrent;
                    zoomCurrent += diff * 0.15;
                    if (Math.abs(diff) < 0.0005) zoomCurrent = zoomTarget;

                    currentCamera.update?.();
                }

                requestAnimationFrame(step);
            };
            requestAnimationFrame(step);
        }

        function setupInput() {
            window.addEventListener('wheel', (e) => {
                const step = e.altKey ? 0.1 : e.shiftKey ? 1.0 : 0.2;
                zoomTarget = Math.max(0.1, Math.min(5.0, zoomTarget + (e.deltaY > 0 ? step : -step)));
                e.preventDefault();
            }, { passive: false });

            document.addEventListener('keydown', (e) => {
                if (e.key.toLowerCase() === 'r') {
                    zoomTarget = 1.0;
                    console.log('[ZoomMod] Zoom reset');
                }
            });
        }

        setupInput();
        animationLoop();
    } + ')();';

    document.body.appendChild(script);
})();