cool clent for anygame 😎
// ==UserScript==
// @name AnyGame Client GUI Extended v1.3
// @namespace http://tampermonkey.net/
// @version 1.3
// @description cool clent for anygame 😎
// @author You
// @match *://*/*
// @grant GM_setClipboard
// ==/UserScript==
(function () {
'use strict';
const style = document.createElement('style');
style.textContent = `
.client-gui, .client-menu {
position: fixed;
font-family: Arial, sans-serif;
z-index: 9999;
}
.client-gui {
top: 20%;
left: 35%;
background: #222;
color: #fff;
padding: 20px;
border-radius: 10px;
text-align: center;
width: 30%;
}
.client-menu {
top: 10%;
left: 10%;
background: rgba(20,20,20,0.95);
color: white;
padding: 20px;
border: 2px solid #888;
border-radius: 8px;
display: none;
}
.tab {
margin: 5px;
display: inline-block;
cursor: pointer;
padding: 5px 10px;
background: #444;
border-radius: 5px;
}
.tab.active {
background: #666;
}
.tab-content {
display: none;
margin-top: 10px;
}
.tab-content.active {
display: block;
}
.btn {
margin-top: 10px;
padding: 6px 12px;
background: #555;
color: white;
border: none;
border-radius: 4px;
cursor: pointer;
}
input[type=range], input[type=color], select {
width: 100%;
margin-top: 5px;
}
label {
display: block;
margin-top: 10px;
}
`;
document.head.appendChild(style);
// Welcome
const welcome = document.createElement('div');
welcome.className = 'client-gui';
welcome.innerHTML = `
<div>Hello user, welcome to best client, enjoy.<br>Press "/" to open and close.</div>
<button class="btn" id="okayBtn">Okay</button>
`;
document.body.appendChild(welcome);
document.getElementById('okayBtn').onclick = () => welcome.remove();
// GUI Menu
const menu = document.createElement('div');
menu.className = 'client-menu';
menu.innerHTML = `
<div>
<span class="tab active" data-tab="main">Main</span>
<span class="tab" data-tab="overlay">Overlay</span>
<span class="tab" data-tab="settings">Settings</span>
</div>
<div id="main" class="tab-content active">
<label>Camera FOV:
<input type="range" min="30" max="120" value="90" id="fovSlider">
<span id="fovValue">90</span>
</label>
<label>Scope:
<select id="scopeSelect">
<option value="default">Default</option>
<option value="dot">Dot</option>
<option value="cross">Cross</option>
<option value="circle">Circle</option>
<option value="none">None</option>
</select>
</label>
<label>Smoothing:
<input type="range" min="0" max="10" value="5" id="smoothingSlider">
<span id="smoothingValue">5</span>
</label>
<button class="btn" id="discordBtn">Join Discord</button>
<div style="margin-top: 10px;">
<strong>What's New:</strong><br>
nothing now just menu lol
</div>
</div>
<div id="overlay" class="tab-content">
<div>FPS: <span id="fps">0</span></div>
<div>Ping: <span id="ping">0</span> ms</div>
<div>Memory: <span id="memory">0</span> GB</div>
<div>Total Buttons: <span id="buttonCount">0</span></div>
<div>Smoothing Level: <span id="overlaySmoothing">5</span></div>
<button class="btn" id="boostFPSBtn">+2 FPS Boost</button>
</div>
<div id="settings" class="tab-content">
<label>Change Menu Color:
<input type="color" id="colorPicker" value="#141414">
</label>
<label><input type="checkbox" id="dragToggle"> Enable Drag</label>
</div>
`;
document.body.appendChild(menu);
// Tabs
menu.querySelectorAll('.tab').forEach(tab => {
tab.addEventListener('click', () => {
menu.querySelectorAll('.tab').forEach(t => t.classList.remove('active'));
menu.querySelectorAll('.tab-content').forEach(c => c.classList.remove('active'));
tab.classList.add('active');
document.getElementById(tab.getAttribute('data-tab')).classList.add('active');
});
});
// Menu toggle
let menuVisible = false;
document.addEventListener('keydown', (e) => {
if (e.key === '/') {
menuVisible = !menuVisible;
menu.style.display = menuVisible ? 'block' : 'none';
}
});
// FOV control
const fovSlider = document.getElementById('fovSlider');
const fovValue = document.getElementById('fovValue');
fovSlider.addEventListener('input', () => fovValue.textContent = fovSlider.value);
// Scope
document.getElementById('scopeSelect').addEventListener('change', e => {
console.log("Scope selected:", e.target.value);
});
// Smoothing
const smoothingSlider = document.getElementById('smoothingSlider');
const smoothingValue = document.getElementById('smoothingValue');
const overlaySmoothing = document.getElementById('overlaySmoothing');
smoothingSlider.addEventListener('input', () => {
smoothingValue.textContent = smoothingSlider.value;
overlaySmoothing.textContent = smoothingSlider.value;
});
// Discord
document.getElementById('discordBtn').addEventListener('click', () => {
navigator.clipboard.writeText("https://discord.gg/zVDfBnhW")
.then(() => alert("Discord link copied to clipboard!"));
});
// FPS tracking
let lastFrame = performance.now(), frameCount = 0, extraFPS = 0;
function updateStats() {
const now = performance.now();
frameCount++;
if (now - lastFrame >= 1000) {
let fps = frameCount + extraFPS;
document.getElementById('fps').textContent = fps;
frameCount = 0;
lastFrame = now;
}
document.getElementById('ping').textContent = Math.floor(Math.random() * 80) + 20;
const gb = (performance.memory?.usedJSHeapSize || 0) / (1024 * 1024 * 1024);
document.getElementById('memory').textContent = gb.toFixed(2);
// Button count
const buttons = menu.querySelectorAll('button').length;
document.getElementById('buttonCount').textContent = buttons;
requestAnimationFrame(updateStats);
}
updateStats();
// Boost FPS button
document.getElementById('boostFPSBtn').addEventListener('click', () => {
extraFPS += 2;
alert("+2 FPS activated 💨");
});
// Color Picker
document.getElementById('colorPicker').addEventListener('input', (e) => {
menu.style.background = e.target.value;
});
// Drag logic
let isDragging = false, offset = [0, 0];
const dragToggle = document.getElementById('dragToggle');
menu.addEventListener('mousedown', function (e) {
if (!dragToggle.checked) return;
isDragging = true;
offset = [
menu.offsetLeft - e.clientX,
menu.offsetTop - e.clientY
];
});
document.addEventListener('mouseup', () => isDragging = false);
document.addEventListener('mousemove', (e) => {
if (isDragging && dragToggle.checked) {
e.preventDefault();
menu.style.left = (e.clientX + offset[0]) + 'px';
menu.style.top = (e.clientY + offset[1]) + 'px';
}
});
})();