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PhotonGT's Prodigy Cheat

Prodigy Math cheat menu

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @license MIT
// @name         PhotonGT's Prodigy Cheat
// @namespace    http://tampermonkey.net/
// @version      1.0
// @description  Prodigy Math cheat menu
// @author       PhotonGT
// @match        *://*.prodigygame.com/*
// @icon         https://www.google.com/s2/favicons?sz=64&domain=prodigygame.com
// @grant        none
// @run-at       document-end
// ==/UserScript==

(function() {
  'use strict';

  const currentURL = window.location.href;
  if (!currentURL.startsWith("https://math.prodigygame.com/?launcher=true&code=")) return;

  // --- Menu Setup ---
  const menu = document.createElement('div');
  menu.style.position = 'fixed';
  menu.style.top = '10px';
  menu.style.right = '10px';
  menu.style.background = 'rgba(0,0,0,0.8)';
  menu.style.color = '#fff';
  menu.style.padding = '10px';
  menu.style.borderRadius = '8px';
  menu.style.fontFamily = 'monospace';
  menu.style.zIndex = 9999;
  menu.style.width = '280px';
  menu.style.userSelect = 'none';
  menu.style.boxShadow = '0 0 10px #0ff';
  menu.tabIndex = 0; // allow input focus & backspace

  // Title (drag handle)
  const title = document.createElement('div');
  title.textContent = 'Prodigy Cheat Menu';
  title.style.fontWeight = 'bold';
  title.style.marginBottom = '8px';
  title.style.cursor = 'move';
  menu.appendChild(title);

  // --- Gold input ---
  const goldLabel = document.createElement('label');
  goldLabel.textContent = 'Gold Amount: ';
  goldLabel.htmlFor = 'goldInput';
  menu.appendChild(goldLabel);

  const goldInput = document.createElement('input');
  goldInput.type = 'text';
  goldInput.id = 'goldInput';
  goldInput.placeholder = 'e.g. 1000000';
  goldInput.style.width = '100%';
  goldInput.style.margin = '4px 0 10px';
  goldInput.style.padding = '4px';
  goldInput.style.borderRadius = '4px';
  goldInput.style.border = 'none';
  goldInput.style.fontSize = '14px';
  menu.appendChild(goldInput);

  const goldBtn = document.createElement('button');
  goldBtn.textContent = 'Set Gold';
  goldBtn.style.width = '100%';
  goldBtn.style.padding = '6px';
  goldBtn.style.border = 'none';
  goldBtn.style.borderRadius = '4px';
  goldBtn.style.backgroundColor = '#0ff';
  goldBtn.style.color = '#000';
  goldBtn.style.fontWeight = 'bold';
  goldBtn.style.cursor = 'pointer';
  goldBtn.onmouseover = () => goldBtn.style.backgroundColor = '#0cc';
  goldBtn.onmouseout = () => goldBtn.style.backgroundColor = '#0ff';
  menu.appendChild(goldBtn);

  goldBtn.onclick = () => {
    const raw = goldInput.value.replace(/,/g, '').trim();
    const amt = parseInt(raw);
    if (!isNaN(amt) && isFinite(amt)) {
      const gold = Math.min(amt, 10000000);
      if (typeof Boot !== 'undefined' &&
          Boot.prototype.game &&
          Boot.prototype.game._state &&
          Boot.prototype.game._state._current &&
          Boot.prototype.game._state._current.user &&
          Boot.prototype.game._state._current.user.source &&
          Boot.prototype.game._state._current.user.source.data) {
        Boot.prototype.game._state._current.user.source.data.gold = gold;
        Boot.prototype.game._state._current.user.source.addWin();
        alert(`Gold set to ${gold}!`);
      } else {
        alert('Game not ready yet, wait a sec.');
      }
    } else {
      alert('Put a valid number for gold, fam.');
    }
  };

  // --- WalkSpeed input ---
  const speedLabel = document.createElement('label');
  speedLabel.textContent = 'Walk Speed: ';
  speedLabel.htmlFor = 'speedInput';
  speedLabel.style.marginTop = '15px';
  menu.appendChild(speedLabel);

  const speedInput = document.createElement('input');
  speedInput.type = 'text';
  speedInput.id = 'speedInput';
  speedInput.placeholder = 'e.g. 1.5';
  speedInput.style.width = '100%';
  speedInput.style.margin = '4px 0 10px';
  speedInput.style.padding = '4px';
  speedInput.style.borderRadius = '4px';
  speedInput.style.border = 'none';
  speedInput.style.fontSize = '14px';
  menu.appendChild(speedInput);

  const speedBtn = document.createElement('button');
  speedBtn.textContent = 'Set Walk Speed';
  speedBtn.style.width = '100%';
  speedBtn.style.padding = '6px';
  speedBtn.style.border = 'none';
  speedBtn.style.borderRadius = '4px';
  speedBtn.style.backgroundColor = '#0ff';
  speedBtn.style.color = '#000';
  speedBtn.style.fontWeight = 'bold';
  speedBtn.style.cursor = 'pointer';
  speedBtn.onmouseover = () => speedBtn.style.backgroundColor = '#0cc';
  speedBtn.onmouseout = () => speedBtn.style.backgroundColor = '#0ff';
  menu.appendChild(speedBtn);

  speedBtn.onclick = () => {
    const val = parseFloat(speedInput.value.trim());
    if (!isNaN(val) && isFinite(val)) {
      if (typeof Boot !== 'undefined' &&
          Boot.prototype.game &&
          Boot.prototype.game._state &&
          Boot.prototype.game._state._current &&
          Boot.prototype.game._state._current.user) {
        Boot.prototype.game._state._current.user.walkSpeed = val;
        alert(`Walk Speed set to ${val}!`);
      } else {
        alert('Game not ready yet, wait a sec.');
      }
    } else {
      alert('Put a valid number for walk speed, bro.');
    }
  };

  // --- Unlock weapons & currency ---
  function unlockWeapons(currencyAmount = 9999, weaponAmount = 99) {
    function buildUnlockList(items, count = weaponAmount) {
      let e = [];
      items.forEach(i => e.push(`{"N":"${count}","ID":${i.ID}}`));
      return '[' + e.join(',') + ']';
    }

    try {
      const gameData = Boot.prototype.game._state._states.get("Boot")._gameData;
      const backpack = Boot.prototype.game._state._current.user.source.backpack;

      backpack.data.weapon = JSON.parse(buildUnlockList(gameData.weapon));
      backpack.data.item = JSON.parse(buildUnlockList(gameData.item));
      backpack.data.outfit = JSON.parse(buildUnlockList(gameData.outfit));
      backpack.data.relic = JSON.parse(buildUnlockList(gameData.relic));
      backpack.data.boots = JSON.parse(buildUnlockList(gameData.boots));
      backpack.data.hat = JSON.parse(buildUnlockList(gameData.hat));
      backpack.data.currency = JSON.parse(buildUnlockList(gameData.currency, currencyAmount));
      backpack.data.fossil = JSON.parse(buildUnlockList(gameData.fossil));
      backpack.data.follow = JSON.parse(buildUnlockList(gameData.follow));
      backpack.data.mount = JSON.parse(buildUnlockList(gameData.mount));
      backpack.data.key = JSON.parse(buildUnlockList(gameData.key));
      backpack.data.spellRelic = JSON.parse(buildUnlockList(gameData.spellRelic));

      Boot.prototype.game._state._current.user.source.house.data.items = {};
      let fillObj = { A: [], N: weaponAmount };
      gameData.dorm.forEach(dormItem => {
        Boot.prototype.game._state._current.user.source.house.data.items[dormItem.ID] = fillObj;
      });

      alert(`Unlocked all weapons/items to ${weaponAmount} and currency to ${currencyAmount}!`);
    } catch (e) {
      alert('Failed to unlock weapons, try again after game loads fully.');
      console.error(e);
    }
  }

  const unlockLabel = document.createElement('label');
  unlockLabel.textContent = 'Unlock Amount: ';
  unlockLabel.style.marginTop = '15px';
  menu.appendChild(unlockLabel);

  const unlockInput = document.createElement('input');
  unlockInput.type = 'text';
  unlockInput.id = 'unlockInput';
  unlockInput.placeholder = 'Weapons (default 99)';
  unlockInput.style.width = '100%';
  unlockInput.style.margin = '4px 0 5px';
  unlockInput.style.padding = '4px';
  unlockInput.style.borderRadius = '4px';
  unlockInput.style.border = 'none';
  unlockInput.style.fontSize = '14px';
  menu.appendChild(unlockInput);

  const currencyInput = document.createElement('input');
  currencyInput.type = 'text';
  currencyInput.id = 'currencyInput';
  currencyInput.placeholder = 'Currency (default 9999)';
  currencyInput.style.width = '100%';
  currencyInput.style.margin = '0 0 10px';
  currencyInput.style.padding = '4px';
  currencyInput.style.borderRadius = '4px';
  currencyInput.style.border = 'none';
  currencyInput.style.fontSize = '14px';
  menu.appendChild(currencyInput);

  const unlockBtn = document.createElement('button');
  unlockBtn.textContent = 'Unlock Weapons & Currency';
  unlockBtn.style.width = '100%';
  unlockBtn.style.padding = '6px';
  unlockBtn.style.border = 'none';
  unlockBtn.style.borderRadius = '4px';
  unlockBtn.style.backgroundColor = '#0ff';
  unlockBtn.style.color = '#000';
  unlockBtn.style.fontWeight = 'bold';
  unlockBtn.style.cursor = 'pointer';
  unlockBtn.onmouseover = () => unlockBtn.style.backgroundColor = '#0cc';
  unlockBtn.onmouseout = () => unlockBtn.style.backgroundColor = '#0ff';
  menu.appendChild(unlockBtn);

  unlockBtn.onclick = () => {
    let weapons = parseInt(unlockInput.value.trim());
    let currency = parseInt(currencyInput.value.trim());
    if (isNaN(weapons)) weapons = 99;
    if (isNaN(currency)) currency = 9999;
    unlockWeapons(currency, weapons);
  };

  // --- Walk Anywhere hack ---
  let walkAnywhereEnabled = false;
  const walkAnywhereBtn = document.createElement('button');
  walkAnywhereBtn.textContent = 'Toggle Walk Anywhere';
  walkAnywhereBtn.style.width = '100%';
  walkAnywhereBtn.style.padding = '6px';
  walkAnywhereBtn.style.border = 'none';
  walkAnywhereBtn.style.borderRadius = '4px';
  walkAnywhereBtn.style.backgroundColor = '#0ff';
  walkAnywhereBtn.style.color = '#000';
  walkAnywhereBtn.style.fontWeight = 'bold';
  walkAnywhereBtn.style.cursor = 'pointer';
  walkAnywhereBtn.style.marginTop = '10px';

  walkAnywhereBtn.onmouseover = () => walkAnywhereBtn.style.backgroundColor = '#0cc';
  walkAnywhereBtn.onmouseout = () => walkAnywhereBtn.style.backgroundColor = '#0ff';

  menu.appendChild(walkAnywhereBtn);

  walkAnywhereBtn.onclick = () => {
    try {
      const area = Boot.prototype.game._state._current.area;
      if (!walkAnywhereEnabled) {
        for (let i = 0; i < area.length; i++) {
          area[i] = Array(64).fill(1);
        }
        alert('Walk Anywhere ENABLED');
      } else {
        alert('Walk Anywhere DISABLED (reload to reset)');
      }
      walkAnywhereEnabled = !walkAnywhereEnabled;
    } catch (e) {
      alert('Failed to toggle Walk Anywhere, try after game fully loads.');
      console.error(e);
    }
  };

  // --- Pet unlocker ---
  const petUnlockBtn = document.createElement('button');
  petUnlockBtn.textContent = 'Unlock All Pets';
  petUnlockBtn.style.width = '100%';
  petUnlockBtn.style.padding = '6px';
  petUnlockBtn.style.border = 'none';
  petUnlockBtn.style.borderRadius = '4px';
  petUnlockBtn.style.backgroundColor = '#0ff';
  petUnlockBtn.style.color = '#000';
  petUnlockBtn.style.fontWeight = 'bold';
  petUnlockBtn.style.cursor = 'pointer';
  petUnlockBtn.style.marginTop = '10px';

  petUnlockBtn.onmouseover = () => petUnlockBtn.style.backgroundColor = '#0cc';
  petUnlockBtn.onmouseout = () => petUnlockBtn.style.backgroundColor = '#0ff';

  menu.appendChild(petUnlockBtn);

  petUnlockBtn.onclick = async () => {
    const user_id = Boot.prototype.game._state._current.user.source.userID;
    const levelStr = prompt("Made by rxzyx (rzx). Unlocking all pets, what level do you want them to be?");
    const level = parseInt(levelStr);
    if (!level || level <= 0) {
      alert("Unexpected Answer or invalid level");
      return;
    }
    try {
      const response = await fetch(`https://api.prodigygame.com/game-api/v1/character/${user_id}?userID=${user_id}`, {
        method: "GET",
        headers: {
          "Content-Type": "application/json",
          "authorization": sessionStorage.getItem("JWT_TOKEN")
        }
      });
      const charData = await response.json();

      function buildPetsData(includeDetails = true) {
        const petsData = [];
        Boot.prototype.game._state._states.get("Boot")._gameData.pet.forEach(pet => {
          if (includeDetails) {
            petsData.push(JSON.stringify({
              levelCaught: charData.data.level,
              ID: pet.ID,
              stars: 99999,
              catchDate: Date.now(),
              level: level,
              foreignSpells: [61, 67, 55, 58, 70, 81, 75, 78]
            }));
          } else {
            petsData.push(JSON.stringify({
              firstSeenDate: Date.now(),
              ID: pet.ID,
              timesBattled: 1,
              timesRescued: 1
            }));
          }
        });
        return `[${petsData.join(",")}]`;
      }

      charData.pets = JSON.parse(buildPetsData(true));
      charData.encounters.pets = JSON.parse(buildPetsData(false));

      await fetch(`https://api.prodigygame.com/game-api/v3/characters/${user_id}`, {
        method: "POST",
        headers: {
          "Content-Type": "application/json",
          "authorization": sessionStorage.getItem("JWT_TOKEN"),
          "Accept": "application/json"
        },
        body: JSON.stringify({
          data: JSON.stringify(charData),
          userID: user_id
        })
      });

      alert("Pets unlocked! You will need to login again.");
      window.location.reload();

    } catch (e) {
      alert("Failed to unlock pets, try again later.");
      console.error(e);
    }
  };

  // --- Append menu ---
  document.body.appendChild(menu);

  // --- Dragging functionality ---
  let dragging = false, offsetX, offsetY;
  title.addEventListener('mousedown', e => {
    dragging = true;
    offsetX = e.clientX - menu.getBoundingClientRect().left;
    offsetY = e.clientY - menu.getBoundingClientRect().top;
    menu.style.transition = 'none';
  });
  window.addEventListener('mouseup', () => dragging = false);
  window.addEventListener('mousemove', e => {
    if (dragging) {
      menu.style.left = (e.clientX - offsetX) + 'px';
      menu.style.top = (e.clientY - offsetY) + 'px';
      menu.style.right = 'auto';
      menu.style.bottom = 'auto';
    }
  });

})();