Kirka.io Chams/Wallhacks GUI (2025) **WORKING**

Toggleable working wallhack (chams) GUI for Kirka.io by Emulation

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name         Kirka.io Chams/Wallhacks GUI (2025) **WORKING**
// @author       Emulation
// @match        *://kirka.io/*
// @version      1.3
// @description  Toggleable working wallhack (chams) GUI for Kirka.io by Emulation
// @run-at       document-start
// @namespace    EmuChams
// @license      Emulation
// ==/UserScript==

(function () {
    let enabled = true;
    const modifiedMaterials = new WeakSet();

    // Patch material colors for chams ON/OFF
    const patchMaterial = (material) => {
        if (!material || !material.map || !material.map.image) return;
        const isTarget = material.map.image.width === 64 && material.map.image.height === 64;
        if (!isTarget) return;

        if (enabled && !modifiedMaterials.has(material)) {
            for (let key in material) {
                if (material[key] === 3) {
                    material[key] = 1;
                    modifiedMaterials.add(material);
                }
            }
        } else if (!enabled && modifiedMaterials.has(material)) {
            for (let key in material) {
                if (material[key] === 1) {
                    material[key] = 3;
                }
            }
            modifiedMaterials.delete(material);
        }
    };

    // Hook Array.isArray to intercept material use
    const proxyHandler = {
        apply(target, thisArg, args) {
            patchMaterial(args[0]);
            return Reflect.apply(target, thisArg, args);
        }
    };
    const originalIsArray = Array.isArray;
    Array.isArray = new Proxy(originalIsArray, proxyHandler);

    // Force material patching on any new materials dynamically
    const observeMaterials = () => {
        const interval = setInterval(() => {
            if (window.THREE) {
                const walk = (obj) => {
                    if (!obj || typeof obj !== "object") return;
                    if (obj.material) {
                        const mat = obj.material;
                        if (Array.isArray(mat)) mat.forEach(patchMaterial);
                        else patchMaterial(mat);
                    }
                    for (const key in obj) {
                        if (obj.hasOwnProperty(key)) walk(obj[key]);
                    }
                };
                walk(window);
                clearInterval(interval);
            }
        }, 1000);
    };

    // GUI creation function
    function createGUI() {
        const gui = document.createElement('div');
        gui.innerHTML = `
            <div id="emu-chams-gui" style="
                position: fixed;
                top: 120px;
                left: 120px;
                background: rgba(30, 30, 30, 0.9);
                border: 1px solid #00f0ff;
                border-radius: 12px;
                padding: 15px;
                width: 220px;
                font-family: 'Segoe UI', sans-serif;
                color: #fff;
                z-index: 9999;
                box-shadow: 0 0 15px rgba(0, 240, 255, 0.6);
                user-select: none;
                cursor: grab;
            ">
                <div style="margin-bottom: 10px; font-size: 17px; font-weight: bold;">
                    🎯 Emu's Chams
                </div>
                <div>Status: <span id="chams-status" style="color:#00ff90;">ON</span></div>
                <button id="toggle-chams" style="
                    margin-top: 10px;
                    width: 100%;
                    background: #00f0ff;
                    color: #000;
                    font-weight: bold;
                    border: none;
                    padding: 8px;
                    border-radius: 8px;
                    cursor: pointer;
                    transition: background 0.3s ease;
                ">Toggle Chams</button>
                <div style="margin-top: 10px; font-size: 12px; text-align: right;">By <b>Emulation</b></div>
            </div>
        `;
        document.body.appendChild(gui);

        const guiBox = document.getElementById('emu-chams-gui');
        const toggleBtn = document.getElementById('toggle-chams');
        const statusText = document.getElementById('chams-status');

        toggleBtn.onclick = () => {
            enabled = !enabled;
            statusText.textContent = enabled ? 'ON' : 'OFF';
            statusText.style.color = enabled ? '#00ff90' : '#ff4f4f';
            toggleBtn.style.background = enabled ? '#00f0ff' : '#ff4f4f';

            // Reapply patches to materials immediately after toggle
            observeMaterials();
        };

        // Draggable GUI logic
        let isDragging = false, offsetX = 0, offsetY = 0;

        guiBox.addEventListener('mousedown', (e) => {
            isDragging = true;
            offsetX = e.clientX - guiBox.getBoundingClientRect().left;
            offsetY = e.clientY - guiBox.getBoundingClientRect().top;
            guiBox.style.cursor = 'grabbing';
        });

        window.addEventListener('mousemove', (e) => {
            if (isDragging) {
                guiBox.style.left = `${e.clientX - offsetX}px`;
                guiBox.style.top = `${e.clientY - offsetY}px`;
            }
        });

        window.addEventListener('mouseup', () => {
            isDragging = false;
            guiBox.style.cursor = 'grab';
        });
    }

    // Wait for DOM to be ready then create GUI
    if (document.readyState === 'loading') {
        document.addEventListener('DOMContentLoaded', createGUI);
    } else {
        createGUI();
    }

    // Initial call to start watching materials
    observeMaterials();

})();