Milkyway Idle - Current Loot Tracker

Tracks loot with overlay, group combat loot tabs, visual feedback, CSV export, clear log, persistent layout

目前為 2025-04-02 提交的版本,檢視 最新版本

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name         Milkyway Idle - Current Loot Tracker
// @namespace    https://milkywayidle.com/
// @version      1.8
// @description  Tracks loot with overlay, group combat loot tabs, visual feedback, CSV export, clear log, persistent layout
// @match        https://www.milkywayidle.com/*
// @grant        none
// @run-at       document-start
// @license      MIT
// @inject-into  page
// ==/UserScript==

(function () {
  const playerLootData = {};
  const previousLootCounts = {};
  const lootSnapshot = {};
  const lastBattleLoot = {};
  let myPlayerName = null;
  let activePlayer = null;
  let selfTabSelected = false;
  let isMinimized = localStorage.getItem("lootOverlayMinimized") === "true";
  let overlayReady = false;
  let hasSnapshot = false;

  function detectPlayerName() {
    const nameDiv = document.querySelector(
      ".CharacterName_name__1amXp[data-name]"
    );
    if (nameDiv) {
      myPlayerName = nameDiv.dataset.name;
    } else {
      setTimeout(detectPlayerName, 500);
    }
  }

  function createOverlay() {
    if (overlayReady || document.getElementById("lootOverlay")) return;
    overlayReady = true;

    const panel = document.createElement("div");
    panel.id = "lootOverlay";
    panel.style.position = "fixed";
    panel.style.top = localStorage.getItem("lootOverlayTop") || "100px";
    panel.style.left = localStorage.getItem("lootOverlayLeft") || "20px";
    panel.style.width = "260px";
    panel.style.background = "rgba(30, 30, 30, 0.95)";
    panel.style.color = "#fff";
    panel.style.fontFamily = "monospace";
    panel.style.fontSize = "13px";
    panel.style.border = "1px solid #555";
    panel.style.borderRadius = "8px";
    panel.style.zIndex = 99999;
    panel.style.userSelect = "none";
    panel.style.boxShadow = "0 4px 10px rgba(0,0,0,0.4)";

    panel.innerHTML = `
        <div id="lootHeader" style="display:flex;justify-content:space-between;align-items:center;padding:6px 10px;background:rgba(20,20,20,0.85);border-bottom:1px solid #333;border-radius:8px 8px 0 0;cursor:move;">
          <span style="font-weight:bold;">📦 Current Loot</span>
          <div>
            <button id="lootExportBtn" data-tooltip="Export loot as CSV" style="background:none;border:none;color:#aaa;cursor:pointer;margin-right:6px;">CSV</button>
            <button id="lootClearBtn" data-tooltip="Clear all loot history" style="background:none;border:none;color:#aaa;cursor:pointer;margin-right:6px;">⟳</button>
            <button id="lootMinBtn" data-tooltip="Minimize/Expand" style="background:none;border:none;color:#aaa;cursor:pointer;">${
              isMinimized ? "+" : "−"
            }</button>
          </div>
        </div>
        <div id="lootTabs" style="display:flex;padding:4px 10px;gap:6px;border-bottom:1px solid #333;background:rgba(24,24,24,0.8);"></div>
        <div id="lootTotals" style="padding:10px;display:${
          isMinimized ? "none" : "block"
        };max-height:400px;overflow-y:auto;"></div>
      `;

    document.body.appendChild(panel);

    const style = document.createElement("style");
    style.textContent = `
        #lootOverlay button:hover::after {
          content: attr(data-tooltip);
          position: absolute;
          left: 50%;
          top: 100%;
          transform: translateX(-50%);
          background: #222;
          color: #fff;
          padding: 4px 8px;
          font-size: 11px;
          border-radius: 4px;
          white-space: nowrap;
          opacity: 0.9;
          pointer-events: none;
          z-index: 100000;
          margin-top: 4px;
        }
        #lootTabs button {
          background: none;
          border: 1px solid #444;
          color: #aaa;
          padding: 2px 6px;
          font-family: monospace;
          cursor: pointer;
          border-radius: 4px;
          font-size: 12px;
        }
        #lootTabs button.active {
          background: #4caf50;
          color: #fff;
          border-color: #4caf50;
        }
        @keyframes lootFlashText {
          0% { color: #b6ffb8; }
          100% { color: white; }
        }
        .flashLoot {
          animation: lootFlashText 1.2s ease-in-out;
        }
        .fadeGain {
          color: lime;
          font-weight: bold;
          font-size: 10px;
          vertical-align: super;
          opacity: 1;
          transition: opacity 2s ease-out;
          margin-left: 2px;
        }
      `;
    document.head.appendChild(style);

    document.getElementById("lootMinBtn").onclick = () => {
      isMinimized = !isMinimized;
      document.getElementById("lootTotals").style.display = isMinimized
        ? "none"
        : "block";
      document.getElementById("lootMinBtn").textContent = isMinimized
        ? "+"
        : "−";
      localStorage.setItem("lootOverlayMinimized", isMinimized);
    };

    document.getElementById("lootExportBtn").onclick = () => {
      if (!activePlayer || !playerLootData[activePlayer]) return;
      const csv = Object.entries(playerLootData[activePlayer])
        .map(
          ([hrid, count]) =>
            `"${hrid.replace("/items/", "").replace(/_/g, " ")}",${count}`
        )
        .join("\n");
      navigator.clipboard.writeText(csv);
    };

    document.getElementById("lootClearBtn").onclick = () => {
      for (const p in playerLootData) {
        playerLootData[p] = {};
        previousLootCounts[p] = {};
        lastBattleLoot[p] = {};
      }
      document.getElementById("lootTabs").innerHTML = "";
      document.getElementById("lootTotals").innerHTML = "";
      activePlayer = null;
      selfTabSelected = false;
    };

    let dragging = false,
      offsetX,
      offsetY;
    document.getElementById("lootHeader").onmousedown = (e) => {
      if (e.target.tagName === "BUTTON") return;
      dragging = true;
      offsetX = e.clientX - panel.offsetLeft;
      offsetY = e.clientY - panel.offsetTop;
    };
    document.onmousemove = (e) => {
      if (dragging) {
        panel.style.left = `${e.clientX - offsetX}px`;
        panel.style.top = `${e.clientY - offsetY}px`;
      }
    };
    document.onmouseup = () => {
      if (dragging) {
        localStorage.setItem("lootOverlayTop", panel.style.top);
        localStorage.setItem("lootOverlayLeft", panel.style.left);
      }
      dragging = false;
    };
  }

  function updateLootDisplay(playerName) {
    const container = document.getElementById("lootTotals");
    if (!container || !playerLootData[playerName]) return;
    if (!previousLootCounts[playerName]) previousLootCounts[playerName] = {};

    const sorted = Object.entries(playerLootData[playerName]).sort(
      (a, b) => b[1] - a[1] || a[0].localeCompare(b[0])
    );

    let html = "";
    sorted.forEach(([itemHrid, count]) => {
      const prev = previousLootCounts[playerName][itemHrid] || 0;
      const delta = count - (lastBattleLoot[playerName]?.[itemHrid] || 0);
      const flash = count > prev;
      const name = itemHrid.replace("/items/", "").replace(/_/g, " ");
      const gainHTML = delta > 0 ? `<span class="fadeGain">+${delta}</span>` : "";
      html += `<div class="${flash ? "flashLoot" : ""}" style="color:white">• ${name} × ${count}${gainHTML}</div>`;
      previousLootCounts[playerName][itemHrid] = count;
    });

    container.innerHTML = html;
    container.style.display = "block";

    document.querySelectorAll(".fadeGain").forEach((el) => {
      setTimeout(() => {
        el.style.opacity = "0";
      }, 1000);
    });
  }

  function switchTab(playerName) {
    activePlayer = playerName;
    document.querySelectorAll("#lootTabs button").forEach((btn) => {
      btn.classList.toggle("active", btn.textContent === playerName);
    });
    updateLootDisplay(playerName);
  }

  function addTab(player) {
    const playerName = player.name;
    const lootMap = player.totalLootMap || {};
    const container = document.getElementById("lootTabs");

    if (!container.querySelector(`button[data-name="${playerName}"]`)) {
      const btn = document.createElement("button");
      btn.textContent = playerName;
      btn.dataset.name = playerName;
      btn.onclick = () => switchTab(playerName);
      container.appendChild(btn);
    }

    if (!playerLootData[playerName]) playerLootData[playerName] = {};
    if (!lootSnapshot[playerName]) lootSnapshot[playerName] = {};
    if (!lastBattleLoot[playerName]) lastBattleLoot[playerName] = {};

    for (const key in lootMap) {
      const { itemHrid, count } = lootMap[key];
      playerLootData[playerName][itemHrid] = count;
    }

    if (playerName === myPlayerName && !selfTabSelected) {
      selfTabSelected = true;
      switchTab(playerName);
    }
  }

(function injectImmediately() {
  const s = document.createElement("script");
  s.textContent = `
    (function() {
      // Track all WebSocket instances
      const originalWebSocket = window.WebSocket;

      window.WebSocket = new Proxy(originalWebSocket, {
        construct(target, args) {
          const ws = new target(...args);

          // Only hook Milkyway Idle sockets
          if (
            ws.url.includes("api.milkywayidle.com/ws") ||
            ws.url.includes("api-test.milkywayidle.com/ws")
          ) {
            ws.addEventListener("message", (event) => {
              try {
                const data = JSON.parse(event.data);
                if (data.type === "new_battle") {
                  window.dispatchEvent(new CustomEvent("LootTrackerBattle", { detail: data }));
                } else if (
                  data.type === "new_character_action" &&
                  data.newCharacterActionData?.shouldClearQueue &&
                  data.newCharacterActionData.actionHrid?.startsWith("/actions/combat/")
                ) {
                  window.dispatchEvent(new CustomEvent("LootTrackerCombatReset"));
                }
              } catch {}
            });
          }

          return ws;
        }
      });
    })();
  `;
  document.documentElement.appendChild(s);
})();

window.addEventListener("LootTrackerBattle", (e) => {
  const data = e.detail;
  data.players.forEach((player) => {
    const name = player.name;
    // Save snapshot BEFORE updating loot
    if (!lastBattleLoot[name]) lastBattleLoot[name] = {};
    for (const key in player.totalLootMap || {}) {
      const { itemHrid, count } = player.totalLootMap[key];
      lastBattleLoot[name][itemHrid] = playerLootData[name]?.[itemHrid] || 0;
    }

    addTab(player);
    if (name === activePlayer) updateLootDisplay(name);
  });
});


  window.addEventListener("LootTrackerCombatReset", () => {
    for (const p in playerLootData) {
      playerLootData[p] = {};
      previousLootCounts[p] = {};
      lootSnapshot[p] = {};
      lastBattleLoot[p] = {};
    }
    hasSnapshot = false;
    document.getElementById("lootTabs").innerHTML = "";
    document.getElementById("lootTotals").innerHTML = "";
    activePlayer = null;
    selfTabSelected = false;
  });

  if (document.readyState === "loading") {
    document.addEventListener("DOMContentLoaded", () => {
      createOverlay();
      detectPlayerName();
    });
  } else {
    createOverlay();
    detectPlayerName();
  }
})();