// ==UserScript==
// @name Chess AI
// @namespace github.com/longkidkoolstar
// @version 1.0.1
// @description Chess.com Bot/Cheat that finds the best move with evaluation bar and ELO control!
// @author longkidkoolstar
// @license none
// @match https://www.chess.com/play/*
// @match https://www.chess.com/game/*
// @icon data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==
// @grant GM.getValue
// @grant GM.setValue
// @grant GM.getResourceText
// @resource stockfish.js https://raw.githubusercontent.com/longkidkoolstar/stockfish/refs/heads/main/stockfish.js
// @require https://greasyfork.org/scripts/445697/code/index.js
// @require https://code.jquery.com/jquery-3.6.0.min.js
// @run-at document-start
// ==/UserScript==
const currentVersion = '1.0.1'; // Updated version number
function main() {
var stockfishObjectURL;
var engine = document.engine = {};
var myVars = document.myVars = {};
myVars.autoMovePiece = false;
myVars.autoRun = false;
myVars.delay = 0.1;
myVars.eloRating = 1500; // Default ELO rating
myVars.currentEvaluation = 0; // Current evaluation value
myVars.persistentHighlights = true; // Default to persistent highlights
myVars.moveIndicatorType = 'highlights'; // Default to highlights instead of arrows
var myFunctions = document.myFunctions = {};
// Create evaluation bar
var evalBar = null;
var evalText = null;
stop_b = stop_w = 0;
s_br = s_br2 = s_wr = s_wr2 = 0;
obs = "";
myFunctions.rescan = function(lev) {
var ari = $("chess-board")
.find(".piece")
.map(function() {
return this.className;
})
.get();
jack = ari.map(f => f.substring(f.indexOf(' ') + 1));
function removeWord(arr, word) {
for (var i = 0; i < arr.length; i++) {
arr[i] = arr[i].replace(word, '');
}
}
removeWord(ari, 'square-');
jack = ari.map(f => f.substring(f.indexOf(' ') + 1));
for (var i = 0; i < jack.length; i++) {
jack[i] = jack[i].replace('br', 'r')
.replace('bn', 'n')
.replace('bb', 'b')
.replace('bq', 'q')
.replace('bk', 'k')
.replace('bb', 'b')
.replace('bn', 'n')
.replace('br', 'r')
.replace('bp', 'p')
.replace('wp', 'P')
.replace('wr', 'R')
.replace('wn', 'N')
.replace('wb', 'B')
.replace('br', 'R')
.replace('wn', 'N')
.replace('wb', 'B')
.replace('wq', 'Q')
.replace('wk', 'K')
.replace('wb', 'B')
}
str2 = "";
var count = 0,
str = "";
for (var j = 8; j > 0; j--) {
for (var i = 1; i < 9; i++) {
(str = (jack.find(el => el.includes([i] + [j])))) ? str = str.replace(/[^a-zA-Z]+/g, ''): str = "";
if (str == "") {
count++;
str = count.toString();
if (!isNaN(str2.charAt(str2.length - 1))) str2 = str2.slice(0, -1);
else {
count = 1;
str = count.toString()
}
}
str2 += str;
if (i == 8) {
count = 0;
str2 += "/";
}
}
}
str2 = str2.slice(0, -1);
//str2=str2+" KQkq - 0"
color = "";
wk = wq = bk = bq = "0";
const move = $('vertical-move-list')
.children();
if (move.length < 2) {
stop_b = stop_w = s_br = s_br2 = s_wr = s_wr2 = 0;
}
if (stop_b != 1) {
if (move.find(".black.node:contains('K')")
.length) {
bk = "";
bq = "";
stop_b = 1;
console.log('debug secb');
}
} else {
bq = "";
bk = "";
}
if (stop_b != 1)(bk = (move.find(".black.node:contains('O-O'):not(:contains('O-O-O'))")
.length) ? "" : "k") ? (bq = (move.find(".black.node:contains('O-O-O')")
.length) ? bk = "" : "q") : bq = "";
if (s_br != 1) {
if (move.find(".black.node:contains('R')")
.text()
.match('[abcd]+')) {
bq = "";
s_br = 1
}
} else bq = "";
if (s_br2 != 1) {
if (move.find(".black.node:contains('R')")
.text()
.match('[hgf]+')) {
bk = "";
s_br2 = 1
}
} else bk = "";
if (stop_b == 0) {
if (s_br == 0)
if (move.find(".white.node:contains('xa8')")
.length > 0) {
bq = "";
s_br = 1;
console.log('debug b castle_r');
}
if (s_br2 == 0)
if (move.find(".white.node:contains('xh8')")
.length > 0) {
bk = "";
s_br2 = 1;
console.log('debug b castle_l');
}
}
if (stop_w != 1) {
if (move.find(".white.node:contains('K')")
.length) {
wk = "";
wq = "";
stop_w = 1;
console.log('debug secw');
}
} else {
wq = "";
wk = "";
}
if (stop_w != 1)(wk = (move.find(".white.node:contains('O-O'):not(:contains('O-O-O'))")
.length) ? "" : "K") ? (wq = (move.find(".white.node:contains('O-O-O')")
.length) ? wk = "" : "Q") : wq = "";
if (s_wr != 1) {
if (move.find(".white.node:contains('R')")
.text()
.match('[abcd]+')) {
wq = "";
s_wr = 1
}
} else wq = "";
if (s_wr2 != 1) {
if (move.find(".white.node:contains('R')")
.text()
.match('[hgf]+')) {
wk = "";
s_wr2 = 1
}
} else wk = "";
if (stop_w == 0) {
if (s_wr == 0)
if (move.find(".black.node:contains('xa1')")
.length > 0) {
wq = "";
s_wr = 1;
console.log('debug w castle_l');
}
if (s_wr2 == 0)
if (move.find(".black.node:contains('xh1')")
.length > 0) {
wk = "";
s_wr2 = 1;
console.log('debug w castle_r');
}
}
if ($('.coordinates')
.children()
.first()
.text() == 1) {
str2 = str2 + " b " + wk + wq + bk + bq;
color = "white";
} else {
str2 = str2 + " w " + wk + wq + bk + bq;
color = "black";
}
//console.log(str2);
return str2;
}
myFunctions.color = function(dat){
response = dat;
var res1 = response.substring(0, 2);
var res2 = response.substring(2, 4);
// Add the move to history
const moveNotation = res1 + '-' + res2;
myFunctions.addMoveToHistory(moveNotation, myVars.currentEvaluation, lastValue);
// Clear any existing highlights and arrows before adding new ones
myFunctions.clearHighlights();
myFunctions.clearArrows();
if(myVars.autoMove == true){
myFunctions.movePiece(res1, res2);
// After auto move, we need to reset canGo to allow auto run on next turn
setTimeout(() => {
canGo = true;
}, 500);
}
isThinking = false;
// Only show move indicators if the option is enabled
if(myVars.showArrows !== false) {
// Convert algebraic notation to numeric coordinates
let fromSquare = res1.replace(/^a/, "1")
.replace(/^b/, "2")
.replace(/^c/, "3")
.replace(/^d/, "4")
.replace(/^e/, "5")
.replace(/^f/, "6")
.replace(/^g/, "7")
.replace(/^h/, "8");
let toSquare = res2.replace(/^a/, "1")
.replace(/^b/, "2")
.replace(/^c/, "3")
.replace(/^d/, "4")
.replace(/^e/, "5")
.replace(/^f/, "6")
.replace(/^g/, "7")
.replace(/^h/, "8");
// Use arrows or highlights based on user preference
if (myVars.moveIndicatorType === 'arrows') {
// Draw an arrow from the source to the destination square
myFunctions.drawArrow(res1, res2, myVars.persistentHighlights);
} else {
// Use the original highlighting method
if (myVars.persistentHighlights) {
// Add highlights with custom class for easier removal later
$(board.nodeName)
.prepend('<div class="highlight square-' + toSquare + ' bro persistent-highlight" style="background-color: rgb(235, 97, 80); opacity: 0.71;" data-test-element="highlight"></div>');
$(board.nodeName)
.prepend('<div class="highlight square-' + fromSquare + ' bro persistent-highlight" style="background-color: rgb(235, 97, 80); opacity: 0.71;" data-test-element="highlight"></div>');
} else {
// Use the original temporary highlights
$(board.nodeName)
.prepend('<div class="highlight square-' + toSquare + ' bro" style="background-color: rgb(235, 97, 80); opacity: 0.71;" data-test-element="highlight"></div>')
.children(':first')
.delay(1800)
.queue(function() {
$(this)
.remove();
});
$(board.nodeName)
.prepend('<div class="highlight square-' + fromSquare + ' bro" style="background-color: rgb(235, 97, 80); opacity: 0.71;" data-test-element="highlight"></div>')
.children(':first')
.delay(1800)
.queue(function() {
$(this)
.remove();
});
}
}
}
}
// Add a function to clear highlights
myFunctions.clearHighlights = function() {
// Remove all persistent highlights
$('.persistent-highlight').remove();
}
// Add a function to clear arrows
myFunctions.clearArrows = function() {
// Remove all arrows
$('.chess-arrow-svg').remove();
}
// Function to draw an arrow on the chess board
myFunctions.drawArrow = function(from, to, isPersistent) {
// Convert algebraic notation to coordinates
const files = {'a': 0, 'b': 1, 'c': 2, 'd': 3, 'e': 4, 'f': 5, 'g': 6, 'h': 7};
const ranks = {'1': 7, '2': 6, '3': 5, '4': 4, '5': 3, '6': 2, '7': 1, '8': 0};
const fromFile = files[from[0]];
const fromRank = ranks[from[1]];
const toFile = files[to[0]];
const toRank = ranks[to[1]];
// Get the board element and its dimensions
const boardElement = $(board.nodeName)[0];
const boardRect = boardElement.getBoundingClientRect();
const squareSize = boardRect.width / 8;
// Calculate the center coordinates of the squares
const fromX = (fromFile + 0.5) * squareSize;
const fromY = (fromRank + 0.5) * squareSize;
const toX = (toFile + 0.5) * squareSize;
const toY = (toRank + 0.5) * squareSize;
// Create SVG element for the arrow
const svgNS = "http://www.w3.org/2000/svg";
const svg = document.createElementNS(svgNS, "svg");
svg.setAttribute("width", boardRect.width);
svg.setAttribute("height", boardRect.height);
svg.setAttribute("class", "chess-arrow-svg");
svg.style.position = "absolute";
svg.style.top = "0";
svg.style.left = "0";
svg.style.pointerEvents = "none";
svg.style.zIndex = "100";
// Calculate the angle and length of the arrow
const dx = toX - fromX;
const dy = toY - fromY;
const angle = Math.atan2(dy, dx);
const length = Math.sqrt(dx * dx + dy * dy);
// Adjust start and end points to not cover the pieces
const margin = squareSize * 0.3;
const startX = fromX + Math.cos(angle) * margin;
const startY = fromY + Math.sin(angle) * margin;
const endX = toX - Math.cos(angle) * margin;
const endY = toY - Math.sin(angle) * margin;
// Create the arrow line
const line = document.createElementNS(svgNS, "line");
line.setAttribute("x1", startX);
line.setAttribute("y1", startY);
line.setAttribute("x2", endX);
line.setAttribute("y2", endY);
line.setAttribute("stroke", "rgb(235, 97, 80)");
line.setAttribute("stroke-width", squareSize / 8);
line.setAttribute("opacity", "0.8");
// Create the arrow head
const arrowHead = document.createElementNS(svgNS, "polygon");
const arrowSize = squareSize / 4;
const arrowAngle = Math.PI / 7;
const point1X = endX;
const point1Y = endY;
const point2X = endX - arrowSize * Math.cos(angle - arrowAngle);
const point2Y = endY - arrowSize * Math.sin(angle - arrowAngle);
const point3X = endX - arrowSize * Math.cos(angle + arrowAngle);
const point3Y = endY - arrowSize * Math.sin(angle + arrowAngle);
arrowHead.setAttribute("points", `${point1X},${point1Y} ${point2X},${point2Y} ${point3X},${point3Y}`);
arrowHead.setAttribute("fill", "rgb(235, 97, 80)");
arrowHead.setAttribute("opacity", "0.8");
// Add elements to SVG
svg.appendChild(line);
svg.appendChild(arrowHead);
// Add the SVG to the board
boardElement.appendChild(svg);
// If not persistent, remove after delay
if (!isPersistent) {
setTimeout(() => {
if (svg.parentNode) {
svg.parentNode.removeChild(svg);
}
}, 1800);
}
}
// Modify the movePiece function to clear highlights and arrows when a move is made
myFunctions.movePiece = function(from, to){
// Clear any existing highlights and arrows when a move is made
myFunctions.clearHighlights();
myFunctions.clearArrows();
for (var each=0;each<board.game.getLegalMoves().length;each++){
if(board.game.getLegalMoves()[each].from == from){
if(board.game.getLegalMoves()[each].to == to){
var move = board.game.getLegalMoves()[each];
board.game.move({
...move,
promotion: 'false',
animate: false,
userGenerated: true
});
}
}
}
}
function parser(e){
// Store alternative moves for human-like play
if(e.data.includes('info') && e.data.includes('pv') && !e.data.includes('bestmove')) {
try {
// Extract the move from the principal variation (pv)
const parts = e.data.split(' ');
const pvIndex = parts.indexOf('pv');
if(pvIndex !== -1 && parts[pvIndex + 1]) {
const move = parts[pvIndex + 1];
// Store this move as an alternative
if(!myVars.alternativeMoves) {
myVars.alternativeMoves = [];
}
// Only add if not already in the list
if(!myVars.alternativeMoves.includes(move)) {
myVars.alternativeMoves.push(move);
}
}
} catch (err) {
console.log('Error parsing alternative move:', err);
}
}
if(e.data.includes('bestmove')){
const bestMove = e.data.split(' ')[1];
console.log('Best move:', bestMove);
// If human mode is active, simulate human play
if(myVars.humanMode && myVars.humanMode.active && myVars.alternativeMoves && myVars.alternativeMoves.length > 0) {
// Get the alternative moves (excluding the best move)
const alternatives = myVars.alternativeMoves.filter(move => move !== bestMove);
// Simulate human play with thinking time
const moveToPlay = bestMove; // Default to best move
// Simulate thinking time
const thinkingTime = Math.random() *
(myVars.humanMode.moveTime.max - myVars.humanMode.moveTime.min) +
myVars.humanMode.moveTime.min;
console.log(`Human mode: Thinking for ${thinkingTime.toFixed(1)} seconds...`);
// Delay the move to simulate thinking
setTimeout(() => {
// Select move based on human-like error rates
const selectedMove = simulateHumanPlay(bestMove, alternatives);
// Play the selected move
console.log(`Human mode: Playing ${selectedMove}`);
myFunctions.color(selectedMove);
// Reset alternative moves for next turn
myVars.alternativeMoves = [];
// Update auto run status if auto run is enabled
if (myVars.autoRun) {
myFunctions.updateAutoRunStatus('on');
}
}, thinkingTime * 1000);
// Clear the thinking flag immediately to prevent multiple calls
isThinking = false;
} else {
// Normal engine play (no human simulation)
myFunctions.color(bestMove);
isThinking = false;
// Update auto run status if auto run is enabled
if (myVars.autoRun) {
myFunctions.updateAutoRunStatus('on');
}
// Reset alternative moves for next turn
myVars.alternativeMoves = [];
}
}
// Parse evaluation information
if(e.data.includes('info') && e.data.includes('score cp')) {
try {
const parts = e.data.split(' ');
const cpIndex = parts.indexOf('cp');
if(cpIndex !== -1 && parts[cpIndex + 1]) {
const evalValue = parseInt(parts[cpIndex + 1]) / 100; // Convert centipawns to pawns
myVars.currentEvaluation = evalValue;
// Get depth information
const depthIndex = parts.indexOf('depth');
let currentDepth = '';
if(depthIndex !== -1 && parts[depthIndex + 1]) {
currentDepth = parts[depthIndex + 1];
}
// Update depth info in evaluation text
updateEvalBar(evalValue, null, currentDepth);
}
} catch (err) {
console.log('Error parsing evaluation:', err);
}
}
// Parse mate information
if(e.data.includes('info') && e.data.includes('score mate')) {
try {
const parts = e.data.split(' ');
const mateIndex = parts.indexOf('mate');
if(mateIndex !== -1 && parts[mateIndex + 1]) {
const movesToMate = parseInt(parts[mateIndex + 1]);
const evalText = movesToMate > 0 ? `Mate in ${movesToMate}` : `Mate in ${Math.abs(movesToMate)}`;
myVars.currentEvaluation = evalText; // Store mate text for history
// Get depth information
const depthIndex = parts.indexOf('depth');
let currentDepth = '';
if(depthIndex !== -1 && parts[depthIndex + 1]) {
currentDepth = parts[depthIndex + 1];
}
updateEvalBar(movesToMate > 0 ? 20 : -20, evalText, currentDepth); // Use a large value to show mate
}
} catch (err) {
console.log('Error parsing mate:', err);
}
}
}
// Function to update the evaluation bar
function updateEvalBar(evalValue, mateText = null, depth = '') {
if(!evalBar || !evalText) return;
// Clamp the visual representation between -5 and 5
const clampedEval = Math.max(-5, Math.min(5, evalValue));
const percentage = 50 + (clampedEval * 10); // Convert to percentage (0-100)
evalBar.style.height = `${percentage}%`;
// Update color based on who's winning and the selected color theme
if(evalValue > 0.2) {
evalBar.style.backgroundColor = myVars.whiteAdvantageColor || '#4CAF50'; // White advantage
} else if(evalValue < -0.2) {
evalBar.style.backgroundColor = myVars.blackAdvantageColor || '#F44336'; // Black advantage
} else {
evalBar.style.backgroundColor = '#9E9E9E'; // Grey for equal
}
// Update evaluation text
if(mateText) {
evalText.textContent = mateText + (depth ? ` (d${depth})` : '');
} else {
const sign = evalValue > 0 ? '+' : '';
evalText.textContent = `${sign}${evalValue.toFixed(2)}` + (depth ? ` (d${depth})` : '');
}
// Add visual indicators for advantage
const advantageIndicator = document.getElementById('advantage-indicator');
if (!advantageIndicator) {
const indicator = document.createElement('div');
indicator.id = 'advantage-indicator';
indicator.style = `
position: absolute;
right: 0;
width: 100%;
text-align: center;
font-size: 12px;
font-weight: bold;
text-shadow: 1px 1px 2px rgba(0,0,0,0.3);
pointer-events: none;
`;
evalBar.parentElement.appendChild(indicator);
}
const indicator = document.getElementById('advantage-indicator');
// Clear any existing labels
while (indicator.firstChild) {
indicator.removeChild(indicator.firstChild);
}
// Add advantage labels
const addLabel = (position, text, color) => {
const label = document.createElement('div');
label.textContent = text;
label.style = `
position: absolute;
top: ${position}%;
width: 100%;
color: ${color};
transform: translateY(-50%);
`;
indicator.appendChild(label);
};
// Add labels for different advantage levels
addLabel(0, "Black ++", myVars.blackAdvantageColor || '#F44336');
addLabel(25, "Black +", myVars.blackAdvantageColor || '#F44336');
addLabel(50, "Equal", '#9E9E9E');
addLabel(75, "White +", myVars.whiteAdvantageColor || '#4CAF50');
addLabel(100, "White ++", myVars.whiteAdvantageColor || '#4CAF50');
// Add a marker for current evaluation
const marker = document.createElement('div');
marker.style = `
position: absolute;
top: ${percentage}%;
left: -15px;
width: 0;
height: 0;
border-top: 6px solid transparent;
border-bottom: 6px solid transparent;
border-left: 10px solid #FFC107;
transform: translateY(-50%);
`;
indicator.appendChild(marker);
}
myFunctions.reloadChessEngine = function() {
console.log(`Reloading the chess engine!`);
engine.engine.terminate();
isThinking = false;
myFunctions.loadChessEngine();
}
myFunctions.loadChessEngine = async function() {
if (!stockfishObjectURL) {
const stockfishText = await GM.getResourceText('stockfish.js'); // Await the async function
stockfishObjectURL = URL.createObjectURL(new Blob([stockfishText], { type: 'application/javascript' }));
}
console.log(stockfishObjectURL);
if (stockfishObjectURL) {
engine.engine = new Worker(stockfishObjectURL);
engine.engine.onmessage = e => {
parser(e);
};
engine.engine.onerror = e => {
console.log("Worker Error: " + e);
};
engine.engine.postMessage('ucinewgame');
// Set ELO if specified
if (myVars.eloRating) {
setEngineElo(myVars.eloRating);
}
}
console.log('Loaded chess engine');
};
// Function to set engine ELO
function setEngineElo(elo) {
if(!engine.engine) return;
// Stockfish supports UCI_Elo option to limit playing strength
engine.engine.postMessage(`setoption name UCI_Elo value ${elo}`);
// Also set UCI_LimitStrength to true to enable ELO limiting
engine.engine.postMessage('setoption name UCI_LimitStrength value true');
// Set Skill Level based on ELO (0-20 scale)
// This helps ensure the engine plays more consistently with the ELO rating
let skillLevel = Math.max(0, Math.min(20, Math.floor((elo - 1000) / 100)));
engine.engine.postMessage(`setoption name Skill Level value ${skillLevel}`);
// Set appropriate depth limits based on ELO
// Lower ELO should use lower max depth to play more consistently
let maxDepth;
if (elo < 1200) {
maxDepth = 5; // Beginner level
} else if (elo < 1500) {
maxDepth = 8; // Intermediate level
} else if (elo < 1800) {
maxDepth = 12; // Advanced level
} else if (elo < 2100) {
maxDepth = 15; // Expert level
} else if (elo < 2400) {
maxDepth = 18; // Master level
} else {
maxDepth = 22; // Grandmaster level
}
// Store the max depth for this ELO
myVars.maxDepthForElo = maxDepth;
// Update the depth slider max value based on ELO
if ($('#depthSlider')[0]) {
// Only update the max if the current value is higher than the new max
if (parseInt($('#depthSlider')[0].value) > maxDepth) {
$('#depthSlider')[0].value = maxDepth;
$('#depthText')[0].innerHTML = "Current Depth: <strong>" + maxDepth + "</strong>";
}
// Update the slider's max attribute
$('#depthSlider')[0].max = maxDepth;
// Add a note about depth limitation
const depthNote = document.getElementById('depthNote');
if (depthNote) {
depthNote.textContent = `(Max depth ${maxDepth} for ELO ${elo})`;
} else if ($('#depthText')[0]) {
const note = document.createElement('span');
note.id = 'depthNote';
note.style = 'font-size: 12px; color: #666; margin-left: 5px;';
note.textContent = `(Max depth ${maxDepth} for ELO ${elo})`;
$('#depthText')[0].appendChild(note);
}
}
console.log(`Engine ELO set to ${elo} with max depth ${maxDepth} and skill level ${skillLevel}`);
}
// Function to set human-like play parameters
function setHumanMode(level) {
if(!engine.engine) return;
// Define human-like play characteristics based on level
let elo, moveTime, errorRate, blunderRate;
switch(level) {
case 'beginner':
elo = 800;
moveTime = { min: 1, max: 5 }; // Seconds
errorRate = 0.3; // 30% chance of suboptimal moves
blunderRate = 0.15; // 15% chance of blunders
break;
case 'casual':
elo = 1200;
moveTime = { min: 2, max: 8 };
errorRate = 0.2;
blunderRate = 0.1;
break;
case 'intermediate':
elo = 1600;
moveTime = { min: 3, max: 12 };
errorRate = 0.15;
blunderRate = 0.05;
break;
case 'advanced':
elo = 2000;
moveTime = { min: 5, max: 15 };
errorRate = 0.1;
blunderRate = 0.03;
break;
case 'expert':
elo = 2400;
moveTime = { min: 8, max: 20 };
errorRate = 0.05;
blunderRate = 0.01;
break;
default:
elo = 1600; // Default to intermediate
moveTime = { min: 3, max: 12 };
errorRate = 0.15;
blunderRate = 0.05;
}
// Store human mode settings
myVars.humanMode = {
active: true,
level: level,
elo: elo,
moveTime: moveTime,
errorRate: errorRate,
blunderRate: blunderRate
};
// Set the engine ELO
setEngineElo(elo);
// Update UI to reflect human mode
if ($('#humanModeLevel')[0]) {
$('#humanModeLevel')[0].textContent = level.charAt(0).toUpperCase() + level.slice(1);
}
// Update the human mode info in the UI
const humanModeInfo = document.getElementById('humanModeInfo');
if (humanModeInfo) {
humanModeInfo.textContent = `Playing like a ${level} human (ELO ~${elo})`;
}
console.log(`Human mode set to ${level} (ELO: ${elo}, Error rate: ${errorRate}, Blunder rate: ${blunderRate})`);
}
// Function to calculate thinking time based on board position
function calculateThinkingTime(boardState) {
// Example logic: You can customize this based on your evaluation of the board
const complexity = evaluateBoardComplexity(boardState); // Implement this function based on your needs
const minTime = 100; // Minimum thinking time in milliseconds
const maxTime = 2000; // Maximum thinking time in milliseconds
// Scale thinking time based on complexity (this is just an example)
return Math.min(maxTime, minTime + complexity * 100); // Adjust the scaling factor as needed
}
// Function to simulate human-like play
function simulateHumanPlay(bestMove, alternativeMoves, boardState) {
if (!myVars.humanMode || !myVars.humanMode.active) {
return bestMove; // Return the best move if human mode is not active
}
// Validate boardState
if (!Array.isArray(boardState) || boardState.length !== 8 || !boardState.every(row => Array.isArray(row) && row.length === 8)) {
console.error('Invalid boardState:', boardState);
return bestMove; // Return the best move if boardState is invalid
}
const { errorRate, blunderRate } = myVars.humanMode;
// Calculate thinking time based on the current board state
const thinkingTime = calculateThinkingTime(boardState);
// Function to select a move based on human-like error rates
const selectMove = () => {
const random = Math.random();
// Simulate a blunder (choosing a bad move)
if (random < blunderRate && alternativeMoves.length > 2) {
// Pick one of the worst moves
const worstMoves = alternativeMoves.slice(-2);
return worstMoves[Math.floor(Math.random() * worstMoves.length)];
}
// Otherwise, return the best move
return bestMove;
};
// Return a promise that resolves after the thinking time
return new Promise((resolve) => {
setTimeout(() => {
resolve(selectMove());
}, thinkingTime);
});
}
// Function to extract opponent's rating from the page
function extractOpponentRating() {
try {
// Look for user tagline components that contain ratings
const userTaglines = document.querySelectorAll('.user-tagline-component');
if (userTaglines.length === 0) {
console.log('No user taglines found');
return null;
}
// Find the opponent's tagline (not the current user)
let opponentRating = null;
for (const tagline of userTaglines) {
// Extract the rating from the tagline
const ratingSpan = tagline.querySelector('.user-tagline-rating');
if (ratingSpan) {
const ratingText = ratingSpan.textContent.trim();
// Extract the number from format like "(2228)"
const ratingMatch = ratingText.match(/\((\d+)\)/);
if (ratingMatch && ratingMatch[1]) {
opponentRating = parseInt(ratingMatch[1]);
console.log(`Found opponent rating: ${opponentRating}`);
// Update the opponent rating info in the UI
const opponentRatingInfo = document.getElementById('opponentRatingInfo');
if (opponentRatingInfo) {
opponentRatingInfo.textContent = `When enabled, the engine will play at the same rating as your opponent (${opponentRating})`;
}
break;
}
}
}
return opponentRating;
} catch (error) {
console.error('Error extracting opponent rating:', error);
return null;
}
}
// Function to update fusion mode status
myFunctions.updateFusionMode = function(enabled) {
const fusionModeStatus = document.getElementById('fusionModeStatus');
if (fusionModeStatus) {
fusionModeStatus.textContent = enabled ? 'On' : 'Off';
fusionModeStatus.style.color = enabled ? '#4CAF50' : '#666';
}
// Store previous ELO when enabling fusion mode
if (enabled && !myVars.fusionMode) {
myVars.previousEloRating = myVars.eloRating;
}
myVars.fusionMode = enabled;
if (enabled) {
// Start polling for opponent ELO changes
myVars.pollingInterval = setInterval(() => {
const currentOpponentRating = extractOpponentRating(); // Get the current opponent rating
if (currentOpponentRating !== myVars.previousOpponentRating) {
myVars.isNewGame = true; // Set new game flag
myVars.previousOpponentRating = currentOpponentRating; // Update previous opponent rating
// Update the ELO slider to match opponent rating
if ($('#eloSlider')[0]) {
// Clamp the rating to the slider's min/max values
const clampedRating = Math.max(1000, Math.min(3000, currentOpponentRating));
$('#eloSlider')[0].value = clampedRating;
$('#eloValue')[0].textContent = clampedRating;
myVars.eloRating = clampedRating;
// Set the engine ELO
setEngineElo(clampedRating);
}
}
}, 2000); // Check every 2 seconds
} else {
// Stop polling when fusion mode is disabled
clearInterval(myVars.pollingInterval);
// Restore previous ELO setting when disabling fusion mode
if (myVars.previousEloRating) {
if ($('#eloSlider')[0]) {
$('#eloSlider')[0].value = myVars.previousEloRating;
$('#eloValue')[0].textContent = myVars.previousEloRating;
myVars.eloRating = myVars.previousEloRating;
// Set the engine ELO back to previous value
setEngineElo(myVars.previousEloRating);
}
}
// Reset the opponent rating info text
const opponentRatingInfo = document.getElementById('opponentRatingInfo');
if (opponentRatingInfo) {
opponentRatingInfo.textContent = 'When enabled, the engine will play at the same rating as your opponent';
}
}
}
// Function to update human mode status
myFunctions.updateHumanMode = function(enabled) {
const humanModeStatus = document.getElementById('humanModeStatus');
if (humanModeStatus) {
humanModeStatus.textContent = enabled ? 'On' : 'Off';
humanModeStatus.style.color = enabled ? '#4CAF50' : '#666';
}
// Store previous ELO when enabling human mode
if (enabled && !myVars.humanMode?.active) {
myVars.previousEloRating = myVars.eloRating;
}
if (enabled) {
// Apply the selected human mode level
const level = $('#humanModeSelect').val() || 'intermediate';
setHumanMode(level);
} else {
// Disable human mode
if (myVars.humanMode) {
myVars.humanMode.active = false;
}
// Restore previous ELO setting when disabling human mode
if (myVars.previousEloRating) {
if ($('#eloSlider')[0]) {
$('#eloSlider')[0].value = myVars.previousEloRating;
$('#eloValue')[0].textContent = myVars.previousEloRating;
myVars.eloRating = myVars.previousEloRating;
// Set the engine ELO back to previous value
setEngineElo(myVars.previousEloRating);
}
}
// Reset the human mode info text
const humanModeInfo = document.getElementById('humanModeInfo');
if (humanModeInfo) {
humanModeInfo.textContent = 'When enabled, the engine will play like a human with realistic mistakes and timing';
}
}
}
// Function to update engine ELO from UI
myFunctions.updateEngineElo = function() {
const eloValue = parseInt($('#eloSlider')[0].value);
$('#eloValue')[0].textContent = eloValue;
myVars.eloRating = eloValue;
if(engine.engine) {
setEngineElo(eloValue);
}
// Update the depth slider if it exists
if ($('#depthSlider')[0] && myVars.maxDepthForElo !== undefined) {
// If current depth is higher than max allowed for this ELO, adjust it
if (parseInt($('#depthSlider')[0].value) > myVars.maxDepthForElo) {
$('#depthSlider')[0].value = myVars.maxDepthForElo;
$('#depthText')[0].innerHTML = "Current Depth: <strong>" + myVars.maxDepthForElo + "</strong>";
// Re-add the depth note
const depthNote = document.getElementById('depthNote');
if (depthNote && $('#depthText')[0]) {
$('#depthText')[0].appendChild(depthNote);
}
}
}
}
var lastValue = 11;
myFunctions.runChessEngine = function(depth){
// Use the depth from slider if no specific depth is provided
if (depth === undefined) {
depth = parseInt($('#depthSlider')[0].value);
}
// Ensure depth doesn't exceed the max for current ELO
if (myVars.maxDepthForElo !== undefined && depth > myVars.maxDepthForElo) {
depth = myVars.maxDepthForElo;
console.log(`Depth limited to ${depth} based on current ELO setting`);
}
//var fen = myFunctions.rescan();
var fen = board.game.getFEN();
engine.engine.postMessage(`position fen ${fen}`);
console.log('updated: ' + `position fen ${fen}`);
isThinking = true;
engine.engine.postMessage(`go depth ${depth}`);
lastValue = depth;
// Update the depth text
if ($('#depthText')[0]) {
$('#depthText')[0].innerHTML = "Current Depth: <strong>" + depth + "</strong>";
// Re-add the depth note if it exists
const depthNote = document.getElementById('depthNote');
if (depthNote && $('#depthText')[0]) {
$('#depthText')[0].appendChild(depthNote);
}
}
// Update the slider value to match
if ($('#depthSlider')[0]) {
$('#depthSlider')[0].value = depth;
}
}
myFunctions.autoRun = function(lstValue){
// Only run if it's the player's turn and not already thinking
if(board.game.getTurn() == board.game.getPlayingAs() && !isThinking){
console.log(`Auto running engine at depth ${lstValue}`);
myFunctions.updateAutoRunStatus('running');
myFunctions.runChessEngine(lstValue);
} else {
console.log("Auto run skipped - not player's turn or engine is already thinking");
if (myVars.autoRun) {
myFunctions.updateAutoRunStatus('waiting');
}
}
}
document.onkeydown = function(e) {
switch (e.keyCode) {
case 81:
myFunctions.runChessEngine(1);
break;
case 87:
myFunctions.runChessEngine(2);
break;
case 69:
myFunctions.runChessEngine(3);
break;
case 82:
myFunctions.runChessEngine(4);
break;
case 84:
myFunctions.runChessEngine(5);
break;
case 89:
myFunctions.runChessEngine(6);
break;
case 85:
myFunctions.runChessEngine(7);
break;
case 73:
myFunctions.runChessEngine(8);
break;
case 79:
myFunctions.runChessEngine(9);
break;
case 80:
myFunctions.runChessEngine(10);
break;
case 65:
myFunctions.runChessEngine(11);
break;
case 83:
myFunctions.runChessEngine(12);
break;
case 68:
myFunctions.runChessEngine(13);
break;
case 70:
myFunctions.runChessEngine(14);
break;
case 71:
myFunctions.runChessEngine(15);
break;
case 72:
myFunctions.runChessEngine(16);
break;
case 74:
myFunctions.runChessEngine(17);
break;
case 75:
myFunctions.runChessEngine(18);
break;
case 76:
myFunctions.runChessEngine(19);
break;
case 90:
myFunctions.runChessEngine(20);
break;
case 88:
myFunctions.runChessEngine(21);
break;
case 67:
myFunctions.runChessEngine(22);
break;
case 86:
myFunctions.runChessEngine(23);
break;
case 66:
myFunctions.runChessEngine(24);
break;
case 78:
myFunctions.runChessEngine(25);
break;
case 77:
myFunctions.runChessEngine(26);
break;
case 187:
myFunctions.runChessEngine(100);
break;
}
};
myFunctions.spinner = function() {
if(isThinking == true){
$('#overlay')[0].style.display = 'block';
}
if(isThinking == false) {
$('#overlay')[0].style.display = 'none';
}
}
let dynamicStyles = null;
function addAnimation(body) {
if (!dynamicStyles) {
dynamicStyles = document.createElement('style');
dynamicStyles.type = 'text/css';
document.head.appendChild(dynamicStyles);
}
dynamicStyles.sheet.insertRule(body, dynamicStyles.length);
}
var loaded = false;
myFunctions.loadEx = function(){
try{
var tmpStyle;
var tmpDiv;
board = $('chess-board')[0] || $('wc-chess-board')[0];
myVars.board = board;
// Create evaluation bar container
var evalBarContainer = document.createElement('div');
evalBarContainer.id = 'evalBarContainer';
evalBarContainer.style = `
position: absolute;
left: -30px;
top: 0;
width: 20px;
height: 100%;
background-color: #f0f0f0;
border: 1px solid #ccc;
overflow: hidden;
z-index: 100;
`;
// Create the actual evaluation bar
evalBar = document.createElement('div');
evalBar.id = 'evalBar';
evalBar.style = `
position: absolute;
bottom: 0;
width: 100%;
height: 50%;
background-color: #9E9E9E;
transition: height 0.3s, background-color 0.3s;
`;
// Create evaluation text
evalText = document.createElement('div');
evalText.id = 'evalText';
evalText.style = `
position: absolute;
top: -25px;
width: 100%;
text-align: center;
font-weight: bold;
font-size: 14px;
z-index: 101;
`;
evalText.textContent = '0.0';
// Add elements to the DOM
evalBarContainer.appendChild(evalBar);
board.parentElement.style.position = 'relative';
board.parentElement.appendChild(evalBarContainer);
board.parentElement.appendChild(evalText);
// Create main container with header
var div = document.createElement('div');
div.setAttribute('style','background-color:white; height:auto; border-radius: 12px; box-shadow: 0 6px 16px rgba(0,0,0,0.15); padding: 0; max-width: 300px; position: relative; font-family: "Segoe UI", Arial, sans-serif;');
div.setAttribute('id','settingsContainer');
// Create header with collapse button
var header = document.createElement('div');
header.style = `
background-color: #2196F3;
color: white;
padding: 12px 15px;
border-top-left-radius: 12px;
border-top-right-radius: 12px;
cursor: pointer;
display: flex;
justify-content: space-between;
align-items: center;
font-weight: 600;
letter-spacing: 0.3px;
`;
header.innerHTML = `
<span style="font-weight: bold; font-size: 15px;">Chess AI Controls</span>
<span id="collapseBtn" style="transition: transform 0.3s;">▼</span>
`;
//div.appendChild(header);
async function createDraggableHeader(div) {
// Set initial positioning and z-index
div.style.position = 'fixed';
div.style.zIndex = '9999';
div.style.margin = '0';
div.style.padding = '0';
var header = document.createElement('div');
header.style = `
background-color: #2196F3;
color: white;
padding: 12px 15px;
border-top-left-radius: 12px;
border-top-right-radius: 12px;
cursor: move;
display: flex;
justify-content: space-between;
align-items: center;
font-weight: 600;
letter-spacing: 0.3px;
user-select: none;
`;
header.innerHTML = `
<span id="dragArea" style="font-weight: bold; font-size: 15px; flex-grow: 1; cursor: move;">Chess AI Controls</span>
<span id="collapseBtn" style="transition: transform 0.3s;">▼</span>
`;
div.appendChild(header);
// Make the entire div draggable
let isDragging = false;
let currentX;
let currentY;
let initialX;
let initialY;
let xOffset = 0;
let yOffset = 0;
// Restore previous position on load
try {
const savedPosition = await GM.getValue('GUI Position', null);
if (savedPosition) {
xOffset = savedPosition.x;
yOffset = savedPosition.y;
div.style.transform = `translate3d(${xOffset}px, ${yOffset}px, 0)`;
}
} catch (error) {
console.error('Error loading saved position:', error);
}
// Drag area now includes the entire text span
const dragArea = header.querySelector('#dragArea');
// Event listeners for dragging
dragArea.addEventListener('mousedown', dragStart);
document.addEventListener('mouseup', dragEnd);
document.addEventListener('mousemove', drag);
function dragStart(e) {
// Prevent default to stop text selection and scrolling
e.preventDefault();
initialX = e.clientX - xOffset;
initialY = e.clientY - yOffset;
isDragging = true;
}
function dragEnd(e) {
// Prevent default to stop any browser scrolling behavior
e.preventDefault();
initialX = currentX;
initialY = currentY;
isDragging = false;
// Save the current position
try {
GM.setValue('GUI Position', { x: xOffset, y: yOffset });
} catch (error) {
console.error('Error saving position:', error);
}
}
function drag(e) {
if (isDragging) {
// Prevent default to stop scrolling and text selection
e.preventDefault();
// Constrain to viewport
currentX = Math.max(0, Math.min(e.clientX - initialX, window.innerWidth - div.offsetWidth));
currentY = Math.max(0, Math.min(e.clientY - initialY, window.innerHeight - div.offsetHeight));
xOffset = currentX;
yOffset = currentY;
setTranslate(currentX, currentY, div);
}
}
function setTranslate(xPos, yPos, el) {
el.style.transform = `translate3d(${xPos}px, ${yPos}px, 0)`;
}
return header;
}
// Usage example:
(async () => {
//var div = document.createElement('div');
await createDraggableHeader(div);
})();
// Create content container
var contentContainer = document.createElement('div');
contentContainer.id = 'aiControlsContent';
contentContainer.style = 'padding: 15px; font-family: "Segoe UI", Arial, sans-serif; font-size: 14px;';
// Add CSS for tabs
var tabStyle = document.createElement('style');
tabStyle.textContent = `
.tab-container {
width: 100%;
}
.tab-nav {
display: flex;
border-bottom: 2px solid #2196F3;
margin-bottom: 15px;
overflow-x: hidden; /* Prevent scrolling */
flex-wrap: nowrap; /* Keep tabs in a single row */
justify-content: space-between; /* Distribute space evenly */
}
.tab-button {
padding: 8px 5px; /* Reduce padding to fit all tabs */
background-color: #f8f8f8;
border: none;
border-radius: 8px 8px 0 0;
margin-right: 1px; /* Reduce margin between tabs */
cursor: pointer;
transition: all 0.3s;
font-weight: bold;
color: #666;
flex: 1;
text-align: center;
display: flex;
align-items: center;
justify-content: center;
box-shadow: 0 -2px 5px rgba(0,0,0,0.05);
font-size: 12px; /* Reduce font size to fit better */
}
.tab-button:hover {
background-color: #e9f5ff;
color: #2196F3;
transform: translateY(-2px);
}
.tab-button.active {
background-color: #2196F3;
color: white;
box-shadow: 0 -2px 5px rgba(33,150,243,0.3);
transform: translateY(-3px);
position: relative;
}
.tab-button.active::after {
content: '';
position: absolute;
bottom: -2px;
left: 0;
width: 100%;
height: 2px;
background-color: #2196F3;
}
.tab-content {
display: none;
padding: 10px 0;
}
.tab-content.active {
display: block;
animation: fadeIn 0.3s;
}
@keyframes fadeIn {
from { opacity: 0; }
to { opacity: 1; }
}
/* Responsive design for small screens */
@media (max-width: 500px) {
.tab-button {
padding: 8px 5px;
font-size: 12px;
}
}
/* Toggle switch styles */
.switch {
position: relative;
display: inline-block;
width: 46px;
height: 24px;
}
.switch input {
opacity: 0;
width: 0;
height: 0;
}
.slider {
position: absolute;
cursor: pointer;
top: 0;
left: 0;
right: 0;
bottom: 0;
background-color: #ccc;
transition: .3s;
border-radius: 24px;
}
.slider:before {
position: absolute;
content: "";
height: 18px;
width: 18px;
left: 3px;
bottom: 3px;
background-color: white;
transition: .3s;
border-radius: 50%;
box-shadow: 0 2px 4px rgba(0,0,0,0.2);
}
input:checked + .slider {
background-color: #2196F3;
}
input:focus + .slider {
box-shadow: 0 0 2px #2196F3;
}
input:checked + .slider:before {
transform: translateX(22px);
}
/* Button styles */
button {
transition: all 0.2s ease;
}
button:hover {
transform: translateY(-2px);
box-shadow: 0 4px 8px rgba(0,0,0,0.1);
}
button:active {
transform: translateY(0);
}
/* Input styles */
input[type="range"] {
-webkit-appearance: none;
height: 8px;
border-radius: 4px;
background: #e0e0e0;
outline: none;
}
input[type="range"]::-webkit-slider-thumb {
-webkit-appearance: none;
appearance: none;
width: 18px;
height: 18px;
border-radius: 50%;
background: #2196F3;
cursor: pointer;
box-shadow: 0 2px 4px rgba(0,0,0,0.2);
}
input[type="range"]::-moz-range-thumb {
width: 18px;
height: 18px;
border-radius: 50%;
background: #2196F3;
cursor: pointer;
box-shadow: 0 2px 4px rgba(0,0,0,0.2);
}
/* Select styles */
select {
appearance: none;
background-image: url("data:image/svg+xml;charset=UTF-8,%3csvg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 24 24' fill='none' stroke='%23333' stroke-width='2' stroke-linecap='round' stroke-linejoin='round'%3e%3cpolyline points='6 9 12 15 18 9'%3e%3c/polyline%3e%3c/svg%3e");
background-repeat: no-repeat;
background-position: right 10px center;
background-size: 12px;
padding-right: 30px !important;
transition: all 0.2s;
}
select:focus {
border-color: #2196F3;
box-shadow: 0 0 0 2px rgba(33, 150, 243, 0.2);
}
/* Tooltip styles */
[title] {
position: relative;
}
[title]:hover::after {
content: attr(title);
position: absolute;
bottom: 100%;
left: 50%;
transform: translateX(-50%);
background-color: #333;
color: white;
padding: 5px 10px;
border-radius: 4px;
white-space: nowrap;
z-index: 1000;
font-size: 12px;
}
`;
document.head.appendChild(tabStyle);
var content = `<div style="margin: 0;">
<!-- Tab Navigation -->
<div class="tab-container">
<div class="tab-nav">
<button class="tab-button active" data-tab="engine">
<svg xmlns="http://www.w3.org/2000/svg" width="14" height="14" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" style="margin-right: 3px;">
<circle cx="12" cy="12" r="10"></circle>
<line x1="12" y1="8" x2="12" y2="12"></line>
<line x1="12" y1="16" x2="12.01" y2="16"></line>
</svg>
Engine
</button>
<button class="tab-button" data-tab="actions">
<svg xmlns="http://www.w3.org/2000/svg" width="14" height="14" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" style="margin-right: 3px;">
<polygon points="5 3 19 12 5 21 5 3"></polygon>
</svg>
Actions
</button>
<button class="tab-button" data-tab="visual">
<svg xmlns="http://www.w3.org/2000/svg" width="14" height="14" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" style="margin-right: 3px;">
<path d="M1 12s4-8 11-8 11 8 11 8-4 8-11 8-11-8-11-8z"></path>
<circle cx="12" cy="12" r="3"></circle>
</svg>
Visual
</button>
<button class="tab-button" data-tab="playstyle">
<svg xmlns="http://www.w3.org/2000/svg" width="14" height="14" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" style="margin-right: 3px;">
<path d="M20 21v-2a4 4 0 0 0-4-4H8a4 4 0 0 0-4 4v2"></path>
<circle cx="12" cy="7" r="4"></circle>
</svg>
Play
</button>
<button class="tab-button" data-tab="auto">
<svg xmlns="http://www.w3.org/2000/svg" width="14" height="14" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" style="margin-right: 3px;">
<path d="M12 2L2 7l10 5 10-5-10-5z"></path>
<path d="M2 17l10 5 10-5"></path>
<path d="M2 12l10 5 10-5"></path>
</svg>
Auto
</button>
</div>
<!-- Engine Tab -->
<div id="engine-tab" class="tab-content active">
<div style="margin-bottom: 15px;">
<p id="depthText" style="margin: 0 0 5px 0;">Current Depth: <strong>11</strong></p>
<div style="display: flex; align-items: center;">
<div style="flex-grow: 1;">
<label for="depthSlider" style="display: block; margin-bottom: 5px;">Adjust Depth (1-30):</label>
<input type="range" id="depthSlider" name="depthSlider" min="1" max="30" step="1" value="11"
oninput="document.getElementById('depthText').innerHTML = 'Current Depth: <strong>' + this.value + '</strong>';"
style="width: 100%;" title="Higher depth = stronger analysis but slower calculation">
</div>
<button id="applyDepth" style="margin-left: 10px; padding: 5px 10px; background-color: #4CAF50; color: white; border: none; border-radius: 4px; cursor: pointer; box-shadow: 0 2px 4px rgba(76, 175, 80, 0.2);" title="Apply the selected depth to the engine">Apply</button>
</div>
</div>
<div style="margin-bottom: 15px;">
<div style="display: flex; align-items: center; margin-bottom: 5px;">
<label for="eloSlider" style="margin-right: 5px;">Engine ELO Rating: <span id="eloValue">1500</span></label>
<button id="eloInfoBtn" title="ELO rating determines the playing strength of the engine" style="margin-left: 5px; padding: 0 5px; background-color: #2196F3; color: white; border: none; border-radius: 50%; cursor: pointer; font-size: 12px;">?</button>
</div>
<input type="range" id="eloSlider" name="eloSlider" min="1000" max="3000" step="50" value="1500"
oninput="document.myFunctions.updateEngineElo()" style="width: 100%;">
<div id="eloDepthInfo" style="font-size: 12px; color: #666; margin-top: 5px; font-style: italic;">
Note: Lower ELO settings will limit the maximum search depth
</div>
</div>
</div>
<!-- Play Style Tab -->
<div id="playstyle-tab" class="tab-content">
<div style="display: flex; flex-direction: column; gap: 15px;">
<!-- Fusion Mode -->
<div style="border-left: 3px solid #2196F3; padding-left: 10px;">
<div style="display: flex; align-items: center; margin-bottom: 5px;">
<label for="fusionModeToggle" style="margin-right: 10px; font-weight: bold;">Fusion Mode:</label>
<label class="switch">
<input type="checkbox" id="fusionMode" name="fusionMode" value="false">
<span class="slider"></span>
</label>
<span id="fusionModeStatus" style="margin-left: 10px; font-size: 12px; color: #666;">Off</span>
</div>
<div id="opponentRatingInfo" style="font-size: 12px; color: #666; margin-top: 5px;">
When enabled, the engine will match your opponent's rating
</div>
</div>
<!-- Human Mode -->
<div style="border-left: 3px solid #9C27B0; padding-left: 10px;">
<div style="display: flex; align-items: center; margin-bottom: 5px;">
<label for="humanModeToggle" style="margin-right: 10px; font-weight: bold;">Human Mode:</label>
<label class="switch">
<input type="checkbox" id="humanMode" name="humanMode" value="false">
<span class="slider"></span>
</label>
<span id="humanModeStatus" style="margin-left: 10px; font-size: 12px; color: #666;">Off</span>
</div>
<div style="margin-top: 10px;">
<div style="display: flex; align-items: center; margin-bottom: 5px;">
<label for="humanModeSelect" style="margin-right: 5px;">Human Skill Level: <span id="humanModeLevel">Intermediate</span></label>
<button id="humanModeInfoBtn" title="Choose how the engine mimics human play" style="margin-left: 5px; padding: 0 5px; background-color: #9C27B0; color: white; border: none; border-radius: 50%; cursor: pointer; font-size: 12px;">?</button>
</div>
<select id="humanModeSelect" style="width: 100%; padding: 8px; margin-top: 5px; border-radius: 4px; border: 1px solid #ddd;">
<option value="beginner">Beginner (ELO ~800)</option>
<option value="casual">Casual (ELO ~1200)</option>
<option value="intermediate" selected>Intermediate (ELO ~1600)</option>
<option value="advanced">Advanced (ELO ~2000)</option>
<option value="expert">Expert (ELO ~2400)</option>
</select>
</div>
<div id="humanModeInfo" style="font-size: 12px; color: #666; margin-top: 5px; font-style: italic;">
When enabled, the engine will play like a human with realistic mistakes and timing
</div>
</div>
</div>
</div>
<!-- Visual Settings Tab -->
<div id="visual-tab" class="tab-content">
<div style="margin-bottom: 15px;">
<label for="evalBarColor" style="display: block; margin-bottom: 5px;">Evaluation Bar Color Theme:</label>
<select id="evalBarColor" style="width: 100%; padding: 8px; border-radius: 4px; border: 1px solid #ddd;">
<option value="default">Default (Green/Red)</option>
<option value="blue">Blue/Orange</option>
<option value="purple">Purple/Yellow</option>
<option value="custom">Custom</option>
</select>
</div>
<div id="customColorContainer" style="display: none; margin-bottom: 15px; padding: 10px; border: 1px dashed #ccc; border-radius: 4px;">
<div style="display: flex; gap: 10px; align-items: center; margin-bottom: 10px;">
<label for="whiteAdvantageColor">White Advantage:</label>
<input type="color" id="whiteAdvantageColor" value="#4CAF50" style="width: 40px; height: 30px;">
</div>
<div style="display: flex; gap: 10px; align-items: center;">
<label for="blackAdvantageColor">Black Advantage:</label>
<input type="color" id="blackAdvantageColor" value="#F44336" style="width: 40px; height: 30px;">
</div>
</div>
<div style="margin-bottom: 15px;">
<div style="display: flex; align-items: center; margin-bottom: 8px;">
<input type="checkbox" id="showArrows" name="showArrows" value="true" checked style="margin-right: 8px;">
<label for="showArrows"> Show move arrows</label>
</div>
<div style="display: flex; align-items: center; margin-bottom: 12px;">
<input type="checkbox" id="persistentHighlights" name="persistentHighlights" value="true" checked style="margin-right: 8px;">
<label for="persistentHighlights"> Keep highlights until next move</label>
</div>
<div style="margin-top: 10px; border-top: 1px solid #eee; padding-top: 10px;">
<label style="display: block; margin-bottom: 8px; font-weight: bold;">Move Indicator Style:</label>
<div style="display: flex; align-items: center; margin-bottom: 8px;">
<input type="radio" id="moveIndicatorHighlights" name="moveIndicatorType" value="highlights" checked style="margin-right: 8px;">
<label for="moveIndicatorHighlights"> Highlights</label>
</div>
<div style="display: flex; align-items: center;">
<input type="radio" id="moveIndicatorArrows" name="moveIndicatorType" value="arrows" style="margin-right: 8px;">
<label for="moveIndicatorArrows"> Arrows</label>
</div>
</div>
</div>
</div>
<!-- Automation Tab -->
<div id="auto-tab" class="tab-content">
<div style="margin-bottom: 20px; border-left: 3px solid #FF9800; padding-left: 12px;">
<div style="display: flex; align-items: center; margin-bottom: 10px;">
<label for="autoRunToggle" style="margin-right: 10px; font-weight: bold; color: #FF9800;">Auto Run:</label>
<label class="switch">
<input type="checkbox" id="autoRun" name="autoRun" value="false">
<span class="slider" style="background-color: #ccc;"></span>
</label>
<span id="autoRunStatus" style="margin-left: 10px; font-size: 12px; color: #666;">Off</span>
</div>
<div style="font-size: 12px; color: #666; margin-bottom: 10px;">
Automatically runs the engine when it's your turn
</div>
</div>
<div style="margin-bottom: 20px; border-left: 3px solid #4CAF50; padding-left: 12px;">
<div style="display: flex; align-items: center; margin-bottom: 10px;">
<label for="autoMove" style="margin-right: 10px; font-weight: bold; color: #4CAF50;">Auto Move:</label>
<label class="switch">
<input type="checkbox" id="autoMove" name="autoMove" value="false">
<span class="slider" style="background-color: #ccc;"></span>
</label>
<span id="autoMoveStatus" style="margin-left: 10px; font-size: 12px; color: #666;">Off</span>
</div>
<div style="font-size: 12px; color: #666; margin-bottom: 10px;">
Automatically plays the best move for you
</div>
</div>
<div style="margin-top: 15px; background-color: #f8f8f8; padding: 12px; border-radius: 6px;">
<label style="display: block; margin-bottom: 10px; font-weight: bold;">Auto Run Delay (Seconds):</label>
<div style="display: flex; align-items: center; gap: 10px;">
<div style="flex: 1;">
<label for="timeDelayMin" style="display: block; font-size: 12px; margin-bottom: 3px;">Minimum:</label>
<input type="number" id="timeDelayMin" name="timeDelayMin" min="0.1" value="0.1" style="width: 100%; padding: 8px; border-radius: 4px; border: 1px solid #ddd;">
</div>
<span style="color: #666;">to</span>
<div style="flex: 1;">
<label for="timeDelayMax" style="display: block; font-size: 12px; margin-bottom: 3px;">Maximum:</label>
<input type="number" id="timeDelayMax" name="timeDelayMax" min="0.1" value="1" style="width: 100%; padding: 8px; border-radius: 4px; border: 1px solid #ddd;">
</div>
</div>
<div style="font-size: 12px; color: #666; margin-top: 8px; font-style: italic;">
Random delay between min and max to simulate human thinking time
</div>
</div>
</div>
</div>
<!-- Actions Tab -->
<div id="actions-tab" class="tab-content">
<div style="display: flex; gap: 10px; margin-bottom: 15px;">
<button id="runEngineBtn" style="flex: 1; padding: 10px; background-color: #4CAF50; color: white; border: none; border-radius: 6px; cursor: pointer; font-weight: bold; box-shadow: 0 2px 5px rgba(76, 175, 80, 0.3);">
<span style="display: flex; align-items: center; justify-content: center;">
<svg xmlns="http://www.w3.org/2000/svg" width="16" height="16" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" style="margin-right: 5px;">
<polygon points="5 3 19 12 5 21 5 3"></polygon>
</svg>
Run Engine
</span>
</button>
<button id="stopEngineBtn" style="flex: 1; padding: 10px; background-color: #F44336; color: white; border: none; border-radius: 6px; cursor: pointer; font-weight: bold; box-shadow: 0 2px 5px rgba(244, 67, 54, 0.3);">
<span style="display: flex; align-items: center; justify-content: center;">
<svg xmlns="http://www.w3.org/2000/svg" width="16" height="16" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" style="margin-right: 5px;">
<rect x="6" y="6" width="12" height="12"></rect>
</svg>
Stop Engine
</span>
</button>
</div>
<button id="saveSettingsBtn" style="width: 100%; padding: 10px; background-color: #2196F3; color: white; border: none; border-radius: 6px; cursor: pointer; font-weight: bold; margin-bottom: 10px; box-shadow: 0 2px 5px rgba(33, 150, 243, 0.3);">
<span style="display: flex; align-items: center; justify-content: center;">
<svg xmlns="http://www.w3.org/2000/svg" width="16" height="16" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" style="margin-right: 5px;">
<path d="M19 21H5a2 2 0 0 1-2-2V5a2 2 0 0 1 2-2h11l5 5v11a2 2 0 0 1-2 2z"></path>
<polyline points="17 21 17 13 7 13 7 21"></polyline>
<polyline points="7 3 7 8 15 8"></polyline>
</svg>
Save Settings
</span>
</button>
<button id="showKeyboardShortcuts" style="width: 100%; padding: 10px; background-color: #9C27B0; color: white; border: none; border-radius: 6px; cursor: pointer; font-weight: bold; box-shadow: 0 2px 5px rgba(156, 39, 176, 0.3);">
<span style="display: flex; align-items: center; justify-content: center;">
<svg xmlns="http://www.w3.org/2000/svg" width="16" height="16" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" style="margin-right: 5px;">
<rect x="2" y="4" width="20" height="16" rx="2" ry="2"></rect>
<line x1="6" y1="8" x2="6" y2="8"></line>
<line x1="10" y1="8" x2="10" y2="8"></line>
<line x1="14" y1="8" x2="14" y2="8"></line>
<line x1="18" y1="8" x2="18" y2="8"></line>
<line x1="8" y1="12" x2="16" y2="12"></line>
<line x1="6" y1="16" x2="6" y2="16"></line>
<line x1="18" y1="16" x2="18" y2="16"></line>
<line x1="10" y1="16" x2="14" y2="16"></line>
</svg>
Keyboard Shortcuts
</span>
</button>
</div>
</div>
</div>`;
contentContainer.innerHTML = content;
div.appendChild(contentContainer);
// Move history will be added later in the code
// Create keyboard shortcuts modal with improved styling
var keyboardModal = document.createElement('div');
keyboardModal.id = 'keyboardShortcutsModal';
keyboardModal.style = `
display: none;
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
background-color: rgba(0,0,0,0.7);
z-index: 2000;
justify-content: center;
align-items: center;
`;
var modalContent = document.createElement('div');
modalContent.style = `
background-color: white;
padding: 20px;
border-radius: 8px;
max-width: 600px;
max-height: 80vh;
overflow-y: auto;
position: relative;
box-shadow: 0 4px 20px rgba(0,0,0,0.2);
`;
var closeBtn = document.createElement('span');
closeBtn.innerHTML = '×';
closeBtn.style = `
position: absolute;
top: 10px;
right: 15px;
font-size: 24px;
cursor: pointer;
color: #333;
transition: color 0.2s;
`;
closeBtn.onmouseover = function() {
this.style.color = '#F44336';
};
closeBtn.onmouseout = function() {
this.style.color = '#333';
};
closeBtn.onclick = function() {
keyboardModal.style.display = 'none';
};
modalContent.appendChild(closeBtn);
var shortcutsTitle = document.createElement('h2');
shortcutsTitle.textContent = 'Keyboard Shortcuts';
shortcutsTitle.style = 'margin-top: 0; color: #2196F3; border-bottom: 2px solid #eee; padding-bottom: 10px;';
modalContent.appendChild(shortcutsTitle);
// Add a brief description
var shortcutsDescription = document.createElement('p');
shortcutsDescription.textContent = 'Press any of these keys to quickly run the engine at different depths. Keys are organized by strength level.';
shortcutsDescription.style = 'margin-bottom: 20px; color: #666;';
modalContent.appendChild(shortcutsDescription);
// Add visual keyboard layout
var keyboardLayout = document.createElement('div');
keyboardLayout.style = `
background-color: #f5f5f5;
border-radius: 8px;
padding: 15px;
margin-bottom: 20px;
text-align: center;
font-family: monospace;
`;
keyboardLayout.innerHTML = `
<div style="margin-bottom: 10px; font-weight: bold; color: #666;">Visual Keyboard Guide</div>
<div style="display: flex; justify-content: center; margin-bottom: 8px;">
<div style="width: 40px; height: 40px; background-color: #e0e0e0; border: 1px solid #ccc; border-radius: 4px; display: flex; justify-content: center; align-items: center; margin: 0 2px; position: relative;">Q<span style="position: absolute; bottom: 2px; right: 2px; font-size: 8px; color: #F44336;">1</span></div>
<div style="width: 40px; height: 40px; background-color: #e0e0e0; border: 1px solid #ccc; border-radius: 4px; display: flex; justify-content: center; align-items: center; margin: 0 2px; position: relative;">W<span style="position: absolute; bottom: 2px; right: 2px; font-size: 8px; color: #F44336;">2</span></div>
<div style="width: 40px; height: 40px; background-color: #e0e0e0; border: 1px solid #ccc; border-radius: 4px; display: flex; justify-content: center; align-items: center; margin: 0 2px; position: relative;">E<span style="position: absolute; bottom: 2px; right: 2px; font-size: 8px; color: #F44336;">3</span></div>
<div style="width: 40px; height: 40px; background-color: #e0e0e0; border: 1px solid #ccc; border-radius: 4px; display: flex; justify-content: center; align-items: center; margin: 0 2px; position: relative;">R<span style="position: absolute; bottom: 2px; right: 2px; font-size: 8px; color: #FF9800;">4</span></div>
<div style="width: 40px; height: 40px; background-color: #e0e0e0; border: 1px solid #ccc; border-radius: 4px; display: flex; justify-content: center; align-items: center; margin: 0 2px; position: relative;">T<span style="position: absolute; bottom: 2px; right: 2px; font-size: 8px; color: #FF9800;">5</span></div>
<div style="width: 40px; height: 40px; background-color: #e0e0e0; border: 1px solid #ccc; border-radius: 4px; display: flex; justify-content: center; align-items: center; margin: 0 2px; position: relative;">Y<span style="position: absolute; bottom: 2px; right: 2px; font-size: 8px; color: #FF9800;">6</span></div>
<div style="width: 40px; height: 40px; background-color: #e0e0e0; border: 1px solid #ccc; border-radius: 4px; display: flex; justify-content: center; align-items: center; margin: 0 2px; position: relative;">U<span style="position: absolute; bottom: 2px; right: 2px; font-size: 8px; color: #FF9800;">7</span></div>
<div style="width: 40px; height: 40px; background-color: #e0e0e0; border: 1px solid #ccc; border-radius: 4px; display: flex; justify-content: center; align-items: center; margin: 0 2px; position: relative;">I<span style="position: absolute; bottom: 2px; right: 2px; font-size: 8px; color: #FF9800;">8</span></div>
<div style="width: 40px; height: 40px; background-color: #e0e0e0; border: 1px solid #ccc; border-radius: 4px; display: flex; justify-content: center; align-items: center; margin: 0 2px; position: relative;">O<span style="position: absolute; bottom: 2px; right: 2px; font-size: 8px; color: #FF9800;">9</span></div>
<div style="width: 40px; height: 40px; background-color: #e0e0e0; border: 1px solid #ccc; border-radius: 4px; display: flex; justify-content: center; align-items: center; margin: 0 2px; position: relative;">P<span style="position: absolute; bottom: 2px; right: 2px; font-size: 8px; color: #4CAF50;">10</span></div>
</div>
<div style="display: flex; justify-content: center; margin-bottom: 8px; margin-left: 20px;">
<div style="width: 40px; height: 40px; background-color: #e0e0e0; border: 1px solid #ccc; border-radius: 4px; display: flex; justify-content: center; align-items: center; margin: 0 2px; position: relative;">A<span style="position: absolute; bottom: 2px; right: 2px; font-size: 8px; color: #4CAF50;">11</span></div>
<div style="width: 40px; height: 40px; background-color: #e0e0e0; border: 1px solid #ccc; border-radius: 4px; display: flex; justify-content: center; align-items: center; margin: 0 2px; position: relative;">S<span style="position: absolute; bottom: 2px; right: 2px; font-size: 8px; color: #4CAF50;">12</span></div>
<div style="width: 40px; height: 40px; background-color: #e0e0e0; border: 1px solid #ccc; border-radius: 4px; display: flex; justify-content: center; align-items: center; margin: 0 2px; position: relative;">D<span style="position: absolute; bottom: 2px; right: 2px; font-size: 8px; color: #4CAF50;">13</span></div>
<div style="width: 40px; height: 40px; background-color: #e0e0e0; border: 1px solid #ccc; border-radius: 4px; display: flex; justify-content: center; align-items: center; margin: 0 2px; position: relative;">F<span style="position: absolute; bottom: 2px; right: 2px; font-size: 8px; color: #4CAF50;">14</span></div>
<div style="width: 40px; height: 40px; background-color: #e0e0e0; border: 1px solid #ccc; border-radius: 4px; display: flex; justify-content: center; align-items: center; margin: 0 2px; position: relative;">G<span style="position: absolute; bottom: 2px; right: 2px; font-size: 8px; color: #4CAF50;">15</span></div>
<div style="width: 40px; height: 40px; background-color: #e0e0e0; border: 1px solid #ccc; border-radius: 4px; display: flex; justify-content: center; align-items: center; margin: 0 2px; position: relative;">H<span style="position: absolute; bottom: 2px; right: 2px; font-size: 8px; color: #2196F3;">16</span></div>
<div style="width: 40px; height: 40px; background-color: #e0e0e0; border: 1px solid #ccc; border-radius: 4px; display: flex; justify-content: center; align-items: center; margin: 0 2px; position: relative;">J<span style="position: absolute; bottom: 2px; right: 2px; font-size: 8px; color: #2196F3;">17</span></div>
<div style="width: 40px; height: 40px; background-color: #e0e0e0; border: 1px solid #ccc; border-radius: 4px; display: flex; justify-content: center; align-items: center; margin: 0 2px; position: relative;">K<span style="position: absolute; bottom: 2px; right: 2px; font-size: 8px; color: #2196F3;">18</span></div>
<div style="width: 40px; height: 40px; background-color: #e0e0e0; border: 1px solid #ccc; border-radius: 4px; display: flex; justify-content: center; align-items: center; margin: 0 2px; position: relative;">L<span style="position: absolute; bottom: 2px; right: 2px; font-size: 8px; color: #2196F3;">19</span></div>
</div>
<div style="display: flex; justify-content: center; margin-left: 40px;">
<div style="width: 40px; height: 40px; background-color: #e0e0e0; border: 1px solid #ccc; border-radius: 4px; display: flex; justify-content: center; align-items: center; margin: 0 2px; position: relative;">Z<span style="position: absolute; bottom: 2px; right: 2px; font-size: 8px; color: #9C27B0;">20</span></div>
<div style="width: 40px; height: 40px; background-color: #e0e0e0; border: 1px solid #ccc; border-radius: 4px; display: flex; justify-content: center; align-items: center; margin: 0 2px; position: relative;">X<span style="position: absolute; bottom: 2px; right: 2px; font-size: 8px; color: #9C27B0;">21</span></div>
<div style="width: 40px; height: 40px; background-color: #e0e0e0; border: 1px solid #ccc; border-radius: 4px; display: flex; justify-content: center; align-items: center; margin: 0 2px; position: relative;">C<span style="position: absolute; bottom: 2px; right: 2px; font-size: 8px; color: #9C27B0;">22</span></div>
<div style="width: 40px; height: 40px; background-color: #e0e0e0; border: 1px solid #ccc; border-radius: 4px; display: flex; justify-content: center; align-items: center; margin: 0 2px; position: relative;">V<span style="position: absolute; bottom: 2px; right: 2px; font-size: 8px; color: #9C27B0;">23</span></div>
<div style="width: 40px; height: 40px; background-color: #e0e0e0; border: 1px solid #ccc; border-radius: 4px; display: flex; justify-content: center; align-items: center; margin: 0 2px; position: relative;">B<span style="position: absolute; bottom: 2px; right: 2px; font-size: 8px; color: #9C27B0;">24</span></div>
<div style="width: 40px; height: 40px; background-color: #e0e0e0; border: 1px solid #ccc; border-radius: 4px; display: flex; justify-content: center; align-items: center; margin: 0 2px; position: relative;">N<span style="position: absolute; bottom: 2px; right: 2px; font-size: 8px; color: #9C27B0;">25</span></div>
<div style="width: 40px; height: 40px; background-color: #e0e0e0; border: 1px solid #ccc; border-radius: 4px; display: flex; justify-content: center; align-items: center; margin: 0 2px; position: relative;">M<span style="position: absolute; bottom: 2px; right: 2px; font-size: 8px; color: #9C27B0;">26</span></div>
</div>
<div style="margin-top: 15px; display: flex; justify-content: center;">
<div style="width: 80px; height: 40px; background-color: #e0e0e0; border: 1px solid #ccc; border-radius: 4px; display: flex; justify-content: center; align-items: center; margin: 0 2px; position: relative;">=<span style="position: absolute; bottom: 2px; right: 2px; font-size: 8px; color: #E91E63;">MAX</span></div>
</div>
<div style="margin-top: 15px; font-size: 12px;">
<span style="color: #F44336;">■</span> Beginner
<span style="color: #FF9800;">■</span> Intermediate
<span style="color: #4CAF50;">■</span> Advanced
<span style="color: #2196F3;">■</span> Expert
<span style="color: #9C27B0;">■</span> Master
<span style="color: #E91E63;">■</span> Maximum
</div>
`;
modalContent.appendChild(keyboardLayout);
var shortcutsTable = document.createElement('table');
shortcutsTable.style = 'width: 100%; border-collapse: collapse;';
// Create table header
var tableHeader = document.createElement('thead');
tableHeader.innerHTML = `
<tr style="background-color: #f5f5f5;">
<th style="text-align: left; padding: 12px; border-bottom: 2px solid #ddd; width: 20%;">Key</th>
<th style="text-align: left; padding: 12px; border-bottom: 2px solid #ddd;">Function</th>
<th style="text-align: left; padding: 12px; border-bottom: 2px solid #ddd;">Strength</th>
</tr>
`;
shortcutsTable.appendChild(tableHeader);
// Create table body with all keyboard shortcuts
var tableBody = document.createElement('tbody');
// Define all shortcuts with strength categories
const shortcuts = [
{ key: 'Q', function: 'Run engine at depth 1', strength: 'Beginner' },
{ key: 'W', function: 'Run engine at depth 2', strength: 'Beginner' },
{ key: 'E', function: 'Run engine at depth 3', strength: 'Beginner' },
{ key: 'R', function: 'Run engine at depth 4', strength: 'Intermediate' },
{ key: 'T', function: 'Run engine at depth 5', strength: 'Intermediate' },
{ key: 'Y', function: 'Run engine at depth 6', strength: 'Intermediate' },
{ key: 'U', function: 'Run engine at depth 7', strength: 'Intermediate' },
{ key: 'I', function: 'Run engine at depth 8', strength: 'Intermediate' },
{ key: 'O', function: 'Run engine at depth 9', strength: 'Intermediate' },
{ key: 'P', function: 'Run engine at depth 10', strength: 'Advanced' },
{ key: 'A', function: 'Run engine at depth 11', strength: 'Advanced' },
{ key: 'S', function: 'Run engine at depth 12', strength: 'Advanced' },
{ key: 'D', function: 'Run engine at depth 13', strength: 'Advanced' },
{ key: 'F', function: 'Run engine at depth 14', strength: 'Advanced' },
{ key: 'G', function: 'Run engine at depth 15', strength: 'Advanced' },
{ key: 'H', function: 'Run engine at depth 16', strength: 'Expert' },
{ key: 'J', function: 'Run engine at depth 17', strength: 'Expert' },
{ key: 'K', function: 'Run engine at depth 18', strength: 'Expert' },
{ key: 'L', function: 'Run engine at depth 19', strength: 'Expert' },
{ key: 'Z', function: 'Run engine at depth 20', strength: 'Master' },
{ key: 'X', function: 'Run engine at depth 21', strength: 'Master' },
{ key: 'C', function: 'Run engine at depth 22', strength: 'Master' },
{ key: 'V', function: 'Run engine at depth 23', strength: 'Master' },
{ key: 'B', function: 'Run engine at depth 24', strength: 'Master' },
{ key: 'N', function: 'Run engine at depth 25', strength: 'Master' },
{ key: 'M', function: 'Run engine at depth 26', strength: 'Master' },
{ key: '=', function: 'Run engine at maximum depth', strength: 'Maximum' }
];
// Add rows for each shortcut
shortcuts.forEach((shortcut, index) => {
const row = document.createElement('tr');
row.style = index % 2 === 0 ? '' : 'background-color: #f9f9f9;';
// Set color based on strength
let strengthColor = '#333';
switch(shortcut.strength) {
case 'Beginner': strengthColor = '#F44336'; break;
case 'Intermediate': strengthColor = '#FF9800'; break;
case 'Advanced': strengthColor = '#4CAF50'; break;
case 'Expert': strengthColor = '#2196F3'; break;
case 'Master': strengthColor = '#9C27B0'; break;
case 'Maximum': strengthColor = '#E91E63'; break;
}
row.innerHTML = `
<td style="padding: 10px; border-bottom: 1px solid #eee;">
<kbd style="background-color: #f1f1f1; border: 1px solid #ccc; border-radius: 4px; padding: 2px 6px; font-family: monospace;">${shortcut.key}</kbd>
</td>
<td style="padding: 10px; border-bottom: 1px solid #eee;">${shortcut.function}</td>
<td style="padding: 10px; border-bottom: 1px solid #eee; color: ${strengthColor};">${shortcut.strength}</td>
`;
tableBody.appendChild(row);
});
shortcutsTable.appendChild(tableBody);
modalContent.appendChild(shortcutsTable);
// Add a note at the bottom
var shortcutsNote = document.createElement('p');
shortcutsNote.innerHTML = '<strong>Note:</strong> Higher depths provide stronger analysis but take longer to calculate. For casual play, depths 1-10 are usually sufficient. For serious analysis, try depths 15+.';
shortcutsNote.style = 'margin-top: 20px; color: #666; font-size: 13px; background-color: #f5f5f5; padding: 10px; border-radius: 4px;';
modalContent.appendChild(shortcutsNote);
keyboardModal.appendChild(modalContent);
document.body.appendChild(keyboardModal);
// Add JavaScript for tab switching
setTimeout(function() {
const tabButtons = document.querySelectorAll('.tab-button');
const collapseBtn = document.getElementById('collapseBtn');
const aiControlsContent = document.getElementById('aiControlsContent');
const header = document.querySelector('#settingsContainer > div:first-child');
// Function to toggle content visibility
const toggleContent = () => {
if (aiControlsContent.style.display === 'none') {
aiControlsContent.style.display = 'block';
collapseBtn.style.transform = 'rotate(0deg)';
} else {
aiControlsContent.style.display = 'none';
collapseBtn.style.transform = 'rotate(180deg)';
}
};
// Add collapse functionality to button
if (collapseBtn && aiControlsContent) {
collapseBtn.addEventListener('click', function(e) {
e.stopPropagation(); // Prevent header click event
toggleContent();
});
}
// Make header clickable
if (header && aiControlsContent) {
header.addEventListener('click', toggleContent);
}
// Handle Auto Move toggle
const autoMoveCheckbox = document.getElementById('autoMove');
const autoMoveStatus = document.getElementById('autoMoveStatus');
if (autoMoveCheckbox && autoMoveStatus) {
autoMoveCheckbox.addEventListener('change', function() {
autoMoveStatus.textContent = this.checked ? 'On' : 'Off';
autoMoveStatus.style.color = this.checked ? '#4CAF50' : '#666';
});
}
// Handle Auto Run toggle
const autoRunCheckbox = document.getElementById('autoRun');
const autoRunStatus = document.getElementById('autoRunStatus');
if (autoRunCheckbox && autoRunStatus) {
autoRunCheckbox.addEventListener('change', function() {
autoRunStatus.textContent = this.checked ? 'On' : 'Off';
autoRunStatus.style.color = this.checked ? '#FF9800' : '#666';
});
}
tabButtons.forEach(button => {
button.addEventListener('click', function() {
// Remove active class from all tabs
document.querySelectorAll('.tab-button').forEach(btn => btn.classList.remove('active'));
document.querySelectorAll('.tab-content').forEach(content => content.classList.remove('active'));
// Add active class to clicked tab
this.classList.add('active');
document.getElementById(this.dataset.tab + '-tab').classList.add('active');
});
});
}, 500);
board.parentElement.parentElement.appendChild(div);
// Add move history display
const moveHistoryDisplay = myFunctions.createMoveHistoryDisplay();
contentContainer.appendChild(moveHistoryDisplay);
//spinnerContainer
var spinCont = document.createElement('div');
spinCont.setAttribute('style','display:none; position: absolute; top: 0; left: 0; width: 100%; height: 100%; background-color: rgba(0,0,0,0.5); z-index: 1000; display: flex; justify-content: center; align-items: center;');
spinCont.setAttribute('id','overlay');
div.prepend(spinCont);
//spinner
var spinr = document.createElement('div')
spinr.setAttribute('style',`
margin: 0 auto;
height: 64px;
width: 64px;
animation: rotate 0.8s infinite linear;
border: 5px solid firebrick;
border-right-color: transparent;
border-radius: 50%;
`);
spinCont.appendChild(spinr);
addAnimation(`@keyframes rotate {
0% {
transform: rotate(0deg);
}
100% {
transform: rotate(360deg);
}
}`);
//Reload Button
var reSty = `
#relButDiv {
position: relative;
text-align: center;
margin: 0 0 8px 0;
}
#relEngBut {
position: relative;
color: #ffffff;
background-color: #3cba2c;
font-size: 16px;
border: none;
border-radius: 4px;
padding: 10px 20px;
letter-spacing: 1px;
cursor: pointer;
transition: background-color 0.3s;
}
#relEngBut:hover {
background-color: #2d8c22;
}
#relEngBut:active {
background-color: #2d8c22;
transform: translateY(2px);
}`;
var reBut = `<button type="button" name="reloadEngine" id="relEngBut" onclick="document.myFunctions.reloadChessEngine()">Reload Chess Engine</button>`;
tmpDiv = document.createElement('div');
var relButDiv = document.createElement('div');
relButDiv.id = 'relButDiv';
tmpDiv.innerHTML = reBut;
reBut = tmpDiv.firstChild;
tmpStyle = document.createElement('style');
tmpStyle.innerHTML = reSty;
document.head.append(tmpStyle);
relButDiv.append(reBut);
contentContainer.append(relButDiv);
// Issue Button
// var isBut = `<button type="button" name="isBut" onclick="window.confirm('Can I take you to the issues page?') ? document.location = 'https://github.com/Auzgame/userscripts/issues' : console.log('cancled')">Got An Issue/Bug?</button>`;
// tmpDiv = document.createElement('div');
// var isButDiv = document.createElement('div');
// isButDiv.style = `
// position: relative;
// text-align: center;
// margin: 0 0 8px 0;
// `;
// tmpDiv.innerHTML = isBut;
// isBut = tmpDiv.firstChild;
// isBut.id = 'isBut';
// isBut.style = `
// position: relative;
// color: #ffffff;
// background-color: #919191;
// font-size: 16px;
// border: none;
// border-radius: 4px;
// padding: 10px 20px;
// letter-spacing: 1px;
// cursor: pointer;
// transition: background-color 0.3s;
// `;
// isButDiv.append(isBut);
// contentContainer.append(isButDiv);
// Add event listeners for the new buttons and controls
$('#applyDepth').on('click', function() {
myFunctions.runChessEngine();
});
$('#runEngineBtn').on('click', function() {
myFunctions.runChessEngine();
});
$('#stopEngineBtn').on('click', function() {
if (engine.engine) {
engine.engine.postMessage('stop');
isThinking = false;
myFunctions.spinner();
}
});
$('#saveSettingsBtn').on('click', function() {
myFunctions.saveSettings();
});
$('#showKeyboardShortcuts').on('click', function() {
document.getElementById('keyboardShortcutsModal').style.display = 'flex';
});
// Add collapse functionality
header.onclick = function() {
const content = document.getElementById('aiControlsContent');
const collapseBtn = document.getElementById('collapseBtn');
if (content.style.display === 'none') {
content.style.display = 'block';
collapseBtn.textContent = '▼';
} else {
content.style.display = 'none';
collapseBtn.textContent = '▲';
}
};
$('#evalBarColor').on('change', function() {
const theme = $(this).val();
if (theme === 'custom') {
$('#customColorContainer').show();
} else {
$('#customColorContainer').hide();
// Apply predefined color themes
let whiteColor, blackColor;
switch(theme) {
case 'blue':
whiteColor = '#2196F3'; // Blue
blackColor = '#FF9800'; // Orange
break;
case 'purple':
whiteColor = '#9C27B0'; // Purple
blackColor = '#FFEB3B'; // Yellow
break;
default: // default
whiteColor = '#4CAF50'; // Green
blackColor = '#F44336'; // Red
}
// Store colors in variables for the updateEvalBar function to use
myVars.whiteAdvantageColor = whiteColor;
myVars.blackAdvantageColor = blackColor;
// Update the evaluation bar with current value but new colors
updateEvalBar(myVars.currentEvaluation);
}
});
$('#whiteAdvantageColor, #blackAdvantageColor').on('change', function() {
myVars.whiteAdvantageColor = $('#whiteAdvantageColor').val();
myVars.blackAdvantageColor = $('#blackAdvantageColor').val();
updateEvalBar(myVars.currentEvaluation);
});
// Initialize color theme variables
myVars.whiteAdvantageColor = '#4CAF50';
myVars.blackAdvantageColor = '#F44336';
// Initialize fusion mode
myVars.fusionMode = false;
// Load saved settings
myFunctions.loadSettings();
// Update fusion mode status based on saved settings
if (myVars.fusionMode) {
myFunctions.updateFusionMode(true);
$('#fusionMode').prop('checked', true);
$('#eloSlider').prop('disabled', true);
}
// Periodically check for opponent rating changes when fusion mode is enabled
setInterval(function() {
if (myVars.fusionMode) {
extractOpponentRating();
}
}, 10000); // Check every 10 seconds
// Create ELO info modal
var eloInfoModal = document.createElement('div');
eloInfoModal.id = 'eloInfoModal';
eloInfoModal.style = `
display: none;
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
background-color: rgba(0,0,0,0.7);
z-index: 2000;
justify-content: center;
align-items: center;
`;
var eloModalContent = document.createElement('div');
eloModalContent.style = `
background-color: white;
padding: 20px;
border-radius: 8px;
max-width: 500px;
max-height: 80vh;
overflow-y: auto;
position: relative;
`;
var eloCloseBtn = document.createElement('span');
eloCloseBtn.innerHTML = '×';
eloCloseBtn.style = `
position: absolute;
top: 10px;
right: 15px;
font-size: 24px;
cursor: pointer;
color: #333;
`;
eloCloseBtn.onclick = function() {
eloInfoModal.style.display = 'none';
};
eloModalContent.appendChild(eloCloseBtn);
var eloInfoTitle = document.createElement('h2');
eloInfoTitle.textContent = 'ELO Rating and Depth Relationship';
eloInfoTitle.style = 'margin-top: 0; color: #2196F3;';
eloModalContent.appendChild(eloInfoTitle);
var eloInfoText = document.createElement('div');
eloInfoText.innerHTML = `
<p>The ELO rating setting affects how strong the chess engine plays. Lower ELO ratings make the engine play more like a beginner, while higher ratings make it play more like a master.</p>
<p>To ensure the engine plays consistently with its ELO rating, the maximum search depth is limited based on the selected ELO:</p>
<ul>
<li><strong>1000-1199 ELO:</strong> Maximum depth 5 (Beginner level)</li>
<li><strong>1200-1499 ELO:</strong> Maximum depth 8 (Intermediate level)</li>
<li><strong>1500-1799 ELO:</strong> Maximum depth 12 (Advanced level)</li>
<li><strong>1800-2099 ELO:</strong> Maximum depth 15 (Expert level)</li>
<li><strong>2100-2399 ELO:</strong> Maximum depth 18 (Master level)</li>
<li><strong>2400+ ELO:</strong> Maximum depth 22 (Grandmaster level)</li>
</ul>
<p>If you set a depth higher than the maximum for the current ELO, it will be automatically limited to the maximum allowed depth.</p>
<p>This ensures that the engine plays consistently with its ELO rating and doesn't make moves that are too strong for the selected rating.</p>
`;
eloModalContent.appendChild(eloInfoText);
eloInfoModal.appendChild(eloModalContent);
document.body.appendChild(eloInfoModal);
$('#eloInfoBtn').on('click', function() {
document.getElementById('eloInfoModal').style.display = 'flex';
});
// Create Human Mode info modal
var humanModeInfoModal = document.createElement('div');
humanModeInfoModal.id = 'humanModeInfoModal';
humanModeInfoModal.style = `
display: none;
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
background-color: rgba(0,0,0,0.7);
z-index: 2000;
justify-content: center;
align-items: center;
`;
var humanModeModalContent = document.createElement('div');
humanModeModalContent.style = `
background-color: white;
padding: 20px;
border-radius: 8px;
max-width: 500px;
max-height: 80vh;
overflow-y: auto;
position: relative;
`;
var humanModeCloseBtn = document.createElement('span');
humanModeCloseBtn.innerHTML = '×';
humanModeCloseBtn.style = `
position: absolute;
top: 10px;
right: 15px;
font-size: 24px;
cursor: pointer;
color: #333;
`;
humanModeCloseBtn.onclick = function() {
humanModeInfoModal.style.display = 'none';
};
humanModeModalContent.appendChild(humanModeCloseBtn);
var humanModeInfoTitle = document.createElement('h2');
humanModeInfoTitle.textContent = 'Human Mode: Realistic Chess Play';
humanModeInfoTitle.style = 'margin-top: 0; color: #2196F3;';
humanModeModalContent.appendChild(humanModeInfoTitle);
var humanModeInfoText = document.createElement('div');
humanModeInfoText.innerHTML = `
<p>Human Mode makes the chess engine play more like a real human player by introducing:</p>
<ul>
<li><strong>Realistic thinking time</strong> - varies based on skill level</li>
<li><strong>Occasional mistakes</strong> - humans don't always find the best move</li>
<li><strong>Rare blunders</strong> - even good players make serious mistakes sometimes</li>
</ul>
<p>Choose from five different skill levels:</p>
<table style="width: 100%; border-collapse: collapse; margin-top: 10px;">
<tr style="background-color: #f2f2f2;">
<th style="padding: 8px; text-align: left; border: 1px solid #ddd;">Skill Level</th>
<th style="padding: 8px; text-align: left; border: 1px solid #ddd;">ELO Range</th>
<th style="padding: 8px; text-align: left; border: 1px solid #ddd;">Characteristics</th>
</tr>
<tr>
<td style="padding: 8px; border: 1px solid #ddd;"><strong>Beginner</strong></td>
<td style="padding: 8px; border: 1px solid #ddd;">~800</td>
<td style="padding: 8px; border: 1px solid #ddd;">Quick moves, frequent mistakes, occasional blunders</td>
</tr>
<tr>
<td style="padding: 8px; border: 1px solid #ddd;"><strong>Casual</strong></td>
<td style="padding: 8px; border: 1px solid #ddd;">~1200</td>
<td style="padding: 8px; border: 1px solid #ddd;">Moderate thinking time, common mistakes</td>
</tr>
<tr>
<td style="padding: 8px; border: 1px solid #ddd;"><strong>Intermediate</strong></td>
<td style="padding: 8px; border: 1px solid #ddd;">~1600</td>
<td style="padding: 8px; border: 1px solid #ddd;">Longer thinking on complex positions, occasional mistakes</td>
</tr>
<tr>
<td style="padding: 8px; border: 1px solid #ddd;"><strong>Advanced</strong></td>
<td style="padding: 8px; border: 1px solid #ddd;">~2000</td>
<td style="padding: 8px; border: 1px solid #ddd;">Careful consideration, infrequent mistakes</td>
</tr>
<tr>
<td style="padding: 8px; border: 1px solid #ddd;"><strong>Expert</strong></td>
<td style="padding: 8px; border: 1px solid #ddd;">~2400</td>
<td style="padding: 8px; border: 1px solid #ddd;">Deep analysis, rare mistakes, very rare blunders</td>
</tr>
</table>
<p style="margin-top: 15px;"><strong>Note:</strong> Human Mode and Fusion Mode cannot be active at the same time.</p>
`;
humanModeModalContent.appendChild(humanModeInfoText);
humanModeInfoModal.appendChild(humanModeModalContent);
document.body.appendChild(humanModeInfoModal);
// Add CSS for toggle switch
var toggleStyle = document.createElement('style');
toggleStyle.innerHTML = `
/* The switch - the box around the slider */
.switch {
position: relative;
display: inline-block;
width: 50px;
height: 24px;
}
/* Hide default HTML checkbox */
.switch input {
opacity: 0;
width: 0;
height: 0;
}
/* The slider */
.slider {
position: absolute;
cursor: pointer;
top: 0;
left: 0;
right: 0;
bottom: 0;
background-color: #ccc;
transition: .4s;
}
.slider:before {
position: absolute;
content: "";
height: 16px;
width: 16px;
left: 4px;
bottom: 4px;
background-color: white;
transition: .4s;
}
input:checked + .slider {
background-color: #4CAF50;
}
input:focus + .slider {
box-shadow: 0 0 1px #4CAF50;
}
input:checked + .slider:before {
transform: translateX(26px);
}
/* Rounded sliders */
.slider.round {
border-radius: 24px;
}
.slider.round:before {
border-radius: 50%;
}
`;
document.head.appendChild(toggleStyle);
// Update auto run status when checkbox changes
$('#autoRun').on('change', function() {
const isChecked = this.checked;
myVars.autoRun = isChecked;
myFunctions.updateAutoRunStatus(isChecked ? 'on' : 'off');
});
$('#fusionMode').on('change', function() {
const isChecked = this.checked;
myFunctions.updateFusionMode(isChecked);
// Disable the ELO slider when fusion mode is enabled
$('#eloSlider').prop('disabled', isChecked);
// Extract opponent rating immediately when enabled
if (isChecked) {
extractOpponentRating();
}
// Disable human mode when fusion mode is enabled
if (isChecked && $('#humanMode').prop('checked')) {
$('#humanMode').prop('checked', false);
myFunctions.updateHumanMode(false);
}
});
// Human mode toggle event listener
$('#humanMode').on('change', function() {
const isChecked = this.checked;
myFunctions.updateHumanMode(isChecked);
// Disable the ELO slider when human mode is enabled
$('#eloSlider').prop('disabled', isChecked);
// Disable fusion mode when human mode is enabled
if (isChecked && $('#fusionMode').prop('checked')) {
$('#fusionMode').prop('checked', false);
myFunctions.updateFusionMode(false);
}
// Apply the selected human mode level
if (isChecked) {
const level = $('#humanModeSelect').val();
setHumanMode(level);
}
});
// Human mode level select event listener
$('#humanModeSelect').on('change', function() {
const level = $(this).val();
// Only apply if human mode is active
if ($('#humanMode').prop('checked')) {
setHumanMode(level);
}
});
// Human mode info button event listener
$('#humanModeInfoBtn').on('click', function() {
document.getElementById('humanModeInfoModal').style.display = 'flex';
});
$('#autoMove').on('change', function() {
myVars.autoMove = this.checked;
// Visual feedback for auto move toggle
if (this.checked) {
$(this).parent().append('<span id="autoMoveStatus" style="margin-left: 10px; font-size: 12px; color: #4CAF50;">On</span>');
} else {
$('#autoMoveStatus').remove();
}
});
$('#showArrows').on('change', function() {
myVars.showArrows = this.checked;
});
$('#persistentHighlights').on('change', function() {
myVars.persistentHighlights = this.checked;
// If turning off persistent highlights, clear any existing ones
if (!myVars.persistentHighlights) {
myFunctions.clearHighlights();
}
});
// Add event listeners for the move indicator type radio buttons
$('input[name="moveIndicatorType"]').on('change', function() {
myVars.moveIndicatorType = this.value;
// Clear any existing highlights and arrows when changing the indicator type
myFunctions.clearHighlights();
myFunctions.clearArrows();
});
// Improved visual feedback for toggle switches
$('.switch input[type="checkbox"]').each(function() {
const statusElement = $('#' + this.id + 'Status');
if (statusElement.length) {
if (this.checked) {
statusElement.text('On');
statusElement.css('color', '#4CAF50');
} else {
statusElement.text('Off');
statusElement.css('color', '#666');
}
}
});
// Add visual feedback to buttons
$('#runEngineBtn, #stopEngineBtn, #saveSettingsBtn, #showKeyboardShortcuts, #applyDepth').each(function() {
$(this).css('transition', 'all 0.2s ease');
$(this).hover(
function() {
$(this).css({
'opacity': '0.9',
'transform': 'translateY(-1px)',
'box-shadow': '0 2px 5px rgba(0,0,0,0.2)'
});
},
function() {
$(this).css({
'opacity': '1',
'transform': 'translateY(0)',
'box-shadow': 'none'
});
}
);
$(this).mousedown(function() {
$(this).css('transform', 'translateY(1px)');
});
$(this).mouseup(function() {
$(this).css('transform', 'translateY(-1px)');
});
});
// Improve color theme selector
$('#evalBarColor').on('change', function() {
if (this.value === 'custom') {
$('#customColorContainer').slideDown(200);
} else {
$('#customColorContainer').slideUp(200);
}
});
// Add tooltips to buttons and controls
$('#runEngineBtn').attr('title', 'Analyze the current position with the chess engine');
$('#stopEngineBtn').attr('title', 'Stop the engine analysis');
$('#saveSettingsBtn').attr('title', 'Save your current settings for future sessions');
$('#depthSlider').attr('title', 'Higher depth = stronger analysis but slower calculation');
$('#showArrows').attr('title', 'Display arrows showing the best moves on the board');
$('#persistentHighlights').attr('title', 'Keep move highlights visible until the next move is made');
$('#autoRun').attr('title', 'Automatically run the engine after each move');
$('#autoMove').attr('title', 'Automatically make the best move for your side');
$('#timeDelayMin').attr('title', 'Minimum delay before auto-running the engine');
$('#timeDelayMax').attr('title', 'Maximum delay before auto-running the engine');
// Close modals when clicking outside
$('.modal-container').on('click', function(event) {
if (event.target === this) {
$(this).css('display', 'none');
}
});
// Add escape key to close modals
$(document).on('keydown', function(event) {
if (event.key === 'Escape') {
$('.modal-container').css('display', 'none');
}
});
// Add class to modals for easier selection
$('#keyboardShortcutsModal, #eloInfoModal, #humanModeInfoModal').addClass('modal-container');
loaded = true;
} catch (error) {console.log(error)}
}
function other(delay){
console.log(`Scheduling next auto run in ${delay/1000} seconds`);
myFunctions.updateAutoRunStatus('waiting');
// Use setTimeout instead of setInterval with constant checking
setTimeout(() => {
// Only proceed if auto run is still enabled
if(myVars.autoRun && myTurn && !isThinking) {
myFunctions.autoRun(lastValue);
}
canGo = true;
}, delay);
}
async function getVersion(){
try {
const response = await fetch('https://greasyfork.org/en/scripts/531171-chess-ai');
const html = await response.text();
const parser = new DOMParser();
const doc = parser.parseFromString(html, 'text/html');
const versionElement = doc.querySelector('dd.script-show-version span');
const version = versionElement.textContent;
console.log("Fetched version:", version);
console.log("Current version:", currentVersion);
if(currentVersion !== version){
console.log("Version mismatch detected!");
if (document.hasFocus()) {
alert('UPDATE THIS SCRIPT IN ORDER TO PROCEED!');
window.open('https://greasyfork.org/en/scripts/531171-chess-ai', '_blank');
}
// Recursive call to keep displaying the popup
setTimeout(getVersion, 1000); // Call again after 1 second
} else {
console.log("Version check passed");
}
} catch (error) {
console.error("Error fetching version:", error);
// Recursive call to keep trying to fetch the version
setTimeout(getVersion, 1000); // Call again after 1 second
}
}
getVersion();
const waitForChessBoard = setInterval(() => {
if(loaded) {
board = $('chess-board')[0] || $('wc-chess-board')[0];
// Only update these values when needed, not every 100ms
if($('#autoRun')[0]) myVars.autoRun = $('#autoRun')[0].checked;
if($('#autoMove')[0]) myVars.autoMove = $('#autoMove')[0].checked;
if($('#showArrows')[0]) myVars.showArrows = $('#showArrows')[0].checked;
// Update move indicator type if radio buttons exist
if($('input[name="moveIndicatorType"]:checked')[0]) {
myVars.moveIndicatorType = $('input[name="moveIndicatorType"]:checked')[0].value;
}
// Check if turn has changed
const currentTurn = board.game.getTurn() == board.game.getPlayingAs();
const turnChanged = currentTurn !== myTurn;
myTurn = currentTurn;
// Only update delay values when needed
if($('#timeDelayMin')[0] && $('#timeDelayMax')[0]) {
let minDel = parseFloat($('#timeDelayMin')[0].value);
let maxDel = parseFloat($('#timeDelayMax')[0].value);
myVars.delay = Math.random() * (maxDel - minDel) + minDel;
}
myVars.isThinking = isThinking;
myFunctions.spinner();
// If turn has changed to player's turn and auto run is enabled, trigger auto run
if(turnChanged && myTurn && myVars.autoRun && canGo && !isThinking) {
console.log("Turn changed to player's turn, triggering auto run");
canGo = false;
var currentDelay = myVars.delay != undefined ? myVars.delay * 1000 : 10;
other(currentDelay);
}
// Update evaluation bar position if board size changes
if(evalBar && evalText && board) {
evalText.style.left = `${evalBar.offsetLeft}px`;
}
} else {
myFunctions.loadEx();
}
if(!engine.engine){
myFunctions.loadChessEngine();
}
// Check if the board exists and we haven't set up the move listener yet
if (board && !board._highlightListenerAdded) {
// Try to add a listener for moves
try {
// Store the current position FEN to detect changes
myVars.lastPositionFEN = board.game.getFEN();
// Mark that we've added the listener
board._highlightListenerAdded = true;
} catch (err) {
console.log('Error setting up move listener:', err);
}
}
// Check if the position has changed (a move was made)
if (board && myVars.lastPositionFEN) {
const currentFEN = board.game.getFEN();
if (currentFEN !== myVars.lastPositionFEN) {
// Position changed, clear highlights and arrows
myFunctions.clearHighlights();
myFunctions.clearArrows();
myVars.lastPositionFEN = currentFEN;
}
}
}, 100);
// Function to save user settings using GM.setValue asynchronously
myFunctions.saveSettings = async function() {
const settings = {
eloRating: myVars.eloRating,
depth: parseInt($('#depthSlider')[0].value),
showArrows: $('#showArrows')[0].checked,
persistentHighlights: $('#persistentHighlights')[0].checked,
moveIndicatorType: myVars.moveIndicatorType || 'highlights',
autoRun: $('#autoRun')[0].checked,
autoMove: $('#autoMove')[0].checked,
timeDelayMin: parseFloat($('#timeDelayMin')[0].value),
timeDelayMax: parseFloat($('#timeDelayMax')[0].value),
evalBarTheme: $('#evalBarColor').val(),
whiteAdvantageColor: $('#whiteAdvantageColor').val(),
blackAdvantageColor: $('#blackAdvantageColor').val(),
fusionMode: myVars.fusionMode,
humanMode: myVars.humanMode ? {
active: myVars.humanMode.active,
level: myVars.humanMode.level
} : { active: false, level: 'intermediate' }
};
try {
await GM.setValue('chessAISettings', JSON.stringify(settings));
// Show saved notification (same as before)
const notification = document.createElement('div');
notification.textContent = 'Settings saved!';
notification.style = `
position: fixed;
bottom: 20px;
right: 20px;
background-color: #4CAF50;
color: white;
padding: 10px 20px;
border-radius: 4px;
z-index: 9999;
opacity: 0;
transition: opacity 0.3s;
`;
document.body.appendChild(notification);
setTimeout(() => {
notification.style.opacity = '1';
}, 10);
setTimeout(() => {
notification.style.opacity = '0';
setTimeout(() => {
document.body.removeChild(notification);
}, 300);
}, 2000);
} catch (error) {
console.error('Error saving settings:', error);
// Handle error as needed, e.g., show an error notification
}
};
// Function to load user settings using await GM.getValue
myFunctions.loadSettings = async function() {
try {
// First try to load settings from the combined JSON
const savedSettings = await GM.getValue('chessAISettings', null);
if (savedSettings) {
// If settings exist as JSON, parse and apply them
const settings = JSON.parse(savedSettings);
// Apply saved settings to myVars
myVars.eloRating = settings.eloRating || 1500;
myVars.depth = settings.depth || 11;
myVars.showArrows = settings.showArrows !== undefined ? settings.showArrows : true;
myVars.persistentHighlights = settings.persistentHighlights !== undefined ? settings.persistentHighlights : true;
myVars.moveIndicatorType = settings.moveIndicatorType || 'highlights';
myVars.autoRun = settings.autoRun !== undefined ? settings.autoRun : false;
myVars.autoMove = settings.autoMove !== undefined ? settings.autoMove : false;
myVars.fusionMode = settings.fusionMode !== undefined ? settings.fusionMode : false;
myVars.whiteAdvantageColor = settings.whiteAdvantageColor || '#4CAF50';
myVars.blackAdvantageColor = settings.blackAdvantageColor || '#F44336';
// Set humanMode
if (settings.humanMode) {
myVars.humanMode = {
active: settings.humanMode.active,
level: settings.humanMode.level
};
} else {
myVars.humanMode = { active: false, level: 'intermediate' };
}
// Update UI elements
if ($('#depthSlider')[0]) {
$('#depthSlider')[0].value = myVars.depth;
$('#depthText').html('Current Depth: <strong>' + myVars.depth + '</strong>');
}
if ($('#eloSlider')[0]) {
$('#eloSlider')[0].value = myVars.eloRating;
$('#eloText').html('Current ELO: <strong>' + myVars.eloRating + '</strong>');
}
if ($('#autoMove')[0]) {
$('#autoMove')[0].checked = myVars.autoMove;
}
if ($('#autoRun')[0]) {
$('#autoRun')[0].checked = myVars.autoRun;
}
if ($('#showArrows')[0]) {
$('#showArrows')[0].checked = myVars.showArrows;
}
if ($('#persistentHighlights')[0]) {
$('#persistentHighlights')[0].checked = myVars.persistentHighlights;
}
if ($('input[name="moveIndicatorType"]').length) {
$('input[name="moveIndicatorType"][value="' + myVars.moveIndicatorType + '"]').prop('checked', true);
}
if ($('#humanMode')[0] && myVars.humanMode) {
$('#humanMode')[0].checked = myVars.humanMode.active;
}
if ($('#humanLevelSelect')[0] && myVars.humanMode) {
$('#humanLevelSelect')[0].value = myVars.humanMode.level;
}
if ($('#fusionMode')[0]) {
$('#fusionMode')[0].checked = myVars.fusionMode;
}
if ($('#whiteAdvantageColor')[0]) {
$('#whiteAdvantageColor')[0].value = myVars.whiteAdvantageColor;
}
if ($('#blackAdvantageColor')[0]) {
$('#blackAdvantageColor')[0].value = myVars.blackAdvantageColor;
}
if (settings.timeDelayMin !== undefined && $('#timeDelayMin')[0]) {
$('#timeDelayMin')[0].value = settings.timeDelayMin;
}
if (settings.timeDelayMax !== undefined && $('#timeDelayMax')[0]) {
$('#timeDelayMax')[0].value = settings.timeDelayMax;
}
if (settings.evalBarTheme && $('#evalBarColor')[0]) {
$('#evalBarColor').val(settings.evalBarTheme);
if (settings.evalBarTheme === 'custom') {
$('#customColorContainer').show();
}
}
} else {
// Fallback to old method for backward compatibility
const savedDepth = await GM.getValue('depth', 11);
const savedElo = await GM.getValue('elo', 1500);
const savedAutoMove = await GM.getValue('autoMove', false);
const savedAutoRun = await GM.getValue('autoRun', false);
const savedShowArrows = await GM.getValue('showArrows', true);
const savedPersistentHighlights = await GM.getValue('persistentHighlights', true);
const savedMoveIndicatorType = await GM.getValue('moveIndicatorType', 'highlights');
const savedHumanMode = await GM.getValue('humanMode', false);
const savedHumanLevel = await GM.getValue('humanLevel', 'intermediate');
const savedFusionMode = await GM.getValue('fusionMode', false);
const savedWhiteAdvantageColor = await GM.getValue('whiteAdvantageColor', '#4CAF50');
const savedBlackAdvantageColor = await GM.getValue('blackAdvantageColor', '#F44336');
// Apply saved settings
myVars.depth = savedDepth;
myVars.eloRating = savedElo;
myVars.autoMove = savedAutoMove;
myVars.autoRun = savedAutoRun;
myVars.showArrows = savedShowArrows;
myVars.persistentHighlights = savedPersistentHighlights;
myVars.moveIndicatorType = savedMoveIndicatorType;
myVars.humanMode = { active: savedHumanMode, level: savedHumanLevel };
myVars.fusionMode = savedFusionMode;
myVars.whiteAdvantageColor = savedWhiteAdvantageColor;
myVars.blackAdvantageColor = savedBlackAdvantageColor;
// Update UI elements to match saved settings
if ($('#depthSlider')[0]) {
$('#depthSlider')[0].value = savedDepth;
$('#depthText').html('Current Depth: <strong>' + savedDepth + '</strong>');
}
if ($('#eloSlider')[0]) {
$('#eloSlider')[0].value = savedElo;
$('#eloText').html('Current ELO: <strong>' + savedElo + '</strong>');
}
if ($('#autoMove')[0]) {
$('#autoMove')[0].checked = savedAutoMove;
}
if ($('#autoRun')[0]) {
$('#autoRun')[0].checked = savedAutoRun;
}
if ($('#showArrows')[0]) {
$('#showArrows')[0].checked = savedShowArrows;
}
if ($('#persistentHighlights')[0]) {
$('#persistentHighlights')[0].checked = savedPersistentHighlights;
}
if ($('input[name="moveIndicatorType"]').length) {
$('input[name="moveIndicatorType"][value="' + savedMoveIndicatorType + '"]').prop('checked', true);
}
if ($('#humanMode')[0]) {
$('#humanMode')[0].checked = savedHumanMode;
}
if ($('#humanLevelSelect')[0]) {
$('#humanLevelSelect')[0].value = savedHumanLevel;
}
if ($('#fusionMode')[0]) {
$('#fusionMode')[0].checked = savedFusionMode;
}
if ($('#whiteAdvantageColor')[0]) {
$('#whiteAdvantageColor')[0].value = savedWhiteAdvantageColor;
}
if ($('#blackAdvantageColor')[0]) {
$('#blackAdvantageColor')[0].value = savedBlackAdvantageColor;
}
// After loading the settings from individual values, save them as a combined object
// This will migrate users to the new format
myFunctions.saveSettings();
}
// Check for first run (always use individual setting for this)
const savedFirstRun = await GM.getValue('firstRun', true);
// Show welcome modal for first-time users
if (savedFirstRun) {
setTimeout(() => {
myFunctions.showWelcomeModal();
GM.setValue('firstRun', false);
}, 1000);
}
console.log('Settings loaded successfully');
} catch (error) {
console.error('Error loading settings:', error);
}
}
// Function to show welcome modal for first-time users
function showWelcomeModal() {
// Create welcome modal
const welcomeModal = document.createElement('div');
welcomeModal.id = 'welcomeModal';
welcomeModal.style = `
display: flex;
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
background-color: rgba(0,0,0,0.7);
z-index: 2000;
justify-content: center;
align-items: center;
`;
const modalContent = document.createElement('div');
modalContent.style = `
background-color: white;
padding: 30px;
border-radius: 8px;
max-width: 600px;
max-height: 80vh;
overflow-y: auto;
position: relative;
box-shadow: 0 4px 20px rgba(0,0,0,0.2);
`;
const closeBtn = document.createElement('span');
closeBtn.innerHTML = '×';
closeBtn.style = `
position: absolute;
top: 10px;
right: 15px;
font-size: 24px;
cursor: pointer;
color: #333;
transition: color 0.2s;
`;
closeBtn.onmouseover = function() {
this.style.color = '#F44336';
};
closeBtn.onmouseout = function() {
this.style.color = '#333';
};
closeBtn.onclick = function() {
welcomeModal.style.display = 'none';
};
modalContent.appendChild(closeBtn);
// Welcome content
const welcomeTitle = document.createElement('h2');
welcomeTitle.textContent = 'Welcome to Chess AI!';
welcomeTitle.style = 'margin-top: 0; color: #2196F3; border-bottom: 2px solid #eee; padding-bottom: 10px;';
modalContent.appendChild(welcomeTitle);
const welcomeText = document.createElement('p');
welcomeText.textContent = 'Thank you for installing Chess AI. This tool helps you analyze chess positions and find the best moves during your games on Chess.com.';
welcomeText.style = 'margin-bottom: 20px; color: #666;';
modalContent.appendChild(welcomeText);
// Quick start guide
const quickStartTitle = document.createElement('h3');
quickStartTitle.textContent = 'Quick Start Guide';
quickStartTitle.style = 'color: #4CAF50; margin-bottom: 15px;';
modalContent.appendChild(quickStartTitle);
const steps = [
{ title: 'Run the Engine', content: 'Press any key from Q to M to run the engine at different depths. Higher depths give stronger analysis but take longer.' },
{ title: 'View Best Moves', content: 'The best moves will be highlighted on the board, and the evaluation bar will show who has the advantage.' },
{ title: 'Adjust Settings', content: 'Click the settings icon to customize the engine strength, visual indicators, and auto-play options.' },
{ title: 'Keyboard Shortcuts', content: 'Use keyboard shortcuts for quick access. Press the "Keyboard Shortcuts" button to see all available shortcuts.' }
];
const stepsList = document.createElement('div');
stepsList.style = 'margin-bottom: 25px;';
steps.forEach((step, index) => {
const stepItem = document.createElement('div');
stepItem.style = 'margin-bottom: 15px; display: flex;';
const stepNumber = document.createElement('div');
stepNumber.textContent = (index + 1);
stepNumber.style = `
width: 25px;
height: 25px;
background-color: #2196F3;
color: white;
border-radius: 50%;
display: flex;
justify-content: center;
align-items: center;
margin-right: 15px;
flex-shrink: 0;
font-weight: bold;
`;
const stepContent = document.createElement('div');
const stepTitle = document.createElement('div');
stepTitle.textContent = step.title;
stepTitle.style = 'font-weight: bold; margin-bottom: 5px;';
const stepDescription = document.createElement('div');
stepDescription.textContent = step.content;
stepDescription.style = 'color: #666;';
stepContent.appendChild(stepTitle);
stepContent.appendChild(stepDescription);
stepItem.appendChild(stepNumber);
stepItem.appendChild(stepContent);
stepsList.appendChild(stepItem);
});
modalContent.appendChild(stepsList);
// Tips section
const tipsTitle = document.createElement('h3');
tipsTitle.textContent = 'Pro Tips';
tipsTitle.style = 'color: #FF9800; margin-bottom: 15px;';
modalContent.appendChild(tipsTitle);
const tipsList = document.createElement('ul');
tipsList.style = 'margin-bottom: 25px; padding-left: 20px;';
const tips = [
'Use depths 1-10 for quick analysis and casual play.',
'Use depths 15+ for serious analysis and difficult positions.',
'Enable "Auto Move" to automatically play the best move.',
'Try "Human Mode" to get more natural, human-like suggestions.',
'Customize the evaluation bar colors in the Visual tab.'
];
tips.forEach(tip => {
const tipItem = document.createElement('li');
tipItem.textContent = tip;
tipItem.style = 'margin-bottom: 8px; color: #666;';
tipsList.appendChild(tipItem);
});
modalContent.appendChild(tipsList);
// Get started button
const getStartedBtn = document.createElement('button');
getStartedBtn.textContent = 'Get Started';
getStartedBtn.style = `
width: 100%;
padding: 12px;
background-color: #4CAF50;
color: white;
border: none;
border-radius: 4px;
cursor: pointer;
font-weight: bold;
font-size: 16px;
transition: background-color 0.2s;
`;
getStartedBtn.onmouseover = function() {
this.style.backgroundColor = '#45a049';
};
getStartedBtn.onmouseout = function() {
this.style.backgroundColor = '#4CAF50';
};
getStartedBtn.onclick = function() {
welcomeModal.style.display = 'none';
};
modalContent.appendChild(getStartedBtn);
welcomeModal.appendChild(modalContent);
document.body.appendChild(welcomeModal);
}
// Create a move history display
myFunctions.createMoveHistoryDisplay = function() {
// Create container for move history
const moveHistoryContainer = document.createElement('div');
moveHistoryContainer.id = 'moveHistoryContainer';
moveHistoryContainer.style = `
margin-top: 15px;
border: 1px solid #ccc;
border-radius: 4px;
padding: 10px;
max-height: 200px;
overflow-y: auto;
`;
// Create header
const header = document.createElement('h3');
header.textContent = 'Engine Move History';
header.style = `
margin-top: 0;
margin-bottom: 10px;
font-size: 16px;
color: #333;
`;
// Create table for moves
const moveTable = document.createElement('table');
moveTable.id = 'moveHistoryTable';
moveTable.style = `
width: 100%;
border-collapse: collapse;
`;
// Create table header
const tableHeader = document.createElement('thead');
tableHeader.innerHTML = `
<tr>
<th style="text-align: left; padding: 5px; border-bottom: 1px solid #ddd;">Move</th>
<th style="text-align: left; padding: 5px; border-bottom: 1px solid #ddd;">Eval</th>
<th style="text-align: left; padding: 5px; border-bottom: 1px solid #ddd;">Depth</th>
</tr>
`;
// Create table body
const tableBody = document.createElement('tbody');
tableBody.id = 'moveHistoryTableBody';
// Assemble the components
moveTable.appendChild(tableHeader);
moveTable.appendChild(tableBody);
moveHistoryContainer.appendChild(header);
moveHistoryContainer.appendChild(moveTable);
// Add clear history button
const clearButton = document.createElement('button');
clearButton.textContent = 'Clear History';
clearButton.style = `
margin-top: 10px;
padding: 5px 10px;
background-color: #f44336;
color: white;
border: none;
border-radius: 4px;
cursor: pointer;
`;
clearButton.onclick = function() {
document.getElementById('moveHistoryTableBody').innerHTML = '';
};
moveHistoryContainer.appendChild(clearButton);
return moveHistoryContainer;
};
// Add a move to the history
myFunctions.addMoveToHistory = function(move, evaluation, depth) {
const tableBody = document.getElementById('moveHistoryTableBody');
if (!tableBody) return;
const row = document.createElement('tr');
// Format the evaluation
let evalText = '';
if (typeof evaluation === 'string' && evaluation.includes('Mate')) {
evalText = evaluation;
} else {
const sign = evaluation > 0 ? '+' : '';
evalText = `${sign}${parseFloat(evaluation).toFixed(2)}`;
}
row.innerHTML = `
<td style="padding: 5px; border-bottom: 1px solid #ddd;">${move}</td>
<td style="padding: 5px; border-bottom: 1px solid #ddd;">${evalText}</td>
<td style="padding: 5px; border-bottom: 1px solid #ddd;">${depth}</td>
`;
// Add the new row at the top
if (tableBody.firstChild) {
tableBody.insertBefore(row, tableBody.firstChild);
} else {
tableBody.appendChild(row);
}
// Limit the number of rows to 50
while (tableBody.children.length > 50) {
tableBody.removeChild(tableBody.lastChild);
}
};
// Function to update the auto run status indicator
myFunctions.updateAutoRunStatus = function(status) {
if (!$('#autoRunStatus')[0]) return;
switch(status) {
case 'on':
$('#autoRunStatus').text('On');
$('#autoRunStatus').css('color', '#4CAF50');
break;
case 'off':
$('#autoRunStatus').text('Off');
$('#autoRunStatus').css('color', '#666');
break;
case 'waiting':
$('#autoRunStatus').text('Waiting...');
$('#autoRunStatus').css('color', '#FFA500');
break;
case 'running':
$('#autoRunStatus').text('Running...');
$('#autoRunStatus').css('color', '#2196F3');
break;
}
};
// Function to evaluate the complexity of the board position
function evaluateBoardComplexity(boardState) {
let complexity = 0;
// Example evaluation criteria
const pieceValues = {
'p': 1, // Pawn
'r': 5, // Rook
'n': 3, // Knight
'b': 3, // Bishop
'q': 9, // Queen
'k': 0, // King (not counted)
};
// Loop through the board state to evaluate material balance
for (let row = 0; row < 8; row++) {
for (let col = 0; col < 8; col++) {
const piece = boardState[row][col];
if (piece) {
const value = pieceValues[piece.toLowerCase()] || 0;
complexity += piece === piece.toUpperCase() ? value : -value; // Add for white, subtract for black
}
}
}
// Additional complexity factors can be added here
// For example, consider piece activity, control of the center, etc.
// This is a simple example; you can expand it based on your needs
// Normalize complexity to a reasonable range
complexity = Math.abs(complexity); // Ensure it's positive
return Math.floor(complexity / 10); // Scale down for thinking time calculation
}
myFunctions.extractOpponentRating = function() {
// Try to find the opponent's rating
try {
const ratingElements = document.querySelectorAll('.user-tagline-rating');
if (ratingElements.length >= 2) {
// Find the element that doesn't match the player's username
const playerUsername = document.querySelector('.user-username-component')?.textContent.trim();
for (const element of ratingElements) {
const usernameElement = element.closest('.user-tagline')?.querySelector('.user-username-component');
if (usernameElement && usernameElement.textContent.trim() !== playerUsername) {
const rating = parseInt(element.textContent.trim());
if (!isNaN(rating)) {
console.log(`Opponent rating detected: ${rating}`);
return rating;
}
}
}
}
} catch (error) {
console.error('Error extracting opponent rating:', error);
}
return null;
}
// Function to show welcome modal for first-time users
myFunctions.showWelcomeModal = function() {
// Create welcome modal
const welcomeModal = document.createElement('div');
welcomeModal.id = 'welcomeModal';
welcomeModal.style = `
display: flex;
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
background-color: rgba(0,0,0,0.7);
z-index: 2000;
justify-content: center;
align-items: center;
`;
const modalContent = document.createElement('div');
modalContent.style = `
background-color: white;
padding: 30px;
border-radius: 8px;
max-width: 600px;
max-height: 80vh;
overflow-y: auto;
position: relative;
box-shadow: 0 4px 20px rgba(0,0,0,0.2);
`;
const closeBtn = document.createElement('span');
closeBtn.innerHTML = '×';
closeBtn.style = `
position: absolute;
top: 10px;
right: 15px;
font-size: 24px;
cursor: pointer;
color: #333;
transition: color 0.2s;
`;
closeBtn.onmouseover = function() {
this.style.color = '#F44336';
};
closeBtn.onmouseout = function() {
this.style.color = '#333';
};
closeBtn.onclick = function() {
welcomeModal.style.display = 'none';
};
modalContent.appendChild(closeBtn);
// Welcome content
const welcomeTitle = document.createElement('h2');
welcomeTitle.textContent = 'Welcome to Chess AI!';
welcomeTitle.style = 'margin-top: 0; color: #2196F3; border-bottom: 2px solid #eee; padding-bottom: 10px;';
modalContent.appendChild(welcomeTitle);
const welcomeText = document.createElement('p');
welcomeText.textContent = 'Thank you for installing Chess AI. This tool helps you analyze chess positions and find the best moves during your games on Chess.com.';
welcomeText.style = 'margin-bottom: 20px; color: #666;';
modalContent.appendChild(welcomeText);
// Quick start guide
const quickStartTitle = document.createElement('h3');
quickStartTitle.textContent = 'Quick Start Guide';
quickStartTitle.style = 'color: #4CAF50; margin-bottom: 15px;';
modalContent.appendChild(quickStartTitle);
const steps = [
{ title: 'Run the Engine', content: 'Press any key from Q to M to run the engine at different depths. Higher depths give stronger analysis but take longer.' },
{ title: 'View Best Moves', content: 'The best moves will be highlighted on the board, and the evaluation bar will show who has the advantage.' },
{ title: 'Adjust Settings', content: 'Click the settings icon to customize the engine strength, visual indicators, and auto-play options.' },
{ title: 'Keyboard Shortcuts', content: 'Use keyboard shortcuts for quick access. Press the "Keyboard Shortcuts" button to see all available shortcuts.' }
];
const stepsList = document.createElement('div');
stepsList.style = 'margin-bottom: 25px;';
steps.forEach((step, index) => {
const stepItem = document.createElement('div');
stepItem.style = 'margin-bottom: 15px; display: flex;';
const stepNumber = document.createElement('div');
stepNumber.textContent = (index + 1);
stepNumber.style = `
width: 25px;
height: 25px;
background-color: #2196F3;
color: white;
border-radius: 50%;
display: flex;
justify-content: center;
align-items: center;
margin-right: 15px;
flex-shrink: 0;
font-weight: bold;
`;
const stepContent = document.createElement('div');
const stepTitle = document.createElement('div');
stepTitle.textContent = step.title;
stepTitle.style = 'font-weight: bold; margin-bottom: 5px;';
const stepDescription = document.createElement('div');
stepDescription.textContent = step.content;
stepDescription.style = 'color: #666;';
stepContent.appendChild(stepTitle);
stepContent.appendChild(stepDescription);
stepItem.appendChild(stepNumber);
stepItem.appendChild(stepContent);
stepsList.appendChild(stepItem);
});
modalContent.appendChild(stepsList);
// Tips section
const tipsTitle = document.createElement('h3');
tipsTitle.textContent = 'Pro Tips';
tipsTitle.style = 'color: #FF9800; margin-bottom: 15px;';
modalContent.appendChild(tipsTitle);
const tipsList = document.createElement('ul');
tipsList.style = 'margin-bottom: 25px; padding-left: 20px;';
const tips = [
'Use depths 1-10 for quick analysis and casual play.',
'Use depths 15+ for serious analysis and difficult positions.',
'Enable "Auto Move" to automatically play the best move.',
'Try "Human Mode" to get more natural, human-like suggestions.',
'Customize the evaluation bar colors in the Visual tab.'
];
tips.forEach(tip => {
const tipItem = document.createElement('li');
tipItem.textContent = tip;
tipItem.style = 'margin-bottom: 8px; color: #666;';
tipsList.appendChild(tipItem);
});
modalContent.appendChild(tipsList);
// Get started button
const getStartedBtn = document.createElement('button');
getStartedBtn.textContent = 'Get Started';
getStartedBtn.style = `
width: 100%;
padding: 12px;
background-color: #4CAF50;
color: white;
border: none;
border-radius: 4px;
cursor: pointer;
font-weight: bold;
font-size: 16px;
transition: background-color 0.2s;
`;
getStartedBtn.onmouseover = function() {
this.style.backgroundColor = '#45a049';
};
getStartedBtn.onmouseout = function() {
this.style.backgroundColor = '#4CAF50';
};
getStartedBtn.onclick = function() {
welcomeModal.style.display = 'none';
};
modalContent.appendChild(getStartedBtn);
welcomeModal.appendChild(modalContent);
document.body.appendChild(welcomeModal);
}
}
//Touching below may break the script
var isThinking = false
var canGo = true;
var myTurn = false;
var board;
window.addEventListener("load", (event) => {
// Start the main application
main();
});