Niro's GS Speedrun Timer

Adds a MM:SS:msmsms timer to the top right of the screen with start, stop, reset controls, gold and WR splits!

目前為 2025-05-10 提交的版本,檢視 最新版本

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name         Niro's GS Speedrun Timer
// @namespace    http://tampermonkey.net/
// @version      1.3.1
// @description  Adds a MM:SS:msmsms timer to the top right of the screen with start, stop, reset controls, gold and WR splits!
// @author       Niro ("nirokr" on Discord or @NiroGS on YouTube)
// @match        https://nirogs.github.io/GetawayShootout/*
// @match        https://htmlxm.github.io/h4/getaway-shootout/*
// @match        https://ubg44.github.io/GetawayShootout/*
// @match        https://watchdocumentaries.com/getaway-shootout-game/*
// @match        https://ducklife4.github.io/play/getaway-shootout.html
// @match        https://sites.google.com/site/thegamecompilation/getaway-shootout*
// @match        https://play.unity.com/en/games/f5c4d162-bae9-48ee-8238-1b7f039503ed/getaway-shootout*
// @match        https://www.twoplayergames.org/game/getaway-shootout*
// @match        https://tbg95.github.io/getaway-shootout/*
// @match        https://pizzaedition.one/g/getawayshootout/*
// @match        https://sites.google.com/view/iogames/getaway-shootout-io*
// @match        https://lablockedgames.com/getaway-shootout*
// @match        https://www.sites.google.com/site/unblockedgamestop/getaway-shootout*
// @match        https://coolunblockedgame.com/game/getaway-shootout/*
// @match        https://getawayshootout.io/*
// @match        https://eggy-car.github.io/detail/getaway-shootout.html
// @match        https://nirogs.github.io/NewGetawayShootout/*
// @match        https://narrow-one.github.io/n6/rooftop-snipers-2/*
// @match        https://www.friv.com/z/games/bipandpiplaserlab/index-x.html
// @grant        none
// @license      MIT
// ==/UserScript==

(function() {
    'use strict';

    let getawayStages = [];
    let numGetaways = parseInt(prompt("How many getaways? (3, 4, or 5)", "3"));

    function setStages(n) {
        if (n === 3) return ["Market", "Bus", "Train"];
        if (n === 4) return ["Plane", "Market", "Bus", "Train"];
        if (n === 5) return ["Train", "Office", "Market", "Bus", "Train"];
        numGetaways = 3;
        return ["Market", "Bus", "Train"];
    }

    getawayStages = setStages(numGetaways);

    const goldTimes = {
        3: [11600, 28266, 40300],
        4: [12666, 31000, 53400, 68300],
        5: [5237, 46766, 65633, 87900, 99266]
    };

    let timerDiv = document.createElement('div');
    Object.assign(timerDiv.style, {
        position: 'fixed', top: '15%', right: '10px',
        background: 'rgba(0,0,0,0.7)', color: 'white',
        padding: '5px 10px', fontSize: '18px',
        fontFamily: 'monospace', borderRadius: '2px',
        zIndex: '99999'
    });
    timerDiv.innerText = '00:00.000';
    document.body.appendChild(timerDiv);

    let splitsDiv = document.createElement('div');
    Object.assign(splitsDiv.style, {
        position: 'fixed', top: 'calc(15% + 30px)', right: '10px',
        background: 'rgba(0,0,0,0.7)', color: 'white',
        padding: '5px 10px', fontSize: '14px',
        fontFamily: 'monospace', borderRadius: '2px',
        zIndex: '99999', textAlign: 'right'
    });
    document.body.appendChild(splitsDiv);

    let startTime = 0, elapsedTime = 0, running = false, finished = false;
    let animationFrame, splits = Array(getawayStages.length).fill("--:--:---");

    function updateTimer() {
        let now = performance.now() - startTime + elapsedTime;
        let m = Math.floor(now/60000).toString().padStart(2,'0');
        let s = Math.floor((now%60000)/1000).toString().padStart(2,'0');
        let ms = Math.floor(now%1000).toString().padStart(3,'0');
        timerDiv.innerText = `${m}:${s}.${ms}`;
        if (running) animationFrame = requestAnimationFrame(updateTimer);
    }

    function updateSplits() {
        splitsDiv.innerHTML = splits.map((split, idx) => {
            const name = getawayStages[idx] || `Split ${idx+1}`;
            let color = 'white';
            if (!split.includes('-')) {
                const [mm, ss, mss] = split.split(':').map(Number);
                const timeMs = mm*60000 + ss*1000 + mss;
                const gold = goldTimes[numGetaways]?.[idx];
                if (gold !== undefined && timeMs < gold) color = 'gold';
            }
            return `<div style="color:${color}">${name}: ${split}</div>`;
        }).join('');
    }
    updateSplits();

    document.addEventListener('keydown', (e) => {
        if (e.key === '1' && !e.repeat && !finished) {
            if (!running) {
                startTime = performance.now(); running = true;
                updateTimer(); return;
            }
            const now = performance.now() - startTime + elapsedTime;
            const m = Math.floor(now/60000).toString().padStart(2,'0');
            const s = Math.floor((now%60000)/1000).toString().padStart(2,'0');
            const ms = Math.floor(now%1000).toString().padStart(3,'0');

            const idx = splits.findIndex(t => t === "--:--:---");
            if (idx !== -1 && running) {
                splits[idx] = `${m}:${s}:${ms}`;
                updateSplits();
                if (idx === splits.length-1) {
                    elapsedTime += performance.now() - startTime;
                    running = false; finished = true;
                    cancelAnimationFrame(animationFrame);
                    const final = elapsedTime + 2500;
                    const fm = Math.floor(final/60000).toString().padStart(2,'0');
                    const fs = Math.floor((final%60000)/1000).toString().padStart(2,'0');
                    const fms = Math.floor(final%1000).toString().padStart(3,'0');
                    timerDiv.innerText = `${fm}:${fs}.${fms}`;
                }
            }
        } else if (e.key === '2' && running) {
            elapsedTime += performance.now() - startTime;
            running = false;
            cancelAnimationFrame(animationFrame);
        } else if (e.key === '0') {
            running = false; finished = false; elapsedTime = 0;
            splits = Array(getawayStages.length).fill("--:--:---");
            timerDiv.innerText = '00:00.000';
            updateSplits();
            cancelAnimationFrame(animationFrame);
        } else if (e.key.toLowerCase() === 'g') {
            const newCount = parseInt(prompt("Change to how many getaways? (3, 4, or 5)", numGetaways));
            if ([3, 4, 5].includes(newCount)) {
                numGetaways = newCount;
            } else {
                numGetaways = 3;
            }
            getawayStages = setStages(numGetaways);
            splits = Array(getawayStages.length).fill("--:--:---");
            elapsedTime = 0;
            running = false;
            finished = false;
            timerDiv.innerText = '00:00.000';
            updateSplits();
            cancelAnimationFrame(animationFrame);
        }
    });

    window.addEventListener('beforeunload', (e) => {
        e.preventDefault();
        e.returnValue = 'Are you sure you want to leave? Your timer progress will be lost.';
    });
})();