Niro's GS Speedrun Timer

Adds a MM:SS:msmsms timer to the top right of the screen with start, stop, and reset controls

目前為 2025-02-28 提交的版本,檢視 最新版本

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name         Niro's GS Speedrun Timer
// @namespace    http://tampermonkey.net/
// @version      1.1
// @description  Adds a MM:SS:msmsms timer to the top right of the screen with start, stop, and reset controls
// @author       Niro ("nirokr" on Discord or @NiroGS on YouTube)
// @match        *://*/*
// @grant        none
// @license      MIT
// ==/UserScript==

(function() {
    'use strict';

    // List of allowed websites
    const allowedWebsites = [
        "https://nirogs.github.io/GetawayShootout/",
        "https://htmlxm.github.io/h4/getaway-shootout/",
        "https://ubg44.github.io/GetawayShootout/",
        "https://watchdocumentaries.com/getaway-shootout-game/",
        "https://ducklife4.github.io/play/getaway-shootout.html",
        "https://sites.google.com/site/thegamecompilation/getaway-shootout",
        "https://play.unity.com/en/games/f5c4d162-bae9-48ee-8238-1b7f039503ed/getaway-shootout",
        "https://www.twoplayergames.org/game/getaway-shootout",
        "https://tbg95.github.io/getaway-shootout/",
        "https://pizzaedition.one/g/getawayshootout/",
        "https://sites.google.com/view/iogames/getaway-shootout-io",
        "https://lablockedgames.com/getaway-shootout",
        "https://www.sites.google.com/site/unblockedgamestop/getaway-shootout",
        "https://coolunblockedgame.com/game/getaway-shootout/",
        "https://nirogs.github.io/NewGetawayShootout/"
    ];

    if (!allowedWebsites.some(site => window.location.href.startsWith(site.replace("*", "")))) {
        return;
    }

    let getawayStages = [];
    let numGetaways = parseInt(prompt("How many getaways? (3, 4, or 5)", "3"));
    if (numGetaways === 3) {
        getawayStages = ["Market", "Bus", "Train"];
    } else if (numGetaways === 4) {
        getawayStages = ["Plane", "Market", "Bus", "Train"];
    } else if (numGetaways === 5) {
        getawayStages = ["Train", "Office", "Market", "Bus", "Train"];
    } else {
        alert("Invalid input! Defaulting to 3 getaways.");
        getawayStages = ["Market", "Bus", "Train"];
    }

    let timerDiv = document.createElement('div');
    timerDiv.style.position = 'fixed';
    timerDiv.style.top = '15%';
    timerDiv.style.right = '10px';
    timerDiv.style.background = 'rgba(0, 0, 0, 0.7)';
    timerDiv.style.color = 'white';
    timerDiv.style.padding = '5px 10px';
    timerDiv.style.fontSize = '18px';
    timerDiv.style.fontFamily = 'monospace';
    timerDiv.style.borderRadius = '2px';
    timerDiv.style.zIndex = '99999';
    timerDiv.innerText = '00:00:000';
    document.body.appendChild(timerDiv);

    let splitsDiv = document.createElement('div');
    splitsDiv.style.position = 'fixed';
    splitsDiv.style.top = 'calc(15% + 30px)';
    splitsDiv.style.right = '10px';
    splitsDiv.style.background = 'rgba(0, 0, 0, 0.7)';
    splitsDiv.style.color = 'white';
    splitsDiv.style.padding = '5px 10px';
    splitsDiv.style.fontSize = '14px';
    splitsDiv.style.fontFamily = 'monospace';
    splitsDiv.style.borderRadius = '2px';
    splitsDiv.style.zIndex = '99999';
    splitsDiv.style.textAlign = 'right';
    document.body.appendChild(splitsDiv);

    let startTime = 0;
    let elapsedTime = 0;
    let running = false;
    let finished = false;
    let animationFrame;
    let splits = Array(getawayStages.length).fill("--:--:---");
    let lastSplitTime = 0;

    function updateTimer() {
        let now = performance.now() - startTime + elapsedTime;
        let minutes = Math.floor(now / 60000).toString().padStart(2, '0');
        let seconds = Math.floor((now % 60000) / 1000).toString().padStart(2, '0');
        let milliseconds = Math.floor(now % 1000).toString().padStart(3, '0');
        timerDiv.innerText = `${minutes}:${seconds}:${milliseconds}`;
        if (running) {
            animationFrame = requestAnimationFrame(updateTimer);
        }
    }

    function updateSplits() {
        splitsDiv.innerHTML = splits.map((split, index) => `<div>${getawayStages[index] || 'Split ' + (index + 1)}: ${split}</div>`).join('');
    }
    updateSplits();

    document.addEventListener('keydown', (event) => {
        if (event.key === '1' && !event.repeat && !finished) {
            if (!running) {
                startTime = performance.now();
                running = true;
                updateTimer();
                // First press only starts the timer – no split recorded
                return;
            }
            let now = performance.now() - startTime + elapsedTime;
            let minutes = Math.floor(now / 60000).toString().padStart(2, '0');
            let seconds = Math.floor((now % 60000) / 1000).toString().padStart(2, '0');
            let milliseconds = Math.floor(now % 1000).toString().padStart(3, '0');

            let splitIndex = splits.findIndex(time => time === "--:--:---");
            if (splitIndex !== -1 && splitIndex < getawayStages.length && running) {
                splits[splitIndex] = `${minutes}:${seconds}:${milliseconds}`;
                updateSplits();

                if (splitIndex === getawayStages.length - 1) {
                    elapsedTime += performance.now() - startTime;
                    running = false;
                    finished = true;
                    cancelAnimationFrame(animationFrame);

                    let finalTime = elapsedTime + 2500;
                    let finalMinutes = Math.floor(finalTime / 60000).toString().padStart(2, '0');
                    let finalSeconds = Math.floor((finalTime % 60000) / 1000).toString().padStart(2, '0');
                    let finalMilliseconds = Math.floor(finalTime % 1000).toString().padStart(3, '0');
                    timerDiv.innerText = `${finalMinutes}:${finalSeconds}:${finalMilliseconds}`;
                }
            }
        } else if (event.key === '2' && running) {
            elapsedTime += performance.now() - startTime;
            running = false;
            cancelAnimationFrame(animationFrame);
        } else if (event.key === '0') {
            running = false;
            finished = false;
            elapsedTime = 0;
            splits = Array(getawayStages.length).fill("--:--:---");
            timerDiv.innerText = '00:00:000';
            updateSplits();
            cancelAnimationFrame(animationFrame);
        }
    });
})();