AutoCraft(EN_VERSION)

Auto craft system. If you only need to craft stews (for example), you can set all other parameters to 0 or 1. They simply won't be crafted if you don't have the resources.

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name         AutoCraft(EN_VERSION)
// @namespace    http://tampermonkey.net/
// @version      3.1415
// @description  Auto craft system. If you only need to craft stews (for example), you can set all other parameters to 0 or 1. They simply won't be crafted if you don't have the resources.
// @author       Drik
// @match        https://cavegame.io/*
// @grant        none
// ==/UserScript==

(function() {
    'use strict';

    let menu = document.createElement('div');
    menu.style = `
        position: fixed;
        top: 10px;
        left: 10px;
        background: rgba(0,0,0,0.8);
        color: white;
        padding: 10px;
        border-radius: 5px;
        z-index: 10000;
        font-family: Arial, sans-serif;
    `;
    menu.innerHTML = `
        <label for="craftDoorsCount">Craft Doors:</label>
        <input type="number" id="craftDoorsCount" min="1" value="1" style="width: 50px; margin-right: 10px;">
        <br>
        <label for="craftBarriersCount">Craft Barriers:</label>
        <input type="number" id="craftBarriersCount" min="1" value="1" style="width: 50px; margin-right: 10px;">
        <br>
        <label for="craftGeneratorsCount">Craft Gold Generators:</label>
        <input type="number" id="craftGeneratorsCount" min="1" value="1" style="width: 50px; margin-right: 10px;">
        <br>
        <label for="craftArrowsCount">Craft Arrows:</label>
        <input type="number" id="craftArrowsCount" min="1" value="1" style="width: 50px; margin-right: 10px;">
        <br>
        <label for="craftStewsCount">Craft Stews:</label>
        <input type="number" id="craftStewsCount" min="1" value="1" style="width: 50px; margin-right: 10px;">
        <br>
        <button id="startCrafting">Craft</button>
    `;
    document.body.appendChild(menu);


    menu.querySelectorAll('input[type="number"]').forEach(input => {
        input.addEventListener('input', function() {

            this.value = this.value.replace(/[^0-9]/g, '');
        });
    });

    document.getElementById('startCrafting').onclick = () => {
        let doorsCount = parseInt(document.getElementById('craftDoorsCount').value);
        let barriersCount = parseInt(document.getElementById('craftBarriersCount').value);
        let generatorsCount = parseInt(document.getElementById('craftGeneratorsCount').value);
        let arrowsCount = parseInt(document.getElementById('craftArrowsCount').value);
        let stewsCount = parseInt(document.getElementById('craftStewsCount').value);

        let craftButtons = {
            doors: document.querySelector("div.inventory.overlay-inventory[data-type='vault-door']"),
            barriers: document.querySelector("div.inventory.overlay-inventory[data-type='barrier']"),
            generators: document.querySelector("div.inventory.overlay-inventory[data-type='gold-generator']"),
            arrows: document.querySelector("div.inventory.overlay-inventory[data-type='arrow']"),
            stews: document.querySelector("div.inventory.overlay-inventory[data-type='stew']")
        };

        if (doorsCount > 0 && !craftButtons.doors) {
            alert('Craft button for doors not found!');
            return;
        }
        if (barriersCount > 0 && !craftButtons.barriers) {
            alert('Craft button for barriers not found!');
            return;
        }
        if (generatorsCount > 0 && !craftButtons.generators) {
            alert('Craft button for gold generators not found!');
            return;
        }
        if (arrowsCount > 0 && !craftButtons.arrows) {
            alert('Craft button for arrows not found!');
            return;
        }
        if (stewsCount > 0 && !craftButtons.stews) {
            alert('Craft button for stews not found!');
            return;
        }

        for (let i = 0; i < doorsCount; i++) {
            craftButtons.doors && craftButtons.doors.click();
        }

        for (let i = 0; i < barriersCount; i++) {
            craftButtons.barriers && craftButtons.barriers.click();
        }

        for (let i = 0; i < generatorsCount; i++) {
            craftButtons.generators && craftButtons.generators.click();
        }

        for (let i = 0; i < arrowsCount; i++) {
            craftButtons.arrows && craftButtons.arrows.click();
        }

        for (let i = 0; i < stewsCount; i++) {
            craftButtons.stews && craftButtons.stews.click();
        }
    };

    document.addEventListener('keydown', (e) => {
        if (e.key === 'F9') {
            menu.style.display = (menu.style.display === 'none') ? 'block' : 'none';
        }
    });
})();