hackqd's Render Options {Zombia.io}

Simple yet modern render options for zombia.io.

目前為 2025-02-14 提交的版本,檢視 最新版本

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name         hackqd's Render Options {Zombia.io}
// @namespace    http://tampermonkey.net/
// @version      1.9
// @description  Simple yet modern render options for zombia.io.
// @author       hackqd
// @match        *://zombia.io/*
// @grant        none
// ==/UserScript==

(function() {
    'use strict';

    let disableBackground = false;
    let disableProjectiles = false;
    let disableBuildings = false;
    let disableZombies = false;
    let disableScenery = false;
    let disablePlayers = false;

    const settingsButton = document.createElement("div");
    settingsButton.innerHTML = "⚙️";
    settingsButton.style.position = "absolute";
    settingsButton.style.top = "10px";
    settingsButton.style.left = "10px";
    settingsButton.style.width = "40px";
    settingsButton.style.height = "40px";
    settingsButton.style.background = "#717d7e";
    settingsButton.style.color = "white";
    settingsButton.style.fontSize = "24px";
    settingsButton.style.textAlign = "center";
    settingsButton.style.lineHeight = "40px";
    settingsButton.style.borderRadius = "8px";
    settingsButton.style.cursor = "pointer";
    settingsButton.style.zIndex = "1000";
    document.body.appendChild(settingsButton);

    const settingsPanel = document.createElement("div");
    settingsPanel.style.position = "absolute";
    settingsPanel.style.top = "60px";
    settingsPanel.style.left = "10px";
    settingsPanel.style.padding = "15px";
    settingsPanel.style.background = "rgba(255, 255, 255, 0.1)";
    settingsPanel.style.backdropFilter = "blur(10px)";
    settingsPanel.style.borderRadius = "12px";
    settingsPanel.style.boxShadow = "0 4px 10px rgba(0, 0, 0, 0.4)";
    settingsPanel.style.color = "white";
    settingsPanel.style.display = "none";
    settingsPanel.style.zIndex = "1000";
    settingsPanel.style.minWidth = "200px";
    settingsPanel.style.width = "auto";
    document.body.appendChild(settingsPanel);

    let isDragging = false;
    let offsetX = 0;
    let offsetY = 0;

    settingsPanel.addEventListener('mousedown', (e) => {
        isDragging = true;
        offsetX = e.clientX - settingsPanel.offsetLeft;
        offsetY = e.clientY - settingsPanel.offsetTop;
        settingsPanel.style.cursor = "move";
    });

    document.addEventListener('mousemove', (e) => {
        if (isDragging) {
            settingsPanel.style.left = (e.clientX - offsetX) + "px";
            settingsPanel.style.top = (e.clientY - offsetY) + "px";
        }
    });

    document.addEventListener('mouseup', () => {
        isDragging = false;
        settingsPanel.style.cursor = "default";
    });

    const title = document.createElement("div");
    title.innerText = "Render Options";
    title.style.fontSize = "18px";
    title.style.fontWeight = "bold";
    title.style.marginBottom = "10px";
    settingsPanel.appendChild(title);

    const buttonContainer = document.createElement("div");
    buttonContainer.style.display = "grid";
    buttonContainer.style.gridTemplateColumns = "repeat(3, 1fr)";
    buttonContainer.style.gridGap = "10px";
    buttonContainer.style.marginBottom = "15px";
    settingsPanel.appendChild(buttonContainer);

    function createToggleButton(text, callback) {
        const button = document.createElement("button");
        button.innerText = text;
        button.style.padding = "8px 15px";
        button.style.background = "red";
        button.style.color = "white";
        button.style.border = "none";
        button.style.cursor = "pointer";
        button.style.borderRadius = "5px";
        button.style.fontSize = "14px";
        button.style.transition = "background-color 0.3s";
        button.style.minWidth = "120px";
        button.style.outline = "none";
        button.addEventListener("click", callback);
        buttonContainer.appendChild(button);
        return button;
    }

    const toggleBackgroundButton = createToggleButton("Stop Rendering Background", function() {
        disableBackground = !disableBackground;
        toggleBackgroundButton.innerText = disableBackground ? "Start Rendering Background" : "Stop Rendering Background";
        toggleBackgroundButton.style.background = disableBackground ? "green" : "red";

        if (window.game && window.game.renderer && window.game.renderer.groundLayer) {
            window.game.renderer.groundLayer.setVisible(!disableBackground);
        } else {
            console.warn("ground layer not found");
        }
    });

    const toggleProjectilesButton = createToggleButton("Stop Rendering Projectiles", function() {
        disableProjectiles = !disableProjectiles;
        toggleProjectilesButton.innerText = disableProjectiles ? "Start Rendering Projectiles" : "Stop Rendering Projectiles";
        toggleProjectilesButton.style.background = disableProjectiles ? "green" : "red";

        if (window.game && window.game.renderer && window.game.renderer.projectiles) {
            window.game.renderer.projectiles.setVisible(!disableProjectiles);
        } else {
            console.warn("projectile layer not found");
        }
    });

    const toggleBuildingsButton = createToggleButton("Stop Rendering Buildings", function() {
        disableBuildings = !disableBuildings;
        toggleBuildingsButton.innerText = disableBuildings ? "Start Rendering Buildings" : "Stop Rendering Buildings";
        toggleBuildingsButton.style.background = disableBuildings ? "green" : "red";

        if (window.game && window.game.renderer && window.game.renderer.buildings) {
            window.game.renderer.buildings.setVisible(!disableBuildings);
        } else {
            console.warn("building layer not found");
        }
    });

    const toggleZombiesButton = createToggleButton("Stop Rendering Zombies", function() {
        disableZombies = !disableZombies;
        toggleZombiesButton.innerText = disableZombies ? "Start Rendering Zombies" : "Stop Rendering Zombies";
        toggleZombiesButton.style.background = disableZombies ? "green" : "red";

        if (window.game && window.game.renderer && window.game.renderer.zombieLayer) {
            window.game.renderer.zombieLayer.setVisible(!disableZombies);
        } else {
            console.warn("zombie layer not found");
        }
    });

    const toggleSceneryButton = createToggleButton("Stop Rendering Scenery", function() {
        disableScenery = !disableScenery;
        toggleSceneryButton.innerText = disableScenery ? "Start Rendering Scenery" : "Stop Rendering Scenery";
        toggleSceneryButton.style.background = disableScenery ? "green" : "red";

        if (window.game && window.game.renderer && window.game.renderer.scenery) {
            window.game.renderer.scenery.setVisible(!disableScenery);
        } else {
            console.warn("scenery layer not found");
        }
    });

    const togglePlayersButton = createToggleButton("Stop Rendering Players", function() {
        disablePlayers = !disablePlayers;
        togglePlayersButton.innerText = disablePlayers ? "Start Rendering Players" : "Stop Rendering Players";
        togglePlayersButton.style.background = disablePlayers ? "green" : "red";

        if (window.game && window.game.renderer && window.game.renderer.players) {
            window.game.renderer.players.setVisible(!disablePlayers);
        } else {
            console.warn("player layer not found");
        }
    });

    settingsButton.addEventListener("click", function() {
        settingsPanel.style.display = (settingsPanel.style.display === "none") ? "block" : "none";
    });

})();