Bonk.io Ultimate Enhanced Script

Adds rainbow styles, custom skins, and auto-join functionality to Bonk.io. Activated via commands.

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name         Bonk.io Ultimate Enhanced Script
// @namespace    http://tampermonkey.net/
// @version      18.7
// @description  Adds rainbow styles, custom skins, and auto-join functionality to Bonk.io. Activated via commands.
// @author       YourActualName
// @match        https://bonk.io/*
// @grant        none
// ==/UserScript==

(function () {
    'use strict';

    // States for various features
    let isRainbowActive = false;
    let isAutoJoinActive = false;
    let customSkinColor = null;

    let hue = 0; // For rainbow style

    /**
     * Command listener
     * Listens for commands typed in the chat and executes the associated functionality.
     */
    function setupCommandListener() {
        const chatInput = document.querySelector('#chatinput');
        if (!chatInput) return;

        chatInput.addEventListener('keydown', (e) => {
            if (e.key === 'Enter') {
                const command = chatInput.value.trim().toLowerCase();
                chatInput.value = ''; // Clear input after processing

                switch (command) {
                    case '/rainbowstyle':
                        isRainbowActive = !isRainbowActive;
                        console.log(`Rainbow Style: ${isRainbowActive ? 'Enabled' : 'Disabled'}`);
                        break;

                    case '/autojoin':
                        isAutoJoinActive = !isAutoJoinActive;
                        console.log(`Auto-Join: ${isAutoJoinActive ? 'Enabled' : 'Disabled'}`);
                        break;

                    case '/setskin':
                        setCustomSkin();
                        break;

                    default:
                        console.log(`Unknown command: ${command}`);
                }
            }
        });
    }

    /**
     * Rainbow effect for rectangle
     * Continuously updates the rectangle color and applies opposite colors to level and name.
     */
    function applyRainbowEffect() {
        function updateRainbow() {
            if (!isRainbowActive) return;

            hue = (hue + 5) % 360; // Increment hue for a smooth rainbow effect
            const rectangleColor = `hsl(${hue}, 100%, 50%)`;
            const oppositeColor = `hsl(${(hue + 180) % 360}, 100%, 50%)`;

            try {
                // Update rectangle colors
                if (window.bonkHost && window.bonkHost.p) {
                    window.bonkHost.p.color = rectangleColor;
                    window.bonkHost.p.outline = rectangleColor;
                }

                // Update name and level colors
                const playerName = document.querySelector('.playerName');
                const levelText = document.querySelector('.levelText');
                if (playerName) playerName.style.color = oppositeColor;
                if (levelText) levelText.style.color = oppositeColor;

            } catch (e) {
                console.error('Error applying rainbow effect:', e);
            }

            requestAnimationFrame(updateRainbow);
        }

        updateRainbow();
    }

    /**
     * Auto-join games
     * Automatically joins available games when the feature is enabled.
     */
    function autoJoinGames() {
        function checkJoinButton() {
            if (!isAutoJoinActive) return;

            try {
                const joinButton = document.querySelector('.joinGameButton');
                if (joinButton && joinButton.disabled === false) {
                    joinButton.click();
                    console.log('Auto-Joined a game!');
                }
            } catch (e) {
                console.error('Error with Auto-Join:', e);
            }

            setTimeout(checkJoinButton, 1000);
        }

        checkJoinButton();
    }

    /**
     * Set custom skin color
     * Prompts the user to enter a hex code for their rectangle color.
     */
    function setCustomSkin() {
        const inputColor = prompt('Enter a hex color for your skin (e.g., #ff0000):');
        if (inputColor && /^#([0-9A-F]{3}|[0-9A-F]{6})$/i.test(inputColor)) {
            customSkinColor = inputColor;
            applyCustomSkin();
        } else {
            alert('Invalid hex color! Please try again.');
        }
    }

    /**
     * Apply custom skin color
     * Applies the custom skin color to the game elements.
     */
    function applyCustomSkin() {
        if (window.bonkHost && window.bonkHost.p) {
            window.bonkHost.p.color = customSkinColor;
            window.bonkHost.p.outline = customSkinColor;
            console.log(`Custom skin set to: ${customSkinColor}`);
        } else {
            // If game elements are not yet available, wait and try again
            setTimeout(applyCustomSkin, 100);
        }
    }

    /**
     * Initialize the script
     * Waits for Bonk.io to load before activating features.
     */
    const waitForGame = setInterval(() => {
        if (typeof window.bonkHost !== 'undefined' && window.bonkHost.p !== undefined) {
            clearInterval(waitForGame); // Stop checking once the game is ready
            setupCommandListener(); // Set up commands
            applyRainbowEffect(); // Apply rainbow effects if toggled
            autoJoinGames(); // Auto-join games if toggled
        }
    }, 100);
})();