// ==UserScript==
// @name Wirelyre Select Saves (with next pc save)
// @namespace http://tampermonkey.net/
// @version 0.1
// @description save selection
// @author 13pake, TamTheBoss111
// @match https://wirelyre.github.io/tetra-tools/pc-solver.html*
// @icon https://www.google.com/s2/favicons?sz=64&domain=github.io
// @grant GM_addStyle
// @license MIT
// ==/UserScript==
(function() {
'use strict';
GM_addStyle("#solutions > a { border-radius: 4px; }");
GM_addStyle("#solutions { row-gap: 20px; }");
GM_addStyle("#select-save { background-color: rgba(0,0,0,0.2); color: #fff; border: 1px solid rgba(0,0,0,0.3); margin-left: 5px; }");
GM_addStyle("#label-save { margin-top: 10px; }");
// Constants
var pieces = ['T', 'I', 'L', 'J', 'S', 'Z', 'O'];
var colors = [
'rgb(180, 81, 172)', // purple
'rgb(65, 175, 222)', // cyan
'rgb(239, 149, 54)', // orange
'rgb(24, 131, 191)', // blue
'rgb(102, 198, 92)', // green
'rgb(239, 98, 77)', // red
'rgb(247, 211, 62)', // yellow
];
var remainingPieces = [4, 1, 5, 2, 6, 3, 7];
var piecesUsed = [3, 6, 2, 5, 1, 4, 0];
var pcNumSelectOptions = ["1st", "2nd", "3rd", "4th", "5th", "6th", "7th"]
window.onload = function() {
// Add save selection
var label = document.createElement('label');
label.id = 'label-save';
label.innerHTML = 'Save';
document.querySelectorAll('#query > div:nth-child(6)')[0].appendChild(label);
var select = document.createElement('select');
label.appendChild(select);
select.id = 'select-save';
var selectOptions = ['All', ...pieces];
for (var i = 0; i < selectOptions.length; i++) {
var option = document.createElement('option');
option.value = selectOptions[i];
option.text = selectOptions[i];
select.appendChild(option);
}
// Add pc num selection
var pcNumLabel = document.createElement('label');
pcNumLabel.id = 'label-pc-num';
pcNumLabel.innerHTML = 'PC # ';
document.querySelectorAll('#query > div:nth-child(6)')[0].appendChild(pcNumLabel);
// Create the slider
var pcNumSlider = document.createElement('input');
pcNumSlider.type = 'range';
pcNumSlider.id = 'slider-pc-num';
pcNumSlider.min = '1';
pcNumSlider.max = '7';
pcNumSlider.step = '1';
pcNumSlider.value = '1';
pcNumLabel.appendChild(pcNumSlider);
// Display the selected value
var pcNumDisplay = document.createElement('span');
pcNumDisplay.id = 'slider-value';
pcNumDisplay.innerHTML = '1'; // Default value
pcNumLabel.appendChild(pcNumDisplay);
// Update the displayed value when the slider changes
pcNumSlider.addEventListener('input', function () {
pcNumDisplay.innerHTML = pcNumSlider.value;
var queue = document.getElementById('queue').value;
// check if queue is just pieces
var piecesOnlyMatch = queue.match(/^[TILJSZO]*$/);
if (piecesOnlyMatch) {
//console.log('good queue');
} else {
return;
}
var queuePieces = pieces.map(function(piece) {
return (queue.split(piece).length - 1);
});
// We're just gonna assume the queue length is correct !!!
//console.log('queue pieces', queuePieces);
var solutionsContainer = document.getElementById('solutions');
// Loop over all 'a' tags inside the solutions container
var aTags = solutionsContainer.getElementsByTagName('a');
for (let aNode of aTags) {
// console.log('A child node has been added or removed.', mutation.addedNodes[0]);
try {
var dataField = aNode.firstChild.getAttribute('data-field');
var solutionPieces = pieces.map(function(piece) {
return (dataField.split(piece).length - 1) / 4;
});
//console.log('pieces used', solutionPieces);
// get difference between arrays
var differentIndex = -1;
for (let i = 0; i < queuePieces.length; i++) {
if (queuePieces[i] !== solutionPieces[i]) {
differentIndex = i;
}
}
// console.log('saved piece', pieces[differentIndex]);
aNode.style.borderTop = "10px solid " + colors[differentIndex];
aNode.classList.add(pieces[differentIndex]);
// Calculate what PC comes from this save
let bag = new Set(["T", "I", "J", "L", "O", "S", "Z"]);
// console.log("queuevalue", queue)
let currentPCNum = pcNumSlider.value - 1; // -1 so that its an index starting from 0
// If there is a saved piece (4p setup with see7/3p setup with see8)
if (differentIndex != -1) {
// console.log(piecesUsed[currentPCNum], currentPCNum);
for (let j = 1; j < piecesUsed[currentPCNum] + 2; j++) {
// console.log("inloop")
// console.log("piece to remove", queue[queue.length - j])
bag.delete(queue[queue.length - j]) // bag ends up being the pieces left in the bag
// console.log("bag currently: ", Array.from(bag).join(""))
}
var save = Array.from(bag).join("");
//console.log("final save", save);
// Add the saved piece
// If there is a saved piece (4p setup with see7/3p setup with see8)
save += pieces[differentIndex];
// console.log("final save", save);
// Reorder the string
const chars = save.split("");
const correctOrder = "TIJLOSZ";
// Sort the characters based on their position in the custom order
chars.sort((a, b) => correctOrder.indexOf(a) - correctOrder.indexOf(b));
save = chars.join("");
} else if (differentIndex == -1) {
// console.log(piecesUsed[currentPCNum], currentPCNum);
for (let j = 1; j < piecesUsed[currentPCNum] + 1; j++) {
// console.log("inloop")
// console.log("piece to remove", queue[queue.length - j])
bag.delete(queue[queue.length - j]) // bag ends up being the pieces left in the bag
// console.log("bag currently: ", Array.from(bag).join(""))
}
var save = Array.from(bag).join("");
}
// hard coded stuff:
//console.log(pcNumSelect.value)
if (pcNumSlider.value == 2) { // for dealing with some 3+1setups on 2nd for 3rd pc saves
save = pieces[differentIndex];
}
if (pcNumSlider.value == 3) { // for renaming 4th pc
const reference = "TIJLOSZ";
const missing = reference.split("").filter(letter => !save.includes(letter));
let dupe = "";
if (save.includes("TT")) {
dupe = "T"
} else if (save.includes("II")) {
dupe = "I"
} else if (save.includes("JJ")) {
dupe = "J"
} else if (save.includes("LL")) {
dupe = "L"
} else if (save.includes("OO")) {
dupe = "O"
} else if (save.includes("SS")) {
dupe = "S"
} else if (save.includes("ZZ")) {
dupe = "Z"
}
// console.log(missing, dupe)
if (missing.length > 0 && dupe == "") {
save = `no ${missing.join("")}`;
} else {
// console.log("dupe")
save = `${dupe}>${missing.join("")}`;
// console.log("save", save)
}
}
if (pcNumSlider.value == 5) { // for renaming 6th pc
const reference = "TIJLOSZ";
const missing = reference.split("").filter(letter => !save.includes(letter));
let dupe = "";
if (save.includes("TT")) {
dupe = "T"
} else if (save.includes("II")) {
dupe = "I"
} else if (save.includes("JJ")) {
dupe = "J"
} else if (save.includes("LL")) {
dupe = "L"
} else if (save.includes("OO")) {
dupe = "O"
} else if (save.includes("SS")) {
dupe = "S"
} else if (save.includes("ZZ")) {
dupe = "Z"
}
// console.log(missing, dupe)
if (missing.length > 0 && dupe == "") {
save = `no ${missing.join("")}`;
} else {
// console.log("dupe")
save = `${dupe}>${missing.join("")}`;
// console.log("save", save)
}
}
if (pcNumSlider.value == 7) { // for renaming 1st/8th pc
const reference = "TIJLOSZ";
const missing = reference.split("").filter(letter => !save.includes(letter));
let dupe = "";
if (save.includes("TT")) {
dupe = "T"
} else if (save.includes("II")) {
dupe = "I"
} else if (save.includes("JJ")) {
dupe = "J"
} else if (save.includes("LL")) {
dupe = "L"
} else if (save.includes("OO")) {
dupe = "O"
} else if (save.includes("SS")) {
dupe = "S"
} else if (save.includes("ZZ")) {
dupe = "Z"
}
// console.log(missing, dupe)
if (missing.length == 0) {
save = "1st PC";
} else {
// console.log("dupe")
save = `${dupe}>${missing.join("")} 8th PC`;
// console.log("save", save)
}
}
// checks if the datafield is full and hence there is a pc
if (!dataField.includes("_") && save != undefined) {
if (currentPCNum != 6) {
save += " " + pcNumSelectOptions[currentPCNum + 1]
}
// Check if there is an old text node there and delete it
let existingTextNode = aNode.firstChild.firstChild.querySelector('text');
// console.log(existingTextNode);
if (existingTextNode) {
// If an existing text node is found, remove it
aNode.firstChild.firstChild.removeChild(existingTextNode);
}
// Create the new text elem and add it
const text = document.createElementNS("http://www.w3.org/2000/svg", "text");
text.setAttribute("x", "100"); // Set x to the center
text.setAttribute("y", "15"); // Adjust y as needed
text.setAttribute("fill", "black");
text.setAttribute("text-anchor", "middle"); // Center the text horizontally
text.setAttribute("font-size", "15"); // Font size
text.textContent = save;
aNode.firstChild.firstChild.appendChild(text);
}
} catch (e) {
// do nothing lol
}
}
});
// On select change
select.onchange = function(event) {
selectSave(event.target.value);
}
function selectSave(value) {
if (value !== 'All') {
document.querySelectorAll('#solutions > a').forEach(function(a) {
a.style.display = 'none';
// a.style.borderTopWidth = '0'; commented out by tam
});
document.querySelectorAll('#solutions > a.' + value).forEach(function(a) {
a.style.display = 'block';
});
} else if (value == 'All') {
document.querySelectorAll('#solutions > a').forEach(function(a) {
a.style.display = 'block';
a.style.borderTopWidth = '10px';
});
}
}
// Add listener for solutions and also the whole body for the slider
var targetNode = document.getElementById('solutions');
var config = {
// attributes: true,
childList: true,
subtree: true,
characterData: true
};
var observer = new MutationObserver(function(mutationsList) {
var queue = document.getElementById('queue').value;
// check if queue is just pieces
var piecesOnlyMatch = queue.match(/^[TILJSZO]*$/);
if (piecesOnlyMatch) {
//console.log('good queue');
} else {
return;
}
var queuePieces = pieces.map(function(piece) {
return (queue.split(piece).length - 1);
});
// We're just gonna assume the queue length is correct !!!
//console.log('queue pieces', queuePieces);
for (var mutation of mutationsList) {
if (mutation.type == 'childList') {
// console.log('A child node has been added or removed.', mutation.addedNodes[0]);
try {
var aNode = mutation.addedNodes[0];
var dataField = aNode.firstChild.getAttribute('data-field');
var solutionPieces = pieces.map(function(piece) {
return (dataField.split(piece).length - 1) / 4;
});
//console.log('pieces used', solutionPieces);
// get difference between arrays
var differentIndex = -1;
for (let i = 0; i < queuePieces.length; i++) {
if (queuePieces[i] !== solutionPieces[i]) {
differentIndex = i;
}
}
// console.log('saved piece', pieces[differentIndex]);
aNode.style.borderTop = "10px solid " + colors[differentIndex];
aNode.classList.add(pieces[differentIndex]);
// Calculate what PC comes from this save
let bag = new Set(["T", "I", "J", "L", "O", "S", "Z"]);
// console.log("queuevalue", queue)
let currentPCNum = pcNumSlider.value - 1; // -1 so that its an index starting from 0
// If there is a saved piece (4p setup with see7/3p setup with see8)
if (differentIndex != -1) {
// console.log(piecesUsed[currentPCNum], currentPCNum);
for (let j = 1; j < piecesUsed[currentPCNum] + 2; j++) {
// console.log("inloop")
// console.log("piece to remove", queue[queue.length - j])
bag.delete(queue[queue.length - j]) // bag ends up being the pieces left in the bag
// console.log("bag currently: ", Array.from(bag).join(""))
}
var save = Array.from(bag).join("");
//console.log("final save", save);
// Add the saved piece
// If there is a saved piece (4p setup with see7/3p setup with see8)
save += pieces[differentIndex];
// console.log("final save", save);
// Reorder the string
const chars = save.split("");
const correctOrder = "TIJLOSZ";
// Sort the characters based on their position in the custom order
chars.sort((a, b) => correctOrder.indexOf(a) - correctOrder.indexOf(b));
save = chars.join("");
} else if (differentIndex == -1) {
// console.log(piecesUsed[currentPCNum], currentPCNum);
for (let j = 1; j < piecesUsed[currentPCNum] + 1; j++) {
// console.log("inloop")
// console.log("piece to remove", queue[queue.length - j])
bag.delete(queue[queue.length - j]) // bag ends up being the pieces left in the bag
// console.log("bag currently: ", Array.from(bag).join(""))
}
var save = Array.from(bag).join("");
}
// hard coded stuff:
//console.log(pcNumSelect.value)
if (pcNumSlider.value == 2) { // for dealing with some 3+1setups on 2nd for 3rd pc saves
save = pieces[differentIndex];
}
if (pcNumSlider.value == 3) { // for renaming 4th pc
const reference = "TIJLOSZ";
const missing = reference.split("").filter(letter => !save.includes(letter));
let dupe = "";
if (save.includes("TT")) {
dupe = "T"
} else if (save.includes("II")) {
dupe = "I"
} else if (save.includes("JJ")) {
dupe = "J"
} else if (save.includes("LL")) {
dupe = "L"
} else if (save.includes("OO")) {
dupe = "O"
} else if (save.includes("SS")) {
dupe = "S"
} else if (save.includes("ZZ")) {
dupe = "Z"
}
// console.log(missing, dupe)
if (missing.length > 0 && dupe == "") {
save = `no ${missing.join("")}`;
} else {
// console.log("dupe")
save = `${dupe}>${missing.join("")}`;
// console.log("save", save)
}
}
if (pcNumSlider.value == 5) { // for renaming 6th pc
const reference = "TIJLOSZ";
const missing = reference.split("").filter(letter => !save.includes(letter));
let dupe = "";
if (save.includes("TT")) {
dupe = "T"
} else if (save.includes("II")) {
dupe = "I"
} else if (save.includes("JJ")) {
dupe = "J"
} else if (save.includes("LL")) {
dupe = "L"
} else if (save.includes("OO")) {
dupe = "O"
} else if (save.includes("SS")) {
dupe = "S"
} else if (save.includes("ZZ")) {
dupe = "Z"
}
// console.log(missing, dupe)
if (missing.length > 0 && dupe == "") {
save = `no ${missing.join("")}`;
} else {
// console.log("dupe")
save = `${dupe}>${missing.join("")}`;
// console.log("save", save)
}
}
if (pcNumSlider.value == 7) { // for renaming 1st/8th pc
const reference = "TIJLOSZ";
const missing = reference.split("").filter(letter => !save.includes(letter));
let dupe = "";
if (save.includes("TT")) {
dupe = "T"
} else if (save.includes("II")) {
dupe = "I"
} else if (save.includes("JJ")) {
dupe = "J"
} else if (save.includes("LL")) {
dupe = "L"
} else if (save.includes("OO")) {
dupe = "O"
} else if (save.includes("SS")) {
dupe = "S"
} else if (save.includes("ZZ")) {
dupe = "Z"
}
// console.log(missing, dupe)
if (missing.length == 0) {
save = "1st PC";
} else {
// console.log("dupe")
save = `${dupe}>${missing.join("")} 8th PC`;
// console.log("save", save)
}
}
// checks if the datafield is full and hence there is a pc
if (!dataField.includes("_") && save != undefined) {
if (currentPCNum != 6) {
save += " " + pcNumSelectOptions[currentPCNum + 1]
}
// Create the new text elem and add it
const text = document.createElementNS("http://www.w3.org/2000/svg", "text");
text.setAttribute("x", "100"); // Set x to the center
text.setAttribute("y", "15"); // Adjust y as needed
text.setAttribute("fill", "black");
text.setAttribute("text-anchor", "middle"); // Center the text horizontally
text.setAttribute("font-size", "15"); // Font size
text.textContent = save;
aNode.firstChild.firstChild.appendChild(text);
}
} catch (e) {
// do nothing lol
}
}
}
});
observer.observe(targetNode, config);
}
})();