Working AFK script 2024!

set Afk spot with Q, toggle afk with R

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name         Working AFK script 2024!
// @namespace    http://tampermonkey.net/
// @version      0.0.1
// @description  set Afk spot with Q, toggle afk with R
// @author       r!PsAw
// @match        https://diep.io/*
// @icon         https://www.google.com/s2/favicons?sz=64&domain=diep.io
// @grant        none
// @license      MIT
// ==/UserScript==

//minimap Arrow Hook
function windowScaling() {
  const a = canvas.height / 1080;
  const b = canvas.width / 1920;
  return b < a ? a : b;
}

//credits to mi300
function hook(target, callback){

  function check(){
    window.requestAnimationFrame(check)

    const func = CanvasRenderingContext2D.prototype[target]

    if(func.toString().includes(target)){

      CanvasRenderingContext2D.prototype[target] = new Proxy (func, {
        apply (method, thisArg, args) {
          callback(thisArg, args)

        return Reflect.apply (method, thisArg, args)
        }
      });
    }
  }
  window.requestAnimationFrame(check)
}

let minimapArrow = [0, 0];
let square_pos = [0, 0]
let leaderArrow = [0, 0];
let minimapPos = [0, 0];
let minimapDim = [0, 0];

let calls = 0;
let points = [];

  hook('beginPath', function(thisArg, args){
    calls = 1;
    points = [];
  });
  hook('moveTo', function(thisArg, args){
    if (calls == 1) {
      calls+=1;
      points.push(args)
    } else {
      calls = 0;
    }
  });
  hook('lineTo', function(thisArg, args){
    if (calls >= 2 && calls <= 6) {
      calls+=1;
      points.push(args)
    } else {
      calls = 0;
    }
  });


function getCentre(vertices) {
  let centre = [0, 0];
  vertices.forEach (vertex => {
    centre [0] += vertex[0]
    centre [1] += vertex[1]
  });
  centre[0] /= vertices.length;
  centre[1] /= vertices.length;
  return centre;
}

hook('fill', function(thisArg, args){
    if(calls >= 4 && calls <= 6) {
    if(thisArg.fillStyle === "#000000" && thisArg.globalAlpha > 0.9){
          minimapArrow = getCentre(points);
          window.M_X = minimapArrow[0];
          window.M_Y = minimapArrow[1];
          square_pos = [minimapArrow[0]-(12.5*windowScaling()), minimapArrow[1]-(7*windowScaling())];
        return;
      }else if(thisArg.fillStyle === "#000000" && thisArg.globalAlpha === 0.3499999940395355 || thisArg.fillStyle === window.choose_color && thisArg.globalAlpha === 0.3499999940395355){
          thisArg.fillStyle = window.choose_color;
          leaderArrow = getCentre(points);
          window.L_X = leaderArrow[0];
          window.L_Y = leaderArrow[1];
        return;
      }
    } else {
    calls = 0;
  }
});

hook('strokeRect', function(thisArg, args) {
  const t = thisArg.getTransform();
  minimapPos = [t.e, t.f];
  minimapDim = [t.a, t.d];
});


//key press functions
const RAW_MAPPING = [
    "KeyA",
    "KeyB",
    "KeyC",
    "KeyD",
    "KeyE",
    "KeyF",
    "KeyG",
    "KeyH",
    "KeyI",
    "KeyJ",
    "KeyK",
    "KeyL",
    "KeyM",
    "KeyN",
    "KeyO",
    "KeyP",
    "KeyQ",
    "KeyR",
    "KeyS",
    "KeyT",
    "KeyU",
    "KeyV",
    "KeyW",
    "KeyX",
    "KeyY",
    "KeyZ",
    "ArrowUp",
    "ArrowLeft",
    "ArrowDown",
    "ArrowRight",
    "Tab",
    "Enter",
    "NumpadEnter",
    "ShiftLeft",
    "ShiftRight",
    "Space",
    "Numpad0",
    "Numpad1",
    "Numpad2",
    "Numpad3",
    "Numpad4",
    "Numpad5",
    "Numpad6",
    "Numpad7",
    "Numpad8",
    "Numpad9",
    "Digit0",
    "Digit1",
    "Digit2",
    "Digit3",
    "Digit4",
    "Digit5",
    "Digit6",
    "Digit7",
    "Digit8",
    "Digit9",
    "F2",
    "End",
    "Home",
    "Semicolon",
    "Comma",
    "NumpadComma",
    "Period",
    "Backslash",
];

function key_down(keyString) {
    const index = RAW_MAPPING.indexOf(keyString);
    if (index === -1) {
        console.error(`Invalid key string: ${keyString}`);
        return;
    }
    const result = index + 1; // Add 1 to the index as per your requirement
    input.onKeyDown(result);
}

function key_up(keyString) {
    const index = RAW_MAPPING.indexOf(keyString);
    if (index === -1) {
        console.error(`Invalid key string: ${keyString}`);
        return;
    }
    const result = index + 1; // Add 1 to the index as per your requirement
    input.onKeyUp(result);
}

//AFK logic
let afk = false;
let moving = false;
let your_pos = {x: 0, y: 0};
let goal = {x: 0, y: 0};

document.onkeydown = function(e) {
    //console.log(e.key);
    if(e.key === "q" || e.key === "Q"){
        set_goal(your_pos.x, your_pos.y);
    }else if(e.key === "r" || e.key === "R"){
        afk = !afk;
    }
};

function get_your_pos(){
    window.requestAnimationFrame(get_your_pos);
        your_pos.x = minimapArrow[0];
        your_pos.y = minimapArrow[1];
}
window.requestAnimationFrame(get_your_pos);

function set_goal(x, y){
    console.log("set_goal");
    goal.x = x;
    goal.y = y;
}

function move_to_goal() {
    console.log(`YOU: x: ${your_pos.x} y: ${your_pos.y} GOAL x: ${goal.x} y: ${goal.y}`);
    if (afk) {
        if (your_pos.x > goal.x) {
            key_up("KeyD");
            key_down("KeyA");
        } else {
            key_up("KeyA");
            key_down("KeyD");
        }
        if (your_pos.y > goal.y) {
            key_up("KeyS");
            key_down("KeyW");
        } else {
            key_up("KeyW");
            key_down("KeyS");
        }
        moving = true;
    }else{
        if(moving){
          key_up("KeyW");
          key_up("KeyA");
          key_up("KeyS");
          key_up("KeyD");
          moving = false;
        }
    }
}
setInterval(move_to_goal, 100);