// ==UserScript==
// @name Bonk Better Spawns
// @namespace https://greasyfork.org/en/users/1272759
// @version 1.1
// @description Helps to change the initial position of the player without using teams and without opening editor.
// @author Apx
// @match https://bonk.io/*
// @match https://bonkisback.io/*
// @run-at document-start
// @grant none
// ==/UserScript==
const scriptName = 'Bonk Better Spawns';
function injector (src) {
let newSrc = src;
window.BBSpawns = {
spawnId: -1,
playersSelected: [],
spawnSelected: -1,
spawnPointData: [],
lastMap: null,
keepPositions: [],
};
const PIXI = window.PIXI;
const spawnRenderer = PIXI.autoDetectRenderer({width: 36, height: 36, antialias: true, transparent: true});
let BBSpawnsCSS = document.createElement('style');
BBSpawnsCSS.innerHTML = `
#bbspawns {
width: 100%;
height: 100%;
position: absolute;
}
#bbs_container {
width: fit-content;
height: fit-content;
position: absolute;
top: 0;
bottom: 0;
left: 0;
right: 0;
margin: auto;
}
#bbs {
width: 700px;
height: 400px;
display: flex;
top: 0;
bottom: 0;
left: 0;
right: 0;
justify-content: space-between;
}
#bbs_shadow {
outline: 3000px solid rgba(0, 0, 0, 0.50);
}
#bbs_leftbox {
width: 200px;
position: relative;
background-color: #cfd8dc;
border-radius: 7px;
height: 100%;
}
#bbs_midbox {
width: 200px;
position: relative;
background-color: #cfd8dc;
border-radius: 7px;
height: 100%;
}
#bbs_rightbox {
width: calc(100% - 435px);
position: relative;
background-color: #cfd8dc;
border-radius: 7px;
height: 100%;
}
.newbonklobby_playerentry_selected {
width: 100%;
height: 47px;
font-family: "futurept_b1";
position: relative;
font-size: 15px;
cursor: pointer;
box-sizing: border-box;
border-left: 4px solid #cfd8dc;
border-right: 4px solid #cfd8dc;
border-top: 4px solid #cfd8dc;
background-color: #55bad430 !important;
vertical-align: top;
}
.bss_entry {
width: 100%;
height: 47px;
font-family: "futurept_b1";
position: relative;
font-size: 15px;
cursor: pointer;
box-sizing: border-box;
border-left: 4px solid #cfd8dc;
border-right: 4px solid #cfd8dc;
border-top: 4px solid #cfd8dc;
vertical-align: top;
overflow-x: hidden;
background-color: rgba(0, 0, 0, 0.02);
}
.bss_entry_selected {
width: 100%;
height: 47px;
font-family: "futurept_b1";
position: relative;
font-size: 15px;
cursor: pointer;
box-sizing: border-box;
border-left: 4px solid #cfd8dc;
border-right: 4px solid #cfd8dc;
border-top: 4px solid #cfd8dc;
background-color: #55bad430 !important;
vertical-align: top;
overflow-x: hidden;
background-color: rgba(0, 0, 0, 0.02);
}
.bss_spawnentry:hover {
background-color: rgba(100,100,100,0.10);
}
.bss_spawnentry_name {
color: #000000;
position: absolute;
left: 42px;
top: 2px;
pointer-events: none;
white-space: pre;
}
.bss_elementcontainer {
width: 100%;
position: absolute;
overflow-y: auto;
top: 34px;
}
.bss_elementcontainer::-webkit-scrollbar-track {
background-color: #cfd8dc;
}
.bss_elementcontainer::-webkit-scrollbar-thumb {
background-color: #757575;
}
.bss_elementcontainer::-webkit-scrollbar {
height: 12px;
width: 0.6em;
background-color: #cfd8dc;
}
#bss_playerentry_elementcontainer {
height: calc(100% - 119px);
}
#bss_spawnentry_elementcontainer {
height: calc(100% - 94px);
}
.bss_mapimage {
width: calc(100% - 20px);
margin: 10px;
margin-top: 44px;
position: relative;
}
.bss_bottombuttoncontainer {
width: 90%;
position: absolute;
bottom: 0;
height: fit-content;
padding: 10px 5% 0 5%;
}
#bss_applybutton, #bss_clearplayerpointbutton, #bss_clearplayerselectionbutton, #bss_setforallbutton, #bss_clearspawnselectionbutton {
margin-bottom: 4px;
}
`;
// draw spawn (like avatar)
const drawSpawn = (spawnData) => {
let teams = [spawnData.f,spawnData.r,spawnData.b,spawnData.gr,spawnData.ye, (spawnData.f + spawnData.r + spawnData.b + spawnData.gr + spawnData.ye)];
let spawn = new PIXI.Graphics();
let mask = new PIXI.Graphics();
spawn.beginFill(0x91ada7);
spawn.drawCircle(0,0,15,1);
spawn.x = 18;
spawn.y = 18;
spawn.endFill();
for(let i = 0; i < teams[5]; i++){
let color;
if(teams[0]){
teams[0] = false;
color = 0x1abc9c;
}
else if(teams[1]){
teams[1] = false;
color = 0xd32f2f;
}
else if(teams[2]){
teams[2] = false;
color = 0x448aff;
}
else if(teams[3]){
teams[3] = false;
color = 0x177819;
}
else if(teams[4]){
teams[4] = false;
color = 0xffd90e;
}
spawn.beginFill(color);
spawn.drawRect(((1/teams[5])*i - 0.5)*30,-15,30,30);
spawn.endFill();
spawn.rotation = 45 * (Math.PI/180);
}
mask.beginFill(0);
mask.drawCircle(18,18,15,1);
spawn.mask = mask;
let renderer = spawnRenderer;
renderer.render(spawn);
return renderer.extract.image();
}
document.getElementsByTagName('head')[0].appendChild(BBSpawnsCSS);
let BBSpawnsMenu = document.createElement('div');
document.getElementById('newbonkgamecontainer').appendChild(BBSpawnsMenu);
BBSpawnsMenu.outerHTML = `
<div id="bbspawns" style="visibility: hidden; opacity: 0; z-index: 2;">
<div id="bbs_shadow"></div>
<div id="bbs_container">
<div id="bbs">
<div id="bbs_leftbox">
<div class="windowTopBar windowTopBar_classic">Players</div>
<div id="bss_playerentry_elementcontainer" class="bss_elementcontainer"></div>
<div class="bss_bottombuttoncontainer">
<div id="bss_applybutton" class="brownButton brownButton_classic buttonShadow">Apply</div>
<div id="bss_clearplayerpointbutton" class="brownButton brownButton_classic buttonShadow">Clear Spawn Point</div>
<div id="bss_clearplayerselectionbutton" class="brownButton brownButton_classic buttonShadow">Clear Selection</div>
</div>
</div>
<div id="bbs_midbox">
<div class="windowTopBar windowTopBar_classic">Spawns</div>
<div id="bss_spawnentry_elementcontainer" class="bss_elementcontainer"></div>
<div class="bss_bottombuttoncontainer">
<div id="bss_setforallbutton" class="brownButton brownButton_classic buttonShadow">Set For All</div>
<div id="bss_clearspawnselectionbutton" class="brownButton brownButton_classic buttonShadow">Clear Selection</div>
</div>
</div>
<div id="bbs_rightbox">
<div class="windowTopBar windowTopBar_classic">Map Previev</div>
</div>
</div>
<div id="bss_closebutton" class="windowCloseButton brownButton brownButton_classic buttonShadow"></div>
</div>
</div>
`;
window.BBSpawns.exitMenu = () => {
window.anime({
targets: document.getElementById("bbspawns"),
opacity: "0",
autoplay: true,
duration: 130,
easing: "easeOutCubic",
complete: () => {
document.getElementById("bbspawns").style.visibility = "hidden";
}
});
clearChildren(document.getElementById("bss_playerentry_elementcontainer"));
clearChildren(document.getElementById("bss_spawnentry_elementcontainer"));
clearChildren(document.getElementById("bbs_rightbox"));
}
// Exit Button
document.getElementById("bss_closebutton").onclick = window.BBSpawns.exitMenu;
// Apply
document.getElementById("bss_applybutton").onclick = () => {
if(window.BBSpawns.spawnSelected == -1) return;
for(let i = 0; i < window.BBSpawns.playersSelected.length; i++) {
window.BBSpawns.spawnPointData[window.BBSpawns.playersSelected[i]] = window.BBSpawns.spawnSelected;
window.BBSpawns.keepPositions[window.BBSpawns.playersSelected[i]] = window.BBSpawns.spawnSelected;
}
window.BBSpawns.spawnSelected = -1;
window.BBSpawns.playersSelected = [];
window.BBSpawns.updateEntries();
}
// Clear Spawn Point
document.getElementById("bss_clearplayerpointbutton").onclick = () => {
for(let i = 0; i < window.BBSpawns.playersSelected.length; i++){
window.BBSpawns.spawnPointData[window.BBSpawns.playersSelected[i]] = null;
window.BBSpawns.keepPositions[window.BBSpawns.playersSelected[i]] = null;
}
let players = document.getElementById("bss_playerentry_elementcontainer").children;
window.BBSpawns.playersSelected = [];
window.BBSpawns.updateEntries();
}
// Clear Player Selection
document.getElementById("bss_clearplayerselectionbutton").onclick = () => {
window.BBSpawns.playersSelected = [];
window.BBSpawns.updateEntries();
}
// Set Spawn Point For All
document.getElementById("bss_setforallbutton").onclick = () => {
if(window.BBSpawns.spawnSelected == -1) return;
for(let i = 0; i < window.BBSpawns.players.length; i++){
if(window.BBSpawns.players[i]){
window.BBSpawns.spawnPointData[i] = window.BBSpawns.spawnSelected;
window.BBSpawns.keepPositions[i] = window.BBSpawns.spawnSelected;
}
}
window.BBSpawns.spawnSelected = -1;
window.BBSpawns.playersSelected = [];
window.BBSpawns.updateEntries();
}
document.getElementById("bss_clearspawnselectionbutton").onclick = () => {
window.BBSpawns.spawnSelected = -1;
window.BBSpawns.updateEntries();
}
// create image
const mapImage = (spawnId) => {
window.BBSpawns.spawnId = spawnId;
let mapImg = window.BBSpawns.createMapImage(window.BBSpawns.map(),(document.getElementById("bbs_rightbox").clientWidth-20)/730);
window.BBSpawns.spawnId = null;
mapImg.classList.add("bss_mapimage");
document.getElementById("bbs_rightbox").appendChild(mapImg);
}
const clearChildren = (element) => {
while([...element.children].filter((x) => !x.classList.contains("windowTopBar")).length > 0) element.removeChild(element.children[element.children.length-1]);
}
window.BBSpawns.updateEntries = () => {
clearChildren(document.getElementById("bss_playerentry_elementcontainer"));
clearChildren(document.getElementById("bss_spawnentry_elementcontainer"));
// players
for(let id = 0; id < window.BBSpawns.players.length; id++){
let player = window.BBSpawns.players[id];
if(player){
let playerentry = document.createElement("div");
playerentry.classList.add(window.BBSpawns.playersSelected.find((x) => x == id) != undefined?"bss_entry_selected":"bss_entry");
playerentry.onclick = () => {
if(playerentry.classList.contains("bss_entry")){
playerentry.classList.remove("bss_entry");
playerentry.classList.add("bss_entry_selected");
window.BBSpawns.playersSelected.push(id);
} else {
playerentry.classList.remove("bss_entry_selected");
playerentry.classList.add("bss_entry");
window.BBSpawns.playersSelected.splice(window.BBSpawns.playersSelected.indexOf(id));
}
}
playerentry.onmouseenter = window.BBSpawns.sounds.rlh;
playerentry.onmousedown = window.BBSpawns.sounds.rlc;
let playerskin = document.createElement("div");
playerskin.classList.add("newbonklobby_playerentry_avatar");
if(window.BBSpawns.avatarData[id] && window.BBSpawns.avatarData[id][1]){
playerskin.appendChild(window.BBSpawns.avatarData[id][1].cloneNode(true));
} else {
try {
window.BBSpawns.createImage(player.avatar, 0, playerskin, "", 36, 36, window.BBSpawns.avatarData, id, 0, 2, 0.08, 0.3);
} catch (e) {}
}
let playername = document.createElement("div");
playername.classList.add("newbonklobby_playerentry_name");
playername.textContent = player.userName;
let playerlevel = document.createElement("div");
playerlevel.classList.add("newbonklobby_playerentry_level");
playerlevel.textContent = player.guest?"Guest":"Level "+player.level;
let playerspawnid = document.createElement("div");
playerspawnid.classList.add("newbonklobby_playerentry_balance");
playerspawnid.textContent = window.BBSpawns.spawnPointData[id]>-1?window.BBSpawns.spawnPointData[id]:"N/A";
playerentry.appendChild(playerskin);
playerentry.appendChild(playername);
playerentry.appendChild(playerlevel);
playerentry.appendChild(playerspawnid);
document.getElementById("bss_playerentry_elementcontainer").appendChild(playerentry);
}
}
// spawns
let spawns = window.BBSpawns.map().spawns;
for(let id = 0; id < spawns.length; id++){
if(spawns[id]){
let spawnentry = document.createElement("div");
spawnentry.classList.add(window.BBSpawns.spawnSelected == id?"bss_entry_selected":"bss_entry");
spawnentry.onclick = () => {
if(spawnentry.classList.contains("bss_entry_selected")){
spawnentry.classList.remove("bss_entry_selected");
spawnentry.classList.add("bss_entry");
window.BBSpawns.spawnSelected = -1;
} else {
for(let element = 0; element < document.getElementById("bss_spawnentry_elementcontainer").children.length; element++){
let elem = document.getElementById("bss_spawnentry_elementcontainer").children[element];
elem.classList.remove("bss_entry_selected");
elem.classList.add("bss_entry");
}
spawnentry.classList.remove("bss_entry");
spawnentry.classList.add("bss_entry_selected");
window.BBSpawns.spawnSelected = id;
}
}
spawnentry.onmouseenter = window.BBSpawns.sounds.rlh;
spawnentry.onmousedown = window.BBSpawns.sounds.rlc;
let spawnteams = document.createElement("div");
spawnteams.classList.add("newbonklobby_playerentry_avatar");
spawnteams.appendChild(drawSpawn(spawns[id]));
let spawnname = document.createElement("div");
spawnname.classList.add("bss_spawnentry_name");
spawnname.textContent = spawns[id].n;
let spawnid = document.createElement("div");
spawnid.classList.add("newbonklobby_playerentry_level");
spawnid.textContent = `Spawn ID: ${id}`;
spawnentry.addEventListener("mouseover", () => {clearChildren(document.getElementById("bbs_rightbox"));mapImage(id)});
spawnentry.addEventListener("mouseout", () => {clearChildren(document.getElementById("bbs_rightbox"));mapImage()});
spawnentry.appendChild(spawnteams);
spawnentry.appendChild(spawnname);
spawnentry.appendChild(spawnid);
document.getElementById("bss_spawnentry_elementcontainer").appendChild(spawnentry);
}
}
}
window.BBSpawns.updateSPData = () => {
let map = window.BBSpawns.map();
let lastMap = window.BBSpawns.lastMap;
let clear = () => {window.BBSpawns.spawnPointData = []; window.BBSpawns.keepPositions = [];}
if(lastMap != null){
if(map.spawns.length != lastMap.spawns.length) clear();
if(map.m.rxid != 0 && lastMap.m.rxid != 0 && map.m.rxid != lastMap.m.dbid) clear();
if(map.m.rxid == 0 && map.m.dbid != lastMap.m.rxid && map.m.dbid != lastMap.m.dbid && map.m.dbid != lastMap.m.rxid) clear();
}
window.BBSpawns.lastMap = map;
}
window.BBSpawns.roomLeave = () => {
window.BBSpawns.spawnPointData = [];
window.BBSpawns.keepPositions = [];
window.BBSpawns.lastMap = [];
window.BBSpawns.playersSelected = [];
}
window.BBSpawns.displayWindow = (playerID) => {
document.getElementById("bbspawns").style.visibility = "inherit";
document.getElementById("bbspawns").style.opacity = "0";
window.BBSpawns.updateSPData();
window.anime({
targets: document.getElementById("bbspawns"),
opacity: "1",
autoplay: true,
duration: 250,
easing: "easeOutCubic",
});
window.BBSpawns.playerSelected = playerID || -1;
window.BBSpawns.updateEntries();
mapImage();
}
const bigvar = newSrc.match(/[A-Za-z0-9$_]+\[[0-9]{6}\]/)[0].split('[')[0];
const closePlayerentryMenu = newSrc.match(/this\[[A-Za-z0-9\$_]{3}\[[0-9]{1,3}]\[[0-9]{1,5}]]\);[A-Za-z0-9\$_]{3}\(\);}/)[0].split(";")[1];
const soundsRegex = newSrc.match(/0x424242\);[A-Za-z0-9\$_]{3}\[[0-9]{1,3}]/)[0].split(';')[1];
const lobbyPlayerIDRegex = newSrc.match(/\[];[A-Za-z0-9\$_]{3}\[[0-9]{1,3}]=\[];[A-Za-z0-9\$_]{3}\[[0-9]{1,3}]=function\([A-Za-z0-9\$_]{3}/)[0].split('(')[1];
const createImageRegex = newSrc.match(/]]]\);}else {try{.../)[0].split("try{")[1].split("[")[0];
const updatePlayersRegex = newSrc.match(/=\[];[A-Za-z0-9\$_]{3}\[[0-9]{1,3}]=\[];[A-Za-z0-9\$_]{3}\[[0-9]{1,3}]=function\([A-Za-z0-9\$_]{3}\){/);
const imageRender = newSrc.match(/(?<=\);function )[A-Za-z0-9\$_]{1,3}(?=\([A-Za-z0-9\$_,]{7}\){\"use strict\")/)[0];
//get players
const playerList = newSrc.match(/=\[];[A-Za-z0-9\$_]{3}\[[0-9]{1,3}]=\[];[A-Za-z0-9\$_]{3}\[[0-9]{1,3}]=function\([A-Za-z0-9\$_]{3}\){.*?\){/)[0].split("if(")[1].match(/[A-Za-z0-9\$_]{3}\[[0-9]{1,3}]\[[0-9]{1,3}]/)[0];
const avatarData = newSrc.match(/(?<=36,36,)[A-Za-z0-9\$_]{3}\[[0-9]{1,3}]/)[0];
newSrc = newSrc.replace(updatePlayersRegex, updatePlayersRegex[0] + `window.BBSpawns.players = ${playerList};window.BBSpawns.avatarData = ${avatarData};`);
// create button
const moveToButtonRegex = newSrc.match(/\(\);}\);}if/);
let setSpawnPointButton = `
let button = document.createElement("div");
button.classList.add("newbonklobby_playerentry_menu_button");
button.classList.add("brownButton");
button.classList.add("brownButton_classic");
button.classList.add("buttonShadow");
document.getElementsByClassName("newbonklobby_playerentry_menu")[0].appendChild(button);
window.BBSpawns.sounds = ${soundsRegex};
window.BBSpawns.sounds.setButtonSounds([...document.getElementById("bbspawns").getElementsByClassName("buttonShadow")]);
button.textContent = "Set spawn point";
button.onclick = function () {
window.BBSpawns.playersSelected = [${lobbyPlayerIDRegex}];
window.BBSpawns.displayWindow(${lobbyPlayerIDRegex});
${closePlayerentryMenu};
}
`;
// salami
const toolRegex = newSrc.match(/=new [A-Za-z0-9\$_]{1,3}\(this,[A-Za-z0-9\$_]{1,3}\[0\]\[0\],[A-Za-z0-9\$_]{1,3}\[0\]\[1\]\);/);
newSrc = newSrc.replace(toolRegex, toolRegex + "window.BBSpawns.tools = this;")
newSrc = newSrc.replace(moveToButtonRegex, moveToButtonRegex[0].split('}if')[0] + setSpawnPointButton + '}if');
// spawn selection & spawn color fix
const spawnColorRegex = newSrc.match(/(?<=5\){[A-Za-z0-9\$_]{3}\[[0-9]{1,3}]=0xffd90e;}).*?]]\(.*?\);(?=[A-Za-z0-9\$_]{3}.[A-Za-z0-9\$_]{3}\([0-9]{1,3}\))/);
const spawnTeamsRegex = newSrc.match(/[A-Za-z0-9\$_]{1,3}\[[0-9]{1,3}]=3;}else if\(.{0,300}== false\){continue;}[^;]*?\({x:/);
let spawn = spawnTeamsRegex[0].split("==")[0].split("if(")[1].match(/.*?(?=\[...\[[0-9]{1,3}]\[[0-9]{1,3}]] )/)[0];
let spawnTeams = `
else if(${spawn}.gr == true){
${spawnTeamsRegex[0].split("=3")[0]} = 4;
}
else if(${spawn}.ye == true){
${spawnTeamsRegex[0].split("=3")[0]} = 5;
}
else
`;
newSrc = newSrc.replace(spawnColorRegex, spawnColorRegex[0].split("(")[0] + `(window.BBSpawns.spawnId==${newSrc.match(/(?<==false;}for\()[A-Za-z0-9\$_]{3}\[[0-9]{1,3}]/)[0]}?0xffffff:` + spawnColorRegex[0].split("(")[1]);
newSrc = newSrc.replace(spawnTeamsRegex, spawnTeamsRegex[0].split("else")[0] + spawnTeams + spawnTeamsRegex[0].split("else")[1].replace("continue;", ""))
// get some things i need (map && create map image)
const createRoomRegex = newSrc.match(/\(0,[A-Za-z0-9\$_]{1,3}\.[A-Za-z0-9\$_]{1,3}\(.[0-9]{1,4}\)\);.{0,50}=3;}else/g);
newSrc = newSrc.replace(createRoomRegex, createRoomRegex[0].split(';')[0] + `;
${createRoomRegex[0].split(";")[1]};
window.BBSpawns.map = () => {return ${createRoomRegex[0].match(/(?<=;).*?\[.*?(?=\[)/)}.map};
window.BBSpawns.createImage = ${createImageRegex}.createImage;
if(document.getElementById("bbspawns").style.visibility == "inherit"){
window.BBSpawns.tools.networkEngine.on("newPlayerJoined", () => window.BBSpawns.updateEntries());
window.BBSpawns.tools.networkEngine.on("nameChange", () => window.BBSpawns.updateEntries());
window.BBSpawns.tools.networkEngine.on("playerLevelledUp", () => window.BBSpawns.updateEntries());
window.BBSpawns.tools.networkEngine.on("playerLeft", () => window.BBSpawns.updateEntries());
}
window.BBSpawns.createMapImage = ${newSrc.match(/(?<=\);}this\[.{0,8}\[[0-9]{1,5}]]\(\);.{0,8}=)[A-Za-z0-9\$_]{1,3}/)}.createImage;
}else`);
// put players on their initial positions
let newStateRegex = newSrc.match(/B;}[A-Za-z0-9\$_]{3}\[[0-9]{1,3}]=.*?\(.*?,true\);/)[0];
newSrc = newSrc.replace(newStateRegex, newStateRegex + `
let discs = ${newStateRegex.split("}")[1].split("=")[0]}.discs;
let map = window.BBSpawns.map();
window.BBSpawns.updateSPData();
if(
window.bonkHost &&
${bigvar}.bonkHost.state &&
document.getElementById("hostPlayerMenuKeepPositions") &&
document.getElementById("hostPlayerMenuKeepPositions").checked &&
window.bonkHost.toolFunctions.getGameSettings().map.s.re &&
window.bonkHost.toolFunctions.getGameSettings().ga === "b" &&
${bigvar}.bonkHost.state.mm.dbid == window.bonkHost.toolFunctions.getGameSettings().map.m.dbid &&
${bigvar}.bonkHost.state.mm.dbv == window.bonkHost.toolFunctions.getGameSettings().map.m.dbv
){
for(let disc = 0; disc < discs.length; disc++){
if(discs[disc] != null && window.BBSpawns.keepPositions[disc] != null){
discs[disc].x = (map.spawns[window.BBSpawns.keepPositions[disc]].x + 365) / map.physics.ppm;
discs[disc].y = (map.spawns[window.BBSpawns.keepPositions[disc]].y + 250) / map.physics.ppm;
discs[disc].xv = map.spawns[window.BBSpawns.keepPositions[disc]].xv / map.physics.ppm;
discs[disc].yv = map.spawns[window.BBSpawns.keepPositions[disc]].yv / map.physics.ppm;
discs[disc].sx = discs[disc].x;
discs[disc].sy = discs[disc].y;
discs[disc].sxv = discs[disc].xv;
discs[disc].syv = discs[disc].yv;
window.BBSpawns.keepPositions[disc] = null;
${bigvar}.bonkHost.state.discs[disc] = null;
}
}
}else{
for(let disc = 0; disc < discs.length; disc++){
if(discs[disc] != null && window.BBSpawns.spawnPointData[disc] != null){
discs[disc].x = (map.spawns[window.BBSpawns.spawnPointData[disc]].x + 365) / map.physics.ppm;
discs[disc].y = (map.spawns[window.BBSpawns.spawnPointData[disc]].y + 250) / map.physics.ppm;
discs[disc].xv = map.spawns[window.BBSpawns.spawnPointData[disc]].xv / map.physics.ppm;
discs[disc].yv = map.spawns[window.BBSpawns.spawnPointData[disc]].yv / map.physics.ppm;
discs[disc].sx = discs[disc].x;
discs[disc].sy = discs[disc].y;
discs[disc].sxv = discs[disc].xv;
discs[disc].syv = discs[disc].yv;
}
}
}
window.BBSpawns.exitMenu();
`);
let roomLeaveRegex = newSrc.match(/\(\);[A-Za-z0-9\$_]{3}\[[0-9]{1,3}]=null;}[A-Za-z0-9\$_]{3}\[[0-9]{1,3}]\[[A-Za-z0-9\$_]{3}\[[0-9]{1,3}]\[[0-9]{1,3}]]=null;/g);
newSrc = newSrc.replace(roomLeaveRegex, roomLeaveRegex + `window.BBSpawns.exitMenu();window.BBSpawns.roomLeave();`);
console.log(`${scriptName} injector run`);
return newSrc;
}
if(!window.bonkCodeInjectors) window.bonkCodeInjectors = [];
window.bonkCodeInjectors.push(bonkCode => {
try {
return injector(bonkCode);
} catch (error) {
alert(`Whoops! ${scriptName} was unable to load.`);
throw error;
}
});
console.log(`${scriptName} injector loaded`);