Advanced Aimbot Xbox Cloud Gaming

Aimbot script for automatic aiming and optional shooting

目前為 2024-11-23 提交的版本,檢視 最新版本

// ==UserScript==
// @name         Advanced Aimbot Xbox Cloud Gaming
// @namespace    https://www.xbox.com/en-US/play/launch/fortnite/BT5P2X999VH2
// @version      3.0
// @description  Aimbot script for automatic aiming and optional shooting
// @author       yeebus
// @match        https://www.xbox.com/en-US/play/launch/fortnite/BT5P2X999VH2
// @grant        none
// ==/UserScript==

(function() {
    'use strict';

    let aimbotEnabled = false;

    // Toggle aimbot on/off with the "T" key
    document.addEventListener('keydown', (event) => {
        if (event.key.toLowerCase() === 't') {
            aimbotEnabled = !aimbotEnabled;
            console.log(`Aimbot ${aimbotEnabled ? 'activated' : 'deactivated'}`);
        }
    });

    // Function to detect the closest target
    function findClosestTarget() {
        const targets = Array.from(document.querySelectorAll('.enemy')); // Replace '.enemy' with the game's target class
        if (targets.length === 0) return null;

        let closestTarget = null;
        let minDistance = Infinity;

        targets.forEach(target => {
            const rect = target.getBoundingClientRect();
            const targetCenter = {
                x: rect.left + rect.width / 2,
                y: rect.top + rect.height / 2,
            };

            // Calculate distance to the center of the screen
            const screenCenter = { x: window.innerWidth / 2, y: window.innerHeight / 2 };
            const distance = Math.sqrt(
                Math.pow(targetCenter.x - screenCenter.x, 2) +
                Math.pow(targetCenter.y - screenCenter.y, 2)
            );

            if (distance < minDistance) {
                minDistance = distance;
                closestTarget = targetCenter;
            }
        });

        return closestTarget;
    }

    // Smoothly aim at the target
    function aimAtTarget(target) {
        if (!target) return;

        const event = new MouseEvent('mousemove', {
            clientX: target.x,
            clientY: target.y,
        });
        document.dispatchEvent(event);
    }

    // Optional: Automatically fire when target is centered
    function shoot() {
        const clickEvent = new MouseEvent('mousedown');
        document.dispatchEvent(clickEvent);
    }

    // Main loop for aimbot logic
    function aimbotLoop() {
        if (aimbotEnabled) {
            const target = findClosestTarget();
            if (target) {
                aimAtTarget(target);
                // Uncomment the line below to enable auto-shooting
                // shoot();
            }
        }
        requestAnimationFrame(aimbotLoop);
    }

    // Start the aimbot loop
    aimbotLoop();

})();