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Cloud Gaming Aimbot with HD Override

Combines an aimbot and HD override functionality for cloud gaming.

目前為 2024-11-14 提交的版本,檢視 最新版本

// ==UserScript==
// @name        Cloud Gaming Aimbot with HD Override
// @namespace   ViolentMonkey Scripts
// @version     1.6
// @description Combines an aimbot and HD override functionality for cloud gaming.
// @match       https://*.xbox.com/en-US/play/launch/*
// @grant       none
// @run-at      document-end
// @copyright   Prehistoricman Inc. 2024
// ==/UserScript==

// Global variables
let aimbotEnabled = false;
const smoothness = 0.05;
const shootingRange = 100;  // Max range for shooting in pixels
const playerPosition = { x: 400, y: 300 }; // Replace with actual player position data
let targets = [];  // To be populated with actual targets
const qualitySettings = { HD: true, HighestQuality: 1080 };
const aimbotHotkey = "v"; // Toggle aimbot with 'V' key
const toggleHotkey = "a"; // Toggle both aimbot and HD with 'A+V'

// Helper function to calculate distance between player and target
function calculateDistance(x1, y1, x2, y2) {
    return Math.sqrt(Math.pow(x2 - x1, 2) + Math.pow(y2 - y1, 2));
}

// Function to aim at the target with smoothness
function smoothAim(target) {
    const angleToTarget = Math.atan2(target.y - playerPosition.y, target.x - playerPosition.x);
    const currentAngle = 0; // Replace with actual player view angle
    const difference = angleToTarget - currentAngle;
    return currentAngle + difference * smoothness;
}

// Simulate aiming at the target
function aimAtTarget(angle) {
    console.log("[Aimbot] Aiming at angle:", angle);
    // Here you would add code to move the mouse or send events to the game (not possible in browser directly)
}

// Simulate shooting at the target
function shootAtTarget(target) {
    console.log("[Aimbot] Shooting at target:", target);
    // You can simulate a mouse click or other shooting action here (again, limited in browser)
}

// Aimbot logic to lock onto the closest target
function aimbot(targets) {
    let closestTarget = null;
    let closestDistance = Infinity;
    targets.forEach(target => {
        const distance = calculateDistance(playerPosition.x, playerPosition.y, target.x, target.y);
        if (distance < closestDistance) {
            closestDistance = distance;
            closestTarget = target;
        }
    });

    if (closestTarget && aimbotEnabled) {
        const adjustedAngle = smoothAim(closestTarget);
        aimAtTarget(adjustedAngle);

        if (closestDistance < shootingRange) {
            shootAtTarget(closestTarget);
        }
    }
}

// Toggle the aimbot functionality on or off
document.addEventListener('keydown', (event) => {
    if (event.key === aimbotHotkey) {
        aimbotEnabled = !aimbotEnabled;
        console.log(`[Aimbot] Aimbot ${aimbotEnabled ? 'enabled' : 'disabled'}`);
    }

    // Toggle both aimbot and HD on A + V combination
    if (event.key === toggleHotkey) {
        aimbotEnabled = !aimbotEnabled;
        qualitySettings.HD = !qualitySettings.HD;
        console.log(`[Aimbot & HD Override] Aimbot: ${aimbotEnabled ? 'enabled' : 'disabled'}, HD: ${qualitySettings.HD ? 'enabled' : 'disabled'}`);
    }
});

// Simulate cloud gaming player quality settings (HD override)
function applyQualitySettings() {
    if (qualitySettings.HD) {
        const gamePlayer = document.querySelector(".xbox-streaming-player");  // Replace with actual player element selector
        if (gamePlayer) {
            console.log("Forcing HD quality...");
            // Logic for forcing HD resolution (this is a placeholder)
            gamePlayer.setPlaybackQuality(qualitySettings.HighestQuality);
            console.log("HD quality applied");
        }
    }
}

// Periodic check to adjust game quality
setInterval(applyQualitySettings, 5000);

// Placeholder targets (replace this with actual game data or API calls)
const exampleTargets = [
    { x: 500, y: 350 }, // Target 1
    { x: 600, y: 400 }  // Target 2
];

// Main loop for the aimbot to lock on to targets
setInterval(() => {
    if (aimbotEnabled) {
        aimbot(exampleTargets); // You would replace 'exampleTargets' with real target data from the game
    }
}, 100);

// Pause the game when the tab becomes inactive
function pauseOnTabInactive() {
    if (document.visibilityState !== 'visible') {
        const gamePlayer = document.querySelector(".xbox-streaming-player");  // Replace with actual player selector
        if (gamePlayer) {
            console.log("Tab is inactive, pausing game...");
            gamePlayer.pause();  // Pause the game (assuming the cloud gaming platform allows this)
        }
    }
}

// Check if tab is inactive every second
setInterval(pauseOnTabInactive, 1000);

console.log("Cloud Gaming Aimbot with HD Override is running!");