Auto Blum natural

click like a real person

目前為 2024-09-14 提交的版本,檢視 最新版本

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name         Auto Blum natural
// @namespace    http://violentmonkey.net/
// @version      2
// @description  click like a real person
// @author       nothing here
// @match        https://telegram.blum.codes/*
// @icon         https://cdn.prod.website-files.com/65b6a1a4a0e2af577bccce96/65ba99c1616e21b24009b86c_blum-256.png
// @grant        none
// ==/UserScript==

(function() {
    'use strict';

    const minBombClickCount = 0; //number of bombs will click
    const minFreezeClickCount = 2; //The tape number will click
    const cloverSkipPercentage = 10; //clover click abandonment rate (%)

    const consoleRed = 'font-weight: bold; color: red;';
    const consoleGreen = 'font-weight: bold; color: green;';
    const consolePrefix = '%c [AutoBot] ';
    const originalConsoleLog = console.log;

    console.log = function () {
        if (arguments[0].includes('[AutoBot]') || arguments[0].includes('github.com')) {
            originalConsoleLog.apply(console, arguments);
        }
    };

    console.error = console.warn = console.info = console.debug = function () { };

    console.clear();
    console.log(`${consolePrefix}Start bots...`, consoleGreen);

    let totalPoints = 0;
    let bombClickCount = 0;
    let freezeClickCount = 0;
    let skippedClovers = 0;
    let gameEnded = false;
    let checkGameEndInterval;

    // Function to check and click the Play button
    function checkAndClickPlayButton() {
        // Mencari elemen <a> dengan kelas 'play-btn'
        const playButton = document.querySelector('a.play-btn');
        
        // Memeriksa apakah elemen ditemukan dan terlihat
        if (playButton && playButton.offsetParent !== null) {
            // Pastikan elemen berada dalam viewport sebelum mengklik
            const rect = playButton.getBoundingClientRect();
            if (rect.top >= 0 && rect.left >= 0) {
                playButton.click();
                console.log('Tombol Play diklik.');
            } else {
                console.log('Tombol Play tidak berada dalam viewport.');
            }
        } else {
            console.log('Tombol Play tidak ditemukan.');
        }
    }

    // Function to continuously check the Play button
    function continuousPlayButtonCheck() {
        console.log('Memeriksa tombol Play...');
        checkAndClickPlayButton();
        setTimeout(continuousPlayButtonCheck, 1000); // Memanggil kembali setiap detik
    }

    continuousPlayButtonCheck(); // Start continuous check

    const originalPush = Array.prototype.push;
    Array.prototype.push = function(...args) {
        args.forEach(arg => {
            if (arg && arg.item) {
                if (arg.item.type === "CLOVER" || arg.item.type === "FREEZE") {
                    // Mengatur waktu acak untuk klik
                    const randomDelay = Math.random() * (5000 - 1000) + 1000; // Delay antara 1 dan 5 detik
                    setTimeout(() => {
                        if (arg && arg.item) { // Memastikan arg masih valid
                            if (arg.item.type === "CLOVER") {
                                arg.shouldSkip = Math.random() < (cloverSkipPercentage / 100);
                                if (arg.shouldSkip) {
                                    skippedClovers++;
                                    console.log(`${consolePrefix}Skip the three-leaf clover (${skippedClovers})`, consoleRed);
                                } else {
                                    console.log(`${consolePrefix}Click on the three-leaf clover (${totalPoints})`, consoleGreen);
                                    totalPoints++;
                                    arg.onClick(arg);
                                    arg.isExplosion = true;
                                    arg.addedAt = performance.now();
                                }
                            } else if (arg.item.type === "FREEZE" && freezeClickCount < minFreezeClickCount) {
                                console.log(`${consolePrefix}Click freeze`, consoleGreen);
                                arg.onClick(arg);
                                arg.isExplosion = true;
                                arg.addedAt = performance.now();
                                freezeClickCount++;
                            }
                        }
                    }, randomDelay); // Menunggu selama waktu acak sebelum melakukan klik
                } else if (arg.item.type === "BOMB" && bombClickCount < minBombClickCount) {
                    console.log(`${consolePrefix}Click on bomb`, consoleRed);
                    totalPoints = 0;
                    arg.onClick(arg);
                    arg.isExplosion = true;
                    arg.addedAt = performance.now();
                    bombClickCount++;
                }
            }
        });
        return originalPush.apply(this, args);
    };

    function checkGameEnd() {
        const rewardElement = document.querySelector('div.reward .animated-points.visible');
        if (rewardElement && !gameEnded) {
            gameEnded = true;
            const rewardAmount = rewardElement.querySelector('.amount').textContent;
            console.log(`${consolePrefix}Game over. Total points earned: ${rewardAmount}`, consoleGreen);
            totalPoints = 0;
            bombClickCount = 0;
            freezeClickCount = 0;
            skippedClovers = 0;

            const playButton = document.querySelector('button.kit-button.is-large.is-primary');
            if (playButton) {
                const playPassesText = playButton.querySelector('.label span').textContent;
                const playPasses = parseInt(playPassesText.match(/\d+/)[0], 10);

                if (playPasses > 0) {
                    setTimeout(() => {
                        playButton.click();
                        console.log(`${consolePrefix}Start a new game...`, consoleGreen);
                        gameEnded = false;
                    }, Math.random() * (5151.2 - 3137.7) + 3137.7);
                } else {
                    console.log(`${consolePrefix}Completed the game`, consoleRed);
                    clearInterval(checkGameEndInterval);
                }
            } else {
                console.log(`${consolePrefix}Play button not found`, consoleRed);
            }
        }
    }

    function startGameEndCheck() {
        if (checkGameEndInterval) {
            clearInterval(checkGameEndInterval);
        }

        checkGameEndInterval = setInterval(checkGameEnd, 1000);

        const observer = new MutationObserver((mutationsList, observer) => {
            for (const mutation of mutationsList) {
                if (mutation.type === 'childList') {
                    checkGameEnd();
                }
            }
        });

        observer.observe(document.body, { childList: true, subtree: true });
    }

    startGameEndCheck();

})();