Auto Blum natural

click like a real person

目前為 2024-09-14 提交的版本,檢視 最新版本

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name         Auto Blum natural
// @namespace    http://violentmonkey.net/
// @version      1
// @description  click like a real person
// @author       nothing here
// @match        https://telegram.blum.codes/*
// @icon         https://cdn.prod.website-files.com/65b6a1a4a0e2af577bccce96/65ba99c1616e21b24009b86c_blum-256.png
// @grant        none
// ==/UserScript==

(function() {
    'use strict';

    const minBombClickCount = 0; //số bomb sẽ bấm vào
    const minFreezeClickCount = 2; //số băng sẽ bấm vào
    const cloverSkipPercentage = 10; //tỉ lệ bỏ qua click cỏ ba lá (%)

    const consoleRed = 'font-weight: bold; color: red;';
    const consoleGreen = 'font-weight: bold; color: green;';
    const consolePrefix = '%c [AutoBot] ';
    const originalConsoleLog = console.log;

    console.log = function () {
        if (arguments[0].includes('[AutoBot]') || arguments[0].includes('github.com')) {
            originalConsoleLog.apply(console, arguments);
        }
    };

    console.error = console.warn = console.info = console.debug = function () { };

    console.clear();
    console.log(`${consolePrefix}Bắt đầu bot...`, consoleGreen);

    let totalPoints = 0;
    let bombClickCount = 0;
    let freezeClickCount = 0;
    let skippedClovers = 0;
    let gameEnded = false;
    let checkGameEndInterval;

const originalPush = Array.prototype.push;
Array.prototype.push = function(...args) {
    args.forEach(arg => {
        if (arg && arg.item) {
            if (arg.item.type === "CLOVER" || arg.item.type === "FREEZE") {
                // Mengatur waktu acak untuk klik
                const randomDelay = Math.random() * (5000 - 1000) + 1000; // Delay antara 1 dan 5 detik
                setTimeout(() => {
                    if (arg && arg.item) { // Memastikan arg masih valid
                        if (arg.item.type === "CLOVER") {
                            arg.shouldSkip = Math.random() < (cloverSkipPercentage / 100);
                            if (arg.shouldSkip) {
                                skippedClovers++;
                                console.log(`${consolePrefix}Bỏ qua cỏ 3 lá (${skippedClovers})`, consoleRed);
                            } else {
                                console.log(`${consolePrefix}Bấm vào cỏ 3 lá (${totalPoints})`, consoleGreen);
                                totalPoints++;
                                arg.onClick(arg);
                                arg.isExplosion = true;
                                arg.addedAt = performance.now();
                            }
                        } else if (arg.item.type === "FREEZE" && freezeClickCount < minFreezeClickCount) {
                            console.log(`${consolePrefix}Bấm vào đóng băng`, consoleGreen);
                            arg.onClick(arg);
                            arg.isExplosion = true;
                            arg.addedAt = performance.now();
                            freezeClickCount++;
                        }
                    }
                }, randomDelay); // Menunggu selama waktu acak sebelum melakukan klik
            } else if (arg.item.type === "BOMB" && bombClickCount < minBombClickCount) {
                console.log(`${consolePrefix}Bấm vào bomb`, consoleRed);
                totalPoints = 0;
                arg.onClick(arg);
                arg.isExplosion = true;
                arg.addedAt = performance.now();
                bombClickCount++;
            }
        }
    });
    return originalPush.apply(this, args);
};

    function checkGameEnd() {
        const rewardElement = document.querySelector('div.reward .animated-points.visible');
        if (rewardElement && !gameEnded) {
            gameEnded = true;
            const rewardAmount = rewardElement.querySelector('.amount').textContent;
            console.log(`${consolePrefix}Trò chơi kết thúc. Tổng số điểm kiếm được: ${rewardAmount}`, consoleGreen);
            totalPoints = 0;
            bombClickCount = 0;
            freezeClickCount = 0;
            skippedClovers = 0;

            const playButton = document.querySelector('button.kit-button.is-large.is-primary');
            if (playButton) {
                const playPassesText = playButton.querySelector('.label span').textContent;
                const playPasses = parseInt(playPassesText.match(/\d+/)[0], 10);

                if (playPasses > 0) {
                    setTimeout(() => {
                        playButton.click();
                        console.log(`${consolePrefix}Bắt đầu trò chơi mới...`, consoleGreen);
                        gameEnded = false;
                    }, Math.random() * (5151.2 - 3137.7) + 3137.7);
                } else {
                    console.log(`${consolePrefix}Đã chơi hết game`, consoleRed);
                    clearInterval(checkGameEndInterval);
                }
            } else {
                console.log(`${consolePrefix}Không tìm thấy nút chơi`, consoleRed);
            }
        }
    }

    function startGameEndCheck() {
        if (checkGameEndInterval) {
            clearInterval(checkGameEndInterval);
        }

        checkGameEndInterval = setInterval(checkGameEnd, 1000);

        const observer = new MutationObserver((mutationsList, observer) => {
            for (const mutation of mutationsList) {
                if (mutation.type === 'childList') {
                    checkGameEnd();
                }
            }
        });

        observer.observe(document.body, { childList: true, subtree: true });
    }

    startGameEndCheck();

})();