Agar.io Teleport Cheat

Simulates teleportation to another player by username in Agar.io

目前為 2024-09-06 提交的版本,檢視 最新版本

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name         Agar.io Teleport Cheat
// @namespace    http://tampermonkey.net/
// @version      1.0
// @description  Simulates teleportation to another player by username in Agar.io
// @author       YourName
// @match        *://agar.io/*
// @grant        none
// ==/UserScript==

(function() {
    'use strict';

    // Create a GUI: Textbox for username and a teleport button
    let guiDiv = document.createElement("div");
    guiDiv.style.position = "fixed";
    guiDiv.style.top = "10px";
    guiDiv.style.left = "10px";
    guiDiv.style.zIndex = "9999";
    guiDiv.style.padding = "10px";
    guiDiv.style.backgroundColor = "white";
    guiDiv.style.border = "2px solid black";
    document.body.appendChild(guiDiv);

    let usernameInput = document.createElement("input");
    usernameInput.type = "text";
    usernameInput.placeholder = "Enter Username";
    usernameInput.style.marginRight = "5px";
    guiDiv.appendChild(usernameInput);

    let teleportButton = document.createElement("button");
    teleportButton.innerHTML = "Teleport";
    guiDiv.appendChild(teleportButton);

    // Fetch player and game data (simulated for now)
    function getPlayerData() {
        // This function should ideally retrieve player data from the game
        // but since it's server-side, we mock this for now.
        return [
            { username: "player1", x: 500, y: 600 },
            { username: "targetPlayer", x: 1000, y: 1000 }
        ];
    }

    // Simulate Teleport (override your cell position)
    teleportButton.onclick = function() {
        let targetUsername = usernameInput.value.trim();
        if (!targetUsername) {
            alert("Please enter a valid username.");
            return;
        }

        // Simulate fetching player data from the game
        let players = getPlayerData(); // Placeholder for real game data
        let targetPlayer = players.find(player => player.username === targetUsername);

        if (targetPlayer) {
            console.log("Teleporting to: " + targetUsername);

            // Use WebSocket or manipulate your position directly
            // The following is a rough example assuming you have access to your player object

            // Assuming you have access to your own player object in-game
            // Your player object would typically contain your position data (x, y)

            let yourPlayer = window.yourCell;  // Hypothetical cell (replace with actual data reference)
            if (yourPlayer) {
                yourPlayer.x = targetPlayer.x;  // Move to their X coordinate
                yourPlayer.y = targetPlayer.y;  // Move to their Y coordinate
                alert(`Teleported to ${targetUsername} at [${targetPlayer.x}, ${targetPlayer.y}]`);
            } else {
                alert("Error: Could not access your player object.");
            }

        } else {
            alert("Player not found: " + targetUsername);
        }
    };

    // Hypothetical player object reference (should connect to actual player in-game)
    window.yourCell = {
        x: 0,
        y: 0
    };

})();