Simulates teleportation to another player by username in Agar.io
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// ==UserScript==
// @name Agar.io Teleport Cheat
// @namespace http://tampermonkey.net/
// @version 1.0
// @description Simulates teleportation to another player by username in Agar.io
// @author YourName
// @match *://agar.io/*
// @grant none
// ==/UserScript==
(function() {
'use strict';
// Create a GUI: Textbox for username and a teleport button
let guiDiv = document.createElement("div");
guiDiv.style.position = "fixed";
guiDiv.style.top = "10px";
guiDiv.style.left = "10px";
guiDiv.style.zIndex = "9999";
guiDiv.style.padding = "10px";
guiDiv.style.backgroundColor = "white";
guiDiv.style.border = "2px solid black";
document.body.appendChild(guiDiv);
let usernameInput = document.createElement("input");
usernameInput.type = "text";
usernameInput.placeholder = "Enter Username";
usernameInput.style.marginRight = "5px";
guiDiv.appendChild(usernameInput);
let teleportButton = document.createElement("button");
teleportButton.innerHTML = "Teleport";
guiDiv.appendChild(teleportButton);
// Fetch player and game data (simulated for now)
function getPlayerData() {
// This function should ideally retrieve player data from the game
// but since it's server-side, we mock this for now.
return [
{ username: "player1", x: 500, y: 600 },
{ username: "targetPlayer", x: 1000, y: 1000 }
];
}
// Simulate Teleport (override your cell position)
teleportButton.onclick = function() {
let targetUsername = usernameInput.value.trim();
if (!targetUsername) {
alert("Please enter a valid username.");
return;
}
// Simulate fetching player data from the game
let players = getPlayerData(); // Placeholder for real game data
let targetPlayer = players.find(player => player.username === targetUsername);
if (targetPlayer) {
console.log("Teleporting to: " + targetUsername);
// Use WebSocket or manipulate your position directly
// The following is a rough example assuming you have access to your player object
// Assuming you have access to your own player object in-game
// Your player object would typically contain your position data (x, y)
let yourPlayer = window.yourCell; // Hypothetical cell (replace with actual data reference)
if (yourPlayer) {
yourPlayer.x = targetPlayer.x; // Move to their X coordinate
yourPlayer.y = targetPlayer.y; // Move to their Y coordinate
alert(`Teleported to ${targetUsername} at [${targetPlayer.x}, ${targetPlayer.y}]`);
} else {
alert("Error: Could not access your player object.");
}
} else {
alert("Player not found: " + targetUsername);
}
};
// Hypothetical player object reference (should connect to actual player in-game)
window.yourCell = {
x: 0,
y: 0
};
})();