Powerline Axis Shifter

Powerline.io Axis Shifter

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name         Powerline Axis Shifter
// @author       Rumini - Discord: rumini & ibo_kys
// @description  Powerline.io Axis Shifter
// @version      1.3
// @match        *://powerline.io/*
// @icon         https://i.imgur.com/bfcFQF7.png
// @grant        unsafeWindow
// @license      MIT
// @run-at       document-start
// @namespace https://greasyfork.org/users/1356205
// ==/UserScript==

if (window.location.href === 'https://powerline.io/') {
  window.location.href = 'https://powerline.io/maindev.html';
}

(function () {
  'use strict';

  const DIRECTION_UP = 1;
  const DIRECTION_LEFT = 2;
  const DIRECTION_DOWN = 3;
  const DIRECTION_RIGHT = 4;

  function waitForGame(callback) {
    if (typeof Snake !== 'undefined' && typeof localPlayer !== 'undefined' && typeof input !== 'undefined') {
      callback();
    } else {
      setTimeout(() => waitForGame(callback), 100);
    }
  }

  function teleportTurn(direction, x, y, fakelag1, fakelag2) {
    if (antiLagEnabled) {
      if (0) {
        localPlayer.setTurnPoint(direction, x, y);
      } else {
        var timeNow = +new Date();
        var deltaTime = timeNow - lastTurnTime;
        lastTurnTime = timeNow;
        if (deltaTime < 30) {
          fakelag1 += 30;
        }
        var selectedPoint = localPlayer.addTurnPoint(direction, fakelag1);
      }

      if (direction == DIRECTION_UP || direction == DIRECTION_DOWN)
        x = -x;
      else
        y = -y;

      localPlayer.x = x / GAME_SCALE;
      localPlayer.y = -y / GAME_SCALE;

      localPlayer.headPos.x = x / GAME_SCALE;
      localPlayer.headPos.y = -y / GAME_SCALE;

      var coord;
      if (direction == DIRECTION_UP || direction == DIRECTION_DOWN)
        coord = x / GAME_SCALE;
      else
        coord = -y / GAME_SCALE;

      network.sendTurnPoint(direction, coord);
    } else {
      network.sendDirection(direction);
    }
  }

  function syncTurn(direction, x, y, fakelag1, fakelag2) {
    if (antiLagEnabled) {
      if (0) {
        localPlayer.setTurnPoint(direction, x, y);
      } else {
        var timeNow = +new Date();
        var deltaTime = timeNow - lastTurnTime;
        lastTurnTime = timeNow;
        if (deltaTime < 30) {
          fakelag1 += 30;
        }

        var selectedPoint = localPlayer.addTurnPoint(direction, fakelag1);
        x = selectedPoint.x * GAME_SCALE;
        y = selectedPoint.y * GAME_SCALE;
      }

      var coord;
      if (direction == DIRECTION_UP || direction == DIRECTION_DOWN)
        coord = x / GAME_SCALE;
      else
        coord = -y / GAME_SCALE;

      network.sendTurnPoint(direction, coord);
    } else {
      network.sendDirection(direction);
    }
  }

  function sendSyncTurn(snake) {
    if (localPlayer) {
      var x = snake.headPos.x;
      var y = snake.headPos.y;
      var fakelag1 = globalWebLag;
      var fakelag2 = 0;

      switch (input.direction) {
        case DIRECTION_UP:
        case DIRECTION_DOWN:
          input.direction = x >= 0 ? DIRECTION_RIGHT : DIRECTION_LEFT;
          break;
        case DIRECTION_LEFT:
        case DIRECTION_RIGHT:
          input.direction = y >= 0 ? DIRECTION_DOWN : DIRECTION_UP;
          break;
      }

      syncTurn(input.direction, x, y, fakelag1, fakelag2);
    }
  }

  function sendTeleportTurn(snake) {
    if (localPlayer) {
      var x = snake.headPos.x;
      var y = snake.headPos.y;
      var fakelag1 = globalWebLag;
      var fakelag2 = 0;

      input.direction = snake.direction;

      teleportTurn(input.direction, x, y, fakelag1, fakelag2);
    }
  }

  function teleport() {
    const snake = localPlayer;
    if (!snake) return;

    const actions = [
        { func: sendSyncTurn, delay: 0 },
        { func: sendTeleportTurn, delay: 10 },
    ];

    let cumulativeDelay = 0;

    actions.forEach(action => {
        cumulativeDelay += action.delay;
        setTimeout(() => {
            action.func(snake);
        }, cumulativeDelay);
    });
  }

  waitForGame(() => {
    document.addEventListener('keydown', e => {
      if (e.key === 'j') {
        teleport();
        hud.showTip("Teleported!", 1000);
      }
    });
  });
})();