Sandbox MooMoo.io FPS, Packet Limiter, and Ping Display

Displays FPS, Packet Limiter, and Ping for sandbox.moomoo.io

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name         Sandbox MooMoo.io FPS, Packet Limiter, and Ping Display
// @namespace    http://tampermonkey.net/
// @author       wat
// @version      v2
// @description  Displays FPS, Packet Limiter, and Ping for sandbox.moomoo.io
// @match        *://sandbox.moomoo.io/*
// @grant        none
// @license MIT
// ==/UserScript==

(function() {
    'use strict';

    let fps = 0;
    let packetLimiter = 0;
    let lastPacketTime = 0;
    let packetCount = 0;
    let ping = 0;

    // Create the display box
    function createDisplayBox() {
        const box = document.createElement('div');
        box.id = 'fpsPacketBox';
        box.style.position = 'fixed';
        box.style.top = '10px';
        box.style.left = '50%';
        box.style.transform = 'translateX(-50%)';
        box.style.backgroundColor = 'rgba(0, 0, 0, 0.7)';
        box.style.color = 'white';
        box.style.padding = '10px';
        box.style.borderRadius = '5px';
        box.style.fontFamily = 'Arial, sans-serif';
        box.style.fontSize = '14px';
        box.style.zIndex = '9999';
        document.body.appendChild(box);
    }

    // Update the display
    function updateDisplay() {
        const box = document.getElementById('fpsPacketBox');
        if (box) {
            box.textContent = `FPS: ${fps.toFixed(2)} | Packet Limiter: ${packetLimiter.toFixed(2)} | Ping: ${ping}ms`;
        }
    }

    // Calculate FPS
    let frameCount = 0;
    let lastFpsUpdateTime = performance.now();

    function calculateFps() {
        frameCount++;
        const now = performance.now();
        const elapsed = now - lastFpsUpdateTime;

        if (elapsed >= 1000) {
            fps = (frameCount * 1000) / elapsed;
            frameCount = 0;
            lastFpsUpdateTime = now;
        }

        requestAnimationFrame(calculateFps);
    }

    // Intercept WebSocket messages to calculate packet limiter and ping
    function interceptWebSocket() {
        const oldWSSend = WebSocket.prototype.send;
        WebSocket.prototype.send = function(data) {
            const now = performance.now();
            packetCount++;

            if (now - lastPacketTime >= 1000) {
                packetLimiter = packetCount;
                packetCount = 0;
                lastPacketTime = now;
            }

            // Check for ping packet
            if (data instanceof ArrayBuffer) {
                const view = new Uint8Array(data);
                if (view[0] === 5 && view.length === 1) {  // Assuming 5 is the ping packet ID
                    this.pingStartTime = now;
                }
            }

            oldWSSend.apply(this, arguments);
        };

        const oldWSOnMessage = WebSocket.prototype.onmessage;
        WebSocket.prototype.onmessage = function(event) {
            if (this.pingStartTime) {
                ping = Math.round(performance.now() - this.pingStartTime);
                this.pingStartTime = null;
            }
            oldWSOnMessage.apply(this, arguments);
        };
    }

    // Initialize
    function init() {
        createDisplayBox();
        calculateFps();
        interceptWebSocket();
        setInterval(updateDisplay, 100); // Update display every 100ms
    }

    // Wait for the game to load
    const loadInterval = setInterval(() => {
        if (document.getElementById('gameCanvas')) {
            clearInterval(loadInterval);
            init();
        }
    }, 100);
})();