[银河奶牛]公会数据显示

在公会页面显示更详细的数据

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name         [Mwi]Guild Details Display
// @name:zh-CN   [银河奶牛]钉钉
// @name:zh-TW   [银河奶牛]公会数据显示
// @namespace    http://tampermonkey.net/
// @version      1.05
// @description  Display more detailed data on the guild page.
// @description:zh-cn 在公会页面显示更详细的数据
// @description:zh-tw 在公会页面显示更详细的数据
// @author       Truth_Light
// @icon         https://www.google.com/s2/favicons?sz=64&domain=milkywayidle.com
// @match        https://www.milkywayidle.com/game?characterId=*
// @grant        none
// ==/UserScript==

(function() {
    'use strict';
    const userLanguage = navigator.language || navigator.userLanguage;
    const isZH = userLanguage.startsWith("zh");
    const updataDealy = 24*60*60*1000; //数据更新时限
    let rateXPDayMap = {};
    function formatPrice(value) {
        const isNegative = value < 0;
        value = Math.abs(value);

        if (value >= 1000000) {
            return (isNegative ? '-' : '') + (value / 1000000).toFixed(1) + 'M';
        } else if (value >= 1000) {
            return (isNegative ? '-' : '') + (value / 1000).toFixed(1) + 'K';
        } else {
            return (isNegative ? '-' : '') + value.toFixed(0).toString();
        }
    }

    function hookWS() {
        const dataProperty = Object.getOwnPropertyDescriptor(MessageEvent.prototype, "data");
        const oriGet = dataProperty.get;

        dataProperty.get = hookedGet;
        Object.defineProperty(MessageEvent.prototype, "data", dataProperty);

        function hookedGet() {
            const socket = this.currentTarget;
            if (!(socket instanceof WebSocket)) {
                return oriGet.call(this);
            }
            if (socket.url.indexOf("api.milkywayidle.com/ws") <= -1 && socket.url.indexOf("api-test.milkywayidle.com/ws") <= -1) {
                return oriGet.call(this);
            }

            const message = oriGet.call(this);
            Object.defineProperty(this, "data", { value: message }); // Anti-loop

            return handleMessage(message);
        }
    }

    function handleMessage(message) {
        try {
            let obj = JSON.parse(message);
            if (obj && obj.type === "guild_updated") {
                const Guild_ID = obj.guild.id;
                let storedData = JSON.parse(localStorage.getItem("Guild_Data")) || {};

                // 判断是否已经存在旧数据
                if (storedData[Guild_ID] && storedData[Guild_ID].guild_updated && storedData[Guild_ID].guild_updated.old.updatedAt) {
                    const oldUpdatedAt = new Date(storedData[Guild_ID].guild_updated.new.updatedAt);
                    const newUpdatedAt = new Date(obj.guild.updatedAt);

                    // 计算时间差(单位:毫秒)
                    const timeDifference = newUpdatedAt - oldUpdatedAt;

                    if (timeDifference >= updataDealy) {
                        // 更新老数据为新数据
                        storedData[Guild_ID].guild_updated.old = storedData[Guild_ID].guild_updated.new;
                        // 更新新数据为当前数据
                        storedData[Guild_ID].guild_updated.new = {
                            experience: obj.guild.experience,
                            level: obj.guild.level,
                            updatedAt: obj.guild.updatedAt
                        };
                    } else {
                        // 仅更新新数据
                        storedData[Guild_ID].guild_updated.new = {
                            experience: obj.guild.experience,
                            level: obj.guild.level,
                            updatedAt: obj.guild.updatedAt
                        };
                    }
                    //计算Δ
                    const Delta = {
                        Delta_Xp: storedData[Guild_ID].guild_updated.new.experience - storedData[Guild_ID].guild_updated.old.experience,
                        Delta_Level: storedData[Guild_ID].guild_updated.new.level - storedData[Guild_ID].guild_updated.old.level,
                        Delta_Time: (newUpdatedAt - new Date(storedData[Guild_ID].guild_updated.old.updatedAt)) / 1000, // 转换为秒
                        Rate_XP_Hours: (3600*(obj.guild.experience - storedData[Guild_ID].guild_updated.old.experience)/((newUpdatedAt - new Date(storedData[Guild_ID].guild_updated.old.updatedAt)) / 1000)).toFixed(2)
                    };
                    storedData[Guild_ID].guild_updated.Delta = Delta;

                    const Guild_TotalXp_div = document.querySelectorAll(".GuildPanel_value__Hm2I9")[1];
                    if (Guild_TotalXp_div) {
                        const xpText = isZH ? "经验值 / 小时" : "XP / Hour";

                        Guild_TotalXp_div.insertAdjacentHTML(
                            "afterend",
                            `<div>${formatPrice(Delta.Rate_XP_Hours)} ${xpText}</div>`
                        );
                        const Guild_NeedXp_div = document.querySelectorAll(".GuildPanel_value__Hm2I9")[2];
                        if (Guild_NeedXp_div) {
                            const Guild_NeedXp = document.querySelectorAll(".GuildPanel_value__Hm2I9")[2].textContent.replace(/,/g, '');
                            const Time = TimeReset(Guild_NeedXp/Delta.Rate_XP_Hours);
                            Guild_NeedXp_div.insertAdjacentHTML(
                                "afterend", // 使用 "afterend" 在元素的后面插入内容
                                `<div>${Time}</div>`
                        );
                        }
                    }
                } else {
                    // 如果没有旧数据,则直接添加新数据
                    storedData[Guild_ID] = {
                        guild_name: obj.guild.name,
                        guild_updated: {
                            old: {
                                experience: obj.guild.experience,
                                level: obj.guild.level,
                                updatedAt: obj.guild.updatedAt
                            },
                            new: {},
                        }
                    };
                }

                // 存储更新后的数据到 localStorage
                localStorage.setItem("Guild_Data", JSON.stringify(storedData));
            } else if (obj && obj.type === "guild_characters_updated") {
                let storedData = JSON.parse(localStorage.getItem("Guild_Data")) || {};
                for (const key in obj.guildSharableCharacterMap) {
                    if (obj.guildSharableCharacterMap.hasOwnProperty(key)) {
                        const Guild_ID = obj.guildCharacterMap[key].guildID;
                        const name = obj.guildSharableCharacterMap[key].name;
                        const newUpdatedAt = new Date();
                        storedData[Guild_ID].guild_player = storedData[Guild_ID].guild_player || {};
                        if (storedData[Guild_ID] && storedData[Guild_ID].guild_player && storedData[Guild_ID].guild_player[name] && storedData[Guild_ID].guild_player[name].old && storedData[Guild_ID].guild_player[name].old.updatedAt) {
                            const oldUpdatedAt = new Date(storedData[Guild_ID].guild_player[name].old.updatedAt)
                            const timeDifference = newUpdatedAt - oldUpdatedAt
                            if (timeDifference >= updataDealy) {
                                // 更新老数据为新数据
                                storedData[Guild_ID].guild_player[name].old = storedData[Guild_ID].guild_player[name].new;
                                // 更新新数据为当前数据
                                storedData[Guild_ID].guild_player[name].new = {
                                    id: key,
                                    gameMode: obj.guildSharableCharacterMap[key].gameMode,
                                    guildExperience: obj.guildCharacterMap[key].guildExperience,
                                    updatedAt: newUpdatedAt,
                                };
                            } else {
                                // 仅更新新数据
                                storedData[Guild_ID].guild_player[name].new = {
                                    id: key,
                                    gameMode: obj.guildSharableCharacterMap[key].gameMode,
                                    guildExperience: obj.guildCharacterMap[key].guildExperience,
                                    updatedAt: newUpdatedAt,
                                };
                            }
                            //计算Δ
                            const Delta = {
                                Delta_Time:(newUpdatedAt - new Date(storedData[Guild_ID].guild_player[name].old.updatedAt)) / 1000,
                                Delta_Xp: storedData[Guild_ID].guild_player[name].new.guildExperience - storedData[Guild_ID].guild_player[name].old.guildExperience,
                                Rate_XP_Day: (24*3600*(obj.guildCharacterMap[key].guildExperience - storedData[Guild_ID].guild_player[name].old.guildExperience)/((newUpdatedAt - new Date(storedData[Guild_ID].guild_player[name].old.updatedAt)) / 1000)).toFixed(2)
                            };
                            storedData[Guild_ID].guild_player[name].Delta = Delta;
                            rateXPDayMap[name] = Delta.Rate_XP_Day;
                        }else {
                            storedData[Guild_ID].guild_player[name] = {
                                old: {
                                    id: key,
                                    gameMode: obj.guildSharableCharacterMap[key].gameMode,
                                    guildExperience: obj.guildCharacterMap[key].guildExperience,
                                    updatedAt: newUpdatedAt,
                                },
                                new:{}
                            };
                        }
                    }

                }
                //console.log("测试数据",storedData);
                //console.log("guild_characters_updated", obj);
                updateExperienceDisplay(rateXPDayMap);
                localStorage.setItem("Guild_Data", JSON.stringify(storedData));
            }




        } catch (error) {
            console.error("Error processing message:", error);
        }
        return message;
    }


    function TimeReset(hours) {
        const totalMinutes = hours * 60;
        const days = Math.floor(totalMinutes / (24 * 60));
        const yudays = totalMinutes % (24 * 60);
        const hrs = Math.floor(yudays / 60);
        const minutes = Math.floor(yudays % 60);
        const dtext = isZH ? "天" : "d";
        const htext = isZH ? "时" : "h";
        const mtext = isZH ? "分" : "m";
        return `${days}${dtext} ${hrs}${htext} ${minutes}${mtext}`;
    }

    function updateExperienceDisplay(rateXPDayMap) {
        const trElements = document.querySelectorAll(".GuildPanel_membersTable__1NwIX tbody tr");
        const idleuser_list = [];
        const dtext = isZH ? "天" : "d";

        // 将 rateXPDayMap 转换为数组并排序
        const sortedMembers = Object.entries(rateXPDayMap)
        .map(([name, XPdata]) => ({ name, XPdata }))
        .sort((a, b) => b.XPdata - a.XPdata);

        sortedMembers.forEach(({ name, XPdata }) => {
            trElements.forEach(tr => {
                const nameElement = tr.querySelector(".CharacterName_name__1amXp");
                const experienceElement = tr.querySelector("td:nth-child(3) > div");
                const activityElement = tr.querySelector('.GuildPanel_activity__9vshh');

                if (nameElement && nameElement.textContent.trim() === name) {
                    if (activityElement.childElementCount === 0) {
                        idleuser_list.push(nameElement.textContent.trim());
                    }

                    if (experienceElement) {
                        const newDiv = document.createElement('div');
                        newDiv.textContent = `${formatPrice(XPdata)}/${dtext}`;

                        // 计算颜色
                        const rank = sortedMembers.findIndex(member => member.name === name);
                        const hue = 120 - (rank * (120 / (sortedMembers.length - 1)));
                        newDiv.style.color = `hsl(${hue}, 100%, 50%)`;

                        experienceElement.insertAdjacentElement('afterend', newDiv);
                    }
                    return;
                }
            });
        });

        update_idleuser_tb(idleuser_list);
    }

    function update_idleuser_tb(idleuser_list) {
        const targetElement = document.querySelector('.GuildPanel_noticeMessage__3Txji');
        if (!targetElement) {
            console.error('公会标语元素未找到!');
            return;
        }
        const clonedElement = targetElement.cloneNode(true);

        const namesText = idleuser_list.join(', ');
        clonedElement.innerHTML = '';
        clonedElement.textContent = isZH ? `闲置的成员:${namesText}` : `Idle User : ${namesText}`;
        clonedElement.style.color = '#ffcc00';

        // 设置复制元素的高度为原元素的25%
        const originalStyle = window.getComputedStyle(targetElement);
        const originalHeight = originalStyle.height;
        const originalMinHeight = originalStyle.minHeight;
        clonedElement.style.height = `25%`;
        clonedElement.style.minHeight = `25%`; // 也设置最小高度
        targetElement.parentElement.appendChild(clonedElement);
    }

    hookWS();

})();