if there's a shark hidden on your screen it will find it for you
// ==UserScript==
// @name Taming.io shark finder
// @namespace http://tampermonkey.net/
// @version 0.2
// @description if there's a shark hidden on your screen it will find it for you
// @author Phantasm
// @match *://taming.io/
// @grant none
// @license MIT
// ==/UserScript==
// Get the canvas element
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
// Set the line color to RGB 123, 159, 209
ctx.strokeStyle = 'rgb(123, 159, 209)';
// Set the line width
ctx.lineWidth = 5;
// Function to get the coordinates of an object with a specific color
function getObjectCoordinates(color) {
// Get the page's image data
var imageData = getImageData();
// Iterate through the image data to find the object with the specified color
for (var y = 0; y < imageData.height; y++) {
for (var x = 0; x < imageData.width; x++) {
var pixel = imageData.data[(y * imageData.width * 4) + (x * 4)];
if (pixel[0] === color[0] && pixel[1] === color[1] && pixel[2] === color[2]) {
// Found the object! Return its coordinates
return [x, y];
}
}
}
// If no object is found, return null
return null;
}
// Function to get the page's image data
function getImageData() {
// Create a temporary canvas to render the page
var tempCanvas = document.createElement('canvas');
tempCanvas.width = window.innerWidth;
tempCanvas.height = window.innerHeight;
var tempCtx = tempCanvas.getContext('2d');
// Render the page on the temporary canvas
tempCtx.drawWindow(window, 0, 0, window.innerWidth, window.innerHeight);
// Get the image data from the temporary canvas
var imageData = tempCtx.getImageData(0, 0, window.innerWidth, window.innerHeight);
// Remove the temporary canvas
tempCanvas.remove();
return imageData;
}
// Get the coordinates of the object with the color RGB 123, 159, 209
var objectCoordinates = getObjectCoordinates([123, 159, 209]);
// If the object is found, draw a line to it
if (objectCoordinates) {
ctx.beginPath();
ctx.moveTo(968, 630);
ctx.lineTo(objectCoordinates[0], objectCoordinates[1]);
ctx.stroke();
} else {
console.log("Object not found!");
}