MooM moD p = AUTO HEAL OFF-ON 0.2

p = AUTO HEAL OFF-ON 0.2

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name         MooM moD p = AUTO HEAL OFF-ON 0.2
// @namespace    none
// @version      0.2
// @description  p = AUTO HEAL OFF-ON 0.2
// @author       Pro X
// @match        *://moomoo.io/*
// @match        *://sandbox.moomoo.io/*
// @match        *://dev.moomoo.io/*
// @require      https://greasyfork.org/scripts/423602-msgpack/code/msgpack.js
// @license      MIT
// @icon         https://moomoo.io/img/favicon.png?v=1
// @grant        none
// ==/UserScript==

document.getElementById("mainMenu").style.backgroundImage = "url(https://catherineasquithgallery.com/uploads/posts/2021-02/1614280275_36-p-chernii-fon-dlya-futazhei-45.png)";
document.getElementById("enterGame").innerHTML = "...Go...";
document.getElementById("enterGame").style = "text-shadow: 	#00FFFF 2px 2px 5px;";
document.getElementById("enterGame").style.color = "blue";
document.getElementById("enterGame").style.backgroundColor = "black";
document.getElementById("promoImgHolder").remove();
document.querySelector("#pre-content-container").remove(); //anti AD
document.getElementById("gameName").innerHTML = "MooM MoD";
document.getElementById('gameName').style = "text-shadow: #00CED1 2px 2px 40px;";
document.getElementById("loadingText").innerHTML = "Loading Mod..."
document.getElementById("loadingText").style = "text-shadow: 	#00FFFF 2px 2px 15px;";

(function () {
    let ahsp = parseInt(localStorage.getItem('autoHealSpeed')) || 125;
    let ahth = parseInt(localStorage.getItem('autoHealThreshold')) || 86;
    let ahrp = parseInt(localStorage.getItem('autoHealRepeat')) || 2;
    let ahtky = parseInt(localStorage.getItem('autoHealToggleKey')) || 80;
    let ahen = true;
    let items = [];
    let weapons = [];
    let inGame = false;
    let tmpHealth = 100;
    let sTime = 0;
    let sCount = 0;
    let msgpack = window.msgpack;
    let ws;
    let lkps = 1;
    let menuOpen = false;

    function keyCodeToLabel(keyCode) {
        const keyMap = {
            3: 'Cancel', 8: 'Backspace', 9: 'Tab', 12: 'Clear', 13: 'Enter', 16: 'Shift', 160: 'Shift', 17: 'Control', 161: 'Control',
            18: 'Alt', 162: 'Alt', 19: 'Pause', 20: 'Caps Lock', 21: 'Unidentified', 25: 'Unidentified', 27: 'Escape', 28: 'Henkan',
            29: 'Muhenkan', 32: '(blank space)', 33: 'PageUp', 34: 'PageDown', 35: 'End', 36: 'Home', 37: 'ArrowLeft', 38: 'ArrowUp',
            39: 'ArrowRight', 40: 'ArrowDown', 41: 'Select', 42: 'Print', 43: 'Execute', 44: 'F13', 45: 'Insert', 46: 'Delete',
            47: 'Help', 48: '0', 49: '1', 50: '2', 51: '3', 52: '4', 53: '5', 54: '6', 55: '7', 56: '8', 57: '9', 58: ':', 59: ';',
            60: '<', 61: '=', 63: 'ß', 64: '@', 65: 'A', 66: 'B', 67: 'C', 68: 'D', 69: 'E', 70: 'F', 71: 'G', 72: 'H', 73: 'I',
            74: 'J', 75: 'K', 76: 'L', 77: 'M', 78: 'N', 79: 'O', 80: 'P', 81: 'Q', 82: 'R', 83: 'S', 84: 'T', 85: 'U', 86: 'V',
            87: 'W', 88: 'X', 89: 'Y', 90: 'Z', 91: 'Meta', 224: 'Meta', 92: 'Meta', 225: 'AltGraph', 93: 'ContextMenu', 95: 'Standby',
            96: '0', 97: '1', 98: '2', 99: '3', 100: '4', 101: '5', 102: '6', 103: '7', 104: '8', 105: '9', 106: '*', 107: '+',
            108: ',', 109: '-', 110: '.', 111: '/', 112: 'F1', 113: 'F2', 114: 'F3', 115: 'F4', 116: 'F5', 117: 'F6', 118: 'F7', 119: 'F8',
            120: 'F9', 121: 'F10', 122: 'F11', 123: 'F12', 124: 'F13', 125: 'F14', 126: 'F15', 127: 'F16', 128: 'F17', 129: 'F18',
            130: 'F19', 131: 'F20', 132: 'F21', 133: 'F22', 134: 'F23', 135: 'F24', 136: 'F25', 137: 'F26', 138: 'F27', 139: 'F28',
            140: 'F29', 141: 'F30', 142: 'F31', 143: 'F32', 144: 'NumLock', 145: 'ScrollLock', 151: 'Airplane Mode', 161: 'Volume Mute',
            162: 'Volume Down', 163: 'Volume Up', 186: ';', 187: '=', 188: ',', 189: '-', 190: '.', 191: '/', 192: '`', 193: '/',
            219: '[', 220: '\\', 221: ']', 222: "'", 223: '`', 224: 'Meta', 225: 'AltGraph', 226: '\\', 229: 'Non-conversion',
            230: 'Alphanumeric', 231: 'Hiragana/Katakana', 233: 'Zenkaku/Hankaku', 234: 'Kanji Mode', 240: 'WakeUp', 255: 'WakeUp',
            default: '',
        };

        return keyMap[keyCode] || '';
    }

    function shouldHandleHotkeys() {
        return document.activeElement.id.toLowerCase() !== 'chatbox' && document.activeElement.id.toLowerCase() !== 'allianceinput';
    }

    document.addEventListener('keydown', (e) => {
        if (e.keyCode === 27 && shouldHandleHotkeys() && storeMenu.style.display !== 'block') {
            toggleMenu();
        }
    });

    ws = new Promise(function (resolve) {
        let { send } = WebSocket.prototype;
        WebSocket.prototype.send = function (...x) {
            send.apply(this, x);
            this.send = send;
            this.io = function (...datas) {
                const [packet, ...data] = datas;
                this.send(new Uint8Array(Array.from(msgpack.encode([packet, data]))));
            };
            this.addEventListener("message", function (e) {
                const [packet, data] = msgpack.decode(new Uint8Array(e.data));
                let sid = data[0];
                let health = data[1];
                let inventory = {
                    food: items[0],
                    walls: items[1],
                    spikes: items[2],
                    mill: items[3],
                    mine: items[4],
                    trap: items[5],
                    booster: items[6],
                    turret: items[7],
                    watchtower: items[8], //100
                    buff: items[9],
                    spawn: items[10],
                    sapling: items[11],
                    blocker: items[12],
                    teleporter: items[13]
                };
                let addEventListener = {
                    setupGame: "C",
                    updateHealth: "O",
                    killPlayer: "P",
                    updateItems: "V"
                };
                switch (packet) {
                    case addEventListener.setupGame:
                        inGame = true;
                        items = [0, 3, 6, 10];
                        weapons = [0];
                        break;
                    case addEventListener.updateHealth:
                        if (sid) {
                            const AUTOHEAL_SPEED = parseInt(document.getElementById('speedInput').value);
                            if (inGame && ahen && health < ahth && health > 0) {
                                setTimeout(function () {
                                    for (let i = 0; i < ahrp; i++) {
                                        place(inventory.food);
                                    }
                                }, AUTOHEAL_SPEED);
                            }
                            if (tmpHealth - health < 0) {
                                if (sTime) {
                                    let timeHit = Date.now() - sTime;
                                    sTime = 0;
                                    sCount = timeHit <= 120 ? sCount + 1 : Math.max(0, sCount - 2);
                                }
                            } else {
                                sTime = Date.now();
                            }
                            tmpHealth = health;
                        }
                        break;
                    case addEventListener.killPlayer:
                        inGame = false;
                        break;
                    case addEventListener.updateItems:
                        if (sid) {
                            if (health) {
                                weapons = sid;
                            } else {
                                items = sid;
                            }
                        }
                        break;
                }
            });
            resolve(this);
        };
    });

    const sendPacket = function (...datas) {
        const [type, ...data] = datas;
        var binary = msgpack.encode([type, data]);
        ws.then(function (wsInstance) {
            wsInstance.send(new Uint8Array(Array.from(binary)));
        });
    };

    const place = function (id, ang) {
        if (inGame) {
            sendPacket("G", id, false);
            hit(ang);
            selectWeapon();
        }
    };

    const selectWeapon = function () {
        if (inGame) {
            const selectedWeapon = (lkps === 1) ? weapons[0] : weapons[1];
            sendPacket("G", selectedWeapon, true);
        }
    };

    const hit = function (id, ang) {
        if (inGame) {
            sendPacket("d", 1, ang);
            sendPacket("d", 0, ang);
        }
    };

    document.addEventListener("keydown", function (event) {
        if (event.key === "1" || event.key === "2") {
            lkps = parseInt(event.key);
        }

        if (event.keyCode === ahtky && shouldHandleHotkeys()) {
            ahen = !ahen;
            updateInnerHTML();
            document.title = ahen ? "𝙷𝚎𝚊𝚕 𝙾𝙽" : "𝙷𝚎𝚊𝚕 𝙾𝙵𝙵";
            console.log("AutoHeal is now " + (ahen ? "ON" : "OFF"));
        }
    });

    let modMenus = document.createElement("div");
    modMenus.id = "modMenus";
    document.body.append(modMenus);
    modMenus.style.display = 'none';
    modMenus.style.background = 'rgba(0, 0, 0, 0.8';
    modMenus.style.fontFamily = 'Hammersmith One, sans-serif';
    modMenus.style.position = 'fixed';
    modMenus.style.top = '20px';
    modMenus.style.left = '20px';
    modMenus.style.border = '1px solid #000';
    modMenus.style.borderRadius = '8px';
    modMenus.style.boxShadow = '0px 0px 10px rgba(0, 0, 0, 0.25)';
    modMenus.style.boxShadow = '5px 5px 10px rgba(0, 0, 0, 0.4)';
    modMenus.style.width = '216px';
    modMenus.style.color = '#fff';
    modMenus.style.fontSize = '17px';
    modMenus.style.zIndex = '1000';
    modMenus.style.overflowY = 'auto';
    modMenus.style.padding = '10px';

    function addRealtimeUpdate() {
        function addLimit(input, maxDigits, allowNegative = false) {
            input.addEventListener("input", function () {
                let value = input.value.replace(/[^\d-]/g, '');
                if (!allowNegative) {
                    value = value.replace('-', '');
                }
                input.value = value.slice(0, maxDigits);
                updateKeyLabel();
            });
        }

        addLimit(getEl("speedInput"), 4);
        addLimit(getEl("thresholdInput"), 3);
        addLimit(getEl("repeatInput"), 2);
        addLimit(getEl("tgki"), 3);
    }

    function updateKeyLabel() {
        const tgki = getEl("tgki");
        const toggleKeyLabel = keyCodeToLabel(parseInt(tgki.value));
        getEl("toggleKeyLabel").textContent = toggleKeyLabel;
    }

    function saveValues() {
        localStorage.setItem('autoHealSpeed', ahsp);
        localStorage.setItem('autoHealThreshold', ahth);
        localStorage.setItem('autoHealRepeat', ahrp);
        localStorage.setItem('autoHealToggleKey', ahtky);
    }

    function updateInnerHTML() {
        const tgki = getEl("tgki");
        const toggleKeyLabel = keyCodeToLabel(ahtky);

        modMenus.innerHTML = `<h2 style="text-align: center; font-size: 28px; color: white;">AutoHeal <span>${ahen ? 'On!' : 'Off!'}</span></h2>
  <hr>
  <label for="thresholdInput" style="color: white;">HP Umbral</label>
  <input type="number" id="thresholdInput" style="width: 38px;" oninput="this.value = this.value.slice(0, 3)" onkeypress="return event.charCode >= 48 && event.charCode <= 57" value=${ahth}>
  <span id="thresholdValue" style="color: gray;">${ahth}</span>
  <hr>
  <label for="speedInput" style="color: white;">Speed</label>
  <input type="number" id="speedInput" style="width: 51px;" oninput="this.value = this.value.slice(0, 4)" onkeypress="return event.charCode >= 48 && event.charCode <= 57" value=${ahsp}>
  <span id="speedValue" style="color: gray;">${ahsp}</span>
  <hr>
  <label for="repeatInput" style="color: white;">Multiplier</label>
  <input type="number" id="repeatInput" style="width: 36px;" oninput="this.value = this.value.slice(0, 2)" onkeypress="return event.charCode >= 48 && event.charCode <= 57" value=${ahrp}>
  <span id="repeatValue" style="color: gray;">${ahrp}</span>
  <hr>
  <label for="tgki" style="color: white;">Toggle Keycode</label>
    <input type="text" id="tgki" style="width: 44px;" oninput="this.value = this.value.replace(/\D/g, '').slice(0, 3);" value="${ahtky}">
    <span id="toggleKeyLabel" style="color: gray;">${toggleKeyLabel}</span>
  </div>
  <hr>
  <button id="saveButton" style="margin-top: 10px; display: block; margin: auto;">Save</button>`;

        getEl("saveButton").addEventListener("click", function () {
            savePartialValues();
            saveValues();
            updateValuesDisplay();
        });

        addRealtimeUpdate();
    }

    function updateValuesDisplay() {
        const tgki = getEl("tgki");
        const toggleKeyLabel = keyCodeToLabel(ahtky);

        getEl("thresholdValue").textContent = ahth;
        getEl("speedValue").textContent = ahsp;
        getEl("repeatValue").textContent = ahrp;
        getEl("toggleKeyLabel").textContent = toggleKeyLabel;
    }

    updateInnerHTML();

    getEl("speedInput").value = ahsp;
    getEl("thresholdInput").value = ahth;
    getEl("repeatInput").value = ahrp;
    getEl("tgki").value = ahtky;

    function getEl(id) {
        return document.getElementById(id);
    }

    function savePartialValues() {
        ahsp = parseInt(getEl("speedInput").value) || 125;
        ahth = parseInt(getEl("thresholdInput").value) || 86;
        ahrp = parseInt(getEl("repeatInput").value) || 2;
        ahtky = parseInt(getEl("tgki").value) || 80;

        const toggleKeyLabel = keyCodeToLabel(ahtky);
        getEl("toggleKeyLabel").textContent = toggleKeyLabel;

        localStorage.setItem('autoHealSpeed', ahsp);
        localStorage.setItem('autoHealThreshold', ahth);
        localStorage.setItem('autoHealRepeat', ahrp);
        localStorage.setItem('autoHealToggleKey', ahtky);
    }

    function saveValueToLocalStorage(inputId, localStorageKey) {
        getEl(inputId).addEventListener("change", function () {
            const value = parseInt(getEl(inputId).value);
            localStorage.setItem(localStorageKey, value);
        });
    }

    saveValueToLocalStorage("speedInput", 'autoHealSpeed');
    saveValueToLocalStorage("thresholdInput", 'autoHealThreshold');
    saveValueToLocalStorage("repeatInput", 'autoHealRepeat');
    saveValueToLocalStorage("tgki", 'autoHealToggleKey');

    updateInnerHTML();

})();