Not such nice.
// ==UserScript==
// @name Hacking Doge Time :P
// @namespace http://tampermonkey.net/
// @version 2025-03-20
// @description Not such nice.
// @author AnUntitledDeveloper/CRRTTTT
// @match https://*dogeminer2.com/*
// @icon https://www.google.com/s2/favicons?sz=64&domain=dogeminer2.com
// @grant none
// @license CC BY-NC-ND 4.0
// ==/UserScript==
(function() {
'use strict';
//Avoid the ye old JS Number Overflow.
if (dogeminer.player.coins == 179769313486231570814527423731704356798070567525844996598917476803157260780028538760589558632766878171540458953514382464234321326889464182768467546703537516986049910576551282076245490090389328944075868508455133942304583236903222948165808559332123348274797826204144723168738177180919299881250404026184124858368) {
dogeminer.player.coins = 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999};
//Detect if your just starting out. Yes this is a actual bug I needed to fix.
if (dogeminer.player.coins == 0){
dogeminer.player.coins = 90000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000};
dogeminer.player.coins = 90000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000;
//Diamonds should be set to the funny number.
dogeminer.player.diamonds = 696969696969696969696969;
//Yummy strength
dogeminer.game.extrastrength = 55000;
})();