Fights in the battledome after you select your opponent.
// ==UserScript==
// @name Neopets: Battledome Fighter
// @version 1.0
// @namespace Nyu@Clraik
// @description Fights in the battledome after you select your opponent.
// @author Nyu
// @match *://*.neopets.com/dome/arena.phtml*
// @match *://*.neopets.com/dome/fight.phtml*
// @require http://ajax.googleapis.com/ajax/libs/jquery/1/jquery.min.js
// ==/UserScript==
//////////////////////////////// IMPORTANT /////////////////////////////////////////
// This is an old version, it only supports one-hit fights.
// You can check the new and improved version on the clraik forums.
// New version includes multiple turns support, more battle modes and smart healing.
////////////////////////////////////////////////////////////////////////////////////
//CHANGE THESE FOR YOUR OWN:
var abilityToUseFirst=21;//First Turn, Lens Flare
var FirstTurnWeapon1="Ghostkerbomb";
var FirstTurnWeapon2="Illusens Staff";
//Abilities are shown below:
/*
WARNING! Only select abilities your pets already knows, or it wont select anything.
1 = Static Cling
10 = Halitosis
11 = Drizzle
12 = Bandage
13 = Meditate
14 = Shade
15 = Cranky
16 = Meh
17 = Positive Thinking
2 = An Icycle
18 = Sear
19 = Irritable Minions
20 = Throw Pillows
21 = Lens Flare
22 = Shhhhhhhhh...
23 = Shroud
24 = Float
25 = Burrow
26 = Tempest
27 = Snowager's Breath
28 = Warlock's Rage
3 = Healing Fire
29 = Rejuvenate
30 = Drain Life
31 = Reflect
32 = Rally Cry
33 = Adrenaline Rush
34 = Meepit Stampede
35 = Summon Monoceraptor
37 = Esophagor Stench
*/
/////////////////////////////////////////////////////////
//DO NOT EDIT BELOW IF YOU'RE NOT SURE WHAT YOU'RE DOING.
/////////////////////////////////////////////////////////
var time=5000;
if(document.URL.indexOf("dome/arena.phtml") != -1) {
$(document).ready(function(){
$("[id='start']").click();
try{
setTimeout(function(){ ability(abilityToUseFirst);},3000);
}catch(e){}
setTimeout(function(){ equip();},8000);
setTimeout(function(){ fight();},9000);
});
}
function ability(ability){
$("[id='p1am']").click();
$("[data-ability='"+ability+"']").click();
}
function fight(){
var slotw1=document.getElementsByClassName("menu p1")[0].innerHTML;
var slotw2=document.getElementsByClassName("menu p1")[1].innerHTML;
var slota=document.getElementsByClassName("menu p1")[2].innerHTML;
if (slotw1.includes("background-image")||slotw2.includes("background-image")){
$("[id='fight']").click();
setTimeout(function(){ enemyHP();},2000);
}
else{// if a weapon is not selected, try to equip and repeat.
equip();
setTimeout(function(){ fight();},1000);
}
}
function enemyHP(){
var p1hp=document.getElementById("p1hp").outerHTML.toString();
if(p1hp.includes('id="p1hp">0</div>')){
alert("You were defeated :c");
}
var p2hp=document.getElementById("p2hp").outerHTML.toString();
if(p2hp.includes('id="p2hp">0</div>')){
finish();
}
}
function collect(){
$("[class='end_ack collect']").click();
}
function equip(){
document.getElementsByClassName("menu p1")[0].click();
try{
document.querySelector('img[alt="'+FirstTurnWeapon1+'"]').click();
}
catch(e){
document.querySelector('img[title="'+FirstTurnWeapon1+'"]').click();
}
if (FirstTurnWeapon2!==""){
document.getElementsByClassName("menu p1")[1].click();
try{
document.querySelector('img[alt="'+FirstTurnWeapon2+'"]').click();
}
catch(e){
document.querySelector('img[title="'+FirstTurnWeapon2+'"]').click();
}
}
}
function finish(){
collect();
var rewards=document.getElementById("bd_rewardsloot").outerHTML.toString();
if (rewards.includes("NP limit") && rewards.includes("item limit")){
setTimeout(function(){ alert("Neopoint and item limit reward reached!");},2000);
}else{
setTimeout(function(){ document.getElementById('bdplayagain').click();},2000);
}
}