Master Mills

Just Auto-Mills for Moomoo.io

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name         Master Mills
// @namespace    Auto-Place Mills for Moomoo.io
// @version      0.3
// @author       Master Mue
// @description  Just Auto-Mills for Moomoo.io
// @match        *://moomoo.io/*
// @match        *://*.moomoo.io/*
// @require      https://cdn.jsdelivr.net/npm/[email protected]/dist/msgpack.min.js
// @require      https://greasyfork.org/scripts/423602-msgpack/code/msgpack.js
// @grant        none
// @icon         https://static.wikia.nocookie.net/moom/images/6/68/Windmill.png/revision/latest?cb=20190211160349
// ==/UserScript==
//--------------------------------------------------------------------------------------------------
document.getElementById('gameName').innerHTML = "💥Just Mills!💥";
document.getElementById("promoImgHolder").remove();
document.querySelector("#pre-content-container").remove(); //ANTI AD

(() => {
    // Constants and Variables
    let ws = null;
    let x = 0;
    let y = 0;
    let msgpack5 = window.msgpack;
    let scale = 45;
    let placeOffset = 5;
    let autoMill = false;
    let moreMill = false;
    let Allplayers = [];
    let players = [];
    //--------------------------------------------------------------------------------------------------
    const inventory = {
        primary: null,
        secondary: null,
        food: null,
        wall: null,
        spike: null,
        mill: null,
        mine: null,
        boostPad: null,
        trap: null,
        turret: null,
        teleporter: null,
        spawnpad: null
    };
    const vars = {
        camX: 0,
        camY: 0
    };
    const myPlayer = {
        sid: null,
        x: null,
        y: null,
        dir: null,
        buildIndex: null,
        weaponIndex: null,
        weaponVariant: null,
        team: null,
        isLeader: null,
        skinIndex: null,
        tailIndex: null,
        iconIndex: null
    };
    
    //--------------------------------------------------------------------------------------------------
    // Helper Functions

    /**
   * Utility function to join arrays
   * @param {Array} message - The array to join
   * @returns {Array} - Joined array
   */
    const join = message => Array.isArray(message) ? [...message] : [...message];

    /**
   * Hook function for WebSocket
   * @param {object} ms - WebSocket message
   */
    const hookWS = ms => {
        let tmpData = msgpack5.decode(new Uint8Array(ms.data));
        if ((ms = undefined) || (tmpData = (ms = tmpData.length > 1 ? [tmpData[0], ...join(tmpData[1])] : tmpData)[0]) || ms) {
            if ("C" == tmpData && null === myPlayer.sid && (myPlayer.sid = ms[1]) || "a" == tmpData) {
                for (tmpData = 0; tmpData < ms[1].length / 13; tmpData++) {
                    let data = ms[1].slice(13 * tmpData, 13 * (tmpData + 1));
                    if (data[0] == myPlayer.sid) {
                        Object.assign(myPlayer, {
                            x: data[1],
                            y: data[2],
                            dir: data[3],
                            buildIndex: data[4],
                            weaponIndex: data[5],
                            weaponVariant: data[6],
                            team: data[7],
                            isLeader: data[8],
                            skinIndex: data[9],
                            tailIndex: data[10],
                            iconIndex: data[11]
                        });
                    }
                }
            }

            vars.camX || (vars.camX = myPlayer.x);
            vars.camY || (vars.camY = myPlayer.y);

            //--------------------------------------------------------------------------------------------------
            //--------------------------------------------------------------------------------------------------
            if (y !== myPlayer.y || x !== myPlayer.x) {
                //--------------------------------------------------------------------------------------------------
                // AUTO MILL CODE:
                if (autoMill) {
                    let angle = Math.atan2(y - myPlayer.y, x - myPlayer.x);
                    place(inventory.mill, angle + Math.PI / 2.5);
                    place(inventory.mill, angle);
                    place(inventory.mill, angle - Math.PI / 2.5);
                }
                x = myPlayer.x;
                y = myPlayer.y;
            }
            if(moreMill){
                place(inventory.mill);
            }
        }
        cacheItems();
    }
    //--------------------------------------------------------------------------------------------------

    /**
   * Function to emit a packet
   * @param {string} event - Event type
   * @param {*} a - Parameter a
   * @param {*} b - Parameter b
   * @param {*} c - Parameter c
   * @param {*} m - Parameter m
   * @param {*} r - Parameter r
   */
    const emit = (event, a, b, c, m, r) => ws.send(Uint8Array.from([...msgpack5.encode([event, [a, b, c, m, r]])]));

    /**
   * Function to place an item
   * @param {number} event - Event type
   * @param {number} l - Angle
   */
    const place = (event, l) => {
        emit("G", event, false);
        emit("d", 1, l);
        emit("d", 0, l);
        emit("G", myPlayer.weaponIndex, true);
    };
    const hit = function (ang) {
        emit("d", 1, ang);
        emit("d", 0, ang);
        emit("G", myPlayer.weaponIndex, true);
    };

    /**
   * Function to send a chat message
   * @param {string} event - The chat message
   */
    const chat = event => emit("6", event);

    //--------------------------------------------------------------------------------------------------
    /**
   * Cache the player's items
   */
    const cacheItems = () => {
        for (let c = 0; c < 9; c++) {
            var _document$getElementB;
            if (((_document$getElementB = document.getElementById(`actionBarItem${c}`)) === null || _document$getElementB === void 0 ? void 0 : _document$getElementB.offsetParent) !== null) {
                inventory.primary = c;
            }
        }
        for (let s = 9; s < 16; s++) {
            var _document$getElementB2;
            if (((_document$getElementB2 = document.getElementById(`actionBarItem${s}`)) === null || _document$getElementB2 === void 0 ? void 0 : _document$getElementB2.offsetParent) !== null) {
                inventory.secondary = s;
            }
        }
        for (let P = 16; P < 19; P++) {
            var _document$getElementB3;
            if (((_document$getElementB3 = document.getElementById(`actionBarItem${P}`)) === null || _document$getElementB3 === void 0 ? void 0 : _document$getElementB3.offsetParent) !== null) {
                inventory.food = P - 16;
            }
        }
        for (let f = 19; f < 22; f++) {
            var _document$getElementB4;
            if (((_document$getElementB4 = document.getElementById(`actionBarItem${f}`)) === null || _document$getElementB4 === void 0 ? void 0 : _document$getElementB4.offsetParent) !== null) {
                inventory.wall = f - 16;
            }
        }
        for (let _ = 22; _ < 26; _++) {
            var _document$getElementB5;
            if (((_document$getElementB5 = document.getElementById(`actionBarItem${_}`)) === null || _document$getElementB5 === void 0 ? void 0 : _document$getElementB5.offsetParent) !== null) {
                inventory.spike = _ - 16;
            }
        }
        for (let u = 26; u < 29; u++) {
            var _document$getElementB6;
            if (((_document$getElementB6 = document.getElementById(`actionBarItem${u}`)) === null || _document$getElementB6 === void 0 ? void 0 : _document$getElementB6.offsetParent) !== null) {
                inventory.mill = u - 16;
            }
        }
        for (let I = 29; I < 31; I++) {
            var _document$getElementB7;
            if (((_document$getElementB7 = document.getElementById(`actionBarItem${I}`)) === null || _document$getElementB7 === void 0 ? void 0 : _document$getElementB7.offsetParent) !== null) {
                inventory.mine = I - 16;
            }
        }
        for (let p = 31; p < 33; p++) {
            var _document$getElementB8;
            if (((_document$getElementB8 = document.getElementById(`actionBarItem${p}`)) === null || _document$getElementB8 === void 0 ? void 0 : _document$getElementB8.offsetParent) !== null) {
                inventory.boostPad = p - 16;
            }
        }
        for (let x = 31; x < 33; x++) {
            var _document$getElementB9;
            if (((_document$getElementB9 = document.getElementById(`actionBarItem${x}`)) === null || _document$getElementB9 === void 0 ? void 0 : _document$getElementB9.offsetParent) !== null) {
                inventory.trap = x - 16;
            }
        }
        for (let g = 33; g < 35; g++) {
            var _document$getElementB10;
            if (((_document$getElementB10 = document.getElementById(`actionBarItem${g}`)) === null || _document$getElementB10 === void 0 ? void 0 : _document$getElementB10.offsetParent) !== null && g !== 36) {
                inventory.turret = g - 16;
            }
        }
        for (let y = 36; y < 39; y++) {
            var _document$getElementB10;
            if (((_document$getElementB10 = document.getElementById(`actionBarItem${y}`)) === null || _document$getElementB10 === void 0 ? void 0 : _document$getElementB10.offsetParent) !== null && y !== 36) {
                inventory.teleporter = y - 16;
            }
        }
        inventory.spawnpad = 36;
    };
    //--------------------------------------------------------------------------------------------------
    // Auto Mill
    document.addEventListener("keydown", event => {
        if (event.keyCode === 77 && document.activeElement.id.toLowerCase() !== 'chatbox') {//M
            autoMill = !autoMill;
        }
        if (event.keyCode === 70 && document.activeElement.id.toLowerCase() !== 'chatbox'){//N
            moreMill = true;
        }
    });
    document.addEventListener("keyup", event => {
        if (event.keyCode === 70 && document.activeElement.id.toLowerCase() !== 'chatbox'){//N
            moreMill = false;
        }
    });
    //--------------------------------------------------------------------------------------------------
    // Override WebSocket's send method
    document.msgpack = window.msgpack;
    WebSocket.prototype.oldSend = WebSocket.prototype.send;
    WebSocket.prototype.send = function (event) {
        ws || (document.ws = this, ws = this, document.ws.addEventListener("message", hookWS));
        this.oldSend(event);
    };
})();