Enhances your Idle Quest experience with custom audio alerts!
目前為
// ==UserScript==
// @name Idle Quest Notifier
// @namespace https://www.iqrpg.com/game.html
// @version 1.0
// @description Enhances your Idle Quest experience with custom audio alerts!
// @author Grogu2484
// @match http://iqrpg.com/game.html
// @match https://https://test.iqrpg.com/game.html
// @grant none
// ==/UserScript==
// Set your preferred volume level (0-min, 1-max)
var masterAudioLevel = 0.8;
// Auto alerts configuration
var autoAudioAlert = true;
var autoAlertSoundURL = 'https://your-audio-host.com/auto-alert.mp3';
var autoAlertRepeatInSeconds = 2;
var autoAlertNumber = 25;
var autoMaxNumberOfAudioAlerts = 0;
var autoDesktopAlert = true;
// Dungeon alerts configuration
var dungeonAudioAlert = true;
var dungeonDesktopAlert = true;
// Boss alerts configuration
var bossAudioAlert = true;
var bossAlertSoundURL = 'https://your-audio-host.com/boss-alert.mp3';
var bossDefeatedSoundURL = 'https://your-audio-host.com/boss-defeated.mp3';
var bossDesktopAlert = true;
// Event alerts configuration
var eventDesktopAlert = true;
var eventAlert_Woodcutting = true;
var eventAlert_Quarrying = true;
var eventAlert_Mining = true;
var eventAudioAlert = true;
var eventAudioAlertFinished = false;
var eventAlertSoundURL = 'https://your-audio-host.com/event-alert.mp3';
// ... (Continue with other configurations)
// Function to play audio
function playAudio(soundURL) {
var audio = new Audio(soundURL);
audio.volume = masterAudioLevel;
audio.play();
}
// ... (Continue with other functions)
// Main function to handle events
function handleEvents(event) {
// Customized event handling based on your preferences
// ...
// Example: Woodcutting event
if (event.data.type === "woodcutting" && eventAlert_Woodcutting) {
if (eventAudioAlert) {
playAudio(eventAlertSoundURL);
}
if (eventDesktopAlert) {
notifyUser('Idle Quest Event!', 'Woodcutting event has started!');
}
// ... (Continue with other event handling)
}
}
// Function to notify the user
function notifyUser(title, message) {
if (Notification.permission !== "denied") {
Notification.requestPermission().then(function (permission) {
if (permission === "granted") {
var notification = new Notification(title, { body: message });
}
});
}
}
// ... (Continue with other functions and event listeners)