Tank-Randomizer

Bring an element of surprise to your tank customization experience with the Tank Randomizer!

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name        Tank-Randomizer
// @author      kamarov
// @description Bring an element of surprise to your tank customization experience with the Tank Randomizer!
// @version     4.1.2
// @namespace   https://github.com/kamarov-therussiantank
// @license     GPL-3.0
// @match       https://*.tanktrouble.com/*
// @run-at      document-end
// @grant       GM_addStyle
// @require     https://update.greasyfork.org/scripts/482092/1297984/TankTrouble%20Development%20Library.js
// @noframes
// ==/UserScript==

GM_addStyle(`
#tank-randomizer-UI {
  position: relative;
    top: -100px;
}

.randomizer-rows {
  display: flex;
  align-items: center;
  justify-content: center;
  gap: 8px;
}

.accessory-randomizer-row {
  display: flex;
  align-items: center;
  justify-content: center;
  gap: 8px;
  margin-right: 16px;
}

.paint-randomizer-row {
  display: flex;
  align-items: center;
  justify-content: center;
  gap: 8px;
}

.part-container {
  display: flex;
  align-items: center;
  gap: 5px;
}

.randomize-button {
  height: 20px;
  width: 100px;
}


.partSelectAccessory, .partSelectPaint {
  cursor: pointer;
  outline: none;
  width: 80px; /* adjust to fit next to text */
  border: 1px solid var(--jq-borderColorDefault);
  border-radius: 5px;
  background: #efefef;
  font-weight: 600;
  font-size: 11px;
  color: #555;
  padding: 3px;
  margin-right: 3px;
}

.partSelectAccessory:hover {
  color: #1a1a1a;
}
.partSelectPaint:hover {
  color: #1a1a1a;
}

.partTexts {
  font-family: TankTrouble;
  font-size: 12px;
  color: #e7c811;
  text-shadow: -1px -1px 0 #000, 1px -1px 0 #000, -1px 1px 0 #000, 1px 1px 0 #000;
  white-space: nowrap;
}
`);

whenContentInitialized().then(() => {
    let id = null;
    let turret = [], back = [], barrel = [], front = [], treads = [], colours = [];
    let currentTankIcon = null;

    function getRandomColorFromGarage() {
        return colours[Math.floor(Math.random() * colours.length)];
    }

    function randomizeAccessory(partArray, partName) {
        const newAccessory = partArray[Math.floor(Math.random() * partArray.length)];
        Backend.getInstance().setAccessory(() => Users.updateUser(id, true, false), null, null,
            id, partName, newAccessory, Caches.getPlayerDetailsCache());
        if (currentTankIcon) currentTankIcon.updateIcon();
    }

    function randomizePaint(partName) {
        const newColour = getRandomColorFromGarage();
        Backend.getInstance().setColour(() => Users.updateUser(id, true, false), null, null,
            id, partName, newColour, Caches.getPlayerDetailsCache());
        if (currentTankIcon) currentTankIcon.updateIcon();
    }

    function randomizeAllAccessories() {
        randomizeAccessory(front, 'front');
        randomizeAccessory(back, 'back');
        randomizeAccessory(turret, 'turret');
        randomizeAccessory(barrel, 'barrel');
    }

    function randomizeAllPaints() {
        randomizePaint('turret');
        randomizePaint('base');
        randomizePaint('tread');
    }

    let ui = null;

    Loader.interceptFunction(TankTrouble.GarageOverlay, '_initialize', (original, ...args) => {
        original(...args);

        ui = $(`<div id="tank-randomizer-UI"></div>`);

        const accessoryText = $('<div class="partTexts">Accessories</div>');
        const paintText = $('<div class="partTexts">Paints</div>');

        const accessoryPartSelect = $("<select class='partSelectAccessory'></select>");
        const paintPartSelect = $("<select class='partSelectPaint'></select>");

        accessoryPartSelect.append(`<option value="allAccessories">All</option>`);
        accessoryPartSelect.append(`<option value="barrelAccessory">Barrel</option>`);
        accessoryPartSelect.append(`<option value="turretAccessory">Turret</option>`);
        accessoryPartSelect.append(`<option value="frontAccessory">Front</option>`);
        accessoryPartSelect.append(`<option value="backAccessory">Back</option>`);

        paintPartSelect.append(`<option value="allPaints">All</option>`);
        paintPartSelect.append(`<option value="turretPaints">Turret</option>`);
        paintPartSelect.append(`<option value="basePaints">Base</option>`);
        paintPartSelect.append(`<option value="treadsPaints">Treads</option>`);

        const buttons = {
            accessoriesButton: $('<button class="randomize-button button">Randomize</button>'),
            barrelAccessoryButton: $('<button class="randomize-button button">Randomize</button>'),
            turretAccessoryButton: $('<button class="randomize-button button">Randomize</button>'),
            frontAccessoryButton: $('<button class="randomize-button button">Randomize</button>'),
            backAccessoryButton: $('<button class="randomize-button button">Randomize</button>'),
            paintButton: $('<button class="randomize-button button">Randomize</button>'),
            turretPaintButton: $('<button class="randomize-button button">Randomize</button>'),
            basePaintButton: $('<button class="randomize-button button">Randomize</button>'),
            treadsPaintButton: $('<button class="randomize-button button">Randomize</button>')
        };

        // Button events
        buttons.accessoriesButton.on('mouseup', randomizeAllAccessories);
        buttons.barrelAccessoryButton.on('mouseup', () => randomizeAccessory(barrel, 'barrel'));
        buttons.turretAccessoryButton.on('mouseup', () => randomizeAccessory(turret, 'turret'));
        buttons.frontAccessoryButton.on('mouseup', () => randomizeAccessory(front, 'front'));
        buttons.backAccessoryButton.on('mouseup', () => randomizeAccessory(back, 'back'));

        buttons.paintButton.on('mouseup', randomizeAllPaints);
        buttons.turretPaintButton.on('mouseup', () => randomizePaint('turret'));
        buttons.basePaintButton.on('mouseup', () => randomizePaint('base'));
        buttons.treadsPaintButton.on('mouseup', () => randomizePaint('tread'));

        function toggleButtons() {
            const accessoryValue = accessoryPartSelect.val();
            const paintValue = paintPartSelect.val();

            Object.values(buttons).forEach(b => b.hide());

            if (accessoryValue === "allAccessories") buttons.accessoriesButton.show();
            else if (accessoryValue === "barrelAccessory") buttons.barrelAccessoryButton.show();
            else if (accessoryValue === "turretAccessory") buttons.turretAccessoryButton.show();
            else if (accessoryValue === "frontAccessory") buttons.frontAccessoryButton.show();
            else if (accessoryValue === "backAccessory") buttons.backAccessoryButton.show();

            if (paintValue === "allPaints") buttons.paintButton.show();
            else if (paintValue === "turretPaints") buttons.turretPaintButton.show();
            else if (paintValue === "basePaints") buttons.basePaintButton.show();
            else if (paintValue === "treadsPaints") buttons.treadsPaintButton.show();
        }

        accessoryPartSelect.on('change', toggleButtons);
        paintPartSelect.on('change', toggleButtons);

        const rows = $('<div class="randomizer-rows"></div>');
        const accessoriesRow = $('<div class="accessory-randomizer-row"></div>');
        const paintsRow = $('<div class="paint-randomizer-row"></div>');

        const accessoryContainer = $('<div class="part-container"></div>');
            accessoryContainer.append(accessoryText, accessoryPartSelect, 
            buttons.accessoriesButton, buttons.barrelAccessoryButton, buttons.turretAccessoryButton,
            buttons.frontAccessoryButton, buttons.backAccessoryButton);

        const paintContainer = $('<div class="part-container"></div>');
            paintContainer.append(paintText, paintPartSelect, 
            buttons.paintButton, buttons.turretPaintButton, buttons.basePaintButton, buttons.treadsPaintButton);

        rows.append(accessoriesRow, paintsRow);
        accessoriesRow.append(accessoryContainer);
        paintsRow.append(paintContainer);
        ui.append(rows);

        toggleButtons();
    });

    Loader.interceptFunction(TankTrouble.GarageOverlay, 'show', (original, ...args) => {
        original(...args);

        id = TankTrouble.GarageOverlay.getPlayerId();

        turret.length = back.length = barrel.length = front.length = treads.length = colours.length = 0;

        // Inject UI under phaser if not already
        setTimeout(() => {
            if (!$('#tank-randomizer-UI').length && $('.garage .phaser').length) {
                $('.garage .phaser').after(ui);
                console.log('%c[Randomizer] UI injected under .phaser', 'color:lime;');
            }
        }, 50);

        // Load garage content
        Backend.getInstance().getGarageContent(result => {
            const boxes = result['boxes'];

            for (const box in boxes) {
                const accessories = boxes[box]['accessories'];
                const sprays = boxes[box]['sprayCans'];

                for (const accessory in accessories) {
                    const item = accessories[accessory];
                    if (item['type'] === 'front') front.push(item['value']);
                    if (item['type'] === 'back') back.push(item['value']);
                    if (item['type'] === 'tread') treads.push(item['value']);
                    if (item['type'] === 'barrel') barrel.push(item['value']);
                    if (item['type'] === 'turret') turret.push(item['value']);
                }

                for (const spray in sprays) {
                    const color = sprays[spray]['colour'];
                    if (color['type']) colours.push(color['rawValue']);
                }
            }

            // Update the currentTankIcon reference
            if (TankTrouble.GarageOverlay._currentTankIconImage) {
                currentTankIcon = TankTrouble.GarageOverlay._currentTankIconImage;
            }
        }, () => {}, () => {}, id, Caches.getGarageContentCache());
    });

});