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Moomoo.io Public AutoMacroMod

Best Legit moomoo.io script for 1.8.0

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name         Moomoo.io Public AutoMacroMod
// @author       T h e S l a u g h t e r h o u s e
// @description  Best Legit moomoo.io script for 1.8.0
// @version      V1
// @match        *://*.moomoo.io/*
// @match        *://*sandbox.moomoo.io/*
// @namespace    https://greasyfork.org/users/1190411
// @icon         https://cdn.glitch.com/82ae8945-dcc6-4276-98a9-665381b4cd2b/cursor12.png
// @license      MIT
// @grant        none
// @run-at       document-end
// ==/UserScript==

localStorage.moofoll = !0;

(function () {
    var mt = 0;
    var mel = null;
    var mv = false;
    var isd = false;
    var ix;
    var iy;
    var menuElement = null;

    var hhk = {
    0: 0, //unnequip hat
    51: 0,// Moo Cap
    50: 0, // Apple Cap
    28: 0, // Moo Head
    29: 0, // Pig Head
    30: 0, // Fluff Head
    36: 0, // Pandou Head
    37: 0, // Bear Head
    38: 0, // Monkey Head
    44: 0, // Polar Head
    35: 0, // Fez Hat
    42: 0, // Enigma Hat
    43: 0, // Blitz Hat
    49: 0, // Bob XIII Hat
    57: 0, // Pumpkin
    8: 0, // Bummle Hat
    2: 0, // Straw Hat
    15: 0, // Winter Cap
    5: 0, // Cowboy Hat
    4: 0, // Ranger Hat
    18: 0, // Explorer Hat
    31: 0, // Flipper Hat
    1: 0, // Marksman Cap
    10: 0, // Bush Gear
    48: 0, // Halo
    6: 0, // Soldier Helmet
    23: 0, // Anti Venom Gear
    13: 0, // Medic Gear
    9: 0, // Miners Helmet
    32: 0, // Musketeer Hat
    7: 0, // Bull Helmet
    22: 0, // Emp Helmet
    12: 0, // Booster Hat
    26: 0, // Barbarian Armor
    21: 0, // Plague Mask
    46: 0, // Bull Mask
    14: 0, // Windmill Hat
    11: 0, // Spike Gear
    53: 0, // Turret Gear
    20: 0, // Samurai Armor
    58: 0, // Dark Knight
    27: 0, // Scavenger Gear
    40: 0, // Tank Gear
    52: 0, // Thief Gear
    55: 0, // Bloodthirster
    56: 0 // Assassin Gear
};

    function iso() {
        return document.activeElement.id.toLowerCase() === 'chatbox';
    }

    function iaia() {
        return document.activeElement.id.toLowerCase() === 'allianceinput';
    }

    function shhk() {
        return !iso() && !iaia();
    }

    function toggleMacros() {
        mt = (mt + 1) % 2;
        document.title = mt === 1 ? "AutoMacroMod" : "AutoMacroMod";

        var macroStateElement = document.getElementById("macroState");
        macroStateElement.textContent = mt === 1 ? "On" : "Off";

        if (mt === 1) {
            mel = function (e) {
                if (shhk()) {
                    for (var hatId in hhk) {
                        if (e.keyCode === hhk[hatId]) {
                            storeEquip(hatId);
                            break;
                        }
                    }
                }
            };

            document.addEventListener('keydown', mel);
        } else {
            document.removeEventListener('keydown', mel);
            mel = null;
        }
    }

    function toggleMenu() {
        var menuElement = document.getElementById('hatMacroMenu');
        if (mv) {
            menuElement.style.display = 'none';
            mv = false;
        } else {
            menuElement.style.display = 'block';
            mv = true;
        }
    }

    function dragStart(e) {
        isd = true;
        ix = e.clientX - menuElement.getBoundingClientRect().left;
        iy = e.clientY - menuElement.getBoundingClientRect().top;
    }

    function dragEnd() {
        isd = false;
    }

    function drag(e) {
        if (!isd) return;
        menuElement.style.left = (e.clientX - ix) + 'px';
        menuElement.style.top = (e.clientY - iy) + 'px';
    }

    function createMenu() {
        menuElement = document.createElement('div');
        menuElement.id = 'hatMacroMenu';
        menuElement.style.display = 'none';
        menuElement.style.background = 'rgba(0, 0, 0, 0.8)';
        menuElement.style.fontFamily = 'Hammersmith One, sans-serif';
        menuElement.style.position = 'absolute';
        menuElement.style.width = '300px';
        menuElement.style.height = '250px';
        menuElement.style.border = '1.5px solid #000';
        menuElement.style.borderRadius = '8px';
        menuElement.style.boxShadow = '0px 0px 10px rgba(0, 0, 0, 1)';
        menuElement.style.top = 'calc(20px + 2vh)';
        menuElement.style.right = 'calc(20px + 2vw)';
        menuElement.style.zIndex = '9999';
        menuElement.style.overflowY = 'auto';
        menuElement.style.color = '#fff';
        menuElement.style.fontSize = '17px !important';
        menuElement.style.boxShadow = '5px 5px 10px rgba(0, 0, 0, 0.4)';
        menuElement.style.padding = '18px';
        document.body.appendChild(menuElement);

var hti = {
    0: "No Hat",
    51: "Moo Cap",
    50: "Apple Cap",
    28: "Moo Head",
    29: "Pig Head",
    30: "Fluff Head",
    36: "Pandou Head",
    37: "Bear Head",
    38: "Monkey Head",
    44: "Polar Head",
    35: "Fez Hat",
    42: "Enigma Hat",
    43: "Blitz Hat",
    49: "Bob XIII Hat",
    57: "Pumpkin",
    8: "Bummle Hat",
    2: "Straw Hat",
    15: "Winter Cap",
    5: "Cowboy Hat",
    4: "Ranger Hat",
    18: "Explorer Hat",
    31: "Flipper Hat",
    1: "Marksman Cap",
    10: "Bush Gear",
    48: "Halo",
    6: "Soldier Helmet",
    23: "Anti Venom Gear",
    13: "Medic Gear",
    9: "Miners Helmet",
    32: "Musketeer Hat",
    7: "Bull Helmet",
    22: "Emp Helmet",
    12: "Booster Hat",
    26: "Barbarian Armor",
    21: "Plague Mask",
    46: "Bull Mask",
    14: "Windmill Hat",
    11: "Spike Gear",
    53: "Turret Gear",
    20: "Samurai Armor",
    58: "Dark Knight",
    27: "Scavenger Gear",
    40: "Tank Gear",
    52: "Thief Gear",
    55: "Bloodthirster",
    56: "Assassin Gear"
};

var ohti = {
    0: "No Hat",
    51: "Moo Cap",
    50: "Apple Cap",
    28: "Moo Head",
    29: "Pig Head",
    30: "Fluff Head",
    36: "Pandou Head",
    37: "Bear Head",
    38: "Monkey Head",
    44: "Polar Head",
    35: "Fez Hat",
    42: "Enigma Hat",
    43: "Blitz Hat",
    49: "Bob XIII Hat",
    57: "Pumpkin",
    8: "Bummle Hat",
    2: "Straw Hat",
    15: "Winter Cap",
    5: "Cowboy Hat",
    4: "Ranger Hat",
    18: "Explorer Hat",
    31: "Flipper Hat",
    1: "Marksman Cap",
    10: "Bush Gear",
    48: "Halo",
    6: "Soldier Helmet",
    23: "Anti Venom Gear",
    13: "Medic Gear",
    9: "Miners Helmet",
    32: "Musketeer Hat",
    7: "Bull Helmet",
    22: "Emp Helmet",
    12: "Booster Hat",
    26: "Barbarian Armor",
    21: "Plague Mask",
    46: "Bull Mask",
    14: "Windmill Hat",
    11: "Spike Gear",
    53: "Turret Gear",
    20: "Samurai Armor",
    58: "Dark Knight",
    27: "Scavenger Gear",
    40: "Tank Gear",
    52: "Thief Gear",
    55: "Bloodthirster",
    56: "Assassin Gear"
};

var predefinedKeycodes = {
    "No Hat": 16,
    "Bull Helmet": 82,
    "Tank Gear": 90,
    "Soldier Helmet": 71,
    "Booster Hat": 66,
    "Flipper Hat": 89,
    "Winter Cap": 78,
    "Emp Helmet": 74,
    "Fluff Head": 73,
    "Turret Gear": 84,
    "Barbarian Armor": 77,
    "Samurai Armor": 85,
    "Spike Gear": 72
};

for (var hatId in hti) {
    var input = hti[hatId];
    var keycode = predefinedKeycodes[input];
    hhk[hatId] = keycode;
}

var tableHTML = `
        <h1 style="font-size: 28px !important; margin-top: 15px; text-align: center;">Hat Shortcuts <span id="macroState"">Off</span></h1>
        <hr>
        <table style="margin: 0 auto; text-align: center;">
        <tr>
            <td><b>Hats</b></td>
            <td></td>
            <td><b>Keycodes</b></td>
        </tr>`;

        var ukwii = {
    51: "https://static.wikia.nocookie.net/moom/images/a/ac/Hat_51.png",
    50: "https://static.wikia.nocookie.net/moom/images/2/2e/Hat_50.png",
    28: "https://static.wikia.nocookie.net/moom/images/5/58/Hat_28.png",
    29: "https://static.wikia.nocookie.net/moom/images/0/0d/Hat_29.png",
    30: "https://static.wikia.nocookie.net/moom/images/4/49/Hat_30.png",
    36: "https://static.wikia.nocookie.net/moom/images/4/4e/Hat_36.png",
    37: "https://static.wikia.nocookie.net/moom/images/b/bf/Hat_37.png",
    38: "https://static.wikia.nocookie.net/moom/images/b/b6/Hat_38.png",
    44: "https://static.wikia.nocookie.net/moom/images/2/21/Hat_44.png",
    35: "https://static.wikia.nocookie.net/moom/images/d/df/Hat_35.png",
    42: "https://static.wikia.nocookie.net/moom/images/9/90/Hat_42.png",
    43: "https://static.wikia.nocookie.net/moom/images/f/fb/Hat_43.png",
    49: "https://static.wikia.nocookie.net/moom/images/b/b7/Hat_49.png",
    57: "https://static.wikia.nocookie.net/moom/images/7/7c/Hat_57.png",
    8: "https://static.wikia.nocookie.net/moom/images/e/e9/Hat_8.png",
    2: "https://static.wikia.nocookie.net/moom/images/9/9b/Hat_2.png",
    15: "https://static.wikia.nocookie.net/moom/images/6/66/Hat_15.png",
    5: "https://static.wikia.nocookie.net/moom/images/5/51/Hat_5.png",
    4: "https://static.wikia.nocookie.net/moom/images/e/e8/Hat_4.png",
    18: "https://static.wikia.nocookie.net/moom/images/a/ad/Hat_18.png",
    31: "https://static.wikia.nocookie.net/moom/images/4/43/Hat_31.png",
    1: "https://static.wikia.nocookie.net/moom/images/b/b1/Hat_1.png",
    10: "https://static.wikia.nocookie.net/moom/images/9/90/Hat_10.png",
    48: "https://static.wikia.nocookie.net/moom/images/d/d4/Hat_48.png",
    6: "https://static.wikia.nocookie.net/moom/images/3/3f/Hat_6.png",
    23: "https://static.wikia.nocookie.net/moom/images/b/b1/Hat_23.png",
    13: "https://static.wikia.nocookie.net/moom/images/b/b0/Hat_13.png",
    9: "https://static.wikia.nocookie.net/moom/images/e/eb/Hat_9.png",
    32: "https://static.wikia.nocookie.net/moom/images/4/45/Hat_32.png",
    7: "https://static.wikia.nocookie.net/moom/images/f/f9/Hat_7.png",
    22: "https://static.wikia.nocookie.net/moom/images/f/fd/Hat_22.png",
    12: "https://static.wikia.nocookie.net/moom/images/3/31/Hat_12.png",
    26: "https://static.wikia.nocookie.net/moom/images/1/11/Hat_26.png",
    21: "https://static.wikia.nocookie.net/moom/images/c/c6/Hat_21.png",
    46: "https://static.wikia.nocookie.net/moom/images/3/3f/Hat_46.png",
    14: "https://static.wikia.nocookie.net/moom/images/4/42/Hat_14_P.png",
    11: "https://static.wikia.nocookie.net/moom/images/a/a3/Hat_11_P.png",
    53: "https://static.wikia.nocookie.net/moom/images/e/e8/Hat_53_P.png",
    20: "https://static.wikia.nocookie.net/moom/images/2/2a/Hat_20.png",
    58: "https://static.wikia.nocookie.net/moom/images/d/da/Hat_58.png",
    27: "https://static.wikia.nocookie.net/moom/images/8/88/Hat_27.png",
    40: "https://static.wikia.nocookie.net/moom/images/0/08/Hat_40.png",
    52: "https://static.wikia.nocookie.net/moom/images/9/9b/Hat_52.png",
    55: "https://static.wikia.nocookie.net/moom/images/0/0d/Hat_55.png",
    56: "https://static.wikia.nocookie.net/moom/images/5/53/Hat_56.png"
};

        for (hatId in hti) {
    input = hti[hatId];
    keycode = hhk[hatId];
    var imagePath = ukwii[hatId];

    if (keycode === undefined) {
        keycode = "";
    }

     if (hatId === "0") {
        tableHTML += `
        <tr>
            <td>${input}</td>
            <td></td>
            <td>
                <input type="text" id="${input}Key" value="${keycode}" maxlength="3" oninput="this.value = this.value.replace(/[^0-9]/g, '')" style="width: 3em;">
                <span id="${input}KeyLabel" style="color: gray;"></span>
            </td>
        </tr>`;
    } else {

        var imageWidth = "35px";
        var imageHeight = "35px";

        tableHTML += `
        <tr>
            <td>${input}</td>
            <td><img src="${ukwii[hatId]}" alt="${input}" style="width: ${imageWidth}; height: ${imageHeight};"></td>
            <td>
                <input type="text" id="${input}Key" value="${keycode}" maxlength="3" oninput="this.value = this.value.replace(/[^0-9]/g, '')" style="width: 3em;">
                <span id="${input}KeyLabel" style="color: gray;"></span>
            </td>
        </tr>`;
    }
}

tableHTML += `
</tr>
</table>
<hr>
<div style="text-align: center; margin-top: 20px;">
    <button id="Save">Save</button>
</div>`;

        menuElement.innerHTML = tableHTML;

function saveHotkeys() {
    var savedHotkeys = {};

    for (var hatId in hhk) {
        var inputField = document.getElementById(`${hti[hatId]}Key`);
        var nkc = parseInt(inputField.value);
        savedHotkeys[hatId] = nkc;
    }

    localStorage.setItem('hhk', JSON.stringify(savedHotkeys));
}

function loadHotkeys() {
    var savedHotkeysStr = localStorage.getItem('hhk');
    if (savedHotkeysStr) {
        var savedHotkeys = JSON.parse(savedHotkeysStr);

        for (var hatId in savedHotkeys) {
            hhk[hatId] = savedHotkeys[hatId];
            var inputField = document.getElementById(`${hti[hatId]}Key`);
            inputField.value = savedHotkeys[hatId];
        }
    }
}

        document.getElementById("Save").addEventListener("click", function () {
    for (var hatId in ohti) {
        var input = ohti[hatId];
        var nkc = parseInt(document.getElementById(`${input}Key`).value);
        hhk[hatId] = nkc;
        var keyLabel = document.getElementById(`${input}KeyLabel`);
        keyLabel.textContent = keyCodeToLabel(nkc);
        keyLabel.style.color = '#909090';

var macroStateElement = document.getElementById("macroState");
macroStateElement.style.fontSize = "28px";
    }
    saveHotkeys();
});

loadHotkeys();

function keyCodeToLabel(keyCode) {
    var label = '';
    switch (keyCode) {
        case 3:
            label = 'Cancel';
            break;
        case 8:
            label = 'Backspace';
            break;
        case 9:
            label = 'Tab';
            break;
        case 12:
            label = 'Clear';
            break;
        case 13:
            label = 'Enter';
            break;
        case 16:
        case 160:
            label = 'Shift';
            break;
        case 17:
        case 161:
            label = 'Control';
            break;
        case 18:
        case 162:
            label = 'Alt';
            break;
        case 19:
            label = 'Pause';
            break;
        case 20:
            label = 'Caps Lock';
            break;
        case 21:
            label = 'Unidentified';
            break;
        case 25:
            label = 'Unidentified';
            break;
        case 27:
            label = 'Escape';
            break;
        case 28:
            label = 'Henkan';
            break;
        case 29:
            label = 'Muhenkan';
            break;
        case 32:
            label = '(blank space)';
            break;
        case 33:
            label = 'PageUp';
            break;
        case 34:
            label = 'PageDown';
            break;
        case 35:
            label = 'End';
            break;
        case 36:
            label = 'Home';
            break;
        case 37:
            label = 'ArrowLeft';
            break;
        case 38:
            label = 'ArrowUp';
            break;
        case 39:
            label = 'ArrowRight';
            break;
        case 40:
            label = 'ArrowDown';
            break;
        case 41:
            label = 'Select';
            break;
        case 42:
            label = 'Print';
            break;
        case 43:
            label = 'Execute';
            break;
        case 44:
            label = 'F13';
            break;
        case 45:
            label = 'Insert';
            break;
        case 46:
            label = 'Delete';
            break;
        case 47:
            label = 'Help';
            break;
        case 48:
            label = '0';
            break;
        case 49:
            label = '1';
            break;
        case 50:
            label = '2';
            break;
        case 51:
            label = '3';
            break;
        case 52:
            label = '4';
            break;
        case 53:
            label = '5';
            break;
        case 54:
            label = '6';
            break;
        case 55:
            label = '7';
            break;
        case 56:
            label = '8';
            break;
        case 57:
            label = '9';
            break;
        case 58:
            label = ':';
            break;
        case 59:
            label = ';';
            break;
        case 60:
            label = '<';
            break;
        case 61:
            label = '=';
            break;
        case 63:
            label = 'ß';
            break;
        case 64:
            label = '@';
            break;
        case 65:
            label = 'a';
            break;
        case 66:
            label = 'b';
            break;
        case 67:
            label = 'c';
            break;
        case 68:
            label = 'd';
            break;
        case 69:
            label = 'e';
            break;
        case 70:
            label = 'f';
            break;
        case 71:
            label = 'g';
            break;
        case 72:
            label = 'h';
            break;
        case 73:
            label = 'i';
            break;
        case 74:
            label = 'j';
            break;
        case 75:
            label = 'k';
            break;
        case 76:
            label = 'l';
            break;
        case 77:
            label = 'm';
            break;
        case 78:
            label = 'n';
            break;
        case 79:
            label = 'o';
            break;
        case 80:
            label = 'p';
            break;
        case 81:
            label = 'q';
            break;
        case 82:
            label = 'r';
            break;
        case 83:
            label = 's';
            break;
        case 84:
            label = 't';
            break;
        case 85:
            label = 'u';
            break;
        case 86:
            label = 'v';
            break;
        case 87:
            label = 'w';
            break;
        case 88:
            label = 'x';
            break;
        case 89:
            label = 'y';
            break;
        case 90:
            label = 'z';
            break;
        case 91:
        case 224:
            label = 'Meta';
            break;
        case 92:
        case 225:
            label = 'Meta';
            break;
        case 93:
            label = 'ContextMenu';
            break;
        case 95:
            label = 'Standby';
            break;
        case 96:
            label = '0';
            break;
        case 97:
            label = '1';
            break;
        case 98:
            label = '2';
            break;
        case 99:
            label = '3';
            break;
        case 100:
            label = '4';
            break;
        case 101:
            label = '5';
            break;
        case 102:
            label = '6';
            break;
        case 103:
            label = '7';
            break;
        case 104:
            label = '8';
            break;
        case 105:
            label = '9';
            break;
        case 106:
            label = '*';
            break;
        case 107:
            label = '+';
            break;
        case 108:
            label = ',';
            break;
        case 109:
            label = '-';
            break;
        case 110:
            label = '.';
            break;
        case 111:
            label = '/';
            break;
        case 112:
            label = 'F1';
            break;
        case 113:
            label = 'F2';
            break;
        case 114:
            label = 'F3';
            break;
        case 115:
            label = 'F4';
            break;
        case 116:
            label = 'F5';
            break;
        case 117:
            label = 'F6';
            break;
        case 118:
            label = 'F7';
            break;
        case 119:
            label = 'F8';
            break;
        case 120:
            label = 'F9';
            break;
        case 121:
            label = 'F10';
            break;
        case 122:
            label = 'F11';
            break;
        case 123:
            label = 'F12';
            break;
        case 124:
            label = 'F13';
            break;
        case 125:
            label = 'F14';
            break;
        case 126:
            label = 'F15';
            break;
        case 127:
            label = 'F16';
            break;
        case 128:
            label = 'F17';
            break;
        case 129:
            label = 'F18';
            break;
        case 130:
            label = 'F19';
            break;
        case 131:
            label = 'F20';
            break;
        case 132:
            label = 'F21';
            break;
        case 133:
            label = 'F22';
            break;
        case 134:
            label = 'F23';
            break;
        case 135:
            label = 'F24';
            break;
        case 136:
            label = 'F25';
            break;
        case 137:
            label = 'F26';
            break;
        case 138:
            label = 'F27';
            break;
        case 139:
            label = 'F28';
            break;
        case 140:
            label = 'F29';
            break;
        case 141:
            label = 'F30';
            break;
        case 142:
            label = 'F31';
            break;
        case 143:
            label = 'F32';
            break;
        case 144:
            label = 'NumLock';
            break;
        case 145:
            label = 'ScrollLock';
            break;
        case 151:
            label = 'Airplane Mode';
            break;
        case 161:
            label = 'Volume Mute';
            break;
        case 162:
            label = 'Volume Down';
            break;
        case 163:
            label = 'Volume Up';
            break;
        case 186:
            label = ';';
            break;
        case 187:
            label = '=';
            break;
        case 188:
            label = ',';
            break;
        case 189:
            label = '-';
            break;
        case 190:
            label = '.';
            break;
        case 191:
            label = '/';
            break;
        case 192:
            label = '`';
            break;
        case 193:
            label = '/';
            break;
        case 219:
            label = '[';
            break;
        case 220:
            label = '\\';
            break;
        case 221:
            label = ']';
            break;
        case 222:
            label = "'";
            break;
        case 223:
            label = '`';
            break;
        case 224:
            label = 'Meta';
            break;
        case 225:
            label = 'AltGraph';
            break;
        case 226:
            label = '\\';
            break;
        case 229:
            label = 'Non-conversion';
            break;
        case 230:
            label = 'Alphanumeric';
            break;
        case 231:
            label = 'Hiragana/Katakana';
            break;
        case 233:
            label = 'Zenkaku/Hankaku';
            break;
        case 234:
            label = 'Kanji Mode';
            break;
        case 240:
            label = 'WakeUp';
            break;
        case 255:
            label = 'WakeUp';
            break;
        default:
            label = '';
    }
    return label;
}

            menuElement.querySelectorAll('span, td, p').forEach(element => {
            element.style.fontSize = '17px';
            element.style.color = '#fff';
        });

        menuElement.addEventListener('mousedown', dragStart);
        menuElement.addEventListener('mouseup', dragEnd);
        menuElement.addEventListener('mousemove', drag);
        document.getElementById("Save").click();

        var Save = document.getElementById("Save");
        Save.addEventListener('click', saveHotkeys);
        document.getElementById("Save").click();

    }

    createMenu();

    function saveHotkeys() {
    for (var hatId in hhk) {
        (function (currentHatId) {
            var inputField = document.getElementById("hat" + currentHatId + "Key");
            var nkc = parseInt(inputField.value);
            hhk[currentHatId] = nkc;

            document.removeEventListener('keydown', onKeydown);
            document.addEventListener('keydown', onKeydown);

            function onKeydown(e) {
                if (e.keyCode === nkc && shhk()) {
                    storeEquip(currentHatId);
                }
            }
        })(hatId);
    }
}

    document.addEventListener('keydown', function (e) {
        if (e.keyCode === 76 && !iso() && !iaia()) {
            toggleMacros();
        } else if (e.keyCode === 27 && shhk() && storeMenu.style.display !== 'block') {
            toggleMenu();
        }
    });

    var headerText = document.querySelector('h1').textContent;
    var macrosEnabled = headerText.includes('Macros On');

    if (macrosEnabled) {
        toggleMacros();
    }
})();
(() => {
  // Constants and Variables
  let ws = null;
  let x = 0;
  let y = 0;
  let msgpack5 = window.msgpack;
  let scale = 45;
  let placeOffset = 5;
  let autoMill = false;
  const inventory = {
    primary: null,
    secondary: null,
    food: null,
    wall: null,
    spike: null,
    mill: null,
    mine: null,
    boostPad: null,
    trap: null,
    turret: null,
    spawnpad: null
  };
  const vars = {
    camX: 0,
    camY: 0
  };
  const myPlayer = {
    sid: null,
    x: null,
    y: null,
    dir: null,
    buildIndex: null,
    weaponIndex: null,
    weaponVariant: null,
    team: null,
    isLeader: null,
    skinIndex: null,
    tailIndex: null,
    iconIndex: null
  };

  // Helper Functions

  /**
   * Utility function to join arrays
   * @param {Array} message - The array to join
   * @returns {Array} - Joined array
   */
  const join = message => Array.isArray(message) ? [...message] : [...message];

  /**
   * Hook function for WebSocket
   * @param {object} ms - WebSocket message
   */
  const hookWS = ms => {
    let tmpData = msgpack5.decode(new Uint8Array(ms.data));
    if ((ms = undefined) || (tmpData = (ms = tmpData.length > 1 ? [tmpData[0], ...join(tmpData[1])] : tmpData)[0]) || ms) {
      if ("C" == tmpData && null === myPlayer.sid && (myPlayer.sid = ms[1]) || "a" == tmpData) {
        for (tmpData = 0; tmpData < ms[1].length / 13; tmpData++) {
          let data = ms[1].slice(13 * tmpData, 13 * (tmpData + 1));
          if (data[0] == myPlayer.sid) {
            Object.assign(myPlayer, {
              x: data[1],
              y: data[2],
              dir: data[3],
              buildIndex: data[4],
              weaponIndex: data[5],
              weaponVariant: data[6],
              team: data[7],
              isLeader: data[8],
              skinIndex: data[9],
              tailIndex: data[10],
              iconIndex: data[11]
            });
          }
        }
      }
      vars.camX || (vars.camX = myPlayer.x);
      vars.camY || (vars.camY = myPlayer.y);
      if (y !== myPlayer.y || x !== myPlayer.x) {
        // AUTO MILL CODE:
        if (Math.atan2(y - myPlayer.y, x - myPlayer.x) < (scale + placeOffset) * 2) {
          if (autoMill) {
            let angle = Math.atan2(y - myPlayer.y, x - myPlayer.x);
            place(inventory.mill, angle + Math.PI / 2.5);
            place(inventory.mill, angle);
            place(inventory.mill, angle - Math.PI / 2.5);
          }
          x = myPlayer.x;
          y = myPlayer.y;
        }
      }
      cacheItems();
    }
  };
  /**
   * Function to emit a packet
   * @param {string} event - Event type
   * @param {*} a - Parameter a
   * @param {*} b - Parameter b
   * @param {*} c - Parameter c
   * @param {*} m - Parameter m
   * @param {*} r - Parameter r
   */
  const emit = (event, a, b, c, m, r) => ws.send(Uint8Array.from([...msgpack5.encode([event, [a, b, c, m, r]])]));

  /**
   * Function to place an item
   * @param {number} event - Event type
   * @param {number} l - Angle
   */
  const place = (event, l) => {
    emit("G", event, false);
    emit("d", 1, l);
    emit("d", 0, l);
    emit("G", myPlayer.weaponIndex, true);
  };

  /**
   * Function to send a chat message
   * @param {string} event - The chat message
   */
  const chat = event => emit("6", event);

  /**
   * Cache the player's items
   */
  const cacheItems = () => {
    for (let c = 0; c < 9; c++) {
      var _document$getElementB;
      if (((_document$getElementB = document.getElementById(`actionBarItem${c}`)) === null || _document$getElementB === void 0 ? void 0 : _document$getElementB.offsetParent) !== null) {
        inventory.primary = c;
      }
    }
    for (let s = 9; s < 16; s++) {
      var _document$getElementB2;
      if (((_document$getElementB2 = document.getElementById(`actionBarItem${s}`)) === null || _document$getElementB2 === void 0 ? void 0 : _document$getElementB2.offsetParent) !== null) {
        inventory.secondary = s;
      }
    }
    for (let P = 16; P < 19; P++) {
      var _document$getElementB3;
      if (((_document$getElementB3 = document.getElementById(`actionBarItem${P}`)) === null || _document$getElementB3 === void 0 ? void 0 : _document$getElementB3.offsetParent) !== null) {
        inventory.food = P - 16;
      }
    }
    for (let f = 19; f < 22; f++) {
      var _document$getElementB4;
      if (((_document$getElementB4 = document.getElementById(`actionBarItem${f}`)) === null || _document$getElementB4 === void 0 ? void 0 : _document$getElementB4.offsetParent) !== null) {
        inventory.wall = f - 16;
      }
    }
    for (let _ = 22; _ < 26; _++) {
      var _document$getElementB5;
      if (((_document$getElementB5 = document.getElementById(`actionBarItem${_}`)) === null || _document$getElementB5 === void 0 ? void 0 : _document$getElementB5.offsetParent) !== null) {
        inventory.spike = _ - 16;
      }
    }
    for (let u = 26; u < 29; u++) {
      var _document$getElementB6;
      if (((_document$getElementB6 = document.getElementById(`actionBarItem${u}`)) === null || _document$getElementB6 === void 0 ? void 0 : _document$getElementB6.offsetParent) !== null) {
        inventory.mill = u - 16;
      }
    }
    for (let I = 29; I < 31; I++) {
      var _document$getElementB7;
      if (((_document$getElementB7 = document.getElementById(`actionBarItem${I}`)) === null || _document$getElementB7 === void 0 ? void 0 : _document$getElementB7.offsetParent) !== null) {
        inventory.mine = I - 16;
      }
    }
    for (let p = 31; p < 33; p++) {
      var _document$getElementB8;
      if (((_document$getElementB8 = document.getElementById(`actionBarItem${p}`)) === null || _document$getElementB8 === void 0 ? void 0 : _document$getElementB8.offsetParent) !== null) {
        inventory.boostPad = p - 16;
      }
    }
    for (let x = 31; x < 33; x++) {
      var _document$getElementB9;
      if (((_document$getElementB9 = document.getElementById(`actionBarItem${x}`)) === null || _document$getElementB9 === void 0 ? void 0 : _document$getElementB9.offsetParent) !== null) {
        inventory.trap = x - 16;
      }
    }
    for (let g = 29; g < 31; g++) {
      var _document$getElementB10;
      if (((_document$getElementB10 = document.getElementById(`actionBarItem${g}`)) === null || _document$getElementB10 === void 0 ? void 0 : _document$getElementB10.offsetParent) !== null && g !== 36) {
        inventory.turret = g - 16;
      }
    }
    inventory.spawnpad = 36;
  };

  // Override WebSocket's send method
  document.msgpack = window.msgpack;
  WebSocket.prototype.oldSend = WebSocket.prototype.send;
  WebSocket.prototype.send = function (event) {
    ws || (document.ws = this, ws = this, document.ws.addEventListener("message", hookWS));
    this.oldSend(event);
  };

  // Event listener for [M] key to toggle autoMill
  document.addEventListener("keydown", event => {
    if (event.keyCode === 77 && document.activeElement.id.toLowerCase() !== 'chatbox') {
      autoMill = !autoMill;
      chat(`Auto Triple Mill : ${autoMill ? 'enabled' : 'disabled'}`);
    }
  });
})();
(function () {
  // Variables
  let AUTO_HEAL_SPEED = 120;
  let AUTO_HEAL_ENABLED = true;
  let items = [];
  let weapons = [];
  let inGame = false;
  let tmpHealth = 100;
  let sTime = 0;
  let sCount = 0;
  let msgpack = window.msgpack;
  let ws;
  // WebSocket setup
  ws = new Promise(function (resolve) {
    let {
      send
    } = WebSocket.prototype;
    WebSocket.prototype.send = function (...x) {
      send.apply(this, x);
      this.send = send;
      this.io = function (...datas) {
        const [packet, ...data] = datas;
        this.send(new Uint8Array(Array.from(msgpack.encode([packet, data]))));
      };
      this.addEventListener("message", function (e) {
        const [packet, data] = msgpack.decode(new Uint8Array(e.data));
        let sid = data[0];
        let health = data[1];
        let inventory = {
          food: items[0],
          walls: items[1],
          spikes: items[2],
          mill: items[3],
          mine: items[4],
          trap: items[5],
          booster: items[6],
          turret: items[7],
          watchtower: items[8],
          buff: items[9],
          spawn: items[10],
          sapling: items[11],
          blocker: items[12],
          teleporter: items[13]
        };
        let addEventListener = {
          setupGame: "C",
          updateHealth: "O",
          killPlayer: "P",
          updateItems: "V"
        };
        switch (packet) {
          case addEventListener.setupGame:
            inGame = true;
            items = [0, 3, 6, 10];
            weapons = [0];
            break;
          case addEventListener.updateHealth:
            if (sid) {
              const AUTOHEAL_SPEED = parseInt(document.getElementById('speedInput').value);
              if (inGame && AUTO_HEAL_ENABLED) {
                if (health < 100 && health > 0) {
                  setTimeout(function () {
                    place(inventory.food);
                    place(inventory.food);
                    place(inventory.food);
                    place(inventory.food);
                  }, AUTOHEAL_SPEED);
                }
              }
              if (tmpHealth - health < 0) {
                if (sTime) {
                  let timeHit = Date.now() - sTime;
                  sTime = 0;
                  sCount = timeHit <= 120 ? sCount + 1 : Math.max(0, sCount - 2);
                }
              } else {
                sTime = Date.now();
              }
              tmpHealth = health;
            }
            break;
          case addEventListener.killPlayer:
            inGame = false;
            break;
          case addEventListener.updateItems:
            if (sid) {
              if (health) {
                weapons = sid;
              } else {
                items = sid;
              }
            }
            break;
        }
      });
      resolve(this);
    };
  });

  // Functions
  const sendPacket = function (...datas) {
    const [type, ...data] = datas;
    var binary = msgpack.encode([type, data]);
    ws.then(function (wsInstance) {
      wsInstance.send(new Uint8Array(Array.from(binary)));
    });
  };

  // PLACE
  const place = function (id, ang) {
    if (inGame) {
      sendPacket("G", id, false);
      hit(ang);
      selectWeapon();
    }
  };

  // SELECT WEAPON
  const selectWeapon = function () {
    if (inGame) {
      sendPacket("G", weapons[0], true);
    }
  };

  // HIT
  const hit = function (id, ang) {
    if (inGame) {
      sendPacket("d", 1, ang);
      sendPacket("d", 0, ang);
    }
  };
  // CHAT
  const chat = function (e) {
    if (inGame) {
      sendPacket("6", e);
    }
  };

  // SCRIPT MENU:
  let modMenus = document.createElement("div");
  modMenus.id = "modMenus";
  document.body.append(modMenus);
  modMenus.style.display = "block";
  modMenus.style.padding = "10px";
  modMenus.style.backgroundColor = "rgba(0, 0, 0, 0.25)";
  modMenus.style.borderRadius = "4px";
  modMenus.style.position = "absolute";
  modMenus.style.left = "20px";
  modMenus.style.top = "20px";
  modMenus.style.minWidth = "300px";
  modMenus.style.maxWidth = "290px";
  modMenus.style.minHeight = "400";
  modMenus.style.maxHeight = "700";
  function updateInnerHTML() {
    modMenus.innerHTML = `<h2 style="text-align: center; font-size: 28px;">Auto Heal <span ></span></h2>
    <hr>
    <label for="speedInput">Speed</label>
    <input type="number" id="speedInput" oninput="this.value = this.value.slice(0, 4)" value=${AUTO_HEAL_SPEED}>
    <span id="speedValue"></span>
    <hr>
    <input type="checkbox" checked id="AUTO_HEAL">
    Auto Heal
    <br>`;
  }
  updateInnerHTML();
  // THIS IS HOW SCRIPT MENU IS ON/OFF:
  function getEl(id) {
    return document.getElementById(id);
  }

  // PART OF SCRIPT MENU:
  getEl("AUTO_HEAL").onclick = function () {
    AUTO_HEAL_ENABLED = !AUTO_HEAL_ENABLED;
    chat(`Auto Heal : ${AUTO_HEAL_ENABLED ? 'enabled' : 'disabled'}`);
  };
  getEl("speedInput").oninput = function () {
    chat(`Auto Heal Speed : ${getEl("speedInput").value}`);
  };
})();

function Xh() {
    Un.onclick = C.checkTrusted(function() {
        ms("Connecting..."),
            cs() ? bs() : Oh()
    }),
        C.hookTouchEvents(Un),
        kn && (kn.onclick = C.checkTrusted(function() {
        Lo("https://krunker.io/?play=SquidGame_KB")
    }),
               C.hookTouchEvents(kn)),
        vn && (vn.onclick = C.checkTrusted(function() {
        setTimeout(function() {
            Rh()
        }, 10)
    }),
               C.hookTouchEvents(vn)),
        Ln.onclick = C.checkTrusted(function() {
        pf()
    }),
        C.hookTouchEvents(Ln),
        hr.onclick = C.checkTrusted(function() {
        nf()
    }),
        C.hookTouchEvents(hr),
        fr.onclick = C.checkTrusted(function() {
        hf()
    }),
        C.hookTouchEvents(fr),
        ur.onclick = C.checkTrusted(function() {
        Mo()
    }),
        C.hookTouchEvents(ur),
        me.onclick = C.checkTrusted(function() {
        Ao()
    }),
        C.hookTouchEvents(me)
    vg(Bb, "AutoMacroMod");
}