BvS Automated Card Trade Suggestions

Auto-suggests "useless" cards for trading.

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name           BvS Automated Card Trade Suggestions
// @namespace      BvS
// @description    Auto-suggests "useless" cards for trading.
// @version        1.2
// @history        1.2 New domain - animecubedgaming.com - Channel28
// @history        1.1 Now https compatible (Updated by Channel28)
// @include        http*://*animecubed.com/billy/bvs/pizzawitchgarage.html
// @include        http*://*animecubedgaming.com/billy/bvs/pizzawitchgarage.html
// @grant          none
// ==/UserScript==

function arrayContains(arr, obj) {
  var i = arr.length;
  while (i--) {
    if (arr[i] === obj) {
      return true;
    }
  }
  return false;
}

var labels = new Array();

var cardSets = new Array();
cardSets["Special Collection"] = 0;
cardSets["Style Selection"] = 1;
cardSets["Easy Street"] = 2;
cardSets["Midnight Run"] = 3;
cardSets["Maximum Tune"] = 4;

var rarities = new Array();
rarities["Common"] = 0;
rarities["Rare"] = 1;
rarities["Super-Rare"] = 2;

var cardTypes = new Array();
cardTypes["Ability"] = 0;
cardTypes["Equip"] = 1;
cardTypes["Passenger Equip"] = 2;

var neededCards = new Array();

//Note that you want to have -at least- one common card from each set marked as needed.
//Otherwise you'll trade everything down to tips.

//Abilities that we don't want to trade
neededCards.push("One Last Race");
neededCards.push("Infinite Potential");
neededCards.push("Emergency Countermeasures");
neededCards.push("Melty Cheese");

//Equipment that we don't want to trade
neededCards.push("Jump Jacks");
neededCards.push("Jack Jumps");
neededCards.push("Awesomium Banding");
neededCards.push("Cobalt Supercharger");
neededCards.push("Basic Turbo");
neededCards.push("World Class Machine");

function canTrade(card) {
  var cardSet = card.cardSet;
  if(cardSet < 2) return false; //Never autotrade special or style
  
  var rarity = card.rarity;
  if(rarity > 1) return false; //Never autotrade super rares, which means we never trade passengers.
  
  var count = card.count;
  if(count < 2) return false; //Never autotrade the last of any card
  
  var name = card.name;
  if(arrayContains(neededCards,name)) return false; //Never autotrade the cards we need
  
  return true;
  
}

//Trade the most expensive cardsets first
//Then trade the most rare cards first
//Then trade the cards you have the most of first
function compareCardCount(a, b) {
  var r = b.cardSet - a.cardSet;
  if(r != 0) return r;
  r = b.rarity - a.rarity;
  if(r != 0) return r;
  return b.count - a.count;
}

function decipherLabel(label) {
  var card = new Array();
  var tempStatText; //temporary holder for stats
  var count,name,rarity,cardType,cardSet;
  
  tempStatText = label.children[2].innerHTML;
  
  count = label.innerHTML.substring(0,label.innerHTML.indexOf("\n"));
  name = label.children[0].innerHTML;
  
  //The form is
  //(RARITY CARDTYPE - CARDSET)<br>
  //We don't care about the other stats for now.
  //I'm too lazy to use regexes here and it's too simple a pattern.
  tempStatText = tempStatText.substring(1,tempStatText.indexOf(")"));
  
  var space = tempStatText.indexOf(" ");
  rarity = rarities[tempStatText.substring(0, space)];
  tempStatText = tempStatText.substring(space+1);
  
  var dash = tempStatText.indexOf("-");
  
  cardSet = cardSets[tempStatText.substring(dash+2)];
  
  cardType = cardTypes[tempStatText.substring(0,dash-1)];
  
  card["count"] = count;
  card["name"] = name;
  card["rarity"] = rarity;
  card["cardSet"] = cardSet;
  card["cardType"] = cardType;
  
  return card;
}

window.addEventListener('load', function () {
  
  //Rather ghetto detect-if-we're-on-the-correct-page
  var index = document.body.innerHTML.indexOf("Trade Cards with Cici!");
  if(index < 0) {
    return;
  }
  
  var tradecards = document.getElementsByName("tradecards")[0];
  var tradeText = tradecards.children[7];
  
  var labelElements = document.getElementsByTagName("label");
  
  for(var i in labelElements) {
    var label = labelElements[i];
    labels[label.htmlFor] = label;
  }
  
  var cardRadioButtons = document.getElementsByName("cardtrades");
  
  var cardCount = document.getElementsByName("cardcount")[0];
  
  var cards = new Array();
  var cardsById = new Array();

  for(var i in cardRadioButtons) {
    var cardRadioButton = cardRadioButtons[i];
    var label = labels[cardRadioButton.id];
    var card = decipherLabel(label);
    card["button"] = cardRadioButton;
    
    cards.push(card);
    cardsById[cardRadioButton.id] = card;
    
    card.button.addEventListener("click", function() {
      var c = cardsById[this.id];
      tradeText.textContent = c.name + " will be traded, you have " + c.count;
      cardCount.value = c.count - 1; //Never trade ALL of one card.
    }, true);
  }
  
  cards.sort(compareCardCount);
  
  /*
  for(var i in cards) {
    var card = cards[i];
    console.log(i + " " + card.cardSet + " " + card.rarity + " " + card.count + " " + card.name);
  }
  */
  
  for(var i in cards) {
    var card = cards[i];
    if(canTrade(card)) {
      //console.log(card.count + " " + card.name + " " + card.rarity + " " + card.cardSet + " " + card.cardType);
      card.button.click();
      break;
    }
  }
}, true);