Backloggery-Exporter

Export game data from Backloggery

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name         Backloggery-Exporter
// @namespace    https://backloggery.com/
// @version      1.2
// @description  Export game data from Backloggery
// @author       xdpirate
// @license      GPLv3
// @match        https://backloggery.com/games.php?user=*
// @icon         https://www.google.com/s2/favicons?sz=64&domain=backloggery.com
// @grant        none
// ==/UserScript==

function exportGames(exportType) {
    let gameElements = document.querySelectorAll("section.gamebox");
    let games = [];

    for(let i = 0; i < gameElements.length; i++) {
        if(!gameElements[i].classList.contains("systemend")) {
            let game = {};

            // game.name - Name of the game
            game.name = gameElements[i].querySelector("h2 > b").innerText;

            if(!game.name.includes("▲")) { // Skip if it's a compilation box without a game attached
                // game.compilation - Game compilation
                if(gameElements[i].parentNode.id.startsWith("comp")) {
                    game.compilation = gameElements[i].parentNode.closest("section.gamebox").querySelector("h2 > b").innerText.replace("▲","").trim();
                } else if(gameElements[i].querySelector("h2 > b + span[id^=arrow]")) {
                    game.compilation = game.name;
                } else {
                    game.compilation = "undefined";
                }

                // game.system - Platform/game console the game is on
                game.system = gameElements[i].querySelector("div.gamerow > b").innerText;
                
                // game.originalSystem - Platform/console the game originally appeared on
                if(game.system.includes("(")) {
                    game.originalSystem = game.system.match(/\((.+)\)/)[1];
                    game.system = game.system.match(/(.+) \(.+/)[1];
                } else {
                    game.originalSystem = "undefined";
                }
                
                // game.region - The game's region
                if(gameElements[i].querySelector("h2 > b + img[class=lift]")) {
                    game.region = gameElements[i].querySelector("h2 > b + img[class=lift]").title;
                } else {
                    game.region = "default";
                }

                // game.ownership - Ownership status of the game
                let ownershipElem = gameElements[i].querySelector("div.gamerow > img[src*=own_]");
                if(ownershipElem) {
                    if(ownershipElem.src.includes("own_other.gif")) {
                        game.ownership = "Other";
                    } else {
                        game.ownership = gameElements[i].querySelector("div.gamerow > img[src*=own_]").title;
                    }
                } else {
                    game.ownership = "Owned";
                }

                // game.status - Completion status of the game
                let status = gameElements[i].querySelector(`h2 > a[href*="games.php"] > img`).alt;
                if(status == "(-)") {
                    game.status = "Null";
                } else if(status == "(C)") {
                    game.status = "Completed";
                } else if(status == "(B)") {
                    game.status = "Beaten";
                } else if(status == "(U)") {
                    game.status = "Unfinished";
                } else if(status == "(M)") {
                    game.status = "Mastered";
                } else if(status == "(u)") {
                    game.status = "Unplayed";
                }

                // game.achievementsEarned - Achievements earned
                // game.achievementsTotal - Achievements total
                let achiElement = gameElements[i].querySelector("div.gamerow > span.info > img[src*=ribbon]");
                if(achiElement) {
                    game.achievementsEarned = achiElement.nextElementSibling.innerText.match(/Achievements: ([0-9]+) \/ [0-9]+/)[1];
                    game.achievementsTotal = achiElement.nextElementSibling.innerText.match(/Achievements: [0-9]+ \/ ([0-9]+)/)[1];
                } else {
                    game.achievementsEarned = "undefined";
                    game.achievementsTotal = "undefined";
                }

                // game.onlineInfo - Online info for the game
                let onlineElem = gameElements[i].querySelector("div.gamerow > span.info > img[src*=online_info]");
                if(onlineElem) {
                    game.onlineInfo = onlineElem.nextElementSibling.innerText;
                } else {
                    game.onlineInfo = "undefined";
                }

                // game.progressNote - Progress note string for the game
                let progNoteElem = gameElements[i].querySelector("div.gamerow:nth-of-type(2)");
                if(progNoteElem) {
                    game.progressNote = progNoteElem.innerText;
                } else {
                    game.progressNote = "undefined";
                }

                // game.rating - Star rating of the game on a 5-point scale
                let ratingElem = gameElements[i].querySelector("div.gamerow > img.lift[src*=stars]");
                if(ratingElem) {
                    if(ratingElem.src.includes("1_5stars.gif")) {
                        game.rating = "1";
                    } else if(ratingElem.src.includes("2_5stars.gif")) {
                        game.rating = "2";
                    } else if(ratingElem.src.includes("3_5stars.gif")) {
                        game.rating = "3";
                    } else if(ratingElem.src.includes("4_5stars.gif")) {
                        game.rating = "4";
                    } else if(ratingElem.src.includes("5_5stars.gif")) {
                        game.rating = "5";
                    }
                } else {
                    game.rating = "undefined";
                }

                // game.comments - Extended comments on a game
                let commentsElem = gameElements[i].querySelector("div.gamerow[id^=comments]");
                if(commentsElem) {
                    game.comments = commentsElem.innerText;
                } else {
                    game.comments = "undefined";
                }

                // game.nowPlaying - Whether the game is marked as now playing
                if(gameElements[i].classList.contains("nowplaying")) {
                    game.nowPlaying = true;
                } else {
                    game.nowPlaying = false;
                }

                console.log(game);
                games.push(game);
            }
        }
    }

    let element = document.createElement('a');
    if(exportType == "json") {
        element.setAttribute("href", "data:text/plain;charset=utf-8," + encodeURIComponent(JSON.stringify(games)));
    } else if(exportType == "csv") {
        element.setAttribute("href", "data:text/plain;charset=utf-8," + encodeURIComponent(JSONtoCSV(games)));
    }

    element.setAttribute("download", `${GM_info.script.name}-${Date.now()}.${exportType}`);
    element.style.display = "none";
    document.body.appendChild(element);
    element.click();
    document.body.removeChild(element);
}

function JSONtoCSV(jsonData) {
    const jsonKeys = [];
    for (const key in jsonData[0]) {
        jsonKeys.push(key);
    }
    var json2CSV = jsonKeys.join(',') + '\n';

    for (var i = 0; i < jsonData.length; i++) {
        var row = '';
        for(const key of jsonKeys) {
            if (row !== '') {
                row += ',';
            }
            row += "\"" + String(jsonData[i][key]).replaceAll("\"","\"\"") + "\"";
        }
        json2CSV += row + '\n';
    }

    return json2CSV;
}

async function expandComps() {
    let openers = document.querySelectorAll("span.lessmore");

    for(let i = 0; i < openers.length; i++) { 
        openers[i].click();
        let percentage = Math.floor(((i+1)/openers.length)*100);
        document.querySelector("#spanProgress").innerText = `${percentage}% (${i+1}/${openers.length})`;
        document.querySelector("#progbar").value = percentage;
        await new Promise(r => setTimeout(r, 500));
    }

    document.querySelector("#loadingBar").style.display = "none";
    document.querySelector("#divExportBtns").style.display = "block";
}

window.setTimeout(function() {
    let exporterDiv = document.createElement("div");
    exporterDiv.innerHTML = `
        <div style="border: 1px solid; border-radius: 10px; padding: 10px; margin: 10px;">
            <b>Backloggery Exporter</b><br />
            <div id="divExportBtns" style="display: none;">
                <input type="button" value="Export as JSON" id="btnExportJSON" name="btnExportJSON" /> 
                <input type="button" value="Export as CSV" id="btnExportCSV" name="btnExportCSV" />
            </div>
            <div id="loadingBar">
                Expanding compilations, please wait...<br />
                <span id="spanProgress">0%</span><br />
                <progress id="progbar" max="100">
            </div>
        </div>
    `;
    document.querySelector("#intro").insertAdjacentElement("beforeend", exporterDiv);

    document.querySelector("#btnExportJSON").onclick = function() {
        exportGames("json");
    };
    
    document.querySelector("#btnExportCSV").onclick = function() {
        exportGames("csv");
    };

    expandComps();
}, 1500);