Bot sender

Sends a bot that always feeds you!

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name         Bot sender
// @version      0.1
// @description  Sends a bot that always feeds you!
// @author       You
// @match        *://agario.miami/*
// @match        *://agar.cc/*
// @icon         https://www.google.com/s2/favicons?sz=64&domain=agario.miami
// @run-at       document-start
// @grant        none
// @namespace    https://greasyfork.org/users/761829
// @supportURL   https://discord.gg/NMS3YR9Q5R
// @homepage     https://github.com/NuroC
// ==/UserScript==

// cell
class Cell {
    constructor(s, i, t, h, c, l) {
        this.id = s;
        this.x = i;
        this.y = t;
        this.size = h;
        this.color = c;
        this.name = l
    }
}

let myPlayer = {
    x: null, // int
    y: null, // int
};

let playerCells = [];
let nodesOnScreen = [];
let nodes = {};

let hooked = false;
let detectedSocket;
let hookSocket = WebSocket;
let websocketQueue = [];

window.WebSocket = function (...args) {
    const newSocket = new hookSocket(...args);

    if (!hooked) {
        hooked = true;
        detectedSocket = newSocket;
        setupDetection();
    } else {
        websocketQueue.push(newSocket);
    }

    return newSocket;
};

function setupDetection() {
    let detect = new Proxy(detectedSocket, {
        set() {
            const messageReference = detectedSocket.onmessage;
            const closeReference = detectedSocket.onclose;

            detectedSocket.onmessage = function (event) {
                handleWsMessage(new DataView(event.data));
                messageReference.apply(this, arguments);
            };

            detectedSocket.onclose = function () {
                console.log("close");
                closeReference.apply(this, arguments);
            };

            detectedSocket.send = new Proxy(detectedSocket.send, {
                apply(target, thisArg, argumentsList) {
                    return Reflect.apply(target, thisArg, argumentsList);
                },
            });
        },
    });

    detect.change = 1;
    const interval = setInterval(() => {
        if (detectedSocket.readyState > 2) {
            if (websocketQueue.length > 0) {
                detectedSocket = websocketQueue.shift();
                setupDetection();
            } else {
                hooked = false;
                clearInterval(interval);
            }
            detect.change = 1;
        }
    }, 100);
}



function prepareData(a) {
    return new DataView(new ArrayBuffer(a))
}

function wsSend(ws, a) {
    ws.send(a.buffer)
}

function onWsOpen(ws) {
    let msg;

    msg = prepareData(5);
    msg.setUint8(0, 254);
    msg.setUint32(1,5 , true);
    wsSend(ws, msg)
    msg = prepareData(5);
    msg.setUint8(0, 255);
    msg.setUint32(1, 123456789, true);
    wsSend(ws, msg);
    setTimeout(() => {
        sendNickName(ws, "skid")
    }, 1000)
}

function sendNickName(ws, name) {
    var msg = prepareData(1 + 2 * name.length);
    msg.setUint8(0, 192);
    for (var i = 0; i < name.length; ++i) msg.setUint16(1 + 2 * i, name.charCodeAt(i), true);
    wsSend(ws, msg);
}
let mouseX = 0;
let mouseY = 0;

document.addEventListener("mousemove", event => {
    mouseX = event.x;
    mouseY = event.y
})

function sendUint8(ws, a) {
    var msg = prepareData(1);
    msg.setUint8(0, a);
    wsSend(ws, msg)
}

function connectBot() {
    let ws = new WebSocket(detectedSocket.url);
    ws.binaryType = 'arraybuffer';

    ws.onopen = function() {
        onWsOpen(ws)
    }

    ws.addEventListener("message", event => {
        let msg;
        // movement
        msg = prepareData(21);
        msg.setUint8(0, 16);
        msg.setFloat64(1, myPlayer.nodeX, true);
        msg.setFloat64(9, myPlayer.nodeY, true);
        msg.setUint32(17, 0, true);
        wsSend(ws, msg);

        // splitting
        sendUint8(ws, 17)

        // respawning
        sendNickName(ws, "skid")
    })
}


function handleWsMessage(msg) {
    let offset = 0;

    if (msg.getUint8(offset) === 240) {
        offset += 5;
    }

    let index = msg.getUint8(offset++);

    switch (index) {
        case 16: // update nodes
            Object.assign(myPlayer, getNodeXY(msg, offset, nodesOnScreen, playerCells))
            break;
        case 20: // clear nodes
            playerCells = [];
            nodesOnScreen = [];
            break;
        case 32: // add node
            nodesOnScreen.push(msg.getUint32(offset, true));
            offset += 4;
            connectBot()
            break;
    }
}

function getNodeXY(view, offset, ns, ps) {
    let nodeX, nodeY;

    const queueLength = view.getUint16(offset, true);
    offset += 2;
    offset += queueLength * 8; // Skip unnecessary data

    while (true) {
        const nodeid = view.getUint32(offset, true);
        offset += 4;
        if (nodeid === 0) break;

        const posX = view.getInt16(offset, true);
        offset += 2;
        const posY = view.getInt16(offset, true);
        offset += 2;
        const size = view.getInt16(offset, true);
        offset += 2;

        // Skip color data
        offset += 3;

        const flags = view.getUint8(offset++);
        flags & 2 && (offset += 4);
        flags & 4 && (offset += 8);
        flags & 8 && (offset += 16);

        // Skip name
        while (view.getUint16(offset, true) !== 0) {
            offset += 2;
        }
        offset += 2;

        let node;
        if (nodes.hasOwnProperty(nodeid)) {
            node = nodes[nodeid];
            node.x = posX;
            node.y = posY;
            node.size = size;
        } else {
            node = new Cell(nodeid, posX, posY, size, null, null);
            nodes[nodeid] = node;
        }

        if (-1 !== ns.indexOf(nodeid) && -1 === ps.indexOf(node)) {
            nodeX = posX;
            nodeY = posY;
        }
    }

    return { nodeX, nodeY };
}